Ramos-Hugo the level 21 Drem Arcane Blade by Istvan89

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassArcane Blade
Level / Exp21 / 55%
Sizebig
Lifes / Deaths

Primary Stats

Strength34 (base 13)
Dexterity31 (base 10)
Constitution14 (base 10)
Magic77 (base 50)
Willpower17 (base 10)
Cunning59 (base 42)

Resources

Life624/624
Mana247/247
Stamina160/160
Healing Factor1.0372895330003
Regeneration19.967823510256

Speed

Mental0%
Attack0%
Movement+37.85179503776%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision9
See Stealth36.114050962765
See Invisible42.114050962765

Offense: Mainhand

Damage34
Accuracy46
Crit Chance33%
APR4
Speed1.00

Offense: Spell

Spellpower61
Crit Chance39%
Speed1

Offense: Mind

Mindpower32
Crit Chance20%
Speed1

Offense: Damage Bonus

Nature+15%
Acid+3%
Light+12%
Temporal+3%
Cold+16%
Lightning+18%
Mind+3%
All0%

Offense: Damage Penetration

Arcane+15%
Acid+25%
Mind+5%
Lightning+40%

Defense: Base

Armour (hardiness)26.534749408388 (43.579428603723%)
Defense38
Ranged Defense46
Fatigue0
Physical Save16
Spell Save32
Mental Save27

Defense: Resistances

Acid+ 3%( 70%)
Blight+ 7%( 70%)
Physical+ 2%( 70%)
Cold+ 32%( 70%)
All 0%( 70%)
Darkness+ 27%( 70%)
Light+ 24%( 70%)
Lightning+ 10%( 70%)
Mind+ 6%( 70%)
Nature+ 28%( 70%)

Defense: Immunities

Disarm Resistance20%
Silence Resistance20%
Bleed Resistance10%
Confusion Resistance40%
Stun Resistance46%
Pinning Resistance93%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (4/5)

Runes
Runes
Infusions
Runes

Class Talents

Technique / Magical combat1.30
4/5
1/5
4/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
1/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
1/5
4/5
Spell / Air1.30
3/5
3/5
4/5
0/5

Generic Talents

Spell / Aegis1.00
2/5
1/5
1/5
1/5
Race / Drem1.00
1/5
1/5
1/5
0/5
Spell / Conveyance1.00
5/5
1/5
2/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
3/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
active
done
failed
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Ramos-Hugo the Drem Arcane Blade level 12
12nd Profit 122nd year of Ascendancy at 21:01
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Ramos-Hugo the Drem Arcane Blade level 10
27th Voratun 122nd year of Ascendancy at 15:17
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Ramos-Hugo the Drem Arcane Blade level 20
3rd Wealth 122nd year of Ascendancy at 17:33
see stats
That was close (Insane (Roguelike) difficulty) Killed your target while having only 1 life left.
By Ramos-Hugo the Drem Arcane Blade level 20
7th Wealth 122nd year of Ascendancy at 05:21
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Ramos-Hugo the Drem Arcane Blade level 9
24th Voratun 122nd year of Ascendancy at 14:32
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Ramos-Hugo the Drem Arcane Blade level 9
26th Voratun 122nd year of Ascendancy at 08:16
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Ramos-Hugo the Drem Arcane Blade level 15
29th Profit 122nd year of Ascendancy at 08:18
see stats
Unstoppable (Insane (Roguelike) difficulty) Returned from the dead.
By Ramos-Hugo the Drem Arcane Blade level 20
7th Wealth 122nd year of Ascendancy at 05:29
see stats

Log

You gain 13.25 gold from the transmogrification of Freezeworm the steel waraxe (13-18 power, 3 apr).
You gain 3.24 gold from the transmogrification of
shimmering ash magestaff of fate (15-18 power, 3 apr, lightning element).
You gain 1.50 gold from the transmogrification of
elm starstaff of fate (10-12 power, 2 apr, darkness element).
You gain 16.34 gold from the transmogrification of
Erelylathatir the Frostbright (15-18 power, 3 apr, fire element).
You gain 3.00 gold from the transmogrification of
Eclipse (18-22 power, 4 apr, darkness element).
You gain 25.00 gold from the transmogrification of
Delidoldil the ash magestaff (19-23 power, 3 apr, lightning element).
You gain 20.33 gold from the transmogrification of
vined mindstar 'Yvugalle' (4-5 power, 18 apr, nature damage).
You gain 18.57 gold from the transmogrification of
vined mindstar 'Glowrigor' (4-5 power, 18 apr, mind damage).
You gain 15.14 gold from the transmogrification of
Fulichak the vined mindstar (6-7 power, 18 apr, mind damage).
You gain 2.00 gold from the transmogrification of
Eye of Summer (8-9 power, 18 apr, fire damage).
You gain 3.72 gold from the transmogrification of
truestriking dwarven-steel mace (26-37 power, 4 apr).
You gain 3.11 gold from the transmogrification of
hateful stralite mace of massacre (46-64 power, 5 apr).
You gain 4.04 gold from the transmogrification of
steel longsword of evisceration (14-20 power, 3 apr).
You gain 18.37 gold from the transmogrification of
ash longbow 'Flashwreck'.
You gain 3.48 gold from the transmogrification of
truestriking steel greatmaul (27-40 power, 2 apr).
You gain 13.62 gold from the transmogrification of
Betuda (28-42 power, 2 apr).
You gain 16.34 gold from the transmogrification of
Belibeth (12-16 power, 6 apr).
You gain 9.49 gold from the transmogrification of
warbringer's steel battleaxe of evisceration (22-32 power, 2 apr).
You gain 17.22 gold from the transmogrification of
steel battleaxe 'Blindquarry' (22-33 power, 2 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 3; cd 15).
You gain 0.76 gold from the transmogrification of
regeneration infusion (heal 87; 16 cd).
You gain 0.95 gold from the transmogrification of
regeneration infusion (heal 151; 14 cd).
There is a Intimidating Cave here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Saving done.