














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.3 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
1.6.2 Sling Fix 1.6.2Very hacky fix for 1.6.2 sling issue. I don't know how addons work and have made no effort for compatibility or proper implementation of this fix, this is purely at a glance. Editing this into an existing save should be safe. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Oozemancer |
| Level / Exp | 30 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by Belereta the corrupted dendritic hemospinner at level 30 on the 29th Steel 123rd year of Ascendancy at 10:55 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 69 (base 44) |
| Dexterity | 14 (base 10) |
| Constitution | 37 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 115.31428812841 (base 59) |
| Cunning | 44 (base 29) |
Resources
| Life | -600/958 |
| Equilibrium | 93 |
| Healing Factor | 1.3856521739131 |
| Regeneration | 5.1961956521741 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 178 |
| Accuracy | 59 |
| Crit Chance | 13% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 179 |
| Accuracy | 59 |
| Crit Chance | 14% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4.5 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | -16% |
| Lightning | -21% |
| Nature | -14% |
| Darkness | -37% |
| Cold | -28% |
| Physical | -33% |
| Mind | -40% |
| All | -43% |
Offense: Damage Penetration
| Darkness | +10% |
| Fire | +20% |
| Nature | +87% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 6 |
| Physical Save | 56 |
| Spell Save | 54 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | -33%( 70%) |
| Arcane | -71%( 70%) |
| Cold | -49%( 70%) |
| All | -80%( 70%) |
| Lightning | -49%( 70%) |
| Light | -18%( 70%) |
| Temporal | -69%( 70%) |
| Physical | -67%( 70%) |
| Mind | -69%( 70%) |
| Fire | -37%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 24% |
| Bleed Resistance | 64% |
| Confusion Resistance | 12% |
| Knockback Resistance | 32% |
| Pinning Resistance | 34% |
| Poison Resistance | 64% |
| Blind Resistance | 64% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 455 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 821% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Slime | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Psiblades |
| talent | Acidic Skin |
| talent | Unstoppable Nature |
| talent | Yarrrr!! |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Nature damage increased by 3%. Natural Acid |
| detrimental effect | Reduces all damage done by 45% and increase all detrimental effects durations by 6 turns on application. Covered in Gastric Fluids |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | You gain 31% resistance against acid, nature and light. Resolve |
| detrimental effect | The target has been pinned by an electrified net, reducing all resistances by 116%. Net Projector |
| beneficial effect | The target ignores pain, reducing all damage taken by 18%. Pain Suppression |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lost sun paladin from death by war hound. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 32. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed snow giant kidney. * You've found the needed hummerhorn wing. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unrundil (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +3 Wil +3 Cun +8 Con dps ---------- Mind.pwr +10 (+2 eff.) Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +3% Phys.save +18 (+5 eff.) Mind.save +15 (+4 eff.) ---------- misc Psi/ret +0.08 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Gloda2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Defense +10 (+6 eff.) Resists +9% cold Phys.save +3 (+1 eff.) Mind.save +7 (+2 eff.) Max.HP +40.00 Heal.mod +5% ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Aridil (0 def, 6 armour)2.0 T3 head armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Str +2 Dex +2 Mag +9 Wil +3 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +10% blight +7% physical +7% nature Phys.save +10 (+3 eff.) ---------- misc Infravis +2 A cap made of leather. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+2 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+3 eff.) Spell.save +10 (+3 eff.) Max.HP +80.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Cracklerebel the iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Wil +3 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +9% lightning ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | stralite ring 'Glybeth'0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Mag +1 Cun +5 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +12% fire On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +3% blight +24% fire +3% light Max.HP +33.00 Disarm- +24% Pinning- +34% Knockbk- +32% ---------- misc See.Invis +9 Rings can have magical properties. |
| On fingers | copper ring 'Weepburst'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Res.pen +10% nature ----- def ----- Resists +9% acid +3% nature +6% mind Phys.save +6 (+2 eff.) Rings can have magical properties. |
| Around neck | copper amulet 'Sootbait'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +1 Wil dps ---------- Phys.pwr +30 (+7 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +3% darkness Res.pen +10% darkness Melee Ret 2 physical ----- def ----- Mind.save +6 (+2 eff.) Confus- +12% Amulets can have magical properties. |
| In main hand | vined mindstar 'Galydur' (81% power, 35 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 82% Range: 1.1x Uses 135% Wil, 57% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +35 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Mind.pwr +46 (+9 eff.) Melee+ 5 mind 7 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Resists +3% temporal Phys.save +3 (+1 eff.) Spell.save +9 (+3 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Betuda'1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +3% blight +3% temporal +5% arcane +6% nature Mind.save +9 (+3 eff.) Max.HP +32.00 A belt that goes around your waist. |
| In off hand | thorny mindstar 'Growthwrecker' (96% power, 47 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 135% Wil, 57% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% Melee+ +16 nature On Crit.r2 +20 nature While equipped: Stats +8 Wil dps ---------- Mind.crit +3% Mind.pwr +11 (+2 eff.) Dmg.mod +15% fire Res.pen +20% fire ----- def ----- Spell.save +5 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Shocktrencher (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex +3 Wil +3 Cun +2 Con dps ---------- Dmg.mod +6% lightning ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Isura the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Disrupt While equipped: Stats +7 Str +5 Mag +8 Wil dps ---------- Dmg.mod +16% lightning +10% physical +15% cold On Melee Ret: * 5% chance to slow global speed by 73% * 6 arcane resource burn ----- def ----- Resists +8% lightning +10% blight +8% cold +9% acid +11% all Crit.dmg- 5.00% Max.HP +65.00 HP.reg +3.50 Heal.mod +14% ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the warrior (res 30%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +22% Rings can have magical properties. |
elemental voratun greatmaul of massacre (192% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Arcane/Master Power 192% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +13% lightning Res.pen +28% lightning Massive two-handed mauls. |
chilling dwarven-steel longsword of shearing (128% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 128% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +13 cold While equipped: dps ---------- Res.pen +9% all Acc +16 (+8 eff.) Apr +10 Sharp, long, and deadly. |
voratun longsword of corruption (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 152% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Death 5 Sharp, long, and deadly. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 65 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Gliwen the mossy mindstar (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Dex dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +2% nature Acc +15 (+8 eff.) ----- def ----- Armour +4 Defense +5 (+4 eff.) Resists +3% blight Max.HP +60.00 Disease- +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Airquencher the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 150% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +8% Unnatural On Crit.r2 +54 lightning +36 cold While equipped: Stats +6 Wil dps ---------- Mov.spd +42% Dmg.mod +6% nature Res.pen +25% lightning +25% cold Acc +10 (+5 eff.) On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Defense +12 (+7 eff.) Resists +3% lightning Disarm- +50% One-handed war axes. |
Bethamina (15 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +6 Con dps ---------- Crit.mult +5.00% Dmg.mod +6% physical ----- def ----- Armour +3 Defense +15 (+9 eff.) Resists +9% lightning Heal.mod +5% Confus- +20% ---------- misc Equi/ret +0.20 Size +1 A pair of boots made of leather. |
undeterred pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Silence- +34% Confus- +36% Stun/Frz- +40% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Barestir the Balancefame (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Mind.pwr +5 (+1 eff.) Dmg.mod +12% nature ----- def ----- Armour +1 Fatigue +1% Resists +5% cold ---------- misc Breathe water A cap made of leather. |
Gudheth (0 def, 4 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Str +2 Mag +4 Wil +6 Con ----- def ----- Armour +4 Fatigue +4% Resists +8% blight +6% mind Mind.save +6 (+2 eff.) ---------- misc See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+4 eff.) Fatigue +12% Max.HP +52.00 HP.reg +9.00 Heal.mod +13% ---------- misc Stam/turn +1.50 A suit of armour made of mail. |
rejuvenating voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+4 eff.) Fatigue +12% Max.HP +47.00 HP.reg +10.50 Heal.mod +14% ---------- misc Stam/turn +1.20 A suit of armour made of mail. |
Airreaper (30 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee Ret 8 lightning ----- def ----- Armour +8 Defense +30 (+16 eff.) Fatigue +8% Resists +6% blight +4% physical +5% arcane Max.HP +60.00 Disease- +10% A suit of armour made of leather. |
cured leather armour 'Toraduchik' (12 def, 8 armour)9.0 T2 light armor [Random Unique] Nature/Psionic While equipped: Stats +1 Mag +1 Wil +2 Cun dps ---------- Spell.crit +2% ----- def ----- Armour +8 Defense +12 (+7 eff.) Fatigue +7% Mind.save +12 (+3 eff.) Max.HP +50.00 HP.reg +4.00 Heal.mod +12% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
crackling stralite shield (0 def, 8 armour, 144 block)7.0 T4 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Melee Ret 10 lightning ----- def ----- Armour +8 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
crackling voratun shield (0 def, 10 armour, 209 block)7.0 T5 shield armor [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex dps ---------- Melee Ret 14 lightning ----- def ----- Armour +10 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of arcane resistance (+15%) (0 def, 17 armour, 296.5 block)7.0 T5 shield armor [Ego+] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con ----- def ----- Armour +17 Fatigue +8% Resists +15% arcane Phys.save +6 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
blazing quiver of dragonbone arrows of wind (21/21, 166% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego] Nature Power 166% Range: 1.4x Uses 40% Wil, 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Proj.spd +200% Ranged+ +26 fire On Crit.r2 +18 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 183 physical damage Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
317 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Dourpassion (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% arcane +3% mind Res.pen +15% arcane Melee Ret 2 arcane 2 darkness ----- def ----- Resists +7% fire +7% darkness +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Relgazor (dig speed 31 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Res.pen +10% blight Melee Ret 2 blight ----- def ----- Fatigue -4% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gleamwar the iron torque of clear mind [power 1] (40 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning +18% cold Res.pen +10% lightning Melee Ret 10 light ----- def ----- Resists +12% light +12% cold ---------- misc Light +1 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to heal for 39. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Oozumashii the Dwarf Oozemancer level 29
10th Steel 123rd year of Ascendancy at 06:03 see stats
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Oozumashii the Dwarf Oozemancer level 17
12nd Dearth 122nd year of Ascendancy at 23:49 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Oozumashii the Dwarf Oozemancer level 25
12nd Iron 123rd year of Ascendancy at 15:37 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Oozumashii the Dwarf Oozemancer level 14
14th Wealth 122nd year of Ascendancy at 19:40 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Oozumashii the Dwarf Oozemancer level 26
24th Iron 123rd year of Ascendancy at 01:06 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Oozumashii the Dwarf Oozemancer level 22
29th Shortage 122nd year of Ascendancy at 06:51 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oozumashii the Dwarf Oozemancer level 29
10th Steel 123rd year of Ascendancy at 05:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Oozumashii the Dwarf Oozemancer level 10
16th Profit 122nd year of Ascendancy at 13:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Oozumashii the Dwarf Oozemancer level 20
38th Dearth 122nd year of Ascendancy at 05:01 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Oozumashii the Dwarf Oozemancer level 30
23rd Steel 123rd year of Ascendancy at 15:50 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Oozumashii the Dwarf Oozemancer level 20
38th Dearth 122nd year of Ascendancy at 06:54 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Oozumashii the Dwarf Oozemancer level 26
24th Iron 123rd year of Ascendancy at 08:03 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Oozumashii the Dwarf Oozemancer level 6
18th Voratun 122nd year of Ascendancy at 16:41 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Oozumashii the Dwarf Oozemancer level 29
10th Steel 123rd year of Ascendancy at 06:03 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Oozumashii the Dwarf Oozemancer level 29
10th Steel 123rd year of Ascendancy at 06:03 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Oozumashii the Dwarf Oozemancer level 29
23rd Steel 123rd year of Ascendancy at 15:50 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Oozumashii the Dwarf Oozemancer level 29
23rd Steel 123rd year of Ascendancy at 00:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Oozumashii the Dwarf Oozemancer level 22
19th Shortage 122nd year of Ascendancy at 21:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Oozumashii the Dwarf Oozemancer level 16
4th Dearth 122nd year of Ascendancy at 07:15 see stats
Log
Oozumashii uses Call of the Ooze.
Oozumashii misses Bloated ooze.
Oozumashii misses Belereta the corrupted dendritic hemospinner.
Nightmare from Belereta the corrupted dendritic hemospinner hits Bloated ooze for 38 darkness damage.
Talent Acid Splash is ready to use.
Nightmare from Belereta the corrupted dendritic hemospinner hits Bloated ooze for 0 darkness damage.
Belereta the corrupted dendritic hemospinner uses Sawfield.
Oozumashii shares damage with his oozes!
Belereta the corrupted dendritic hemospinner's phys.bleed area effect hits Bloated ooze for 291 physical damage.
Belereta the corrupted dendritic hemospinner's phys.bleed area effect hits Oozumashii for 227 physical damage.
Belereta the corrupted dendritic hemospinner's phys.bleed area effect hits Bloated ooze for 61 physical damage.
Belereta the corrupted dendritic hemospinner's phys.bleed area effect killed Bloated ooze!
Oozumashii uses Slime Roots.
Nightmare from Belereta the corrupted dendritic hemospinner hits Bloated ooze for 0 darkness damage.
Belereta the corrupted dendritic hemospinner uses Flying Grapple.
Oozumashii shares damage with his oozes!
Belereta the corrupted dendritic hemospinner's phys.bleed area effect hits Bloated ooze for 263 physical damage.
Belereta the corrupted dendritic hemospinner's phys.bleed area effect hits Oozumashii for 341 physical damage.
Belereta the corrupted dendritic hemospinner's phys.bleed area effect hits Bloated ooze for 61 physical damage.
Bloated ooze is free from the nightmare.
Belereta the corrupted dendritic hemospinner's phys.bleed area effect killed Bloated ooze!
You are unable to move!
Oozumashii uses Acid Splash.
Oozumashii's nature damage is more potent.
Oozumashii hits Belereta the corrupted dendritic hemospinner for 25 acid damage.
Oozumashii hits Bloated ooze for 0 acid damage.
Belereta the corrupted dendritic hemospinner shoots!
Saving game...









































































































