Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Halfling |
Class | Marauder |
Level / Exp | 71 / 31% |
Size | big |
Lifes / Deaths | Killed by copperhead snake at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:03 / 60Killed by Prox the Mighty at level 6 on the 77th Pyre 122nd year of Ascendancy at 09:19 Killed by Roriffe the halfling at level 9 on the 1st Mirth 122nd year of Ascendancy at 05:50 Killed by Bemddal the thalore at level 9 on the 1st Mirth 122nd year of Ascendancy at 06:07 Killed by Roriffe the halfling at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:08 Killed by Loriadri the shalore at level 9 on the 1st Mirth 122nd year of Ascendancy at 21:28 Killed by Layena the brown bear at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:35 Killed by greater shivgoroth at level 9 on the 6th Mirth 122nd year of Ascendancy at 19:00 Killed by greater shivgoroth at level 9 on the 6th Mirth 122nd year of Ascendancy at 20:33 Killed by ghast at level 11 on the 7th Mirth 122nd year of Ascendancy at 21:31 Killed by fire drake hatchling at level 14 on the 8th Mirth 122nd year of Ascendancy at 18:10 Killed by Hammero the halfling at level 15 on the 4th Flare 122nd year of Ascendancy at 19:20 Killed by Hammero the halfling at level 15 on the 4th Flare 122nd year of Ascendancy at 20:43 Killed by Arrilaai the human at level 15 on the 4th Flare 122nd year of Ascendancy at 22:55 Killed by Arrilaai the human at level 15 on the 5th Flare 122nd year of Ascendancy at 00:23 Killed by Itsad the shalore at level 15 on the 5th Flare 122nd year of Ascendancy at 02:34 Killed by thief at level 16 on the 7th Flare 122nd year of Ascendancy at 09:22 Killed by assassin at level 16 on the 7th Flare 122nd year of Ascendancy at 11:13 Killed by Isann the grannor'vor at level 16 on the 7th Flare 122nd year of Ascendancy at 12:44 Killed by skeleton mage at level 16 on the 9th Flare 122nd year of Ascendancy at 08:56 Killed by Gyvea the fox at level 25 on the 2nd Dusk 122nd year of Ascendancy at 07:15 Killed by Gyvea the fox at level 25 on the 2nd Dusk 122nd year of Ascendancy at 08:40 Killed by Gyvea the fox at level 25 on the 2nd Dusk 122nd year of Ascendancy at 09:58 Killed by blade horror at level 37 on the 5th Dusk 122nd year of Ascendancy at 19:22 Killed by luminous horror at level 39 on the 6th Dusk 122nd year of Ascendancy at 00:23 Killed by blade horror at level 39 on the 6th Dusk 122nd year of Ascendancy at 01:21 Killed by blade horror at level 39 on the 6th Dusk 122nd year of Ascendancy at 01:53 Killed by 004's Inner Demon at level 39 on the 6th Dusk 122nd year of Ascendancy at 02:47 Killed by nightmare horror at level 39 on the 6th Dusk 122nd year of Ascendancy at 04:22 Killed by 004's Inner Demon at level 39 on the 6th Dusk 122nd year of Ascendancy at 06:10 Killed by nightmare horror at level 39 on the 6th Dusk 122nd year of Ascendancy at 07:35 Killed by nightmare horror at level 39 on the 6th Dusk 122nd year of Ascendancy at 07:56 Killed by nightmare horror at level 39 on the 6th Dusk 122nd year of Ascendancy at 08:16 Killed by Kieonerai the human at level 42 on the 13rd Dusk 122nd year of Ascendancy at 08:14 Killed by Laerlof the dwarf at level 43 on the 26th Dusk 122nd year of Ascendancy at 07:27 Killed by Ddoyne the human at level 43 on the 26th Dusk 122nd year of Ascendancy at 08:51 Killed by Ddoyne the human at level 43 on the 26th Dusk 122nd year of Ascendancy at 10:14 Killed by Ddoyne the human at level 43 on the 26th Dusk 122nd year of Ascendancy at 11:24 Killed by Emyrin the master vampire at level 55 on the 27th Dusk 122nd year of Ascendancy at 17:31 Killed by Emyrin the master vampire at level 55 on the 27th Dusk 122nd year of Ascendancy at 18:56 Killed by Emyrin the master vampire at level 55 on the 27th Dusk 122nd year of Ascendancy at 20:09 Killed by Emyrin the master vampire at level 55 on the 27th Dusk 122nd year of Ascendancy at 21:50 Killed by Emyrin the master vampire at level 55 on the 28th Dusk 122nd year of Ascendancy at 00:45 Killed by Emyrin the master vampire at level 55 on the 28th Dusk 122nd year of Ascendancy at 02:22 Killed by Emyrin the master vampire at level 55 on the 28th Dusk 122nd year of Ascendancy at 03:27 Killed by 004 at level 57 on the 28th Dusk 122nd year of Ascendancy at 10:02 Killed by Layadhelle the grave wight at level 57 on the 28th Dusk 122nd year of Ascendancy at 11:02 Killed by Layadhelle the grave wight at level 57 on the 28th Dusk 122nd year of Ascendancy at 12:05 Killed by Layadhelle the grave wight at level 57 on the 28th Dusk 122nd year of Ascendancy at 13:36 Killed by Layadhelle the grave wight at level 57 on the 28th Dusk 122nd year of Ascendancy at 15:14 Killed by Veludalle the great wolf at level 68 on the 29th Dusk 122nd year of Ascendancy at 21:19 Killed by ultimate telugoroth at level 70 on the 30th Dusk 122nd year of Ascendancy at 06:18 Killed by Eilinydathra the telugoroth at level 71 on the 30th Dusk 122nd year of Ascendancy at 07:17 Killed by Eilinydathra the telugoroth at level 71 on the 30th Dusk 122nd year of Ascendancy at 08:59 Killed by Eilinydathra the telugoroth at level 71 on the 30th Dusk 122nd year of Ascendancy at 09:58 Killed by Eilinydathra the telugoroth at level 71 on the 30th Dusk 122nd year of Ascendancy at 11:21 Killed by Eilinydathra the telugoroth at level 71 on the 30th Dusk 122nd year of Ascendancy at 12:42 Killed by Eilinydathra the telugoroth at level 71 on the 30th Dusk 122nd year of Ascendancy at 13:39 Killed by lich at level 71 on the 30th Dusk 122nd year of Ascendancy at 14:56 Killed by Eilinydathra the telugoroth at level 71 on the 30th Dusk 122nd year of Ascendancy at 16:31 |
Primary Stats
Strength | 145 (base 81) |
Dexterity | 94 (base 81) |
Constitution | 73 (base 25) |
Magic | 30 (base 14) |
Willpower | 63 (base 10) |
Cunning | 112 (base 60) |
Resources
Life | 970/2657 |
Stamina | 330/442 |
Healing Factor | 1.9802261173147 |
Regeneration | 60.398204725141 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -63.980144805818% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 5 |
See Stealth | 17 |
See Invisible | 22 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 216 |
Accuracy | 68 |
Crit Chance | 64% |
APR | 53 |
Speed | 0.91 |
Offense: Offhand
Damage | 156 |
Accuracy | 68 |
Crit Chance | 63% |
APR | 54 |
Speed | 0.91 |
Offense: Spell
Spellpower | 46.5 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 70.1 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
All | -30% |
Defense: Base
Armour (hardiness) | 87.9 (94.814814814815%) |
Defense | 58.971860004341 |
Ranged Defense | 58.971860004341 |
Fatigue | 9.0089567966276 |
Physical Save | 70.66875 |
Spell Save | 79.98125 |
Mental Save | 82.725 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 92% |
Knockback Resistance | 50% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 44% |
Poison Resistance | 20% |
Blind Resistance | 44% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 717 damage for 6 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 709 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.10 |
| 1/5 |
| 2/5 |
| 2/5 |
| 7/5 |
Cunning / Poisons | 0.90 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 7/5 |
| 1/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Technique / Dual weapons | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Cunning / Dirty fighting | 1.50 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.50 |
| 0/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Field control | 1.64 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.50 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Crippling Poison |
talent | Insidious Poison |
detrimental effect | The target is on fire, taking 41.98 fire damage per turn. Burning |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 7. Militant Mind |
beneficial effect | The thrill of combat improves the target's maximum life by 4%, life regeneration by 14.95, and stamina regeneration by 2.99. Bloodbath |
detrimental effect | The target has been overwhemed by a furious assault, reducing attack by 41. Overwhelmed |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | Parrying melee attacks: Has a 30% chance to deflect up to 33 damage from the next 2.4 attack(s). Parrying |
detrimental effect | The target's has a cursed wound, reducing healing by 44%. Cursed Wound |
detrimental effect | The gloom reduces damage the target inflicts by 38%. Gloom Weakness |
Quests
You failed to protect the lone alchemist from death by large brown snake. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by wolf. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the worried loremaster from death by hummerhorn. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | restorative pair of dwarven-steel boots of disengagement (0 def, 4 armour) restorative pair of dwarven-steel boots of disengagement (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Dex Life regen: +3.50 Healing mod.: +14% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.3 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Isimina the quiver of elm arrows (16/16, 15.5-21.7 power, 5 apr) Isimina the quiver of elm arrows (16/16, 15.5-21.7 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 16 On weapon crit: * wounds the target Damage (Ranged): +16 temporal / +6 bleed Burst (radius 1) on hit: +8 temporal Arrows are used with bows to pierce your foes to death. |
Light source | dwarven lantern 'Brodorain' dwarven lantern 'Brodorain'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +7 Wil Changes resistances: +9% darkness Changes damage: +15% mind / +12% acid Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Physical save: +30 (+7 eff.) Spell save: +30 (+6 eff.) Mental save: +16 (+3 eff.) Blindness immunity: +44% Disarm immunity: +20% Confusion immunity: +35% Maximum life: +79.00 Light radius: +10 Infravision radius: +2 See stealth: +17 See invisible: +13 Healing mod.: +30% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 4.9 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Loamsweep the dwarven-steel helm (0 def, 4 armour) Loamsweep the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +4 Fatigue: +4% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 20 nature Changes stats: +4 Str / +7 Wil / +9 Con Changes resistances: +19% blight / +8% darkness / +3% mind Changes resistances penetration: +25% mind Changes damage: +9% mind Spell save: +11 (+2 eff.) Mental save: +19 (+3 eff.) It can be used to activate talent Circle of Sanctity, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | solipsist's gold ring of life solipsist's gold ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +1.40 Maximum life: +60.00 Mindpower: +11 (+2 eff.) Healing mod.: +19% Rings can have magical properties. |
On fingers | Bloomcrack BloomcrackInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +1 Physical power: +49 (+7 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +21 Str / +10 Cun / +19 Con Changes resistances: +6% nature Changes damage: +8% all Critical mult.: +6.00% Disarm immunity: +42% Pinning immunity: +45% Knockback immunity: +50% Life regen: +3.90 Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum life: +265.00 Maximum hate: +14.00 Spellpower: +19 (+6 eff.) Mindpower: +16 (+4 eff.) Healing mod.: +54% It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.4 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 32%. Rings can have magical properties. |
Around waist | drakeskin leather belt 'Sulfurknight' drakeskin leather belt 'Sulfurknight'Requires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +26 (+4 eff.) Armour: +4 Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +13 Str / +7 Dex / +7 Wil / +7 Cun / +12 Con Changes resistances: +24% cold / +13% fire Changes damage: +9% nature Critical mult.: +14.00% Physical save: +33 (+8 eff.) Spell save: +55 (+11 eff.) Mental save: +63 (+12 eff.) Disarm immunity: +30% Life regen: +3.50 Mindpower: +10 (+2 eff.) Healing mod.: +26% Size category: +2 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In main hand | glacial voratun dagger of massacre (47.5-61.75 power, 9 apr) glacial voratun dagger of massacre (47.5-61.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.5 - 61.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Burst (radius 2) on crit: +24 ice When wielded/worn: Armour: +9 Changes resistances penetration: +5% cold Sharp, short and deadly. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
In off hand | Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 5 power out of 10/10) : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 78.77 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Main armor | voratun mail armour 'Ravenvenom' (18 def, 48 armour) voratun mail armour 'Ravenvenom' (18 def, 48 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +24 (+4 eff.) Armour: +48 Defense: +18 (+4 eff.) Fatigue: +6% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 darkness Changes stats: +27 Str / +10 Mag / +22 Wil / +16 Cun / +6 Con Changes resistances: +44% lightning / +15% physical / +26% darkness / +9% blight Physical save: +15 (+3 eff.) Mental save: +46 (+9 eff.) Maximum life: +91.00 Spellpower: +23 (+7 eff.) Spell crit. chance: +10% Mindpower: +25 (+6 eff.) Mental crit. chance: +10% Light radius: +2 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 3.3 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Around neck | Jetfury JetfuryInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Str / +2 Mag / +1 Con Changes resistances: +22% lightning / +26% mind / +9% darkness Changes damage: +9% physical Talent mastery: +0.34 Technique / Field control Critical mult.: +18.00% Reduces incoming crit damage: 5.00% Confusion immunity: +41% Stun/Freeze immunity: +38% Light radius: +1 Combat speed: +10% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 334 over 5 turns) regeneration infusion of the titan (heal 334 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
treant's copper ring of lightning (+5%) treant's copper ring of lightning (+5%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +5% blight / +6% nature / +20% lightning Changes damage: +10% lightning Poison immunity: +10% Disease immunity: +10% Rings can have magical properties. |
Nerowen the iron dagger (10.5-13.65 power, 5 apr) Nerowen the iron dagger (10.5-13.65 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +5 acid When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +10% temporal Grants telepathy: Humanoid/Orc Mental save: +10 (+2 eff.) Psi when hit: +0.04 Mental crit. chance: +2% Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Betura the mossy mindstar (3-3.3 power, 12 apr, nature damage) Betura the mossy mindstar (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Damage when hit (Melee): 6 acid Changes resistances: +6% acid / +6% fire / +3% darkness Changes resistances penetration: +21% acid Changes damage: +6% acid / +3% nature Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Stun/Freeze immunity: +10% Knockback immunity: +10% Life regen: +0.70 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rootsmasher RootsmasherInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Defense: +17 (+4 eff.) Effects on melee hit: * Slows global speed by 44% Damage when hit (Melee): 8 temporal Changes stats: +5 Cun / +5 Dex Changes resistances: +19% acid / +6% temporal / +16% cold / +16% fire / +3% nature / +16% lightning Changes resistances penetration: +5% nature / +5% temporal Changes damage: +3% acid / +3% temporal Reduced damage from: +88% Summoned Stealth bonus: +11 Mental crit. chance: +11% A belt that goes around your waist. |
blurring rough leather belt of the mystic blurring rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Stealth bonus: +6 Mental save: +6 (+1 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
grounding pair of iron boots of uncanny dodging (3 def, 3 armour) grounding pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
Zubothra the stralite mail armour (4 def, 10 armour) Zubothra the stralite mail armour (4 def, 10 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+1 eff.) Fatigue: +27% Effects on melee hit: * 30% chance to gain 10% of a turn Damage (Melee): 37 acid / 35 fire Damage when hit (Melee): 26 acid / 28 fire / 14 physical / 8 temporal Changes stats: +9 Con Changes resistances: +43% acid / +10% physical / -16% light / +9% lightning / +57% fire / +9% cold / +9% darkness Physical save: +31 (+7 eff.) Spell save: +12 (+2 eff.) Mental save: +8 (+1 eff.) Cut immunity: +5% A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
rough leather armour of lightning resistance (1 def, 2 armour) rough leather armour of lightning resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +16% lightning A suit of armour made of leather. |
troll-hide rough leather armour of the hero (1 def, 2 armour) troll-hide rough leather armour of the hero (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun Life regen: +3.00 Healing mod.: +10% A suit of armour made of leather. |
Mirestone the stralite plate armour (7 def, 21 armour) Mirestone the stralite plate armour (7 def, 21 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 (+2 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 30% * 15% chance to inflict damage reduction Damage when hit (Melee): 8 nature Changes resistances: +34% acid / +10% physical / +9% lightning / +6% nature / +10% fire / +8% mind / +9% cold Changes resistances penetration: +10% darkness Changes damage: +12% darkness Mental save: +22 (+4 eff.) Life regen: +2.20 Maximum life: +88.00 Healing mod.: +24% A suit of armour made of metal plates. |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+1 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate 45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (119 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 004 the Halfling Marauder level 57
28th Dusk 122nd year of Ascendancy at 10:02 see stats
By 004 the Halfling Marauder level 42
7th Dusk 122nd year of Ascendancy at 07:27 see stats
By 004 the Halfling Marauder level 10
6th Mirth 122nd year of Ascendancy at 22:04 see stats
By 004 the Halfling Marauder level 20
2nd Dusk 122nd year of Ascendancy at 00:04 see stats
By 004 the Halfling Marauder level 30
3rd Dusk 122nd year of Ascendancy at 10:32 see stats
By 004 the Halfling Marauder level 40
6th Dusk 122nd year of Ascendancy at 09:25 see stats
By 004 the Halfling Marauder level 50
27th Dusk 122nd year of Ascendancy at 04:07 see stats
By 004 the Halfling Marauder level 60
28th Dusk 122nd year of Ascendancy at 23:50 see stats
By 004 the Halfling Marauder level 44
27th Dusk 122nd year of Ascendancy at 00:19 see stats
By 004 the Halfling Marauder level 33
4th Dusk 122nd year of Ascendancy at 04:23 see stats
By 004 the Halfling Marauder level 34
4th Dusk 122nd year of Ascendancy at 23:55 see stats
Log
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Cute bunny is cursed.
Lich casts Twilight Surge.
004 is no longer evading attacks.
Talent Dirty Fighting is ready to use.
Burning from Armoured skeleton warrior hits 004 for 36 fire damage.
The protective shield of Eilinydathra the telugoroth disappears.
Eilinydathra the telugoroth speeds up.
Eternal bone giant misses 004.
Burning from Armoured skeleton warrior hits Skeleton warrior for 28 fire damage.
Burning from Armoured skeleton warrior hits Eternal bone giant for 7 fire damage.
004 resists!
Eilinydathra the telugoroth hits 004 for 106 cold damage.
004 no longer has a cursed wound.
004 no longer revels in blood quite so much.
004 is no longer overwhelmed.
004 is no longer weakened.
004 stops burning.
004 deactivates Crippling Poison.
004 deactivates Insidious Poison.