Azriel the level 7 Krog Cursed by azriel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceKrog
ClassCursed
Level / Exp7 / 75%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength29 (base 24)
Dexterity12 (base 10)
Constitution15 (base 10)
Magic8 (base 10)
Willpower24 (base 18)
Cunning10 (base 10)

Resources

Life339/339
Hate90/100
Healing Factor1.1032524179437
Regeneration1.3790655224296

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Invisible12

Offense: Mainhand

Damage50
Accuracy30
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower23
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+9%
Light+15%

Offense: Damage Penetration

Darkness+5%
Acid+5%

Defense: Base

Armour (hardiness)34.08934837382 (81.151787968034%)
Defense2
Ranged Defense2
Fatigue6
Physical Save20
Spell Save11
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance62%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
2/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
3/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
1/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
0/5
0/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

done
failed
done
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Azriel activates Gloom.
Azriel activates
Stalk.
Resting starts...

Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 20:13.

Talent Dominate is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Resonance Field is ready to use.
Talent Vitality is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


You are sent back to the material plane!