




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 13 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 20 (base 20) |
Dexterity | 15 (base 15) |
Constitution | 24 (base 24) |
Magic | 19 (base 19) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 325/325 |
Hate | 100/100 |
Vim | 146/148 |
Healing Factor | 0.60824742268041 |
Regeneration | 0.60824742268041 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 13 |
Accuracy | 40 |
Crit Chance | 5% |
APR | 7 |
Speed | 0.80 |
Offense: Offhand
Damage | 9 |
Accuracy | 40 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Lightning | -50% |
Cold | -50% |
All | -60% |
Offense: Damage Penetration
Cold | +8% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 13 |
Ranged Defense | 13 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 12 |
Mental Save | 8 |
Defense: Resistances
Acid | +100%(100%) |
Darkness | + 10%(100%) |
Blight | +100%(100%) |
Cold | + 18%(100%) |
Fire | -44%(100%) |
All | + 4%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Worm that Walks Link |
Quests
Equipment
In off hand | ![]() 3.0 T1 waraxe 1H weapon [Ego] Master Power 16.5 - 23.1 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Main armor | ![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+9 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
In main hand | ![]() 3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 5.75 to 17.25 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Inventory
![]() 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 16.0 - 20.8 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
![]() 3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
![]() 3.0 T2 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
![]() 3.0 T2 waraxe 1H weapon [Normal] Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
![]() 14.0 T1 heavy armor [Cosmetic Item] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 14.0 T1 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind +3% fire ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +17% lightning +12% fire +6% mind A suit of armour made of mail. |
![]() 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego+] Nature/Master While equipped: Stats +2 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +9 Defense +4 (+4 eff.) Fatigue +22% Resists +12% blight +10% darkness +17% lightning ---------- misc Light +2 A suit of armour made of metal plates. |
Achievements
Log
Worm that walks (servant of Durk Lurker) has 2 stat point(s) to spend. Select worm that walks (servant of Durk Lurker) in the party list and press G to use them.
Welcome to level 13 [Durk Lurker].
Durk Lurker has 3 stat point(s), 1 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Durk Lurker hits White ooze for 57 physical, 3 darkness (61 total damage).
Durk Lurker killed White ooze!
Durk Lurker picks up (j.): brass lantern.
You pickup 0.95 gold pieces.
You pickup 0.60 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Durk Lurker picks up (d.): dwarven-steel greatmaul of daylight (42-63 power, 2 apr).
Durk Lurker picks up (d.): warbringer's steel battleaxe (24.5-36.75 power, 2 apr).
Worm that walks (servant of Durk Lurker) casts Virulent Disease.
Giant black ant is afflicted by a weakness disease!
Ran for 2 turns (stop reason: hostile spotted to the southeast (giant black ant)).
Durk Lurker hits Giant black ant for 69 physical, 4 darkness, 36 darkness (109 total damage).
Durk Lurker killed Giant black ant!
Durk Lurker deactivates Chaos Orbs.
Durk Lurker activates Chaos Orbs.
Character control switched to worm that walks (servant of Durk Lurker).
Talent Virulent Disease is ready to use.
Worm that walks (servant of Durk Lurker) deactivates Worm that Walks Link.
Worm that walks (servant of Durk Lurker) activates Worm that Walks Link.
Worm that walks (servant of Durk Lurker) deactivates Worm that Walks Link.
Durk Lurker deactivates Chaos Orbs.