











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Skeleton |
Class | Marauder |
Level / Exp | 27 / 15% |
Size | big |
Lifes / Deaths | Killed by Vorulle the storm drake hatchling at level 10 on the 28th Dusk 122nd year of Ascendancy at 05:38 / 35Killed by Vorulle the storm drake hatchling at level 10 on the 28th Dusk 122nd year of Ascendancy at 06:21 Killed by ritch flamespitter at level 10 on the 28th Dusk 122nd year of Ascendancy at 07:10 Killed by Isirawen the rogue at level 10 on the 29th Dusk 122nd year of Ascendancy at 00:49 Killed by Belith the venom drake at level 15 on the 46th Haze 122nd year of Ascendancy at 09:38 Killed by Xanydhekira the cold drake hatchling at level 15 on the 46th Haze 122nd year of Ascendancy at 14:03 Killed by shadow at level 16 on the 46th Haze 122nd year of Ascendancy at 18:11 Killed by Betharith the giant lightning ant at level 16 on the 46th Haze 122nd year of Ascendancy at 19:58 Killed by Betharith the giant lightning ant at level 16 on the 46th Haze 122nd year of Ascendancy at 21:33 Killed by Ce'Nenne the rattlesnake at level 16 on the 47th Haze 122nd year of Ascendancy at 01:13 Killed by Saletha the xorn at level 16 on the 47th Haze 122nd year of Ascendancy at 08:00 Killed by Xanadhewyn the copperhead snake at level 16 on the 47th Haze 122nd year of Ascendancy at 17:19 Killed by saw horror at level 16 on the 48th Haze 122nd year of Ascendancy at 02:31 Killed by ritch flamespitter at level 17 on the 48th Haze 122nd year of Ascendancy at 05:49 Killed by Emyvea the carrion worm mass at level 18 on the 72nd Haze 122nd year of Ascendancy at 22:12 Killed by Sandworm Queen at level 18 on the 73rd Haze 122nd year of Ascendancy at 03:42 Killed by Elaldamira the swarming horror at level 21 on the 1st Decay 122nd year of Ascendancy at 20:48 Killed by Bethitha the giant eel at level 21 on the 2nd Decay 122nd year of Ascendancy at 00:39 Killed by Weirdling Beast at level 22 on the 3rd Decay 122nd year of Ascendancy at 03:48 Killed by Adiseta the mass of parasitic leeches at level 22 on the 8th Decay 122nd year of Ascendancy at 04:24 Killed by Ivothra the copperhead snake at level 22 on the 8th Decay 122nd year of Ascendancy at 15:24 Killed by eldritch eye at level 25 on the 5th Allure 123rd year of Ascendancy at 07:42 Killed by Salukira the faerlhing at level 25 on the 5th Allure 123rd year of Ascendancy at 14:46 Killed by minotaur at level 25 on the 6th Allure 123rd year of Ascendancy at 00:34 Killed by Ivabrewyn the ninurlhing at level 25 on the 6th Allure 123rd year of Ascendancy at 04:55 Killed by Ivabrewyn the ninurlhing at level 25 on the 6th Allure 123rd year of Ascendancy at 06:38 Killed by Aerodhewe the shadowblade at level 26 on the 7th Allure 123rd year of Ascendancy at 17:05 Killed by freezing trap at level 26 on the 8th Allure 123rd year of Ascendancy at 12:13 Killed by Gavena the multi-hued drake hatchling at level 26 on the 8th Allure 123rd year of Ascendancy at 13:48 Killed by Gyldamina the blade horror at level 26 on the 8th Allure 123rd year of Ascendancy at 18:54 Killed by Gyldamina the blade horror at level 27 on the 8th Allure 123rd year of Ascendancy at 21:55 Killed by Lisymina the storm wyrm at level 27 on the 9th Allure 123rd year of Ascendancy at 04:56 Killed by Lisymina the storm wyrm at level 27 on the 9th Allure 123rd year of Ascendancy at 06:38 Killed by Lisymina the storm wyrm at level 27 on the 9th Allure 123rd year of Ascendancy at 08:26 Killed by Poribremira at level 27 on the 9th Allure 123rd year of Ascendancy at 08:31 |
Primary Stats
Strength | 70 (base 29) |
Dexterity | 77 (base 37) |
Constitution | 46 (base 26) |
Magic | 31 (base 10) |
Willpower | 55 (base 13) |
Cunning | 60 (base 35) |
Resources
Life | 704/704 |
Stamina | 290/290 |
Healing Factor | 1.3567804250994 |
Regeneration | 4.409536381573 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Offense: Mainhand
Damage | 121 |
Accuracy | 68 |
Crit Chance | 57% |
APR | 22 |
Speed | 1.00 |
Offense: Offhand
Damage | 87 |
Accuracy | 68 |
Crit Chance | 66% |
APR | 35 |
Speed | 0.90 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Light | +28% |
Blight | +12% |
Arcane | +13% |
Physical | +10% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Mind | +33% |
Arcane | +13% |
Cold | +28% |
All | +8% |
Defense: Base
Armour (hardiness) | 30 (69.007671158813%) |
Defense | 60 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 35 |
Mental Save | 48 |
Defense: Resistances
Physical | + 18%( 70%) |
Lightning | + 47%( 70%) |
Light | + 41%( 70%) |
Temporal | + 28%( 70%) |
Cold | + 41%( 70%) |
Arcane | + 19%( 70%) |
Fire | + 27%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 73% |
Bleed Resistance | 100% |
Confusion Resistance | 22% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 287 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Skeleton | 1.10 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 162. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed length of troll intestine. * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of luminous horror dust. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Wil +9 Cun +3 Con dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% arcane Res.pen +7% physical Melee Ret 4 mind ----- def ----- Armour +3 Resists +5% fire +8% cold Phys.save +6 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Quiver | ![]() 3.0 T2 shot ammo [Random Unique] Arcane/Psionic Power 118% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +5 physical +20 darkness +8 cold On Hit.r1 +7 fire On Crit.r2 +16 darkness On Hit: * 20% chance to knock the target back 3 spaces and deal 251 physical damage Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(112 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() 1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +3 Wil dps ---------- Phys.crit +10.0% Spell.crit +6% Mind.crit +5% Crit.mult +6.00% Spell.pwr +4 (+1 eff.) Melee+ 4 arcane Dmg.mod +4% arcane +12% blight Res.pen +10% cold Acc +6 (+1 eff.) ----- def ----- Armour +2 Resists +5% arcane Phys.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Fire a magical bolt dealing 200 lightning damage Puts all charms on 15 cooldown 100% to heal for 44. 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +20.00% Res.pen +10% cold ----- def ----- Armour +12 Resists +1% physical Mind.save +8 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Str +3 Dex +8 Mag +8 Wil +3 Cun +3 Con dps ---------- Spell.pwr +7 (+1 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +30 (+6 eff.) Dmg.mod +18% light ----- def ----- Fatigue -7% Resists +15% temporal +3% physical HP.reg +3.00 ---------- misc Light +3 Amulets make your neck look great! |
In main hand | ![]() 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 124% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 cold On Hit: 20% Curse of Death 3 While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +3% arcane Res.pen +5% arcane +8% all Acc +13 (+3 eff.) Apr +7 ---------- misc Vim/s.crit +2.00 Sharp, short and deadly. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +2 Dex +4 Wil +9 Con dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +5 (+1 eff.) Melee Ret 4 blight ----- def ----- Phys.save +14 (+4 eff.) Mind.save +11 (+3 eff.) Max.HP +64.00 ---------- misc Size +1 A belt that goes around your waist. |
In off hand | ![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +7 Dex +4 Cun dps ---------- Res.pen +25% mind ----- def ----- Defense +1 (+0 eff.) Resists +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T4 light armor [Random Unique] Arcane/Master While equipped: Stats +11 Str +7 Mag +7 Wil +1 Cun dps ---------- Phys.crit +8.0% Spell.crit +7% Mind.crit +8% Phys.pwr +27 (+5 eff.) Spell.pwr +22 (+5 eff.) Mind.pwr +16 (+4 eff.) ----- def ----- Armour +7 Defense +22 (+5 eff.) Fatigue +8% Resists +38% lightning +23% cold Die.at -40.00 life ---------- misc Light +3 A suit of armour made of leather. |
Inventory
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 119.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 162.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Crit.mult +20.00% Melee Ret 4 physical ----- def ----- Phys.save +12 (+4 eff.) Spell.save +14 (+6 eff.) Mind.save +13 (+4 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 Max.hate +6.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry Reqs Level 35 [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 358.18 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. This item has been sent to the Item's Vault. |
![]() 0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +6% all Rings make your fingers look great! |
![]() 5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Cun +3 Con dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% lightning Res.pen +8% lightning ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +26.00 Max.N.En +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +3.0% Spell.crit +9% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning +6% arcane Melee Ret 6 arcane ----- def ----- Defense +20 (+5 eff.) Resists +24% acid Phys.save +6 (+2 eff.) Die.at -40.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning ----- def ----- Resists +9% darkness +9% physical Crit.chn- 15.00% Heal.mod +15% Teleport- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +24 (+6 eff.) S.pwr/crit +6 Dmg.mod +20% darkness +6% blight Res.pen +15% arcane ----- def ----- Armour +8 Hardiness +7% Phys.save +8 (+2 eff.) ---------- misc Vim/s.crit +2.00 Max.vim +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +7 cold While equipped: dps ---------- Phys.crit +10.0% Crit.mult +24.00% Apr +14 Massive two-handed battleaxes. |
![]() 3.0 T3 longsword 1H weapon [Rare] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +3.5% Atk.spd 100% Melee+ +12 physical While equipped: Stats +6 Dex dps ---------- Apr +4 ----- def ----- Resists +5% arcane Die.at -80.00 life Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Ego+] Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +9 (+2 eff.) Acc +9 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +35% Sharp, long, and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego++] Nature/Psionic Power 115% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Str +7 Dex +3 Mag +3 Wil +6 Cun +6 Con Sharp, short and deadly. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) ----- def ----- Resists +10% mind Mind.save +4 (+1 eff.) ---------- misc Psi/turn +0.60 Max.psi +25.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +12 (+3 eff.) Melee+ 15 cold Dmg.mod +14% mind +10% cold Res.pen +10% cold ----- def ----- Armour +12 Resists +13% cold ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T4 longbow 2H weapon [Random Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 fire On Hit.r1 +4 fire While equipped: Stats +14 Str +9 Dex dps ---------- Phys.pwr +31 (+6 eff.) Dmg.mod +12% darkness +6% fire Res.pen +10% darkness +12% physical Melee Ret 4 darkness Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% On Crit.r2 +36 acid +45 nature While equipped: Stats +6 Str +5 Cun dps ---------- Phys.pwr +12 (+2 eff.) Phys.spd +10% Dmg.mod +9% fire Res.pen +23% acid +20% fire +16% nature Apr +6 ----- def ----- Resists +3% temporal +9% fire Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam While equipped: dps ---------- Acc +11 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +13.0% Steampwr +8 (+3 eff.) Dmg.mod +15% physical Acc +10 (+2 eff.) ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +14.0% Acc +20 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T5 shot ammo [Ego+] Master/Psionic Power 166% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +17 Apr +6 Crit +7.0% Capacity 19 Ranged+ +25 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 251 physical damage Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego+] Nature/Psionic Power 164% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +15 nature +22 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 251 physical damage Shots are used with slings to pummel your foes to death. |
![]() 7.0 T5 shield armor Reqs Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 315 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Dmg.mod +25% temporal +24% physical Res.pen +9% temporal +8% physical ----- def ----- Resists +15% all Anom.red +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T1 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +11% blight +11% nature +17% acid A suit of armour made of leather. |
![]() 9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +12% cold On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +17 Defense +2 (+0 eff.) Fatigue +12% Resists +18% acid +15% cold +5% arcane A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Max.HP +75.00 A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +5 Str +8 Mag +3 Wil dps ---------- Phys.crit +7.0% Spell.crit +5% Mind.crit +7% Phys.pwr +17 (+3 eff.) Spell.pwr +16 (+4 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Armour +19 Defense +5 (+1 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
![]() 1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.18 Max.mana +28.00 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +2 (+0 eff.) Resists +16% nature +13% blight HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +17% cold Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Ego+] Master While equipped: dps ---------- Dmg.mod +13% darkness Res.pen +15% darkness ----- def ----- Defense +3 (+0 eff.) Resists +15% darkness Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Defense +7 (+1 eff.) A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Resists +10% lightning +8% temporal ---------- misc Stam/turn +0.60 Max.stam +18.00 A pair of boots made of leather. |
![]() 2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% fire ----- def ----- Defense +2 (+0 eff.) Resists +19% fire A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +15% nature Res.pen +25% nature ----- def ----- Armour +3 Fatigue +3% Resists +18% blight +5% arcane +9% nature +6% darkness A cap made of leather. |
![]() 2.0 T3 head armor [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +4% ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Melee Ret 4 mind ----- def ----- Fatigue -4% Resists +6% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Poribremira the Skeleton Marauder level 22
3rd Decay 122nd year of Ascendancy at 09:14 see stats
By Poribremira the Skeleton Marauder level 24
4th Allure 123rd year of Ascendancy at 20:16 see stats
By Poribremira the Skeleton Marauder level 12
65th Dusk 122nd year of Ascendancy at 00:36 see stats
By Poribremira the Skeleton Marauder level 22
8th Decay 122nd year of Ascendancy at 07:42 see stats
By Poribremira the Skeleton Marauder level 22
3rd Decay 122nd year of Ascendancy at 10:51 see stats
By Poribremira the Skeleton Marauder level 10
27th Dusk 122nd year of Ascendancy at 10:55 see stats
By Poribremira the Skeleton Marauder level 20
79th Haze 122nd year of Ascendancy at 03:04 see stats
By Poribremira the Skeleton Marauder level 24
4th Allure 123rd year of Ascendancy at 17:28 see stats
By Poribremira the Skeleton Marauder level 10
28th Dusk 122nd year of Ascendancy at 07:08 see stats
By Poribremira the Skeleton Marauder level 11
30th Dusk 122nd year of Ascendancy at 02:01 see stats
By Poribremira the Skeleton Marauder level 22
3rd Decay 122nd year of Ascendancy at 09:14 see stats
By Poribremira the Skeleton Marauder level 15
33rd Haze 122nd year of Ascendancy at 09:13 see stats
By Poribremira the Skeleton Marauder level 18
75th Haze 122nd year of Ascendancy at 10:41 see stats
By Poribremira the Skeleton Marauder level 15
33rd Haze 122nd year of Ascendancy at 04:23 see stats
By Poribremira the Skeleton Marauder level 23
9th Decay 122nd year of Ascendancy at 13:24 see stats
By Poribremira the Skeleton Marauder level 15
46th Haze 122nd year of Ascendancy at 07:56 see stats
By Poribremira the Skeleton Marauder level 27
9th Allure 123rd year of Ascendancy at 08:31 see stats
Log
Poribremira hits Lisymina the storm wyrm for 2 to psi, 61 light, 51 darkness, 42 physical, 2 light, 1 darkness, 1 cold, 1 light, 1 darkness, 1 arcane, 5 light, 4 darkness, 3 light, 1 to psi, 41 light, 34 darkness, 27 physical, 1 light, 1 darkness, 1 arcane, 5 light, 4 darkness, 3 light, 1 to psi, 67 light, 54 darkness, 40 physical, 2 light, 2 darkness, 1 cold, 2 light, 1 darkness, 1 arcane, 6 light, 5 darkness, 4 light, 1 to psi, 50 light, 40 darkness, 33 physical, 1 light, 1 darkness, 1 arcane, 5 light, 4 darkness, 3 light, 1 to psi, 72 light, 58 darkness, 43 physical, 2 light, 2 darkness, 1 cold, 2 light, 1 darkness, 1 arcane, 6 light, 5 darkness, 4 light, 1 to psi, 27 light, 23 darkness, 17 physical, 2 light, 1 darkness, 1 arcane, 6 light, 5 darkness, 4 light (909 total damage).
Lisymina the storm wyrm converts some damage to Psi!
Curse of Death from Poribremira hits Lisymina the storm wyrm for 1 to psi, 16 light, 14 darkness, 9 darkness (40 total damage).
Lisymina the storm wyrm casts Sun Flare.
Poribremira shrugs off the effect 'Blinded'!
Lisymina the storm wyrm's spell attains critical power!
Lisymina the storm wyrm hits Poribremira for 183 light damage.
Restless Night from Lisymina the storm wyrm hits Poribremira for 23 mind damage.
Shrouded in Darklight from Lisymina the storm wyrm hits Poribremira for 24 light, 27 darkness (51 total damage).
Lisymina the storm wyrm's Corona hits Poribremira for 32 light damage.
LIFE LOST WARNING!
Poribremira uses Dual Strike.
Poribremira performs a melee critical strike against Lisymina the storm wyrm!
Lisymina the storm wyrm resists the stunning strike!
Poribremira performs a melee critical strike against Lisymina the storm wyrm!
Poribremira no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Lisymina the storm wyrm converts some damage to Psi!
Melee retaliation hits Poribremira for 7 lightning, 31 mind (37 total damage).
Poribremira hits Storm drake for 7 light, 6 darkness, 5 light, 7 light, 6 darkness, 5 light (35 total damage).
Poribremira hits Lisymina the storm wyrm for 71 light, 55 darkness, 63 physical, 1 light, 1 darkness, 1 arcane, 4 light, 3 darkness, 3 light, 1 to psi, 74 light, 59 darkness, 67 physical, 1 light, 1 darkness, 1 cold, 1 light, 1 darkness, 1 arcane, 4 light, 3 darkness, 3 light (421 total damage).
Poribremira the level 27 skeleton marauder was mindraped to death by Lisymina the storm wyrm on level 3 of Bokygoldil.
Saving game...
Saving done.
Talent Dirty Fighting is ready to use.
Talent Fan of Knives is ready to use.
Personal New Achievement: Utterly Destroyed (Exploration mode)!