Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 50 / 0% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:45 / 177Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:17 Killed by cutpurse at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:57 Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:41 Killed by skeleton warrior at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:19 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:47 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 21:12 Killed by geomancer at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:30 Killed by geomancer at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:42 Killed by sabertooth tiger at level 2 on the 75th Pyre 122nd year of Ascendancy at 22:00 Killed by mean looking elven guard at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:50 Killed by yellow jelly at level 4 on the 78th Pyre 122nd year of Ascendancy at 13:41 Killed by gwelgoroth at level 4 on the 78th Pyre 122nd year of Ascendancy at 14:32 Killed by wolf at level 4 on the 78th Pyre 122nd year of Ascendancy at 15:26 Killed by mountain troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:09 Killed by orc warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:30 Killed by animated mummy wrappings at level 5 on the 78th Pyre 122nd year of Ascendancy at 22:28 Killed by animated mummy wrappings at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:03 Killed by snow giant boulder thrower at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:03 Killed by bloated horror at level 6 on the 79th Pyre 122nd year of Ascendancy at 09:29 Killed by minotaur at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:58 Killed by forest wight at level 7 on the 79th Pyre 122nd year of Ascendancy at 13:40 Killed by wretchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:38 Killed by ghoul at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:58 Killed by naga myrmidon at level 9 on the 3rd Mirth 122nd year of Ascendancy at 23:55 Killed by lesser vampire at level 9 on the 4th Mirth 122nd year of Ascendancy at 02:13 Killed by naga myrmidon at level 9 on the 4th Mirth 122nd year of Ascendancy at 02:55 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 03:44 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 04:36 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 05:13 Killed by naga psyren at level 9 on the 4th Mirth 122nd year of Ascendancy at 05:49 Killed by shivgoroth at level 9 on the 4th Mirth 122nd year of Ascendancy at 07:01 Killed by naga myrmidon at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:06 Killed by naga myrmidon at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:42 Killed by bloated horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:44 Killed by naga myrmidon at level 10 on the 4th Mirth 122nd year of Ascendancy at 14:48 Killed by naga myrmidon at level 10 on the 4th Mirth 122nd year of Ascendancy at 16:19 Killed by war hound at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:11 Killed by elven warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 20:27 Killed by losselhing at level 11 on the 7th Mirth 122nd year of Ascendancy at 12:26 Killed by losselhing at level 11 on the 7th Mirth 122nd year of Ascendancy at 14:01 Killed by Betonne the spectral rat at level 13 on the 2nd Summertide 122nd year of Ascendancy at 13:48 Killed by gwelgoroth at level 14 on the 3rd Flare 122nd year of Ascendancy at 09:24 Killed by gwelgoroth at level 14 on the 3rd Flare 122nd year of Ascendancy at 10:27 Killed by Rantha the Worm at level 15 on the 4th Flare 122nd year of Ascendancy at 06:45 Killed by Aerulle the copperhead snake at level 15 on the 5th Flare 122nd year of Ascendancy at 19:25 Killed by blade horror at level 15 on the 6th Flare 122nd year of Ascendancy at 17:26 Killed by Varsha the Writhing at level 17 on the 10th Flare 122nd year of Ascendancy at 00:21 Killed by ancient elven mummy at level 17 on the 10th Flare 122nd year of Ascendancy at 01:58 Killed by worm that walks at level 17 on the 10th Flare 122nd year of Ascendancy at 06:41 Killed by venom drake at level 18 on the 10th Flare 122nd year of Ascendancy at 07:42 Killed by worm that walks at level 18 on the 10th Flare 122nd year of Ascendancy at 09:11 Killed by venom wyrm at level 18 on the 10th Flare 122nd year of Ascendancy at 10:15 Killed by venom wyrm at level 18 on the 10th Flare 122nd year of Ascendancy at 11:15 Killed by venom wyrm at level 18 on the 10th Flare 122nd year of Ascendancy at 12:06 Killed by wretchling at level 18 on the 10th Flare 122nd year of Ascendancy at 13:33 Killed by wretchling at level 18 on the 10th Flare 122nd year of Ascendancy at 20:58 Killed by venom wyrm at level 18 on the 10th Flare 122nd year of Ascendancy at 21:37 Killed by Kryl-Feijan at level 18 on the 1st Dusk 122nd year of Ascendancy at 01:35 Killed by Kryl-Feijan at level 18 on the 1st Dusk 122nd year of Ascendancy at 02:35 Killed by orc necromancer at level 19 on the 1st Dusk 122nd year of Ascendancy at 08:10 Killed by armoured skeleton warrior at level 19 on the 1st Dusk 122nd year of Ascendancy at 09:23 Killed by naga myrmidon at level 19 on the 2nd Dusk 122nd year of Ascendancy at 08:28 Killed by ancient elven mummy at level 19 on the 2nd Dusk 122nd year of Ascendancy at 09:38 Killed by Lisydalle the blade horror at level 20 on the 3rd Dusk 122nd year of Ascendancy at 12:04 Killed by Lisydalle the blade horror at level 20 on the 3rd Dusk 122nd year of Ascendancy at 13:48 Killed by cutpurse at level 20 on the 4th Dusk 122nd year of Ascendancy at 19:28 Killed by animated mummy wrappings at level 20 on the 4th Dusk 122nd year of Ascendancy at 20:38 Killed by venom drake at level 21 on the 6th Dusk 122nd year of Ascendancy at 22:35 Killed by skeleton magus at level 21 on the 7th Dusk 122nd year of Ascendancy at 00:29 Killed by skeleton magus at level 21 on the 7th Dusk 122nd year of Ascendancy at 01:13 Killed by multi-hued drake at level 21 on the 7th Dusk 122nd year of Ascendancy at 02:08 Killed by elven cultist at level 21 on the 7th Dusk 122nd year of Ascendancy at 03:13 Killed by elven cultist at level 21 on the 7th Dusk 122nd year of Ascendancy at 04:01 Killed by naga psyren at level 21 on the 7th Dusk 122nd year of Ascendancy at 04:51 Killed by naga psyren at level 21 on the 7th Dusk 122nd year of Ascendancy at 05:22 Killed by naga psyren at level 21 on the 7th Dusk 122nd year of Ascendancy at 06:09 Killed by naga psyren at level 21 on the 7th Dusk 122nd year of Ascendancy at 07:00 Killed by naga psyren at level 21 on the 7th Dusk 122nd year of Ascendancy at 07:46 Killed by naga psyren at level 21 on the 7th Dusk 122nd year of Ascendancy at 08:16 Killed by storm drake at level 21 on the 7th Dusk 122nd year of Ascendancy at 14:06 Killed by elven elite warrior at level 21 on the 7th Dusk 122nd year of Ascendancy at 16:51 Killed by storm wyrm at level 21 on the 7th Dusk 122nd year of Ascendancy at 18:53 Killed by storm wyrm at level 21 on the 7th Dusk 122nd year of Ascendancy at 20:52 Killed by Beliramira the chitinous spider at level 22 on the 12nd Dusk 122nd year of Ascendancy at 00:45 Killed by Shardskin at level 23 on the 12nd Dusk 122nd year of Ascendancy at 23:06 Killed by quasit at level 23 on the 13rd Dusk 122nd year of Ascendancy at 16:38 Killed by Salemina the black bear at level 24 on the 14th Dusk 122nd year of Ascendancy at 08:48 Killed by tempest at level 24 on the 14th Dusk 122nd year of Ascendancy at 13:58 Killed by Silumina the squid at level 24 on the 16th Dusk 122nd year of Ascendancy at 13:03 Killed by Glorabeth the minotaur at level 25 on the 20th Dusk 122nd year of Ascendancy at 04:33 Killed by tempest at level 26 on the 22nd Dusk 122nd year of Ascendancy at 16:34 Killed by Zubomina the ghast at level 26 on the 24th Dusk 122nd year of Ascendancy at 01:06 Killed by Zubomina the ghast at level 26 on the 24th Dusk 122nd year of Ascendancy at 02:56 Killed by bandit at level 27 on the 26th Dusk 122nd year of Ascendancy at 12:34 Killed by Kor's Fury at level 27 on the 26th Dusk 122nd year of Ascendancy at 15:52 Killed by Kor's Fury at level 27 on the 26th Dusk 122nd year of Ascendancy at 16:52 Killed by Kor's Fury at level 27 on the 26th Dusk 122nd year of Ascendancy at 18:10 Killed by Kor's Fury at level 27 on the 26th Dusk 122nd year of Ascendancy at 19:10 Killed by thaurhereg at level 28 on the 27th Dusk 122nd year of Ascendancy at 00:23 Killed by storm wyrm at level 28 on the 27th Dusk 122nd year of Ascendancy at 18:13 Killed by Isirebeth the orc assassin at level 29 on the 30th Dusk 122nd year of Ascendancy at 18:48 Killed by Isirebeth the orc assassin at level 29 on the 30th Dusk 122nd year of Ascendancy at 20:02 Killed by Isirebeth the orc assassin at level 29 on the 30th Dusk 122nd year of Ascendancy at 21:13 Killed by Mayina the elven blood mage at level 29 on the 31st Dusk 122nd year of Ascendancy at 03:04 Killed by grave wight at level 30 on the 35th Dusk 122nd year of Ascendancy at 22:06 Killed by vampire lord at level 30 on the 35th Dusk 122nd year of Ascendancy at 23:46 Killed by fire wyrm at level 30 on the 36th Dusk 122nd year of Ascendancy at 08:03 Killed by Aretta the ghoul at level 31 on the 36th Dusk 122nd year of Ascendancy at 22:43 Killed by Aretta the ghoul at level 31 on the 36th Dusk 122nd year of Ascendancy at 23:48 Killed by bloated horror at level 31 on the 37th Dusk 122nd year of Ascendancy at 03:49 Killed by luminous horror at level 31 on the 38th Dusk 122nd year of Ascendancy at 18:31 Killed by Aduwyn the luminous horror at level 31 on the 38th Dusk 122nd year of Ascendancy at 19:35 Killed by fire wyrm at level 31 on the 39th Dusk 122nd year of Ascendancy at 12:23 Killed by Xuldasena the elven tempest at level 32 on the 44th Dusk 122nd year of Ascendancy at 04:14 Killed by Pindra the dolleg at level 33 on the 48th Dusk 122nd year of Ascendancy at 17:10 Killed by Polyrena the skeleton warrior at level 33 on the 49th Dusk 122nd year of Ascendancy at 12:41 Killed by Salomiwen the ritch larva at level 33 on the 51st Dusk 122nd year of Ascendancy at 08:31 Killed by war hound at level 33 on the 52nd Dusk 122nd year of Ascendancy at 04:00 Killed by Ivabressra the giant acid ant at level 33 on the 52nd Dusk 122nd year of Ascendancy at 06:33 Killed by orc necromancer at level 33 on the 53rd Dusk 122nd year of Ascendancy at 00:19 Killed by Poluyathra the bloated horror at level 34 on the 57th Dusk 122nd year of Ascendancy at 16:49 Killed by Poluyathra the bloated horror at level 34 on the 57th Dusk 122nd year of Ascendancy at 18:22 Killed by ghoulking at level 34 on the 57th Dusk 122nd year of Ascendancy at 22:40 Killed by multi-hued drake hatchling at level 35 on the 61st Dusk 122nd year of Ascendancy at 07:42 Killed by Elatira the faeros at level 35 on the 61st Dusk 122nd year of Ascendancy at 09:23 Killed by Elatira the faeros at level 35 on the 61st Dusk 122nd year of Ascendancy at 10:47 Killed by Veloma the multi-hued drake hatchling at level 35 on the 61st Dusk 122nd year of Ascendancy at 13:12 Killed by Zubarewen the heavy bone giant at level 35 on the 62nd Dusk 122nd year of Ascendancy at 03:49 Killed by Xagalaith the treant at level 37 on the 68th Dusk 122nd year of Ascendancy at 00:43 Killed by Neredhenor the elven warrior at level 37 on the 68th Dusk 122nd year of Ascendancy at 06:43 Killed by Neredhenor the elven warrior at level 37 on the 68th Dusk 122nd year of Ascendancy at 08:09 Killed by Mayatta the ritch hive mother at level 37 on the 69th Dusk 122nd year of Ascendancy at 00:06 Killed by Ninandra, the Great Weaver at level 38 on the 70th Dusk 122nd year of Ascendancy at 07:18 Killed by Betydath the giant blue ant at level 38 on the 70th Dusk 122nd year of Ascendancy at 13:41 Killed by Ukllmswwik the Wise at level 39 on the 74th Dusk 122nd year of Ascendancy at 04:18 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 76th Dusk 122nd year of Ascendancy at 02:20 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 76th Dusk 122nd year of Ascendancy at 04:39 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 76th Dusk 122nd year of Ascendancy at 06:24 Killed by Grand Corruptor at level 40 on the 78th Dusk 122nd year of Ascendancy at 03:09 Killed by Guvea the void horror at level 40 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:57 Killed by minds at level 40 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:22 Killed by Emerawyn the ghoulish rat at level 41 on the 3rd Haze 122nd year of Ascendancy at 05:58 Killed by Gith the nightmare horror at level 41 on the 3rd Haze 122nd year of Ascendancy at 15:51 Killed by snow giant boulder thrower at level 41 on the 5th Haze 122nd year of Ascendancy at 19:11 Killed by Silydhenne the venom drake hatchling at level 41 on the 7th Haze 122nd year of Ascendancy at 12:54 Killed by Silydhenne the venom drake hatchling at level 41 on the 7th Haze 122nd year of Ascendancy at 13:44 Killed by Silydhenne the venom drake hatchling at level 41 on the 7th Haze 122nd year of Ascendancy at 15:01 Killed by Silydhenne the venom drake hatchling at level 41 on the 7th Haze 122nd year of Ascendancy at 16:59 Killed by Ivilevea the ink squid at level 41 on the 7th Haze 122nd year of Ascendancy at 18:38 Killed by Ivilevea the ink squid at level 41 on the 7th Haze 122nd year of Ascendancy at 20:11 Killed by Silydhenne the venom drake hatchling at level 41 on the 7th Haze 122nd year of Ascendancy at 21:38 Killed by Ivinor the orc berserker at level 42 on the 10th Haze 122nd year of Ascendancy at 15:42 Killed by Ivinor the orc berserker at level 42 on the 10th Haze 122nd year of Ascendancy at 17:06 Killed by Ivinor the orc berserker at level 42 on the 10th Haze 122nd year of Ascendancy at 18:55 Killed by Islyna the elder vampire at level 42 on the 13rd Haze 122nd year of Ascendancy at 08:17 Killed by Islyna the elder vampire at level 42 on the 13rd Haze 122nd year of Ascendancy at 11:00 Killed by Islyna the elder vampire at level 42 on the 13rd Haze 122nd year of Ascendancy at 12:37 Killed by orc soldier at level 42 on the 14th Haze 122nd year of Ascendancy at 18:14 Killed by Elanne the ancient elven mummy at level 43 on the 16th Haze 122nd year of Ascendancy at 18:32 Killed by Kor's Fury at level 43 on the 18th Haze 122nd year of Ascendancy at 11:59 Killed by minds at level 44 on the 19th Haze 122nd year of Ascendancy at 22:20 Killed by minds's Inner Demon at level 45 on the 22nd Haze 122nd year of Ascendancy at 13:45 Killed by nightmare horror at level 45 on the 22nd Haze 122nd year of Ascendancy at 15:56 Killed by fire wyrm at level 46 on the 27th Haze 122nd year of Ascendancy at 10:44 Killed by storm wyrm at level 46 on the 27th Haze 122nd year of Ascendancy at 23:34 Killed by orc berserker at level 47 on the 30th Haze 122nd year of Ascendancy at 15:38 Killed by Glarema the snow giant boulder thrower at level 47 on the 31st Haze 122nd year of Ascendancy at 19:04 Killed by Emuba the orc master assassin at level 47 on the 32nd Haze 122nd year of Ascendancy at 19:31 Killed by Eilinaserin the venom drake hatchling at level 48 on the 32nd Haze 122nd year of Ascendancy at 23:30 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 35th Haze 122nd year of Ascendancy at 17:34 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 35th Haze 122nd year of Ascendancy at 18:26 Killed by Rak'shor, Grand Necromancer of the Pride at level 48 on the 35th Haze 122nd year of Ascendancy at 19:17 Killed by Yvudassra the venom drake at level 49 on the 37th Haze 122nd year of Ascendancy at 21:45 Killed by Yvudassra the venom drake at level 49 on the 37th Haze 122nd year of Ascendancy at 21:55 Killed by Xilaith the bandit lord at level 49 on the 40th Haze 122nd year of Ascendancy at 09:35 Killed by Xilaith the bandit lord at level 49 on the 40th Haze 122nd year of Ascendancy at 10:11 |
| Antimagic | Follower |
Primary Stats
| Strength | 121 (base 28) |
| Dexterity | 104 (base 27) |
| Constitution | 45 (base 44) |
| Magic | 10 (base 10) |
| Willpower | 93 (base 60) |
| Cunning | 88 (base 60) |
Resources
| Life | 963/963 |
| Psi | 6/17 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 111.49 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +34.54925256021% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 172 |
| Accuracy | 57 |
| Crit Chance | 32% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 57 |
| Crit Chance | 39% |
| APR | 44 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 56.4 (74.117647058824%) |
| Defense | 43 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 33 |
| Mental Save | 47 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 13% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 269 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Psionic / Kinetic mastery | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Augmentation |
| talent | Deflect Projectiles |
| talent | Skate |
| detrimental effect | The target is on fire, taking 40.20 fire damage per turn. Burning |
| detrimental effect | Huge cut that bleeds, doing 3.83 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
| beneficial effect | A flow of life spins around the target, regenerating 110.84 life per turn. Regeneration |
| beneficial effect | The target has 32% chance to evade melee attacks and gains 14 defense. Evasion |
Quests
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 Base power: 96.0 - 144.0 Uses stat: 150% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 225.38 to 676.14 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 575.84 to 1151.68 physical damage (based on Strength) to each, costing 45 power out of 6/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 317.31 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Light source | Betybrelaith BetybrelaithInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Changes stats: +2 Str / +5 Wil / +1 Con Changes damage: +6% physical Critical mult.: +10.00% Maximum encumbrance: +30 Life regen: +0.40 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Plaguemortal (0 def, 9 armour) Plaguemortal (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +8 Str / +17 Dex / +1 Wil / +1 Cun Changes resistances: +9% light / +5% arcane / +3% nature / +11% darkness Changes resistances penetration: +15% nature Infravision radius: +11 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 4.5 Power cost: 18 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's stralite ring of tenacity psionicist's stralite ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+3 eff.) Disarm immunity: +20% Pinning immunity: +33% Knockback immunity: +20% Maximum life: +27.00 Rings can have magical properties. |
| On fingers | solipsist's steel ring of frost (+24%) solipsist's steel ring of frost (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +24% cold Changes damage: +12% cold Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| Around neck | warmaker's stralite amulet warmaker's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +6 Dex / +8 Wil Amulets can have magical properties. |
| In main hand | Thunderfall (50-70 power, 6 apr) Thunderfall (50-70 power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 107% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +50 lightning / +50 physical Burst (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage, costing 54 power out of 14/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 45 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Kinetic Spike (38-49.4 power, 40 apr) Kinetic Spike (38-49.4 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 62% Wil, 43% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +40 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+3 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage, costing 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.3 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 60 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | impenetrable dwarven-steel plate armour of the deep (5 def, 21 armour) impenetrable dwarven-steel plate armour of the deep (5 def, 21 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +21 Defense: +5 (+1 eff.) Fatigue: +24% Changes resistances: +6% acid / +7% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Potion of Martial Prowess Potion of Martial ProwessCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics. |
Rune of Reflection (absorb and reflect 150 for 5 turns) Rune of Reflection (absorb and reflect 150 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +20% Amulets can have magical properties. |
Duredokath DuredokathInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% cold / +30% fire Changes damage: +12% fire Blindness immunity: +10% Disarm immunity: +10% Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Sunstreaker the steel ring Sunstreaker the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 fire Blindness immunity: +27% Equilibrium when hit: +0.08 Mental crit. chance: +3% Infravision radius: +3 See stealth: +6 See invisible: +8 Rings can have magical properties. |
titan's stralite ring of fire (+24%) titan's stralite ring of fire (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +24% fire Changes damage: +12% fire Physical save: +4 (+1 eff.) Rings can have magical properties. |
warrior's copper ring of darkness (+20%) warrior's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
thunderous stralite dagger of evisceration (28-36.4 power, 9 apr) thunderous stralite dagger of evisceration (28-36.4 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 48% Wil, 48% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 16% chance to daze On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +9.0% Physical power: +7 (+1 eff.) Changes stats: +2 Str / +1 Dex / +2 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +8% lightning Sharp, short and deadly. |
dwarven-steel greatmaul 'Sparkvice' (61.5-92.25 power, 2 apr) dwarven-steel greatmaul 'Sparkvice' (61.5-92.25 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 61.5 - 92.2 Uses stat: 129% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +30% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
elemental voratun greatmaul of massacre (84.5-126.75 power, 4 apr) elemental voratun greatmaul of massacre (84.5-126.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 84.5 - 126.8 Uses stat: 129% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +16% acid / +23% fire / +23% lightning / +19% cold Massive two-handed mauls. |
acidic voratun greatsword of projection (61.5-98.4 power, 4 apr) acidic voratun greatsword of projection (61.5-98.4 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 129% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid / +7 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Witch-Bane (42-58.8 power, 4 apr) Witch-Bane (42-58.8 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 107% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Mana Clash (0% chance level 0). On weapon hit: * 50 arcane resource burn When wielded/worn: Changes stats: +0 Cun / +0 Wil Changes resistances: +15% blight / -15% physical / +15% all Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 22 power out of 30/30) : Effective talent level: 3.0 Power cost: 22 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 28.36 mind damage, 31.20 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.41 mind and 2.66 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Corpsemortal the pulsing mindstar (13-14.3 power, 32 apr, mind damage) Corpsemortal the pulsing mindstar (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +8 nature When wielded/worn: Changes stats: +0 Str / +0 Dex / +0 Mag / +0 Wil / +4 Cun / +0 Con Changes resistances: +15% nature Changes resistances penetration: +11% darkness / +10% light / +9% mind / +6% nature Changes damage: +17% darkness / +4% nature / +13% mind Talent mastery: +0.20 Wild-gift / Harmony Critical mult.: +9.00% Equilibrium when hit: +1.50 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal's Will (22-24.2 power, 40 apr, nature damage) Eyal's Will (22-24.2 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+5 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 49.22 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
absorbing pulsing mindstar of balance (12.5-13.75 power, 32 apr, nature damage) absorbing pulsing mindstar of balance (12.5-13.75 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +13% lightning / +12% fire / +14% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Psionic / Absorption Talents cooldown: Kinetic Leech (+0(-) turn) Kinetic Shield (+0(-) turn) Charge Leech (+0(-) turn) Thermal Leech (+0(-) turn) Thermal Shield (+0(-) turn) Charged Shield (+0(-) turn) Physical save: +5 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +0.50 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming thorny mindstar of slime (9.5-10.45 power, 24 apr, nature damage) blooming thorny mindstar of slime (9.5-10.45 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +5% nature Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of life (9.5-10.45 power, 24 apr, mind damage) horrifying thorny mindstar of life (9.5-10.45 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 6 darkness Changes damage: +4% mind / +4% darkness Life regen: +0.80 Maximum life: +20.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (12.5-13.75 power, 32 apr, mind damage) pulsing mindstar of storms (12.5-13.75 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 13 lightning Changes stats: +2 Str / +2 Dex / +1 Mag / +2 Wil / +3 Cun / +2 Con Changes resistances: +8% lightning Changes resistances penetration: +8% lightning Changes damage: +4% lightning Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of sand (8-8.8 power, 24 apr, nature damage) thorny mindstar of sand (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 physical Changes resistances: +7% physical Changes resistances penetration: +6% physical Changes damage: +7% physical Mindpower: +6 (+2 eff.) Mental crit. chance: +3% It can be used to activate talent Burrow, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 20 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of storms (5.5-6.05 power, 18 apr, mind damage) vined mindstar of storms (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 lightning Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +6% lightning Changes resistances penetration: +8% lightning Changes damage: +6% lightning Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 150% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+8 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 54 power out of 150/150) : Effective talent level: 3.0 Power cost: 54 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 60.14. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Skeletal Claw (55-60.5 power, 8 apr) Skeletal Claw (55-60.5 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 107% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+4 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+4 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 18 power out of 20/20) : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 36.56 physical damage, and inflicting bleeding for another 18.28 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+6 eff.) Spell save: +20 (+9 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+8 eff.) It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Str / +1 Con Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
storm rough leather gloves of strength (+3) (0 def, 1 armour) storm rough leather gloves of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 7 lightning Changes stats: +3 Str Changes resistances: +5% lightning Changes damage: +3% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
catburglar's dwarven-steel helm of fortune (0 def, 4 armour) catburglar's dwarven-steel helm of fortune (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Fatigue: +4% Changes stats: +8 Lck / +4 Dex Changes resistances: +12% darkness Spell crit. chance: +5% Mental crit. chance: +4% Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's hardened leather cap of trickery (0 def, 3 armour) champion's hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +1 Str / +2 Dex / +3 Wil / +3 Cun Mental save: +8 (+3 eff.) Light radius: +1 A cap made of leather. |
grounding dwarven-steel helm (0 def, 4 armour) grounding dwarven-steel helm (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +6% lightning / +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 276.12 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 23 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
impenetrable steel plate armour of clarity (4 def, 18 armour) impenetrable steel plate armour of clarity (4 def, 18 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +18 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +5% mind Mental save: +14 (+5 eff.) A suit of armour made of metal plates. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
244 alchemist agate 244 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 Windborne Azurite 2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
11 aquamarine 11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By minds the Cornac Mindslayer level 20
3rd Dusk 122nd year of Ascendancy at 04:38 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By minds the Cornac Mindslayer level 39
74th Dusk 122nd year of Ascendancy at 01:08 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By minds the Cornac Mindslayer level 49
41st Haze 122nd year of Ascendancy at 10:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By minds the Cornac Mindslayer level 22
9th Dusk 122nd year of Ascendancy at 09:40 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By minds the Cornac Mindslayer level 38
73rd Dusk 122nd year of Ascendancy at 00:20 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By minds the Cornac Mindslayer level 13
1st Flare 122nd year of Ascendancy at 12:16 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By minds the Cornac Mindslayer level 25
19th Dusk 122nd year of Ascendancy at 01:00 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By minds the Cornac Mindslayer level 33
47th Dusk 122nd year of Ascendancy at 15:57 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By minds the Cornac Mindslayer level 40
1st Haze 122nd year of Ascendancy at 15:21 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By minds the Cornac Mindslayer level 47
31st Haze 122nd year of Ascendancy at 12:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By minds the Cornac Mindslayer level 10
4th Mirth 122nd year of Ascendancy at 14:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By minds the Cornac Mindslayer level 20
2nd Dusk 122nd year of Ascendancy at 13:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By minds the Cornac Mindslayer level 30
32nd Dusk 122nd year of Ascendancy at 18:23 see stats
Level 40 (Exploration mode)
Got a character to level 40.By minds the Cornac Mindslayer level 40
77th Dusk 122nd year of Ascendancy at 11:51 see stats
Level 50 (Exploration mode)
Got a character to level 50.By minds the Cornac Mindslayer level 50
41st Haze 122nd year of Ascendancy at 11:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By minds the Cornac Mindslayer level 41
5th Haze 122nd year of Ascendancy at 01:44 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By minds the Cornac Mindslayer level 33
52nd Dusk 122nd year of Ascendancy at 06:33 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By minds the Cornac Mindslayer level 9
4th Mirth 122nd year of Ascendancy at 07:00 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By minds the Cornac Mindslayer level 37
67th Dusk 122nd year of Ascendancy at 12:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By minds the Cornac Mindslayer level 26
21st Dusk 122nd year of Ascendancy at 10:11 see stats
Log
Skeleton mage hits Armoured skeleton warrior for 132 arcane damage.
minds hits Armoured skeleton warrior for 12 fire, 31 physical, 4 fire (49 total damage).
minds performs a melee critical strike against Armoured skeleton warrior!
Armoured skeleton warrior shrugs off the critical damage!
minds hits Armoured skeleton warrior for 13 fire, 67 physical, 4 fire (86 total damage).
minds hits Armoured skeleton warrior for 13 fire, 33 physical, 4 fire (51 total damage).
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior uses Shield Pummel.
minds evades Armoured skeleton warrior.
Armoured skeleton warrior psionically attacks minds with his voratun longsword!
Minds resists the mind attack!
Armoured skeleton warrior uses Shield Pummel.
minds evades Armoured skeleton warrior.
Armoured skeleton warrior uses Shield Pummel.
minds evades Armoured skeleton warrior.
minds evades Armoured skeleton warrior.
Minds is no longer evading attacks.
Minds stops bleeding.
Minds stops burning.
Minds deactivates Augmentation.
Minds deactivates Beyond the Flesh.
Minds rearms.
Minds deactivates Deflect Projectiles.
Minds deactivates Skate.
Minds stops regenerating health quickly.
