Myth the level 2 Cornac Adventurer by Captain_Pat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity14 (base 14)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning14 (base 14)

Resources

Life120/120
Mana36/36
Stamina78/78
Hate12/100
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage9
Accuracy21
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save9
Spell Save8
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cunning / Shadow magic1.00
1/5
0/5
0/5
0/5
Technique / Magical combat1.00
2/5
0/5
0/5
0/5
Spell / Necrosis1.00
1/5
0/5
0/5
0/5
Cursed / Shadows1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
active
active

Equipment

Tool
Main armor
Quiver
On hands
Cloak
Light source

Inventory

Achievements

Log


There is a way to the next level here (press '' or right click to use).

Myth wears:
iron torque of psionic shield [power 25] (25 cooldown).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 15-18 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 11-13.2 power, 17.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 9-10.8 power, 19.5 block).
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (10.5-14.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (16-25.6 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Myth deactivates
Shadow Combat.
Myth deactivates
Call Shadows.
Myth deactivates
Blurred Mortality.
Myth deactivates
Arcane Combat.