







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Draconians (1.7 compat) 1.7.2Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the abscene of ajfluffy. forked AGAIN in the absence of Aura and it becoming unplayable in 1.7.2 (glad to yank down ifthe original fork updates). These are ONLY 'make it playable' fixes, and not anything robust because this player likes dragons. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Draconian |
Class | Archmage |
Level / Exp | 21 / 60% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:11 / 51Killed by Forest Troll Hedge-Wizard at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:19 Killed by Forest Troll Hedge-Wizard at level 3 on the 75th Pyre 122nd year of Ascendancy at 22:56 Killed by Forest Troll Hedge-Wizard at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:11 Killed by Bill the Stone Troll at level 6 on the 76th Pyre 122nd year of Ascendancy at 14:50 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:58 Killed by Gunsnake at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:53 Killed by thief at level 8 on the 78th Pyre 122nd year of Ascendancy at 20:09 Killed by Xanerin the thief at level 8 on the 79th Pyre 122nd year of Ascendancy at 09:08 Killed by Adelewyn the thief at level 8 on the 79th Pyre 122nd year of Ascendancy at 16:51 Killed by rogue at level 9 on the 79th Pyre 122nd year of Ascendancy at 22:49 Killed by Islevena the large white snake at level 10 on the 9th Mirth 122nd year of Ascendancy at 15:36 Killed by Xabrekira the wolf at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:35 Killed by worm that walks at level 12 on the 1st Summertide 122nd year of Ascendancy at 05:15 Killed by worm that walks at level 12 on the 1st Summertide 122nd year of Ascendancy at 06:14 Killed by worm that walks at level 12 on the 1st Summertide 122nd year of Ascendancy at 07:52 Killed by Mayybrenne the giant eel at level 12 on the 12nd Dusk 122nd year of Ascendancy at 00:24 Killed by Mayybrenne the giant eel at level 12 on the 12nd Dusk 122nd year of Ascendancy at 01:17 Killed by naga psyren at level 12 on the 12nd Dusk 122nd year of Ascendancy at 03:30 Killed by naga tide huntress at level 12 on the 12nd Dusk 122nd year of Ascendancy at 04:47 Killed by naga myrmidon at level 12 on the 12nd Dusk 122nd year of Ascendancy at 07:01 Killed by naga myrmidon at level 12 on the 12nd Dusk 122nd year of Ascendancy at 09:55 Killed by entrenched horror at level 13 on the 12nd Dusk 122nd year of Ascendancy at 15:02 Killed by Gaba the black mamba at level 13 on the 13rd Dusk 122nd year of Ascendancy at 17:27 Killed by Gaba the black mamba at level 13 on the 13rd Dusk 122nd year of Ascendancy at 18:28 Killed by umbral horror at level 13 on the 13rd Dusk 122nd year of Ascendancy at 23:12 Killed by Ce'Nymina the devourer at level 13 on the 14th Dusk 122nd year of Ascendancy at 00:32 Killed by worm that walks at level 13 on the 14th Dusk 122nd year of Ascendancy at 06:10 Killed by worm that walks at level 14 on the 14th Dusk 122nd year of Ascendancy at 07:39 Killed by worm that walks at level 14 on the 14th Dusk 122nd year of Ascendancy at 08:45 Killed by shadow at level 14 on the 14th Dusk 122nd year of Ascendancy at 12:10 Killed by Weirdling Beast at level 14 on the 14th Dusk 122nd year of Ascendancy at 12:57 Killed by Weirdling Beast at level 14 on the 14th Dusk 122nd year of Ascendancy at 13:48 Killed by Weirdling Beast at level 14 on the 14th Dusk 122nd year of Ascendancy at 14:40 Killed by Ce'Nirin the rogue at level 15 on the 21st Dusk 122nd year of Ascendancy at 08:57 Killed by Ce'Nirin the rogue at level 15 on the 21st Dusk 122nd year of Ascendancy at 09:57 Killed by Xeramira the large white snake at level 15 on the 27th Dusk 122nd year of Ascendancy at 21:55 Killed by Xeramira the large white snake at level 15 on the 27th Dusk 122nd year of Ascendancy at 22:52 Killed by Xeramira the large white snake at level 15 on the 27th Dusk 122nd year of Ascendancy at 23:24 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 28th Dusk 122nd year of Ascendancy at 00:34 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 28th Dusk 122nd year of Ascendancy at 02:09 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 28th Dusk 122nd year of Ascendancy at 03:19 Killed by Torinir's Inner Demon at level 16 on the 36th Dusk 122nd year of Ascendancy at 19:06 Killed by Eilinabeth the lesser vampire at level 16 on the 36th Dusk 122nd year of Ascendancy at 20:07 Killed by Eilinabeth the lesser vampire at level 16 on the 36th Dusk 122nd year of Ascendancy at 20:14 Killed by Eilinabeth the lesser vampire at level 16 on the 36th Dusk 122nd year of Ascendancy at 20:49 Killed by Eilinabeth the lesser vampire at level 16 on the 36th Dusk 122nd year of Ascendancy at 21:45 Killed by Eilinabeth the lesser vampire at level 16 on the 36th Dusk 122nd year of Ascendancy at 23:37 Killed by Xeroma the devourer at level 17 on the 56th Dusk 122nd year of Ascendancy at 02:59 Killed by enthralled slave at level 17 on the 71st Dusk 122nd year of Ascendancy at 16:43 Killed by Xanulethra the master vampire at level 21 on the 40th Haze 122nd year of Ascendancy at 01:43 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 18 (base 10) |
Constitution | 18 (base 10) |
Magic | 75 (base 50) |
Willpower | 53 (base 41) |
Cunning | 32 (base 14) |
Resources
Life | 346/364 |
Mana | 90/300 |
Healing Factor | 1.1711363549267 |
Regeneration | 0.29278408873167 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 6 |
See Stealth | 47.506476325074 |
See Invisible | 60.901490569867 |
Offense: Mainhand
Damage | 37 |
Accuracy | 26 |
Crit Chance | 11% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +32% |
Acid | +16% |
Light | +24% |
Darkness | +24% |
Cold | +16% |
Physical | +16% |
Fire | +44% |
All | +14% |
Offense: Damage Penetration
Physical | +10% |
Darkness | +10% |
Arcane | +10% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 3 |
Physical Save | 18 |
Spell Save | 41 |
Mental Save | 38 |
Defense: Resistances
Acid | + 21%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 33%( 70%) |
All | + 13%( 70%) |
Lightning | + 70%( 70%) |
Light | + 47%( 70%) |
Temporal | + 21%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 30%( 70%) |
Fire | + 32%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Silence Resistance | 50% |
Teleport Resistance | 20% |
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1017% for 10 turns (254 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Draconian | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
Effects
talent | Shielding |
talent | Keen Senses |
talent | Arcane Shield |
talent | Arcane Power |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Salorada the giant yellow ant. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 115. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed pouch of luminous horror dust. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of squid ink. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Str +2 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +3% fire ----- def ----- Armour +1 Mind.save +3 (+1 eff.) ---------- misc Max.hate +2.00 Infravis +3 Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Mind.crit +3% ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +9% fire +8% lightning +7% cold ---------- misc Hate/m.crit +4.00 Light +3 A cap made of leather. |
Tool | ![]() 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Resists +3% light +3% lightning Knockbk- +20% ---------- misc Max.hate +4.00 Fire a magical bolt dealing 224 lightning damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Resists +6% nature +3% cold Mind.save +9 (+3 eff.) Stun/Frz- +10% ---------- misc Light +1 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% lightning Acc +6 (+3 eff.) ----- def ----- Resists +22% lightning Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +5 (+1 eff.) S.pwr/crit +4 ----- def ----- Resists +6% light +5% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 T4 staff 2H weapon [Rare] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Phys.pwr +20 (+10 eff.) Spell.pwr +20 (+5 eff.) Dmg.mod +25% fire Res.pen +10% arcane Apr +3 On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Die.at -40.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Dex +2 Con dps ---------- Melee+ 10 lightning Dmg.mod +5% lightning Res.pen +10% lightning ----- def ----- Armour +2 Resists +7% lightning +12% nature Phys.save +6 (+4 eff.) Max.HP +20.00 Unarmed combat: Power 117% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +10% darkness Res.pen +10% darkness +10% physical Acc +15 (+7 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +12% lightning +9% temporal +14% darkness Stealth +9 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Necklace of Dragon Teeth Necklace of Dragon Teeth0.1 T1 amulet jewelry [Unique] Nature While equipped: Stats +1 Str +1 Con ---------- misc Masteries +0.20 Race/Draconian Commune with nature. Uses 9 power out of 15/15 A tribal necklace made from dragon teeth. You sense primal energies within. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 651 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.crit +1.0% Dmg.mod +3% physical ----- def ----- Resists +3% physical ---------- misc See.Invis +12 Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +17% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
![]() 0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+7 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Apr +2 On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% blight +3% lightning Max.HP +25.00 Disarm- +32% Pinning- +30% Knockbk- +34% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+2 eff.) HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+2 eff.) Dmg.mod +20% arcane Res.pen +10% light Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Resists +9% acid Phys.save +7 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +10 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+4 eff.) Dmg.mod +25% acid Phasing +14% ----- def ----- Defense +11 (+6 eff.) Shield.pwr +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +18 (+5 eff.) Dmg.mod +20% lightning +6% nature +6% arcane Res.pen +10% nature +5% fire ----- def ----- Resists +5% arcane +18% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire ----- def ----- Armour +7 Defense +7 (+4 eff.) ---------- misc Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +5% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness Melee Ret 6 fire On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +10% darkness Res.pen +8% darkness +10% lightning ----- def ----- Defense +2 (+1 eff.) Resists +18% lightning +6% fire +13% darkness +6% light Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +25 (+6 eff.) S.pwr/crit +2 Dmg.mod +12% light +3% arcane ----- def ----- Resists +18% light +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil +4 Cun dps ---------- Spell.crit +4% Spell.pwr +6 (+2 eff.) Dmg.mod +16% temporal +18% arcane +15% mind ----- def ----- Resists +13% all ---------- misc Max.mana +63.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() 2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% Res.pen +20% blight +10% arcane Melee Ret 2 blight ----- def ----- Resists +13% all ---------- misc Mana/turn +0.23 Psi/turn +0.22 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Dex +2 Con dps ---------- S.pwr/crit +2 Melee Ret 6 nature ----- def ----- Armour +1 Defense +5 (+3 eff.) ---------- misc Max.stam +30.00 Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() 1.0 T4 hands armor [Rare] Master While equipped: Stats +9 Dex +5 Cun +2 Con dps ---------- Dmg.mod +12% lightning +9% blight Acc +7 (+3 eff.) Apr +9 ----- def ----- Armour +3 Resists +6% lightning ---------- misc Light +3 Unarmed combat: Power 131% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +13 Crit +5.0% Atk.spd 100% On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
![]() 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +7% physical On Hit (Melee): * 10% chance to slow global speed by 53% * 20 arcane resource burn ----- def ----- Armour +8 Resists +3% fire +9% light +3% cold Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +7 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) Dmg.mod +6% nature ----- def ----- Defense +1 (+1 eff.) Resists +7% lightning +7% temporal A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 10% chance to reduce armor by 40% ----- def ----- Fatigue -5% Resists +6% darkness Crit.chn- 15.00% Mind.save +3 (+1 eff.) Disarm- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Apr +1 ----- def ----- Fatigue -5% Resists +5% arcane +3% fire Spell.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 186.50 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 186.50 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.6 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 271.57 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T2 shot ammo [Rare] Nature Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +6 temporal +5 nature +8 mind On Crit.r2 +8 mind Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Torinir the Draconian Archmage level 14
14th Dusk 122nd year of Ascendancy at 22:08 see stats
By Torinir the Draconian Archmage level 19
20th Haze 122nd year of Ascendancy at 23:27 see stats
By Torinir the Draconian Archmage level 16
28th Dusk 122nd year of Ascendancy at 05:11 see stats
By Torinir the Draconian Archmage level 18
14th Haze 122nd year of Ascendancy at 06:40 see stats
By Torinir the Draconian Archmage level 21
40th Haze 122nd year of Ascendancy at 21:20 see stats
By Torinir the Draconian Archmage level 14
14th Dusk 122nd year of Ascendancy at 18:22 see stats
By Torinir the Draconian Archmage level 10
9th Mirth 122nd year of Ascendancy at 01:07 see stats
By Torinir the Draconian Archmage level 20
36th Haze 122nd year of Ascendancy at 02:19 see stats
By Torinir the Draconian Archmage level 18
18th Haze 122nd year of Ascendancy at 01:04 see stats
By Torinir the Draconian Archmage level 14
14th Dusk 122nd year of Ascendancy at 22:08 see stats
By Torinir the Draconian Archmage level 12
3rd Summertide 122nd year of Ascendancy at 19:29 see stats
By Torinir the Draconian Archmage level 16
29th Dusk 122nd year of Ascendancy at 06:37 see stats
Log
Glemivena the snow giant thunderer's devouring flames area effect hits Torinir for (18 absorbed), 0 fire (0 total damage).
Talent Lightning is ready to use.
Torinir casts Flame.
Torinir's spell attains critical power!
Salorada the giant yellow ant is on fire!
Torinir hits Salorada the giant yellow ant for (10 flat reduction), 230 fire (230 total damage).
Lisykira the snow giant boulder thrower casts Dust to Dust.
Lisykira the snow giant boulder thrower hits Torinir for (49 absorbed), 0 temporal, (68 absorbed), 0 physical (0 total damage).
Salorada the giant yellow ant throws two quick punches.
Salorada the giant yellow ant is back to normal.
Salorada the giant yellow ant breathes ice!
Betywyn, the injured seer is dead, quest failed!
Quest 'Escort: injured seer (level 1 of Daikara)' is failed! (Press 'j' to see the quest log)
Torinir deactivates Disruption Shield.
Torinir's disruption shield collapses and then explodes in a powerful manastorm!
Torinir's spell attains critical power!
Torinir resists the freeze!
Salorada the giant yellow ant hits Torinir for (69 absorbed), (34 mana), 0 physical, (4 absorbed), (4 mana), 0 cold, (70 absorbed), (70 mana), 0 physical, (4 absorbed), (4 mana), 0 cold, (139 absorbed), (139 mana), 0 cold (0 total damage).
Salorada the giant yellow ant hits Betywyn, the injured seer for 126 cold damage.
Melee retaliation hits Salorada the giant yellow ant for (2 flat reduction), 0 physical, (10 flat reduction), 7 arcane, (2 flat reduction), 0 physical, (10 flat reduction), 7 arcane (13 total damage).
Reality smears around Lisykira the snow giant boulder thrower.
Lisykira the snow giant boulder thrower converts damage to paradox!
Torinir's arcane area effect hits White wolf for 89 arcane damage.
Torinir's arcane area effect hits Lisykira the snow giant boulder thrower for (25 converted), 57 arcane (57 total damage).
Torinir's arcane area effect hits Salorada the giant yellow ant for (10 flat reduction), 79 arcane (79 total damage).
Glemivena the snow giant thunderer's devouring flames area effect hits Salorada the giant yellow ant for (10 flat reduction), 11 fire (11 total damage).
Glemivena the snow giant thunderer's devouring flames area effect hits Torinir for 18 fire damage.
Burning from Torinir hits Salorada the giant yellow ant for (10 flat reduction), 72 fire (72 total damage).