mg the level 11 Whitehoof Archmage by hantslambda

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Exploration
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp11 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity9 (base 10)
Constitution21 (base 19)
Magic48 (base 36)
Willpower23 (base 26)
Cunning12 (base 11)

Resources

Life254/310
Mana55/120
Healing Factor1.094804467222
Regeneration0.27370111680551

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage20
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save32
Spell Save32
Mental Save26

Defense: Resistances

Arcane+ 20%( 70%)
Cold+ 22%( 70%)
All+ 8%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
3/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Wildfire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Meta1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
4/5
4/5
2/5
0/5
Spell / Conveyance1.30
1/5
1/5
3/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

active
active
done
active
active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By mg the Whitehoof Archmage level 10
15th Retaking 124th year of Ascendancy at 23:05
see stats

Log

Sun-mage hits mg for (5 flat reduction), 14 fire (14 total damage).

mg receives 13 healing from Temporal Restoration Field.
Sun-mage casts
Searing Light.

Sun-mage hits mg for (5 flat reduction), 56 light (56 total damage).

The fabric of time around mg returns to normal.

Talent Temporal Shield is ready to use.
Sunwall guard uses
Block.
Mg casts
Temporal Shield.
The very fabric of time alters around mg.


You do not have enough Mana to use Fireflash.

Mg casts
Manathrust.
mg hits Sunwall guard for (63 blocked), 85 arcane (86 total damage).
Sunwall guard misses mg.
Sun-mage casts
Firebeam.

Sun-mage hits mg for (4 flat reduction), (15 to time), 0 fire (0 total damage).
Mg casts
Rune: Manasurge.
Mg starts to surge mana.

Sunwall guard misses mg.

Manathrust is still on cooldown for 1 turns.

mg misses Sunwall guard.
Talent Manathrust is ready to use.
Sunwall guard misses mg.

The powerful time-altering energies generate a restoration field on mg.