










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 50 / 671% |
Size | big |
Lifes / Deaths | Killed by thief at level 8 on the 79th Pyre 122nd year of Ascendancy at 21:47 / 35Killed by ritch flamespitter at level 10 on the 27th Dusk 122nd year of Ascendancy at 13:41 Killed by war hound at level 11 on the 33rd Dusk 122nd year of Ascendancy at 16:46 Killed by Adygassra the treant at level 11 on the 34th Dusk 122nd year of Ascendancy at 17:13 Killed by war hound (wild summon) at level 14 on the 40th Dusk 122nd year of Ascendancy at 18:40 Killed by Bethibrevena the large brown snake at level 21 on the 19th Haze 122nd year of Ascendancy at 07:33 Killed by Zubidheba the wolf at level 21 on the 20th Haze 122nd year of Ascendancy at 06:39 Killed by Areriatta the copperhead snake at level 22 on the 23rd Haze 122nd year of Ascendancy at 09:28 Killed by Layuyalle the netherworm mass at level 22 on the 23rd Haze 122nd year of Ascendancy at 11:52 Killed by Nerelewen the netherworm mass at level 22 on the 23rd Haze 122nd year of Ascendancy at 16:04 Killed by aether beam at level 24 on the 28th Haze 122nd year of Ascendancy at 16:04 Killed by Velalenne the luminous horror at level 24 on the 28th Haze 122nd year of Ascendancy at 21:19 Killed by Lisaldatira the forest troll at level 27 on the 32nd Haze 122nd year of Ascendancy at 13:05 Killed by Lisaldatira the forest troll at level 27 on the 32nd Haze 122nd year of Ascendancy at 14:24 Killed by Bethurikira the umber hulk at level 27 on the 32nd Haze 122nd year of Ascendancy at 15:38 Killed by Zubevena the multi-hued drake hatchling at level 28 on the 41st Haze 122nd year of Ascendancy at 16:04 Killed by Velemira the ogre mauler at level 29 on the 56th Haze 122nd year of Ascendancy at 12:09 Killed by Emumira the elven tempest at level 29 on the 56th Haze 122nd year of Ascendancy at 13:37 Killed by Salorin the elven cultist at level 29 on the 56th Haze 122nd year of Ascendancy at 21:17 Killed by Salorin the elven cultist at level 29 on the 56th Haze 122nd year of Ascendancy at 22:09 Killed by Ce'Nebeth the mean looking elven guard at level 29 on the 56th Haze 122nd year of Ascendancy at 23:04 Killed by bloated horror at level 29 on the 56th Haze 122nd year of Ascendancy at 23:58 Killed by Emelatira the mean looking elven guard at level 29 on the 57th Haze 122nd year of Ascendancy at 16:17 Killed by Aerotira the wolf at level 34 on the 6th Decay 122nd year of Ascendancy at 00:38 Killed by Gakira the orc soldier at level 35 on the 7th Decay 122nd year of Ascendancy at 03:38 Killed by Belymira the master vampire at level 37 on the 2nd Allure 123rd year of Ascendancy at 16:49 Killed by elven corruptor at level 37 on the 5th Allure 123rd year of Ascendancy at 07:51 Killed by Poregaba the forest troll at level 44 on the 44th Regrowth 123rd year of Ascendancy at 16:51 Killed by multi-hued drake at level 49 on the 67th Regrowth 123rd year of Ascendancy at 16:24 Killed by overpowered greater multi-hued wyrm at level 50 on the 67th Regrowth 123rd year of Ascendancy at 17:31 Killed by Doomed Shade of Idlsi at level 50 on the 68th Pyre 123rd year of Ascendancy at 01:35 Killed by Doomed Shade of Idlsi at level 50 on the 68th Pyre 123rd year of Ascendancy at 02:41 Killed by Doomed Shade of Idlsi at level 50 on the 68th Pyre 123rd year of Ascendancy at 04:42 Killed by minotaur at level 50 on the 2nd Mirth 123rd year of Ascendancy at 07:38 Killed by Arerin the blinkwyrm at level 50 on the 2nd Mirth 123rd year of Ascendancy at 20:31 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 99 (base 60) |
Constitution | 32 (base 10) |
Magic | 118 (base 60) |
Willpower | 58 (base 32) |
Cunning | 118 (base 60) |
Resources
Life | 1146/1146 |
Mana | 414/414 |
Stamina | 357/357 |
Healing Factor | 1.3724420161894 |
Regeneration | 42.1468652018 |
Speed
Mental | +18.24582049534% |
Attack | 0% |
Movement | +27% |
Spell | +18.24582049534% |
Global | +126% |
Vision
Sight | 10 |
Lite | -992 |
Infravision | 7 |
See Stealth | 82.230637920449 |
See Invisible | 83.230637920449 |
Stealth | 75 |
Offense: Mainhand
Damage | 214 |
Accuracy | 86 |
Crit Chance | 106% |
APR | 30 |
Speed | 0.85 |
Offense: Offhand
Damage | 175 |
Accuracy | 86 |
Crit Chance | 102% |
APR | 29 |
Speed | 0.85 |
Offense: Spell
Spellpower | 86 |
Crit Chance | 98% |
Speed | 0.8456958527675 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 57% |
Speed | 1 |
Offense: Damage Bonus
Acid | +25% |
Blight | +29% |
Physical | +11% |
Cold | +31% |
All | +5% |
Darkness | +81% |
Light | +29% |
Temporal | +11% |
Lightning | +10% |
Fire | +16% |
Nature | +35% |
Offense: Damage Penetration
Darkness | 0% |
Lightning | 0% |
Light | -10% |
Temporal | -5% |
Blight | +30% |
Arcane | +5% |
Fire | +10% |
All | -20% |
Defense: Base
Armour (hardiness) | 61 (87.718496631565%) |
Defense | 94 |
Ranged Defense | 94 |
Fatigue | 0 |
Physical Save | 36 |
Spell Save | 55 |
Mental Save | 47 |
Defense: Resistances
Acid | + 20%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 47%( 70%) |
All | + 6%( 70%) |
Darkness | + 70%( 70%) |
Light | + 28%( 70%) |
Temporal | + 68%( 70%) |
Fire | + 28%( 70%) |
Physical | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 50% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 820% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1511% for 10 turns (161 total) and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.10 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Essence of Speed |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Stealth |
talent | Trained Reactions |
talent | Chant of Fortress |
talent | Phantasmal Shield |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 8.5 and stamina regeneration by 1.8. Soothing Darkness |
detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
beneficial effect | Parrying melee and ranged attacks: Has a 75% chance to deflect up to 41 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by war hound. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2822. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +3 Mag +12 Lck dps ---------- Crit.mult +10.00% Res.pen +15% blight +15% temporal +10% arcane +20% darkness ----- def ----- Armour +5 Resists +9% acid +30% temporal +28% darkness Stealth +8 Silence- +50% Confus- +50% Stun/Frz- +40% Def/telep +23 Res/telep +18% Dur/telep +30% A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Spell.crit +1% Crit.mult +30.00% Phys.pwr +7 (+1 eff.) Dmg.mod +9% blight Res.pen +15% arcane ----- def ----- Resists +8% cold +6% temporal Mind.save +6 (+2 eff.) Def/telep +13 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.12 Light +5 See.Stealth +11 See.Invis +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature While equipped: Stats +6 Str +9 Dex +12 Cun +8 Con +14 Lck dps ---------- Phys.crit +5.0% Spell.crit +7% Mind.crit +6% Dmg.mod +18% light Res.pen +10% light Acc +6 (+1 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 28% On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+2 eff.) Fatigue +5% Resists +15% light A cap made of leather. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +11.0% Spell.crit +11% Mind.crit +10% Crit.mult +10.00% Res.pen +10% blight +25% fire Melee Ret 4 arcane ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +24% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +4 Mag dps ---------- Spell.crit +9% Crit.mult +34.00% Phys.pwr +10 (+1 eff.) S.pwr/crit +10 Res.pen +25% blight +20% lightning Apr +8 ----- def ----- Spell.save +21 (+6 eff.) ---------- misc Max.psi +50.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +1 Str +7 Mag +8 Cun +3 Con dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +16% darkness Apr +3 Melee Ret 4 cold ----- def ----- Resists +6% acid +1% physical +32% darkness +6% cold Die.at -40.00 life Max.HP +100.00 HP.reg +17.00 Heal.mod +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +11 (+1 eff.) Spell.pwr +11 (+2 eff.) Mind.pwr +11 (+3 eff.) Mov.spd +17% Dmg.mod +5% all Acc +9 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Blinding Speed: Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Around neck | ![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +4 Mag +3 Wil +6 Cun +6 Con dps ---------- Spell.crit +7% Spell.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +5% acid +6% temporal +6% light +5% lightning +11% fire +6% cold +6% physical +5% darkness Res.pen +5% fire ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.70 Light +3 Amulets make your neck look great! |
In main hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 65% Cun, 50% Mag, 35% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +9 Mag +6 Wil dps ---------- Crit.mult +20.00% Phys.pwr +7 (+1 eff.) Apr +2 ----- def ----- Defense +15 (+3 eff.) Resists +9% light Crit.chn- 15.00% Spell.save +11 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 1.0 T5 dagger 1H weapon [Unique] Arcane Power 152% Range: 1.3x Uses 35% Cun, 105% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 26 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 23.07 acid and 23.81 blight damage. If not cleared after five turns it will inflict 135.20 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +3 Dex +7 Mag +8 Wil dps ---------- Spell.crit +12% Apr +1 On Hit (Melee): * 10% chance to reduce armor by 46% ----- def ----- Armour +4 Defense +17 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 50, based on Cunning and Magic) for 10 turns. Uses 33 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 690 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (85% of a turn) Is a spell Description: Inflicts 424.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +2 Dex +16 Mag dps ---------- Spell.crit +10% Spell.pwr +11 (+2 eff.) Dmg.mod +13% acid +14% fire +14% cold +15% lightning Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +36.00% Spell.pwr +13 (+3 eff.) Dmg.mod +9% lightning +12% fire +11% blight Acc +9 (+2 eff.) Apr +18 On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Resists +9% mind +3% lightning Phys.save +20 (+8 eff.) Max.HP +69.00 HP.reg +11.00 Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 146% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 blight +4 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 36 On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +10 Dex +11 Mag +7 Wil +7 Cun +6 Con dps ---------- Phys.crit +9.0% Phys.pwr +13 (+2 eff.) Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Rare] Master Power 161% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +23 arcane On Crit.r2 +23 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 36 While equipped: Stats +6 Str dps ---------- Phys.crit +4.0% Crit.mult +23.07% Phys.pwr +20 (+3 eff.) Apr +5 ----- def ----- Armour +6 Resists +9% blight Sharp, short and deadly. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +6 Mag +6 Wil dps ---------- Spell.crit +11% Crit.mult +5.00% Spell.pwr +44 (+9 eff.) S.pwr/crit +6 Dmg.mod +12% darkness Melee Ret 6 arcane ----- def ----- Armour +5 Defense +4 (+1 eff.) Resists +15% all Phys.save +30 (+11 eff.) Silence- +50% ---------- misc Mana/turn +0.40 Mana/s.crit +1.00 Max.mana +84.00 Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +1 Dex dps ---------- Crit.mult +20.00% Dmg.mod +3% mind ----- def ----- Armour +14 Defense +20 (+4 eff.) Fatigue +8% Resists +15% acid +12% cold +30% fire Max.HP +60.00 HP.reg +15.00 Heal.mod +18% ---------- misc Psi/ret +0.04 Infravis +2 Breathe water A suit of armour made of leather. |
![]() 2.0 T5 cloak armor [Random Unique] Master While equipped: dps ---------- Phys.crit +3.0% Crit.mult +23.00% Phys.pwr +5 (+0 eff.) Dmg.mod +15% arcane +22% darkness Res.pen +14% darkness Acc +15 (+3 eff.) Apr +12 Melee Ret 6 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Resists +19% darkness Stealth +33 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 65 power out of 100/100 The very essence of bearness! |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+7 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Mag dps ---------- Mind.pwr +15 (+4 eff.) Res.pen +21% physical ----- def ----- Resists +15% darkness +6% temporal Affinity +15% darkness Mind.save +9 (+3 eff.) ---------- misc Max.hate +2.00 Infravis +11 See.Invis +12 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 168% of the healing done. This effect scales with your Magic stat.. Uses 49 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 907.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Achievements
By Idlsi the Cornac Shadowblade level 43
8th Regrowth 123rd year of Ascendancy at 00:33 see stats
By Idlsi the Cornac Shadowblade level 23
24th Haze 122nd year of Ascendancy at 14:15 see stats
By Idlsi the Cornac Shadowblade level 43
6th Regrowth 123rd year of Ascendancy at 09:21 see stats
By Idlsi the Cornac Shadowblade level 37
6th Allure 123rd year of Ascendancy at 21:36 see stats
By Idlsi the Cornac Shadowblade level 49
54th Regrowth 123rd year of Ascendancy at 16:16 see stats
By Idlsi the Cornac Shadowblade level 49
67th Regrowth 123rd year of Ascendancy at 16:03 see stats
By Idlsi the Cornac Shadowblade level 50
63rd Pyre 123rd year of Ascendancy at 20:57 see stats
By Idlsi the Cornac Shadowblade level 47
50th Regrowth 123rd year of Ascendancy at 21:35 see stats
By Idlsi the Cornac Shadowblade level 38
8th Allure 123rd year of Ascendancy at 22:14 see stats
By Idlsi the Cornac Shadowblade level 44
27th Regrowth 123rd year of Ascendancy at 16:52 see stats
By Idlsi the Cornac Shadowblade level 50
68th Pyre 123rd year of Ascendancy at 05:51 see stats
By Idlsi the Cornac Shadowblade level 44
42nd Regrowth 123rd year of Ascendancy at 01:33 see stats
By Idlsi the Cornac Shadowblade level 46
47th Regrowth 123rd year of Ascendancy at 07:59 see stats
By Idlsi the Cornac Shadowblade level 37
6th Allure 123rd year of Ascendancy at 07:00 see stats
By Idlsi the Cornac Shadowblade level 27
32nd Haze 122nd year of Ascendancy at 23:38 see stats
By Idlsi the Cornac Shadowblade level 24
29th Haze 122nd year of Ascendancy at 19:02 see stats
By Idlsi the Cornac Shadowblade level 33
78th Haze 122nd year of Ascendancy at 05:20 see stats
By Idlsi the Cornac Shadowblade level 30
57th Haze 122nd year of Ascendancy at 17:52 see stats
By Idlsi the Cornac Shadowblade level 23
24th Haze 122nd year of Ascendancy at 13:25 see stats
By Idlsi the Cornac Shadowblade level 50
67th Regrowth 123rd year of Ascendancy at 18:45 see stats
By Idlsi the Cornac Shadowblade level 10
3rd Mirth 122nd year of Ascendancy at 15:13 see stats
By Idlsi the Cornac Shadowblade level 20
70th Dusk 122nd year of Ascendancy at 14:42 see stats
By Idlsi the Cornac Shadowblade level 30
57th Haze 122nd year of Ascendancy at 17:07 see stats
By Idlsi the Cornac Shadowblade level 40
1st Regrowth 123rd year of Ascendancy at 15:00 see stats
By Idlsi the Cornac Shadowblade level 50
67th Regrowth 123rd year of Ascendancy at 17:25 see stats
By Idlsi the Cornac Shadowblade level 43
24th Regrowth 123rd year of Ascendancy at 14:51 see stats
By Idlsi the Cornac Shadowblade level 35
10th Decay 122nd year of Ascendancy at 07:00 see stats
By Idlsi the Cornac Shadowblade level 25
30th Haze 122nd year of Ascendancy at 02:42 see stats
By Idlsi the Cornac Shadowblade level 46
47th Regrowth 123rd year of Ascendancy at 11:33 see stats
By Idlsi the Cornac Shadowblade level 27
32nd Haze 122nd year of Ascendancy at 15:37 see stats
By Idlsi the Cornac Shadowblade level 10
4th Mirth 122nd year of Ascendancy at 06:48 see stats
By Idlsi the Cornac Shadowblade level 23
24th Haze 122nd year of Ascendancy at 14:15 see stats
By Idlsi the Cornac Shadowblade level 24
29th Haze 122nd year of Ascendancy at 19:30 see stats
By Idlsi the Cornac Shadowblade level 20
70th Dusk 122nd year of Ascendancy at 20:07 see stats
By Idlsi the Cornac Shadowblade level 50
33rd Pyre 123rd year of Ascendancy at 03:14 see stats
By Idlsi the Cornac Shadowblade level 10
19th Dusk 122nd year of Ascendancy at 13:20 see stats
By Idlsi the Cornac Shadowblade level 50
16th Pyre 123rd year of Ascendancy at 15:29 see stats
By Idlsi the Cornac Shadowblade level 19
70th Dusk 122nd year of Ascendancy at 00:00 see stats
By Idlsi the Cornac Shadowblade level 21
20th Haze 122nd year of Ascendancy at 20:10 see stats
By Idlsi the Cornac Shadowblade level 15
42nd Dusk 122nd year of Ascendancy at 13:22 see stats
By Idlsi the Cornac Shadowblade level 41
5th Regrowth 123rd year of Ascendancy at 08:42 see stats
Log
You gain 16.03 gold from the transmogrification of warbringer's voratun battleaxe of ruin (167% power, 4 apr).
You gain 5.99 gold from the transmogrification of truestriking voratun battleaxe (169% power, 4 apr).
You gain 12.74 gold from the transmogrification of stormbringer's voratun battleaxe of massacre (183% power, 4 apr).
You gain 25.00 gold from the transmogrification of Khulmanar's Wrath (182% power, 8 apr).
You gain 14.05 gold from the transmogrification of enhanced stralite battleaxe (153% power, 3 apr).
You gain 25.00 gold from the transmogrification of Voryth (154% power, 3 apr).
You gain 25.00 gold from the transmogrification of Eksatin's Ultimatum (175% power, 25 apr).
You gain 10.22 gold from the transmogrification of surging dragonbone starstaff of invocation (136% power, 6 apr, physical element).
You gain 11.05 gold from the transmogrification of lifebinding dragonbone vilestaff of channeling (136% power, 6 apr, blight element).
You gain 11.83 gold from the transmogrification of ethereal dragonbone magestaff of channeling (136% power, 6 apr, cold element).
You gain 12.30 gold from the transmogrification of ethereal dragonbone magestaff of channeling (136% power, 6 apr, arcane element).
You gain 25.00 gold from the transmogrification of Bokiroddamnir the Nimbusborn (136% power, 6 apr, fire element).
You gain 25.00 gold from the transmogrification of Blazefoe the dragonbone starstaff (151% power, 6 apr, physical element).
You gain 4.16 gold from the transmogrification of potent elven-wood magestaff of might (139% power, 5 apr, cold element).
You gain 9.27 gold from the transmogrification of cruel elven-wood vilestaff of wizardry (129% power, 5 apr, darkness element).
You gain 7.09 gold from the transmogrification of sneakthief's voratun ring of pilfering.
You gain 15.00 gold from the transmogrification of Mnemonic.
You gain 25.00 gold from the transmogrification of Glory of the Pride.
You gain 4.72 gold from the transmogrification of voratun amulet of murder.
You gain 3.81 gold from the transmogrification of mindweaver's voratun amulet.
You gain 0.83 gold from the transmogrification of shatter afflictions rune (absorb 111; cd 12).
You gain 1.90 gold from the transmogrification of ethereal rune (power 18; resist 18%; move 43%; dur 5; cd 18).
You gain 1.41 gold from the transmogrification of regeneration infusion (heal 305; 16 cd).
There is a nearly collapsed hidden vault here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.
Saving game...
Saving done.