Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Marksman 1.4.9A complete rework for Archer. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Abomination |
| Class | Cursed |
| Level / Exp | 20 / 44% |
| Size | gargantuan |
| Lifes / Deaths | Killed by elven sun-mage at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:40 / 151Killed by giant fire ant at level 4 on the 77th Pyre 122nd year of Ascendancy at 13:43 Killed by wretchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 14:06 Killed by wretchling at level 4 on the 77th Pyre 122nd year of Ascendancy at 15:19 Killed by giant fire ant at level 4 on the 77th Pyre 122nd year of Ascendancy at 15:50 Killed by faeros at level 4 on the 77th Pyre 122nd year of Ascendancy at 16:33 Killed by brown bear at level 4 on the 77th Pyre 122nd year of Ascendancy at 17:04 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 19:13 Killed by chitinous spider at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:38 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:17 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:43 Killed by venom drake hatchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:09 Killed by venom drake at level 5 on the 77th Pyre 122nd year of Ascendancy at 22:35 Killed by venom drake hatchling at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:01 Killed by faeros at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:29 Killed by stone troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:53 Killed by venom drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:19 Killed by stone troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:45 Killed by delayed explosion trap at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:13 Killed by hornet swarm at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:24 Killed by stone troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:55 Killed by stone troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:29 Killed by xorn at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:47 Killed by xorn at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:17 Killed by white jelly at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:50 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:30 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 07:51 Killed by forest troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:06 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:24 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 08:55 Killed by human sun-paladin at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:21 Killed by faeros at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:54 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:26 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:51 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 11:16 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 11:46 Killed by human sun-paladin at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:12 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 12:48 Killed by white jelly at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:20 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:45 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 14:09 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 14:33 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:01 Killed by luminous horror at level 7 on the 78th Pyre 122nd year of Ascendancy at 15:33 Killed by orc archer at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:38 Killed by dolleg at level 8 on the 79th Pyre 122nd year of Ascendancy at 07:39 Killed by dolleg at level 8 on the 79th Pyre 122nd year of Ascendancy at 11:02 Killed by dúathedlen at level 8 on the 79th Pyre 122nd year of Ascendancy at 11:17 Killed by dolleg at level 8 on the 79th Pyre 122nd year of Ascendancy at 11:33 Killed by dolleg at level 8 on the 79th Pyre 122nd year of Ascendancy at 12:08 Killed by thaurhereg at level 8 on the 79th Pyre 122nd year of Ascendancy at 17:30 Killed by thaurhereg at level 8 on the 79th Pyre 122nd year of Ascendancy at 17:43 Killed by thaurhereg at level 8 on the 79th Pyre 122nd year of Ascendancy at 18:06 Killed by thaurhereg at level 8 on the 79th Pyre 122nd year of Ascendancy at 18:31 Killed by thaurhereg at level 8 on the 79th Pyre 122nd year of Ascendancy at 19:02 Killed by thaurhereg at level 8 on the 79th Pyre 122nd year of Ascendancy at 19:27 Killed by thaurhereg at level 8 on the 79th Pyre 122nd year of Ascendancy at 19:48 Killed by dúathedlen at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:38 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:00 Killed by fire drake at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:07 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:14 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:43 Killed by lava floor at level 9 on the 5th Mirth 122nd year of Ascendancy at 02:18 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 02:56 Killed by fire drake at level 9 on the 5th Mirth 122nd year of Ascendancy at 03:51 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 04:20 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 04:52 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 05:18 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 05:49 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 06:20 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 06:50 Killed by fire drake at level 9 on the 5th Mirth 122nd year of Ascendancy at 07:15 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 07:41 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 08:13 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 08:44 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 08:55 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 09:16 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 09:40 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:05 Killed by fire wyrm at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:15 Killed by fire drake at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:40 Killed by lava floor at level 9 on the 5th Mirth 122nd year of Ascendancy at 12:55 Killed by lava floor at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:46 Killed by lava floor at level 9 on the 6th Mirth 122nd year of Ascendancy at 02:26 Killed by lava floor at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:55 Killed by lava floor at level 9 on the 6th Mirth 122nd year of Ascendancy at 07:56 Killed by Xidhekira the white wolf at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:05 Killed by Xidhekira the white wolf at level 10 on the 8th Mirth 122nd year of Ascendancy at 17:20 Killed by orc assassin at level 10 on the 9th Mirth 122nd year of Ascendancy at 09:10 Killed by orc berserker at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:00 Killed by thief at level 10 on the 9th Mirth 122nd year of Ascendancy at 10:29 Killed by gigantic corrosive tunneler at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:00 Killed by dredge at level 11 on the 9th Mirth 122nd year of Ascendancy at 12:10 Killed by gigantic corrosive tunneler at level 11 on the 9th Mirth 122nd year of Ascendancy at 14:36 Killed by bandit at level 11 on the 9th Mirth 122nd year of Ascendancy at 17:59 Killed by gigantic corrosive tunneler at level 11 on the 9th Mirth 122nd year of Ascendancy at 20:02 Killed by dredge at level 11 on the 10th Mirth 122nd year of Ascendancy at 00:49 Killed by skeleton archer at level 12 on the 2nd Summertide 122nd year of Ascendancy at 23:04 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 10:21 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 10:31 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 10:55 Killed by multi-hued drake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 11:39 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 12:25 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 13:13 Killed by multi-hued drake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 14:03 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 14:44 Killed by multi-hued drake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 15:30 Killed by multi-hued drake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 16:18 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 16:45 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 17:14 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 17:41 Killed by greater multi-hued wyrm at level 12 on the 3rd Summertide 122nd year of Ascendancy at 18:13 Killed by multi-hued drake at level 12 on the 3rd Summertide 122nd year of Ascendancy at 18:42 Killed by animated mummy wrappings at level 13 on the 2nd Flare 122nd year of Ascendancy at 13:54 Killed by vampire lord at level 13 on the 2nd Flare 122nd year of Ascendancy at 14:30 Killed by animated mummy wrappings at level 13 on the 2nd Flare 122nd year of Ascendancy at 15:23 Killed by grave wight at level 13 on the 2nd Flare 122nd year of Ascendancy at 16:00 Killed by grave wight at level 13 on the 2nd Flare 122nd year of Ascendancy at 16:23 Killed by vampire lord at level 13 on the 2nd Flare 122nd year of Ascendancy at 17:39 Killed by vampire lord at level 13 on the 2nd Flare 122nd year of Ascendancy at 23:45 Killed by vampire lord at level 14 on the 3rd Flare 122nd year of Ascendancy at 00:34 Killed by vampire lord at level 14 on the 3rd Flare 122nd year of Ascendancy at 02:09 Killed by elder vampire at level 14 on the 3rd Flare 122nd year of Ascendancy at 03:55 Killed by Islata the losgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 07:38 Killed by Islata the losgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 08:05 Killed by storm drake at level 14 on the 6th Flare 122nd year of Ascendancy at 05:11 Killed by gigantic bone rat at level 14 on the 6th Flare 122nd year of Ascendancy at 10:08 Killed by gigantic sandworm tunneler at level 15 on the 6th Flare 122nd year of Ascendancy at 11:28 Killed by Half-Finished Bone Giant at level 15 on the 6th Flare 122nd year of Ascendancy at 12:56 Killed by grave wight at level 15 on the 6th Flare 122nd year of Ascendancy at 19:39 Killed by grave wight at level 15 on the 6th Flare 122nd year of Ascendancy at 20:01 Killed by luminous horror at level 15 on the 6th Flare 122nd year of Ascendancy at 20:55 Killed by ghoulish rat at level 15 on the 9th Flare 122nd year of Ascendancy at 14:39 Killed by vampire lord at level 15 on the 9th Flare 122nd year of Ascendancy at 16:29 Killed by elder vampire at level 16 on the 9th Flare 122nd year of Ascendancy at 18:24 Killed by vampire lord at level 16 on the 9th Flare 122nd year of Ascendancy at 20:36 Killed by vampire lord at level 16 on the 9th Flare 122nd year of Ascendancy at 22:22 Killed by Vorygath the gwelgoroth at level 16 on the 2nd Dusk 122nd year of Ascendancy at 02:40 Killed by Rantha the Worm at level 16 on the 2nd Dusk 122nd year of Ascendancy at 16:01 Killed by Salovena the yaech diver at level 17 on the 4th Dusk 122nd year of Ascendancy at 09:27 Killed by rogue at level 17 on the 4th Dusk 122nd year of Ascendancy at 15:48 Killed by cold drake hatchling at level 17 on the 6th Dusk 122nd year of Ascendancy at 11:19 Killed by lesser vampire at level 17 on the 6th Dusk 122nd year of Ascendancy at 12:13 Killed by spectral rat at level 17 on the 6th Dusk 122nd year of Ascendancy at 12:32 Killed by blade horror at level 18 on the 6th Dusk 122nd year of Ascendancy at 13:00 Killed by blade horror at level 18 on the 6th Dusk 122nd year of Ascendancy at 13:38 Killed by storm drake at level 18 on the 6th Dusk 122nd year of Ascendancy at 15:15 Killed by bone giant at level 18 on the 6th Dusk 122nd year of Ascendancy at 19:36 Killed by Eilinykira the spitting spider at level 18 on the 9th Dusk 122nd year of Ascendancy at 13:17 Killed by multi-hued drake hatchling at level 19 on the 10th Dusk 122nd year of Ascendancy at 02:17 Killed by Ivimille the ghoul at level 19 on the 12nd Dusk 122nd year of Ascendancy at 05:14 |
Primary Stats
| Strength | 50 (base 40) |
| Dexterity | 18 (base 10) |
| Constitution | 36 (base 23) |
| Magic | 12 (base 10) |
| Willpower | 54 (base 36) |
| Cunning | 39 (base 10) |
Resources
| Life | 605/605 |
| Hate | 35/100 |
| Healing Factor | 1.350032101506 |
| Regeneration | 8.8427102648643 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 21 |
| Crit Chance | 11% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 30 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 23 |
| Mental Save | 28 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 54% |
| Confusion Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 35% |
| Blind Resistance | 50% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Cursed / Rampage | 1.10 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Endless hunt | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Abomination | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Cleave |
| talent | Stalk |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.0)Penalty : Fractured Sanity: -7% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +9% critical damage, +13% off-hand weapon damage Power 2+: -1 Luck, +5 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +8 Defense, +4 Ranged Defense Power 2+: -1 Luck, +7 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+15% resist all). Shroud of Passing |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 13 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eden's Guile (Misfortune) (2 def, 1 armour) Eden's Guile (Misfortune) (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Misfortune It can be used to boost speed by 39% (based on Cunning), costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap of dexterity (+3) (Madness) (0 def, 1 armour) insulating rough leather cap of dexterity (+3) (Madness) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +5% fire / +5% cold Curse of Madness A cap made of leather. |
| Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Ring of Growth (Madness) Ring of Growth (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% Curse of Madness This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Ring of Growth (Misfortune) Ring of Growth (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +0.15 Healing mod.: +20% Curse of Misfortune This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Arthadir the Glowoblivion (Nightmares) Arthadir the Glowoblivion (Nightmares)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +3% light Changes resistances penetration: +5% light Changes damage: +9% darkness Spell save: +6 (+3 eff.) Size category: +1 Curse of Nightmares A belt that goes around your waist. |
| In main hand | Bethelralaith (Nightmares) (24-36 power, 1 apr) Bethelralaith (Nightmares) (24-36 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +3% blight Curse of Nightmares Massive two-handed battleaxes. |
| On hands | Sludgegrip (Nightmares) (0 def, 0 armour) Sludgegrip (Nightmares) (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Curse of Nightmares These gloves are coated with a thick, green liquid. |
| Main armor | The Untouchable (Misfortune) (14 def, 12 armour) The Untouchable (Misfortune) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Misfortune This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | thick linen cloak of Eldoral (Shrouds) (1 def, 5 armour) thick linen cloak of Eldoral (Shrouds) (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +10% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | grounding steel amulet of mastery (0.10 Cursed / Rampage) grounding steel amulet of mastery (0.10 Cursed / Rampage)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% lightning Talent mastery: +0.10 Cursed / Rampage Stun/Freeze immunity: +24% Amulets can have magical properties. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 217 for 3 turns) shielding rune of the warrior (absorb 217 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 217 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Black Ring (Nightmares) The Black Ring (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). Curse of Nightmares "An innocuous bauble. Until you look through the hole." |
Vargh Redemption (Madness) Vargh Redemption (Madness)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 Curse of Madness It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 15.15 cold and 17.58 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring 'Nimbusburst' (Misfortune) copper ring 'Nimbusburst' (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +22% nature / +6% lightning Changes damage: +11% nature / +3% lightning Curse of Misfortune Rings can have magical properties. |
copper ring of power (Madness) copper ring of power (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+5 eff.) Mindpower: +6 (+3 eff.) Curse of Madness Rings can have magical properties. |
iron battleaxe (Corpses) (13.5-20.25 power, 1 apr) iron battleaxe (Corpses) (13.5-20.25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel longsword (Shrouds) (14.5-20.3 power, 3 apr)steel longsword (Shrouds) (14.5-20.3 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Curse of Shrouds Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. ash magestaff (Nightmares) (15-18 power, 3 apr, cold element)ash magestaff (Nightmares) (15-18 power, 3 apr, cold element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% cold Talent granted: +1 Command Staff Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash starstaff of illumination (Shrouds) (15-18 power, 3 apr, temporal element)cruel ash starstaff of illumination (Shrouds) (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Defense: +7 (+3 eff.) Effects on melee hit: * 7% chance to blind Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +6 (+6 eff.) Spell crit. chance: +2% Light radius: +3 Curse of Shrouds It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 43.54 light damage. Staves designed for wielders of magic, by the greats of the art. |
insulating rough leather belt (Corpses) insulating rough leather belt (Corpses)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Curse of Corpses A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. enveloping linen cloak of protection (Madness) (8 def, 0 armour)enveloping linen cloak of protection (Madness) (8 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of iron boots (Misfortune) (0 def, 3 armour) grounding pair of iron boots (Misfortune) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +5% lightning / +6% temporal Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive rough leather gloves of butchering (Shrouds) (0 def, 1 armour) corrosive rough leather gloves of butchering (Shrouds) (0 def, 1 armour)Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +5 Physical power: +4 (+1 eff.) Armour: +1 Damage (Melee): 5 acid Changes resistances: +5% blight / +5% acid Changes damage: +3% acid Spell save: +10 (+5 eff.) Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal rough leather gloves of magic (+2) (Madness) (0 def, 1 armour) temporal rough leather gloves of magic (+2) (Madness) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 5 temporal Changes stats: +2 Mag Changes resistances: +5% temporal Changes damage: +4% arcane / +3% temporal Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of cold resistance (Corpses) (2 def, 4 armour)prismatic cured leather armour of cold resistance (Corpses) (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +17% cold / +10% light / +11% darkness Curse of Corpses A suit of armour made of leather. |
impenetrable steel plate armour of stability (Madness) (4 def, 15 armour) impenetrable steel plate armour of stability (Madness) (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +6% physical Physical save: +11 (+5 eff.) Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. reinforced steel shield of cold resistance (+18%) (Madness) (6 def, 7 armour, 77 block)reinforced steel shield of cold resistance (+18%) (Madness) (6 def, 7 armour, 77 block) Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Changes resistances: +18% cold Talent granted: +2 Block Curse of Madness Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. arcing quiver of elm arrows of crippling (23/23, 13.5-18.9 power, 5 apr)arcing quiver of elm arrows of crippling (23/23, 13.5-18.9 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +7.0% Capacity: 23 On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Ranged): +5 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows of erosion (20/20, 22-30.8 power, 7 apr)quiver of ash arrows of erosion (20/20, 22-30.8 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 20 Damage (Ranged): +7 nature / +5 temporal Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 39 turns) iron pickaxe (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
2 Crystal Focus 2 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By frankenstein the Abomination Cursed level 16
10th Flare 122nd year of Ascendancy at 04:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By frankenstein the Abomination Cursed level 10
6th Mirth 122nd year of Ascendancy at 21:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By frankenstein the Abomination Cursed level 20
12nd Dusk 122nd year of Ascendancy at 11:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By frankenstein the Abomination Cursed level 4
77th Pyre 122nd year of Ascendancy at 15:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By frankenstein the Abomination Cursed level 17
4th Dusk 122nd year of Ascendancy at 14:38 see stats
Log
Squid is weakened by the gloom.
Squid misses frankenstein.
Squid is no longer being stalked by frankenstein.
You collect a new ingredient: vial of squid ink (1).
frankenstein hits Squid for 92 blight damage.
frankenstein killed Squid!
frankenstein receives 15 healing from Unnatural Body.
You are unable to move!
You are unable to move!
You are unable to move!
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
You are unable to move!
Ran for 1 turns (stop reason: didn't move).
Resting starts...
Frankenstein is no longer pinned.
Rested for 1 turns (stop reason: all resources and life at maximum).
The shield around frankenstein crumbles.
Talent Rune: Shielding is ready to use.
Today is the 14th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 9 turns (stop reason: at door).
Frankenstein deactivates Stalk.
Frankenstein deactivates Cleave.
Frankenstein deactivates Gloom.
