








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: The Auto Attack Key 1.3.1Auto attack key. Pressing a bindable key (default "x") causes the your character to take an automated combat action for 1 turn. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. ZOmnibus Lite 1.5.0Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Embers of Rage 1.5.0Official Expansion!Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Whitehoof |
| Class | Sun Paladin |
| Level / Exp | 16 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Beterialle the ritch centipede at level 16 on the 44th Retaking 124th year of Ascendancy at 10:31 / 1 |
Primary Stats
| Strength | 47 (base 34) |
| Dexterity | 16 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 47 (base 43) |
| Willpower | 7 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -56/436 |
| Positive | 55/55 |
| Steam | 100/100 |
| Healing Factor | 1.2453059674122 |
| Regeneration | 1.8056936527477 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 13 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 36 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +27% |
| Fire | +24% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 31 |
| Ranged Defense | 32 |
| Fatigue | 10 |
| Physical Save | 42 |
| Spell Save | 39 |
| Mental Save | 13 |
Defense: Resistances
| Cold | + 35%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 5%( 70%) |
| Temporal | + 21%( 70%) |
| Darkness | + 6%( 70%) |
| Physical | + 9%( 70%) |
| Fire | + 10%( 70%) |
| Acid | + 29%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 60% |
| Bleed Resistance | 100% |
| Stun Resistance | 26% |
| Fear Resistance | 0% |
| Disarm Resistance | 34% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 49.53 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Race / Whitehooves | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Resistance |
| talent | Weapon of Light |
| talent | Searing Sight |
| beneficial effect | Increases the effectiveness of all healing the target receives by 23%. Empowered Healing |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Talents fail chance 33%, fear and sleep immunity reduced by 63%. Mind Drone |
| beneficial effect | The target is able to instantly travel alongside Sun Paths. Path of the Sun |
| beneficial effect | The target's spellpower has been increased by 8. Spellsurge |
| detrimental effect | You have expended the power of your Radiance temporarily reducing its radius to 1. Radiance Lost |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | [vs. pair of iron boots of uncanny dodging (2 def, 3 armour) (On feet)]pair of iron boots of uncanny dodging (2 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Defense: +2 (+1 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. radiant iron gauntlets of strength (+2) (0 def, 1 armour) (On hands)]radiant iron gauntlets of strength (+2) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +1 (-) Damage (Melee): 6(-) light Changes stats: +2(-) Str Changes resistances: +5%(-) light Changes damage: +3%(-) light Talents granted: +1.00(-) Sand Shredder Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Korbek's Spyglass (Tool)]Korbek's Spyglass Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) (-) Physical crit. chance: +5.0% (-) Changes stats: +5(-) Cun Infravision radius: +2 (-) Sight radius: +1 (-) This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | [vs. Wheel of Fate (On fingers)]Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12%(-) temporal Changes damage: +12%(-) temporal Spell save: +20 (+10 eff.) (-) Blindness immunity: +20% (-) Stun/Freeze immunity: +26% (-) Life regen: +1.20 (-) Mana when firing critical spell: +1.00 (-) Spellpower on spell critical (stacks up to 3 times): +8 (-) Maximum mana: +40.00 (-) Infravision radius: +4 (-) See stealth: +7 (-) See invisible: +7 (-) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | [vs. Sunstone (Around neck)]Sunstone Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10%(-) cold Changes damage: +10%(-) light / +10%(-) fire Steampower: +8 (+6 eff.) (-) Steam each turn: +1.00 (-) This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | [vs. Treegrind (22-35.2 power, 2 apr) (In main hand, 1 of 2)]Treegrind (22-35.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +9(-) acid / +4(-) temporal Burst (radius 2) on crit: +4(-) nature When wielded/worn: Accuracy: +10 (+5 eff.) (-) Defense: +12 (+6 eff.) (-) Changes resistances: +3%(-) temporal Changes damage: +3%(-) temporal Disarm immunity: +34% (-) Massive two-handed swords. Tap to cycle through comparison choices |
| Main armor | [vs. reinforced leather armour 'Eclipsebearer' (10 def, 7 armour) (Main armor)]reinforced leather armour 'Eclipsebearer' (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 (-) Defense: +10 (+5 eff.) (-) Fatigue: +8% (-) Changes stats: +6(-) Str / +7(-) Dex Changes resistances: +19%(-) acid / +9%(-) physical / +6%(-) darkness / +6%(-) temporal Physical save: +37 (+17 eff.) (-) Silence immunity: +10% (-) A suit of armour made of leather. |
| Light source | [vs. brass lantern of clarity (Light source)]brass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+5 eff.) (-) Light radius: +2 (-) See stealth: +6 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Yeti-fur Cloak (9 def, 2 armour) (Cloak)]Yeti-fur Cloak (9 def, 2 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) (-) Armour: +2 (-) Defense: +9 (+4 eff.) (-) Changes resistances: +15%(-) cold Physical save: +10 (+4 eff.) (-) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Around waist | [vs. blurring rough leather belt (Around waist)]blurring rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) (-) Stealth bonus: +5 (-) A belt that goes around your waist. |
Inventory
This item will automatically be transmogrified when you leave the level.medical injector implant of the duelist (efficiency 113% / cooldown 90%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 113% efficiency and cooldown mod of 90%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 12)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.9 steam per turn. Can be activated for an instant burst of 59 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the wizard (heal 253 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 253 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Sunstone (Around neck)]starlit steel amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +0%(-10%) cold / +10% light / +10% darkness Changes damage: +0%(-10%) light / +0%(-10%) fire Blindness immunity: +20% Steampower: +0 (+0 eff.) (-8 (-6 eff.)) Steam each turn: +0.00 (-1.00) Amulets can have magical properties. |
[vs. Treegrind (22-35.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul (43.5-65.25 power, 2 apr) Requires: - Strength 24 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.3(+21.5 - +30.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: - splashes the target with acid Damage (Melee): +0(-9) acid / +0(-4) temporal Burst (radius 2) on crit: +0(-4) nature When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes resistances: +0%(-3%) temporal Changes damage: +0%(-3%) temporal Disarm immunity: +0% (-34%) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Treegrind (22-35.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul of daylight (40-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0(+18.0 - +24.8) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.5% (-1.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: - splashes the target with acid Damage (Melee): +0(-9) acid / +0(-4) temporal / +10 light Burst (radius 2) on crit: +0(-4) nature Damage against: +13% Undead When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes resistances: +0%(-3%) temporal Changes damage: +0%(-3%) temporal Disarm immunity: +0% (-34%) Massive two-handed mauls. Tap to cycle through comparison choices |
[vs. Treegrind (22-35.2 power, 2 apr) (In main hand, 1 of 2)]iron greatsword (13-20.8 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8(-9.0 - -14.4) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 (-1) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: - splashes the target with acid Damage (Melee): +0(-9) acid / +0(-4) temporal Burst (radius 2) on crit: +0(-4) nature When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes resistances: +0%(-3%) temporal Changes damage: +0%(-3%) temporal Disarm immunity: +0% (-34%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Treegrind (22-35.2 power, 2 apr) (In main hand, 1 of 2)]iron mace (12-16.8 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8(-10.0 - -18.4) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +0.5% (-2.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: - splashes the target with acid Damage (Melee): +0(-9) acid / +0(-4) temporal Burst (radius 2) on crit: +0(-4) nature When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes resistances: +0%(-3%) temporal Changes damage: +0%(-3%) temporal Disarm immunity: +0% (-34%) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Treegrind (22-35.2 power, 2 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (20.5-28.7 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7(-1.5 - -6.5) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (+2) Crit. chance: +4.5% (+1.5%) Attack speed: 100% (-) On weapon hit: - Projects up to 0 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: - splashes the target with acid Damage (Melee): +0(-9) acid / +0(-4) temporal Burst (radius 2) on crit: +0(-4) nature When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes resistances: +0%(-3%) temporal Changes damage: +0%(-3%) temporal Disarm immunity: +0% (-34%) One-handed war axes. Tap to cycle through comparison choices |
[vs. reinforced leather armour 'Eclipsebearer' (10 def, 7 armour) (Main armor)]iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-3) Defense: +2 (+1 eff.) (-8 (-4 eff.)) Fatigue: +12% (+4%) Changes stats: +0(-6) Str / +0(-7) Dex Changes resistances: +0%(-19%) acid / +0%(-9%) physical / +0%(-6%) darkness / +0%(-6%) temporal Physical save: +0 (+0 eff.) (-37 (-17 eff.)) Silence immunity: +0% (-10%) A suit of armour made of mail. |
[vs. reinforced leather armour 'Eclipsebearer' (10 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour (2 def, 11 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 (+4) Defense: +2 (+1 eff.) (-8 (-4 eff.)) Fatigue: +14% (+6%) Changes stats: +0(-6) Str / +0(-7) Dex Changes resistances: +0%(-19%) acid / +0%(-9%) physical / +0%(-6%) darkness / +0%(-6%) temporal Physical save: +0 (+0 eff.) (-37 (-17 eff.)) Silence immunity: +0% (-10%) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Dagustir (16 def, 9 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun Changes resistances: +9% light Poison immunity: +20% Only die when reaching: -40.00 life A hat made of leather. Very stylish. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of clarity (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +0 (+0 eff.) (-5 (-5 eff.)) Light radius: +2 (-) See stealth: +0 (-6) See invisible: +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Korbek's Spyglass (Tool)]steel torque of charged psionic shield 'Getilablek' [power 45] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-5 eff.)) Physical crit. chance: +0.0% (-5.0%) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +0(-5) Cun Changes resistances: +9% acid Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +5% mind Changes damage: +3% acid Talent granted: +1 Ward Infravision radius: +0 (-2) Sight radius: +0 (-1) It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Across the Narrow Sea (Nightmare (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Hoje a agua é turva e lo the Whitehoof Sun Paladin level 11
23rd Retaking 124th year of Ascendancy at 14:03 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Hoje a agua é turva e lo the Whitehoof Sun Paladin level 10
19th Retaking 124th year of Ascendancy at 06:51 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hoje a agua é turva e lo the Whitehoof Sun Paladin level 14
31st Retaking 124th year of Ascendancy at 04:18 see stats
Log
Hoje a agua é turva e lo casts Path of the Sun.
Hoje a agua é turva e lo's spell attains critical power!
Hoje a agua é turva e lo is surging arcane power.
Beterialle the ritch centipede recovers sight.
Beterialle the ritch centipede shoots!
Hoje a agua é turva e lo's Judgement hits Beterialle the ritch centipede for 39 light damage.
Hoje a agua é turva e lo receives 22 healing from Hoje a agua é turva e lo's Judgement.
Hoje a agua é turva e lo's sun path area effect hits Beterialle the ritch centipede for 30 light damage.
Beterialle the ritch centipede performs a melee critical strike against Hoje a agua é turva e lo!
Beterialle the ritch centipede hits Hoje a agua é turva e lo for (39 absorbed), 0 mind (0 total damage).
Beterialle the ritch centipede's Shoot hits Hoje a agua é turva e lo for (64 absorbed), 0 physical, (6 absorbed), 0 temporal, (6 absorbed), 0 nature, (1 absorbed), 0 physical (0 total damage).
Hoje a agua é turva e lo hits Beterialle the ritch centipede for 11 light damage.
Talent Create Tinker is ready to use.
Talent Rune: Heat Beam is ready to use.
Talent Bathe in Light is ready to use.
Beterialle the ritch centipede shoots!
Hoje a agua é turva e lo casts Bathe in Light.
A shield forms around Beterialle the ritch centipede.
Beterialle the ritch centipede receives 22 healing from Hoje a agua é turva e lo's healing light area effect.
Hoje a agua é turva e lo receives 18 healing from Hoje a agua é turva e lo's healing light area effect.
Hoje a agua é turva e lo's sun path area effect hits Beterialle the ritch centipede for 30 light damage.
Your shield crumbles under the damage!
The shield around Hoje a agua é turva e lo crumbles.
Beterialle the ritch centipede's Shoot hits Hoje a agua é turva e lo for (23 absorbed), 42 physical, 6 temporal, 6 nature, 1 physical (55 total damage).
Beterialle the ritch centipede hits Hoje a agua é turva e lo for 28 mind damage.
Hoje a agua é turva e lo hits Beterialle the ritch centipede for (11 absorbed), 0 light (0 total damage).
Beterialle the ritch centipede shoots!
Saving game...























































































