Smon the level 16 Drem Stone Warden by bojangless

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDrem
ClassStone Warden
Level / Exp16 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength51 (base 20)
Dexterity15 (base 10)
Constitution43 (base 21)
Magic34 (base 25)
Willpower47 (base 34)
Cunning17 (base 10)

Resources

Life503/520
Mana355/375
Equilibrium15
Healing Factor1.4323943661972
Regeneration0.3580985915493

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision8
See Stealth44.114754928839
See Invisible58.114754928839

Offense: Mainhand

Damage89
Accuracy40
Crit Chance15%
APR6
Speed1.00

Offense: Offhand

Damage36
Accuracy40
Crit Chance16%
APR6
Speed1.00

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower30
Crit Chance5%
Speed1

Offense: Damage Bonus

Physical+23%
Lightning+9%
Fire+5%
All0%

Offense: Damage Penetration

Lightning+30%

Defense: Base

Armour (hardiness)48 (87.462686567164%)
Defense22
Ranged Defense25
Fatigue37
Physical Save33
Spell Save30
Mental Save40

Defense: Resistances

Blight+ 16%( 70%)
Physical+ 19%( 70%)
Cold+ 41%( 70%)
All+ 7%( 70%)
Lightning+ 18%( 70%)
Light+ 23%( 70%)
Temporal+ 10%( 70%)
Mind+ 18%( 70%)
Fire+ 26%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%
Poison Resistance18%
Confusion Resistance49%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Wild-gift / Dwarven nature1.30
1/5
1/5
0/5
0/5
Spell / Eldritch shield1.30
5/5
1/5
2/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
2/5
4/5
Wild-gift / Earthen vines1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Drem1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
2/5
5/5
0/5
5/5
2/5
0/5

Effects

talent

Quests

done
active
done
done
active
done
active
active
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Smon the Drem Stone Warden level 9
3rd Profit 122nd year of Ascendancy at 04:45
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Smon the Drem Stone Warden level 10
14th Profit 122nd year of Ascendancy at 03:01
see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Smon the Drem Stone Warden level 15
28th Dearth 122nd year of Ascendancy at 19:37
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By Smon the Drem Stone Warden level 16
17th Shortage 122nd year of Ascendancy at 17:52
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Smon the Drem Stone Warden level 8
28th Voratun 122nd year of Ascendancy at 21:16
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Smon the Drem Stone Warden level 10
16th Profit 122nd year of Ascendancy at 18:58
see stats

Log

Smon wears (replacing Islona the rough leather cap (9 def, 1 armour)): Steel Helm of Garkul (0 def, 6 armour).

You gain 15.09 gold from the transmogrification of
Cloudmortal [power 2] (10 cooldown).
You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.48 gold from the transmogrification of
cleansing cured leather armour of stability (2 def, 4 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 1.15 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 0.70 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.79 gold from the transmogrification of
miner's pair of rough leather boots (0 def, 6 armour).
You gain 0.68 gold from the transmogrification of
woollen robe of frost (+15%) (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (12-16.8 power, 3 apr).
You gain 1.28 gold from the transmogrification of
acidic steel waraxe (11.5-16.1 power, 3 apr).
You gain 4.68 gold from the transmogrification of
short ash magestaff of protection (15-18 power, 3 apr, cold element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, darkness element).
You gain 2.77 gold from the transmogrification of
insidious steel mace of erosion (14.5-20.3 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (13-18.2 power, 2 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel longsword (24-33.6 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (25-37.5 power, 2 apr).
You gain 3.51 gold from the transmogrification of
arcing steel greatmaul of vileness (28.5-42.75 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel dagger (12-15.6 power, 6 apr).
You gain 6.27 gold from the transmogrification of
balanced dwarven-steel battleaxe of vileness (31.5-47.25 power, 2 apr).
You gain 1.81 gold from the transmogrification of
biting gale rune of the wizard (83 cold damage; freeze 3 turns with power 40).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


You don't see how to get there...

Smon deactivates Shards.