









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tough Melinda 1.5.0This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator) EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Doomed |
| Level / Exp | 23 / 50% |
| Size | medium |
| Lifes / Deaths | Killed by Sleeping Bethyrewe at level 23 on the 34th Dusk 122nd year of Ascendancy at 18:06 / 3Killed by Dozing Polylaith at level 23 on the 34th Dusk 122nd year of Ascendancy at 18:27 Killed by shadowblade at level 23 on the 35th Dusk 122nd year of Ascendancy at 10:57 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 15 (base 13) |
| Magic | 9 (base 10) |
| Willpower | 57 (base 49) |
| Cunning | 71 (base 46) |
Resources
| Life | -258/535 |
| Hate | 29/100 |
| Healing Factor | 0.75930569606619 |
| Regeneration | 0.18982642401655 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 38 |
| Crit Chance | 24% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 38 |
| Crit Chance | 22% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
| Darkness | +20% |
| Light | +12% |
| All | +2% |
Offense: Damage Penetration
| Blight | +5% |
| Darkness | +5% |
| Light | +5% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 2 |
| Physical Save | 25 |
| Spell Save | 33 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 15%( 70%) |
| Physical | 0%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Darkness | + 51%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 5%( 70%) |
| Lightning | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Pinning Resistance | 50% |
| Poison Resistance | 50% |
| Knockback Resistance | 18% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 71 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Runethad the Eclipseveil (Corpses) (5 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Acc +5 (+5 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +7% lightning +5% temporal +6% darkness Curse of Corpses A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Fanged Collar (Misfortune) Fanged Collar (Misfortune)0.0 T4 head armor [Unique] Curse of Misfortune It's a head... but is it yours? |
| On hands | Darkrain the rough leather gloves (Misfortune) (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Melee+ 6 cold Dmg.mod +4% cold On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Armour +1 Resists +6% cold Unarmed combat: Power 6.5 - 7.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +7 ice On Hit: 10% Ice Breath 1 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psionic shield [power 49] (5/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Mind.save +10 (+4 eff.) Rings make your fingers look great! |
| On fingers | Glintbreacher the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Phys.crit +1.0% Res.pen +5% light ----- def ----- Defense +16 (+7 eff.) Resists +3% light Crit.dmg- 15.00% Rings make your fingers look great! |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
| In main hand | creative pulsing mindstar of resolve (Corpses) (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 14.0 - 15.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Crit.mult +17.00% Mind.pwr +8 (+3 eff.) ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Beledir (Nightmares)1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +2% ----- def ----- Mind.save +6 (+2 eff.) Max.HP +32.00 ---------- misc Hate/m.crit +2.00 Curse of Nightmares A belt that goes around your waist. |
| In off hand | Beorestir the Duathelfame (Corpses) (6-7 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce armor by 14% ----- def ----- Resists +3% lightning +6% darkness Spell.save +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Dourfear (Corpses) (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Res.pen +5% darkness +5% blight ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (Misfortune) (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Curse of Misfortune Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 54.05 to 162.15 lightning damage (108.10 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (109). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
insulating stralite amulet of constitution (+3)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +11% fire +19% cold Amulets make your neck look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
dwarven-steel battleaxe of amnesia (Corpses) (35-52 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Psionic Power 35.0 - 52.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Curse of Corpses Massive two-handed battleaxes. |
enhanced steel battleaxe of massacre (Shrouds) (30-46 power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego+] Nature/Master Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +5 Dex +7 Mag +10 Wil +7 Cun +6 Con Curse of Shrouds Massive two-handed battleaxes. |
steel battleaxe of phasing (Nightmares) (22-32 power, 12 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 21.5 - 32.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +16% Curse of Nightmares Massive two-handed battleaxes. |
Tirakai's Maul (Shrouds) (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Lightning Uses 10% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 dazing lightning While equipped: Stats +2 Str +6 Dex +6 Mag +2 Wil +6 Cun +2 Con dps ---------- Dmg.mod +8% lightning Opal: Lightning Curse of Shrouds Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Giladuthel the Furnaceradiance (Shrouds) (46-74 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Random Unique] Nature/Master Power 46.5 - 74.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 nature While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical Acc +12 (+9 eff.) ----- def ----- Resists +3% blight +9% fire +9% temporal Curse of Shrouds Massive two-handed swords. |
elemental steel greatsword (Corpses) (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego+] Arcane Power 26.0 - 41.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +12% lightning Curse of Corpses Massive two-handed swords. |
steel greatsword of the mystic (Shrouds) (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.pwr +12 (+11 eff.) Curse of Shrouds Massive two-handed swords. |
Eilinidherin the Jetgrinder (Nightmares)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +3.0% Atk.spd 100% Range +7 Proj.spd +200% On Hit.r1 +16 light While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+8 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +3% darkness Curse of Nightmares Longbows are used to shoot arrows at your foes. |
ash longbow 'Daymortal' (Madness)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +16 light +8 fire While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Phys.pwr +8 (+8 eff.) Dmg.mod +15% fire Acc +9 (+8 eff.) ----- def ----- Resists +3% light Curse of Madness Longbows are used to shoot arrows at your foes. |
Barizor the steel mace (Shrouds) (20-27 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Random Unique] Nature/Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +6% physical Acc +6 (+6 eff.) Apr +8 Melee Ret 6 mind ----- def ----- Resists +3% nature +3% acid Curse of Shrouds Blunt and deadly. |
thought-forged steel mace of vileness (Shrouds) (14-19 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 blight +6 mind On Hit: * 17% chance to reduce all saves and defense by 29 * 9% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +2 Cun +1 Wil Curse of Shrouds Blunt and deadly. |
Quenchgrind the pulsing mindstar (Misfortune) (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +12 cold On Hit: * 20% chance to reduce armor by 14% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 16 acid Dmg.mod +8% darkness +20% acid Res.pen +12% darkness +40% acid Melee Ret 4 cold ----- def ----- Resists +22% acid +6% cold +9% darkness HP.reg +6.00 Blind- +16% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar (Corpses) (4-5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 6 mind 3 darkness Dmg.mod +2% mind +3% darkness ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty rough leather sling of lightning (Corpses)4.0 T1 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +5 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+6 eff.) Dmg.mod +10% lightning Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
Blazesmash the ash magestaff (Misfortune) (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +21% Spell.pwr +11 (+11 eff.) Dmg.mod +15% arcane +3% lightning Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +9% lightning ---------- misc Vim/s.crit +3.00 Max.vim +23.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of illumination (Madness) (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% fire ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +3 Talents +1 Command Staff Curse of Madness Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 52.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of might (Shrouds) (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +11.00% Spell.pwr +9 (+9 eff.) Dmg.mod +20% temporal ---------- misc Talents +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
acidic iron steamsaw of crippling (Corpses) (12-17 power, 0 apr)3.0 T1 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Master/Steamtech Power 11.5 - 17.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Uses 1.0 Steam While equipped: dps ---------- Phys.crit +5.0% ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming steel steamsaw of erosion (Nightmares) (12-19 power, 0 apr)3.0 T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego] Nature/Steamtech Power 12.5 - 18.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Block +24 Melee+ +7 nature Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% ---------- misc Talents +1 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
grounding pair of iron boots of tirelessness (Misfortune) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal ---------- misc Stam/turn +0.30 Max.stam +10.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots (Misfortune) (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted hardened leather gloves of magic (+3) (Nightmares) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 7 blight Dmg.mod +5% arcane +3% blight ----- def ----- Armour +2 Resists +6% blight Unarmed combat: Power 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +7 arcane +5 blight On Hit: 20% Soul Rot 3 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed rough leather cap (Corpses) (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Curse of Corpses Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 19.8 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cleansing steel mail armour of resilience (Shrouds) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +10% nature +10% blight Max.HP +22.00 Curse of Shrouds A suit of armour made of mail. |
fortifying steel mail armour of implacability (Nightmares) (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego++] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +7% Phys.save +7 (+3 eff.) Max.HP +30.00 Curse of Nightmares A suit of armour made of mail. |
impenetrable steel mail armour (Shrouds) (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +12% Curse of Shrouds A suit of armour made of mail. |
iron mail armour of implacability (Misfortune) (2 def, 8 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego+] Master While equipped: ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +7% Phys.save +6 (+3 eff.) Curse of Misfortune A suit of armour made of mail. |
searing stralite mail armour (Corpses) (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane While equipped: dps ---------- Melee+ 8 acid 11 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +14% acid +10% fire Curse of Corpses A suit of armour made of mail. |
steel mail armour of implacability (Shrouds) (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Phys.save +6 (+3 eff.) Curse of Shrouds A suit of armour made of mail. |
steel mail armour of spell shielding (Nightmares) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% arcane Spell.save +13 (+6 eff.) Curse of Nightmares A suit of armour made of mail. |
cured leather armour of the deep (Misfortune) (6 def, 6 armour)9.0 T2 light armor Reqs Str 14 [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+3 eff.) Fatigue +7% Resists +6% acid +6% cold ---------- misc Breathe water Curse of Misfortune A suit of armour made of leather. |
rejuvenating hardened leather armour of lightning resistance (Corpses) (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +15% lightning HP.reg +2.50 ---------- misc Stam/turn +1.00 Curse of Corpses A suit of armour made of leather. |
shocking iron shield of winter (Misfortune) (0 def, 2 armour, 17.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- Melee+ 6 lightning On shield block: * Deals 162 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 2 lightning ----- def ----- Armour +2 Fatigue +8% Resists +11% cold ---------- misc Talents +1 Block Curse of Misfortune Handheld deflection devices. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Armidugen (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Mind.crit +2% Crit.mult +10.00% Dmg.mod +6% nature ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +11% nature +3% temporal Crit.dmg- 5.00% Mind.save +3 (+1 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of steel shots of accuracy (19/22, 22-27 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane/Master Power 22.5 - 27.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +2 Crit +4.5% Capacity 22 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
deadly pouch of steel shots (15/15, 26-31 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Master Power 26.0 - 31.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Shots are used with slings to pummel your foes to death. |
deadly pouch of stralite shots of paradox (18/18, 48-58 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Arcane/Master Power 48.0 - 57.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +11 temporal On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quick ash wand of shielding [power 146] (5/14 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 146 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Aeretta the Orc Doomed level 23
32nd Dusk 122nd year of Ascendancy at 08:06 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Aeretta the Orc Doomed level 16
8th Dusk 122nd year of Ascendancy at 19:50 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Aeretta the Orc Doomed level 16
8th Dusk 122nd year of Ascendancy at 09:20 see stats
Level 10 (Roguelike)
Got a character to level 10.By Aeretta the Orc Doomed level 10
1st Summertide 122nd year of Ascendancy at 04:55 see stats
Level 20 (Roguelike)
Got a character to level 20.By Aeretta the Orc Doomed level 20
16th Dusk 122nd year of Ascendancy at 11:44 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Aeretta the Orc Doomed level 20
18th Dusk 122nd year of Ascendancy at 07:16 see stats
Unstoppable (Roguelike)
Returned from the dead.By Aeretta the Orc Doomed level 23
34th Dusk 122nd year of Ascendancy at 18:27 see stats
Log
Talent Reproach is ready to use.
Cutpurse hits Animated chilling voratun waraxe (Madness) (40-56 power, 6 apr) for 19 physical damage.
Eilinita the rogue's Steady Shot hits Aeretta for (30 deflected), 79 physical, 6 nature, 18 physical (103 total damage).
--------------------------------
Aeretta uses Shadow Transposition.
Aeretta is not crippled anymore.
Thief misses Aeretta.
Thief performs a melee critical strike against Aeretta!
You have deflected 19 incoming damage!
You have deflected 1 incoming damage!
Thief stops regenerating health quickly.
Cutpurse uses Infusion: Wild.
Cutpurse lessens the pain.
Animated chilling voratun waraxe (Madness) (40-56 power, 6 apr) resists the vile poison!
Animated chilling voratun waraxe (Madness) (40-56 power, 6 apr) resists the vile poison!
Aeretta HEALS from darkness damage!
Thief hits Animated chilling voratun waraxe (Madness) (40-56 power, 6 apr) for 19 physical, 10 physical (29 total damage).
Thief hits Aeretta for (19 deflected), 20 physical, (1 deflected), 3 darkness (23 total damage).
You have deflected 1 incoming damage!
Thief misses Aeretta.
Aeretta is poisoned!
Shadowblade performs a melee critical strike against Aeretta!
Aeretta HEALS from darkness damage!
Shadowblade hits Aeretta for 40 physical, 2 darkness, 4 temporal, 4 darkness, 1 healing, 46 physical (97 total damage) [1 healing].
Thief hits Aeretta for 26 physical, 5 fire (31 total damage).
Shadowblade hits Shadow for 40 physical damage.
Shadowblade hits Aeretta for (1 deflected), 3 fire (3 total damage).
Shadowblade hits Animated chilling voratun waraxe (Madness) (40-56 power, 6 apr) for 3 fire damage.
Aeretta the level 23 orc doomed was bludgeoned to death by a shadowblade on level 1 of Damp Cave.




































































































