Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Gunslinger |
| Level / Exp | 28 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant thunderer at level 4 on the 78th Pyre 122nd year of Ascendancy at 05:45 / 119Killed by storm drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 06:47 Killed by greater gwelgoroth at level 4 on the 78th Pyre 122nd year of Ascendancy at 07:22 Killed by storm drake at level 4 on the 78th Pyre 122nd year of Ascendancy at 09:01 Killed by storm wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 11:13 Killed by storm wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 12:24 Killed by storm wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 13:03 Killed by storm wyrm at level 4 on the 78th Pyre 122nd year of Ascendancy at 14:06 Killed by greater gwelgoroth at level 4 on the 78th Pyre 122nd year of Ascendancy at 15:24 Killed by mountain troll thunderer at level 5 on the 78th Pyre 122nd year of Ascendancy at 16:50 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:44 Killed by storm drake at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:44 Killed by greater gwelgoroth at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:41 Killed by cold drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:11 Killed by cold drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 04:18 Killed by ice wyrm at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:57 Killed by cold drake at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:54 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 08:45 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 10:20 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 11:29 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:27 Killed by cold drake at level 6 on the 79th Pyre 122nd year of Ascendancy at 15:45 Killed by cold drake at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:45 Killed by cold drake at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:30 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:37 Killed by ice wyrm at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:55 Killed by cold drake at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:29 Killed by cold drake at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:44 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:03 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:19 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 04:38 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:36 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:46 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:09 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:15 Killed by cold drake at level 7 on the 1st Mirth 122nd year of Ascendancy at 13:14 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 14:14 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:19 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 17:34 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 18:18 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 18:58 Killed by cold drake hatchling at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:28 Killed by cold drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 19:58 Killed by cold drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 20:25 Killed by cold drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 21:30 Killed by cold drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 22:27 Killed by cold drake hatchling at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:52 Killed by cold drake hatchling at level 8 on the 2nd Mirth 122nd year of Ascendancy at 01:14 Killed by armoured skeleton warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 11:53 Killed by shadow at level 9 on the 6th Mirth 122nd year of Ascendancy at 13:03 Killed by armoured skeleton warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 14:02 Killed by armoured skeleton warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:11 Killed by shadow at level 9 on the 6th Mirth 122nd year of Ascendancy at 16:11 Killed by skeleton mage at level 9 on the 6th Mirth 122nd year of Ascendancy at 17:48 Killed by armoured skeleton warrior at level 9 on the 6th Mirth 122nd year of Ascendancy at 18:53 Killed by uu at level 9 on the 7th Mirth 122nd year of Ascendancy at 01:00 Killed by shadow at level 10 on the 7th Mirth 122nd year of Ascendancy at 01:39 Killed by shadow at level 10 on the 7th Mirth 122nd year of Ascendancy at 02:39 Killed by shadow at level 10 on the 7th Mirth 122nd year of Ascendancy at 03:49 Killed by orc assassin at level 11 on the 10th Mirth 122nd year of Ascendancy at 00:30 Killed by elven guard at level 11 on the 10th Mirth 122nd year of Ascendancy at 02:39 Killed by temporal stalker at level 11 on the 10th Mirth 122nd year of Ascendancy at 08:42 Killed by chitinous spider at level 12 on the 10th Mirth 122nd year of Ascendancy at 18:44 Killed by weaver patriarch at level 12 on the 10th Mirth 122nd year of Ascendancy at 20:08 Killed by gaeramarth at level 12 on the 10th Mirth 122nd year of Ascendancy at 21:44 Killed by weaver patriarch at level 12 on the 10th Mirth 122nd year of Ascendancy at 23:08 Killed by weaver young at level 12 on the 1st Summertide 122nd year of Ascendancy at 00:27 Killed by fire wyrm at level 14 on the 5th Flare 122nd year of Ascendancy at 15:58 Killed by fire wyrm at level 14 on the 5th Flare 122nd year of Ascendancy at 16:51 Killed by fire wyrm at level 14 on the 5th Flare 122nd year of Ascendancy at 17:48 Killed by fire wyrm at level 14 on the 5th Flare 122nd year of Ascendancy at 18:32 Killed by luminous horror at level 14 on the 5th Flare 122nd year of Ascendancy at 20:04 Killed by luminous horror at level 14 on the 5th Flare 122nd year of Ascendancy at 21:17 Killed by lava floor at level 14 on the 5th Flare 122nd year of Ascendancy at 23:30 Killed by lava floor at level 14 on the 6th Flare 122nd year of Ascendancy at 00:47 Killed by fire wyrm at level 15 on the 8th Flare 122nd year of Ascendancy at 14:02 Killed by fire wyrm at level 15 on the 8th Flare 122nd year of Ascendancy at 18:05 Killed by Nerana the greater gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 13:26 Killed by Nerana the greater gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 15:08 Killed by Nerana the greater gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 16:30 Killed by Nerana the greater gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 18:39 Killed by Nerana the greater gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 19:18 Killed by Nerana the greater gwelgoroth at level 16 on the 10th Flare 122nd year of Ascendancy at 20:24 Killed by Zuboratha the white worm mass at level 17 on the 5th Dusk 122nd year of Ascendancy at 09:03 Killed by dolleg at level 18 on the 8th Dusk 122nd year of Ascendancy at 16:05 Killed by fire wyrm at level 18 on the 8th Dusk 122nd year of Ascendancy at 20:09 Killed by fire wyrm at level 18 on the 8th Dusk 122nd year of Ascendancy at 21:14 Killed by fire wyrm at level 18 on the 8th Dusk 122nd year of Ascendancy at 21:58 Killed by luminous horror at level 19 on the 8th Dusk 122nd year of Ascendancy at 23:31 Killed by luminous horror at level 19 on the 9th Dusk 122nd year of Ascendancy at 00:36 Killed by Draebor, the Imp at level 19 on the 9th Dusk 122nd year of Ascendancy at 05:38 Killed by Draebor, the Imp at level 19 on the 9th Dusk 122nd year of Ascendancy at 07:42 Killed by Draebor, the Imp at level 19 on the 9th Dusk 122nd year of Ascendancy at 08:50 Killed by fire wyrm at level 19 on the 11st Dusk 122nd year of Ascendancy at 12:23 Killed by lava floor at level 19 on the 11st Dusk 122nd year of Ascendancy at 13:46 Killed by Urkis, the High Tempest at level 20 on the 13rd Dusk 122nd year of Ascendancy at 02:31 Killed by Urkis, the High Tempest at level 20 on the 13rd Dusk 122nd year of Ascendancy at 03:30 Killed by skeleton mage at level 21 on the 15th Dusk 122nd year of Ascendancy at 17:03 Killed by armoured skeleton warrior at level 21 on the 15th Dusk 122nd year of Ascendancy at 17:37 Killed by Golbug the Destroyer at level 22 on the 16th Dusk 122nd year of Ascendancy at 07:42 Killed by Golbug the Destroyer at level 22 on the 16th Dusk 122nd year of Ascendancy at 08:35 Killed by Golbug the Destroyer at level 22 on the 16th Dusk 122nd year of Ascendancy at 09:54 Killed by greater gwelgoroth at level 23 on the 19th Dusk 122nd year of Ascendancy at 12:33 Killed by storm wyrm at level 23 on the 19th Dusk 122nd year of Ascendancy at 14:05 Killed by temporal stalker at level 24 on the 24th Dusk 122nd year of Ascendancy at 20:14 Killed by snow giant boulder thrower at level 24 on the 25th Dusk 122nd year of Ascendancy at 20:14 Killed by Ivildatta the cold drake hatchling at level 24 on the 26th Dusk 122nd year of Ascendancy at 03:48 Killed by Xeriwen the forest wight at level 25 on the 26th Dusk 122nd year of Ascendancy at 20:01 Killed by Xeriwen the forest wight at level 25 on the 26th Dusk 122nd year of Ascendancy at 21:33 Killed by dreaming horror at level 25 on the 28th Dusk 122nd year of Ascendancy at 14:09 Killed by skeleton mage at level 25 on the 28th Dusk 122nd year of Ascendancy at 23:01 Killed by ghoul at level 26 on the 29th Dusk 122nd year of Ascendancy at 15:03 Killed by orc grand master assassin at level 26 on the 31st Dusk 122nd year of Ascendancy at 10:52 Killed by orc pyromancer at level 26 on the 31st Dusk 122nd year of Ascendancy at 13:45 Killed by Zubisethra the venom drake hatchling at level 27 on the 32nd Dusk 122nd year of Ascendancy at 08:07 Killed by orc pyromancer at level 27 on the 34th Dusk 122nd year of Ascendancy at 23:00 Killed by Elorinor the bloated horror at level 28 on the 36th Dusk 122nd year of Ascendancy at 08:24 Killed by Elorinor the bloated horror at level 28 on the 36th Dusk 122nd year of Ascendancy at 11:59 Killed by orc corruptor at level 28 on the 37th Dusk 122nd year of Ascendancy at 16:00 |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 62 (base 48) |
| Constitution | 15 (base 15) |
| Magic | 14 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 78.8 (base 60) |
Resources
| Life | 548/548 |
| Healing Factor | 1.2 |
| Regeneration | 0.48 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 43 |
| Crit Chance | 29% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 43 |
| Crit Chance | 29% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| All | +12% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 33 |
| Ranged Defense | 38 |
| Fatigue | 3 |
| Physical Save | 37 |
| Spell Save | 32 |
| Mental Save | 41 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.7 steam per turn. Can be activated for an instant burst of 28 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Steamtech / Automation | 1.44 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Steamtech / Gunslinging | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Bullets mastery | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Undead / Skeleton | 1.10 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Evasive Shots |
| talent | Embedded Restoration Systems |
| talent | Automated Cloak Tessellation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 461/461 damage before it crumbles. Damage Shield |
| beneficial effect | Bullets shot are overheated: When striking their target, they set it on fire for 117 fire damage over 5 turns Bullet Mastery: Overheated |
| beneficial effect | Increases steampower by 26 and steam crit by 5%. Supercharge Tinkers |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of dwarven-steel boots 'Emelimina' (6 def, 4 armour) pair of dwarven-steel boots 'Emelimina' (6 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Armour: +4 Defense: +6 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +3% Changes resistances penetration: +10% blight / +15% temporal Changes damage: +3% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of dwarven-steel shots of erosion (19/19, 32.5-39 power, 3 apr) barbed pouch of dwarven-steel shots of erosion (19/19, 32.5-39 power, 3 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +8 temporal / +5 nature / +5 bleed When wielded/worn: Talent granted: +4 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steamcatcher (12 def, 0 armour) Steamcatcher (12 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +10 Cun Changes resistances: +15% fire Changes damage: +10% physical Steampower: +15 (+4 eff.) Steam crit. chance: +5% Steam each turn: +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
| On hands | Ruthless Grip (0 def, 5 armour) Ruthless Grip (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% It can be used to activate talent Frost Grab (costing 20 power out of 30/30) : Effective talent level: 4.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and transport it next to you, covering it with frost, reducing its movement speed by 50% for 7 turns. The ice will also deal 57.29 cold damage. The damage will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | savior's gold ring of corrosion (+20%) savior's gold ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% acid Changes damage: +10% acid Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | savior's gold ring of frost (+20%) savior's gold ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Physical save: +9 (+4 eff.) Spell save: +9 (+4 eff.) Mental save: +9 (+3 eff.) Rings can have magical properties. |
| Around neck | Isumina the copper amulet Isumina the copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.14 Steamtech / Automation Maximum encumbrance: +10 Stamina each turn: +0.80 Amulets can have magical properties. |
| In main hand | Chalirain ChalirainRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 On weapon hit: * splashes acid on your target dealing 60 damage and reducing their armor Travel speed: +600% Damage (Ranged): +7 acid Attacks use: 2.0 Steam When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +2 Str / +1 Dex / +1 Wil Changes resistances: +3% cold Changes damage: +8% acid Disease immunity: +15% Mana each turn: +0.08 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Overburst OverburstRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 120% Firing range: +7 On weapon hit: * Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4. Travel speed: +600% Attacks use: 2.0 Steam "Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!" |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Damage when hit (Melee): 15 arcane Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 (+8 eff.) Mental save: +15 (+5 eff.) Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 (+8 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
Primal Infusion (affinity 11%; cure magical, physical, mental) Primal Infusion (affinity 11%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
insulating steel amulet of strength (+2) insulating steel amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% fire / +10% cold Amulets can have magical properties. |
rogue's steel ring of frost (+20%) rogue's steel ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
Cautery Sword (40-56 power, 10 apr) Cautery Sword (40-56 power, 10 apr)Requires: - Strength 28 Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflict fire damage based on steampower When wielded/worn: Cut immunity: +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
Hare-Skin Sling Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+5 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: 8 Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 138% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
This item will automatically be transmogrified when you leave the level. dwarven-steel steamgundwarven-steel steamgun Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
insulating hardened leather belt of the mystic insulating hardened leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% fire / +5% cold Mental save: +5 (+1 eff.) Spellpower: +4 (+2 eff.) A belt that goes around your waist. |
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: -3% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of dexterity (+2) (0 def, 1 armour) temporal iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+4 eff.) Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 5 temporal Changes stats: +2 Dex Changes resistances: +6% temporal Changes damage: +4% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
rough leather hat (0 def, 1 armour) rough leather hat (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A hat made of leather. Very stylish. |
rough leather hat of strength (+3) (0 def, 1 armour) rough leather hat of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A hat made of leather. Very stylish. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
48 alchemist agate 48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns) iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
simple frost salve [power 13] simple frost salve [power 13]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 150] simple healing salve [power 150]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 150, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (23/25, 32-38.4 power, 15 apr) Frozen Shards (23/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud When wielded/worn: In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
pouch of iron shots (16/16, 16-19.2 power, 1 apr) pouch of iron shots (16/16, 16-19.2 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Shots are used with slings to pummel your foes to death. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By uu the Skeleton Gunslinger level 19
11st Dusk 122nd year of Ascendancy at 04:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By uu the Skeleton Gunslinger level 24
24th Dusk 122nd year of Ascendancy at 10:11 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By uu the Skeleton Gunslinger level 14
6th Flare 122nd year of Ascendancy at 11:43 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By uu the Skeleton Gunslinger level 23
19th Dusk 122nd year of Ascendancy at 18:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By uu the Skeleton Gunslinger level 10
7th Mirth 122nd year of Ascendancy at 01:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By uu the Skeleton Gunslinger level 20
11st Dusk 122nd year of Ascendancy at 22:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By uu the Skeleton Gunslinger level 19
11st Dusk 122nd year of Ascendancy at 12:23 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By uu the Skeleton Gunslinger level 20
11st Dusk 122nd year of Ascendancy at 23:30 see stats
Log
Uu supercharges all tinkers.
Uu uses Bone Armour.
A shield forms around uu.
Master vampire uses Stun.
Master vampire misses uu.
Evasive Shots fires a retaliatory shot at Master vampire!
Master vampire starts to bleed.
Master vampire is on fire!
Master vampire is corroded.
Uu's Evasive Shots hits Master vampire for 152 physical, 9 acid, 9 temporal, 1 nature, 1 physical, 111 acid (284 total damage).
Uu's Evasive Shots hits Master vampire for 179 physical, 9 temporal, 1 nature, 1 physical, 97 physical (289 total damage).
Uu uses Sawfield.
Ran for 2 turns (stop reason: hostile spotted to the northeast (master vampire)).
Burning from Uu hits Master vampire for 41 fire damage.
Bleeding from Uu hits Master vampire for 2 physical damage.
Master vampire misses uu.
Evasive Shots fires a retaliatory shot at Master vampire!
Uu's Evasive Shots hits Master vampire for 164 physical damage.
Uu's Evasive Shots killed Master vampire!
Uu picks up (i.): dwarven-steel steamgun.
Talent Supercharge Tinkers is ready to use.
The shield around uu crumbles.
Uu's supercharge is fading.
Uu deactivates Evasive Shots.
Uu tessellates his cloak!
Uu deactivates Embedded Restoration Systems.
Uu deactivates his cloak's restoration systems.
