Myth the level 3 Shalore Archmage by Captain_Pat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp3 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic20 (base 18)
Willpower18 (base 15)
Cunning12 (base 11)

Resources

Life-41/118
Mana118/154
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance9%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)2 (33%)
Defense1
Ranged Defense1
Fatigue0
Physical Save11
Spell Save13
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Ice Shards is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: hostile spotted to the east (golem)).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Golem misses Myth.
Ran for 2 turns (stop reason: hostile spotted to the east (golem)).


Myth casts
Pulverizing Auger.
Myth hits Golem for 45 physical damage.
Golem hits Myth for 44 physical damage.
Golem is no longer out of phase.


Myth casts
Manathrust.
Myth hits Golem for 83 arcane damage.
Golem hits Myth for 44 physical damage.

Myth casts
Ice Shards.
Myth's Ice Shards hits Golem for
47 cold damage.
Golem casts
Eye Beam.
Saving game...