Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 18 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 31 (base 31) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 29 (base 29) |
Willpower | 12 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 398/398 |
Mana | 148/148 |
Stamina | 156/156 |
Healing Factor | 1.4 |
Regeneration | 0.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 32 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 24.5 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12.4 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 30.74 (87.530927835052%) |
Defense | 11.7 |
Ranged Defense | 19.7 |
Fatigue | 27 |
Physical Save | 22.220250596697 |
Spell Save | 18.135751216122 |
Mental Save | 10.27325450914 |
Defense: Resistances
Cold | + 26%(100%) |
All | + 9%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
In off hand | reinforced dwarven-steel shield of harmony (8 def, 6 armour, 120.5 block) reinforced dwarven-steel shield of harmony (8 def, 6 armour, 120.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent mastery: +0.20 Wild-gift / Harmony Talent granted: +3 Block Healing mod.: +10% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 12 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Main armor | iron plate armour of implacability (3 def, 12 armour) iron plate armour of implacability (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +15% Physical save: +5 A suit of armour made of metal plates. |
In main hand | Elille (19.5-27.3 power, 4 apr) Elille (19.5-27.3 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +5 mind Damage conversion: 36% mind When wielded/worn: Changes stats: +2 Wil Grants telepathy: Dragon Allows you to breathe in: water One-handed war axes. |
Inventory
plaguebringer's dwarven-steel greatsword (39-62.4 power, 2 apr) plaguebringer's dwarven-steel greatsword (39-62.4 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Disease immunity: +14% Massive two-handed swords. |
Borfast's Cage (10 def, 15 armour) Borfast's Cage (10 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +10 Fatigue: +24% Changes stats: +5 Con Changes resistances: +15% physical / -15% acid Reduces opponents crit chance: 20% Physical save: +15 Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
stralite plate armour 'Eilinibretta' (7 def, 13 armour) stralite plate armour 'Eilinibretta' (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +4 Con Damage when the wearer hits(melee): 2 arcane Changes resistances: +12% mind Maximum life: +31.00 A suit of armour made of metal plates. |
Duruchak (18 def, 2 armour, 143 block) Duruchak (18 def, 2 armour, 143 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +18 Ranged Defense: +10 Fatigue: +14% Changes resistances: +1% physical / +6% cold / +3% nature Talent granted: +4 Block Disarm immunity: +5% Handheld deflection devices |
Achievements
Log
Porkbuster casts Throw Bomb.
Porkbuster's spell attains critical power!
Welcome to level 18 [Golem (servant of Porkbuster)].
Golem (servant of Porkbuster) has 2 stat point(s), 1 class talent point(s) to spend. Select golem (servant of Porkbuster) in the party list and press G to use them.
Welcome to level 18 [Porkbuster].
Porkbuster has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Porkbuster uses Agony.
Porkbuster hits Green ooze for 242 fire damage.
Porkbuster hits Green ooze for 242 fire damage.
Porkbuster hits Green ooze for 242 fire damage.
Porkbuster killed Green ooze!
Porkbuster killed Green ooze!
Porkbuster killed Green ooze!
You pickup 0.60 gold pieces.
Porkbuster picks up (c.): dwarven-steel battleaxe (33-49.5 power, 2 apr).
Talent Throw Bomb is ready to use.
Porkbuster picks up (N.): dwarven-steel torque of charged psionic shield [power 69] (4/20 cooldown).
Porkbuster deactivates Defensive Posture.
Porkbuster activates Defensive Posture.
Saving game...
Character control switched to golem (servant of Porkbuster).
Saving done.
Golem (servant of Porkbuster) deactivates Reflective Skin.
Golem (servant of Porkbuster) activates Reflective Skin.