Threkh the level 4 Skeleton Berserker by sunqueen17

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassBerserker
Level / Exp4 / 100%
Sizebig
Lifes / Deaths

Primary Stats

Strength27 (base 21)
Dexterity18 (base 11)
Constitution16 (base 16)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life197/197
Stamina109/109
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage24
Accuracy22
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Temporal+4%

Defense: Base

Armour (hardiness)16.317011280365 (73.452380952381%)
Defense6
Ranged Defense8
Fatigue14
Physical Save15
Spell Save13
Mental Save7

Defense: Resistances

Temporal+ 32%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance23%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
On hands
Tool
Around neck
Main armor
In main hand
Light source
Cloak
Around waist

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Threkh wears:
pair of iron boots of uncanny dodging (2 def, 3 armour).

Threkh wears (replacing
spiked iron mail armour (2 def, 4 armour)): spiked iron mail armour of temporal resistance (2 def, 4 armour).

Threkh wears (replacing
brass lantern): Wintertide Phial.

Threkh wears:
supercharged elm totem of cure ailments [power 1] (12 cooldown).

You gain 0.30 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (1/8 cooldown).
You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (1/4 cooldown).
You gain 0.30 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (1/5 cooldown).
You gain 1.72 gold from the transmogrification of
barbed pouch of steel shots of erosion (14/14, 20.5-24.6 power, 2 apr).
You gain 1.42 gold from the transmogrification of
reinforced iron shield of cold resistance (+16%) (4 def, 7 armour, 42.5 block).
You gain 1.56 gold from the transmogrification of
spiked iron plate armour of lightning resistance (3 def, 7 armour).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.55 gold from the transmogrification of
spellwoven linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (3-3.3 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (22-33 power, 1 apr).
You gain 1.29 gold from the transmogrification of
starlit copper amulet.
You gain 1.95 gold from the transmogrification of
restful copper amulet of magic (+3).
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (resist 12%; cure mental).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 30; turns 5; dispels darkness).
You feel very confident walking into this place.