









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 19 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 19 on the 58th Haze 122nd year of Ascendancy at 00:18 / 1 |
Primary Stats
| Strength | 55 (base 47) |
| Dexterity | 13 (base 11) |
| Constitution | 43 (base 41) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -37/614 |
| Stamina | 119/179 |
| Healing Factor | 1.5323943661972 |
| Regeneration | 103.10992501045 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Acid | +11% |
| Mind | +3% |
| Temporal | +3% |
Offense: Damage Penetration
| Acid | +5% |
| Mind | +15% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 24.08934837382 (81.030927835052%) |
| Defense | 22 |
| Ranged Defense | 27 |
| Fatigue | 25 |
| Physical Save | 35 |
| Spell Save | 25 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 28%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 15%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 13%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Stun Resistance | 5% |
| Pinning Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 74 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 28 life each turn. Recovery |
| beneficial effect | A flow of life spins around the target, regenerating 55.80 life per turn. Regeneration |
| beneficial effect | The thrill of combat improves the target's maximum life by 2%, life regeneration by 7.82, and stamina regeneration by 1.56. Bloodbath |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. wanderer's pair of rough leather boots of evasion (11 def, 1 armour) (On feet)]wanderer's pair of rough leather boots of evasion (11 def, 1 armour) 2.0 T1 feet armor [Ego++] Master While equipped: Stats +2(-) Cun +2(-) Con ----- def ----- Armour +1 (-) Defense +11 (+8 eff.) (-) Fatigue +1% (-) Phys.save +10 (+5 eff.) (-) Mind.save +11 (+4 eff.) (-) Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 10 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Emelith' (Light source)]brass lantern 'Emelith' 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) (-) ----- def ----- Defense +9 (+6 eff.) (-) Rng.Def +9 (+5 eff.) (-) Resists +6%(-) acid +1%(-) physical +3%(-) nature Mind.save +7 (+2 eff.) (-) Stun/Frz- +5% (-) ---------- misc Max.hate +2.00 (-) Light +2 (-) See.Stealth +7 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. dwarven-steel helm 'Bethorema' (0 def, 4 armour) (On head)]dwarven-steel helm 'Bethorema' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy Armour Training [Rare] Master While equipped: Stats +2(-) Str dps ---------- Dmg.mod +3%(-) temporal Res.pen +5%(-) acid +5%(-) temporal Melee Ret 4(-) acid 7(-) physical ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +3%(-) temporal Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 252.4 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +5 (+2 eff.) (-) ----- def ----- Mind.save +10 (+4 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Starwaker (On fingers, 1 of 2)]Starwaker 0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +4 (+2 eff.) (-) Melee Ret 20(-) light ----- def ----- Max.HP +28.00 (-) Disarm- +28% (-) Pinning- +31% (-) Knockbk- +20% (-) ---------- misc Psi/ret +0.20 (-) Max.psi +40.00 (-) Telepathy Dragon Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Starwaker (On fingers, 1 of 2)]savior's copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +11% acid Melee Ret 0(-20) light ----- def ----- Resists +22% acid Phys.save +7 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Max.HP +0.00 (-28.00) Disarm- +0% (-28%) Pinning- +0% (-31%) Knockbk- +0% (-20%) ---------- misc Psi/ret +0.00 (-0.20) Max.psi +0.00 (-40.00) Telepathy Dragon Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3(-) Wil ----- def ----- Resists +20%(-) blight +20%(-) cold +20%(-) nature Heal.mod +30% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. steel battleaxe 'Morningorder' (31-46.5 power, 2 apr) (In main hand)]steel battleaxe 'Morningorder' (31-46.5 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Random Unique] Disrupt/Master/Psionic Power 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 (-) Crit +5.0% (-) Atk.spd 100% (-) On Crit.r2 +4(-) light On Hit: * 17 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: ----- def ----- Resists +6%(-) darkness +9%(-) fire Massive two-handed battleaxes. |
| On hands | [vs. Nimbusstreaker the rough leather gloves (0 def, 1 armour) (On hands)]Nimbusstreaker the rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +3(-) Str +3(-) Cun dps ---------- Phys.pwr +6 (+2 eff.) (-) Melee+ 0(-15) item lightning daze Dmg.mod +3%(-) mind +6%(-) lightning On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +1 (-) Resists +3%(-) lightning Mind.save +12 (+5 eff.) (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. spiked iron plate armour of acid resistance (3 def, 7 armour) (Main armor)]spiked iron plate armour of acid resistance (3 def, 7 armour) 17.0 T1 massive armor Reqs Str 22 Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 11(-) physical ----- def ----- Armour +7 (-) Defense +3 (+1 eff.) (-) Fatigue +20% (-) Resists +16%(-) acid A suit of armour made of metal plates. |
| Cloak | [vs. Loradir (1 def, 0 armour) (Cloak)]Loradir (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2(-) Wil dps ---------- Res.pen +15%(-) mind ----- def ----- Defense +1 (+0 eff.) (-) Resists +3%(-) mind +9%(-) temporal Spell.save +3 (+1 eff.) (-) Mind.save +6 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. copper amulet of strength (+3) (Around neck)]copper amulet of strength (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Str Amulets can have magical properties. |
Inventory
[vs. Infusion: Wild [wild infusion of the titan (resist 17%; cure magical)] (on body)]wild infusion of the psychic (resist 12%; cure magical) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 12% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. Infusion: Wild [wild infusion of the titan (resist 17%; cure magical)] (on body)]wild infusion of the warrior (resist 16%; cure magical) 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (19 nature damage, 40% healing reduction)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 23 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to spit a bolt of poison doing 18.82 nature damage per turn for 7 turns, and reducing the target's healing received by 40%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (384% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 384% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (128 acid damage; disarm 5 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 128.32 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 13 for 8 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 13) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. spiked iron plate armour of acid resistance (3 def, 7 armour) (Main armor)]mummy wrappings of fire resistance (5 def, 2 armour) 6.0 T3 mummy armor Reqs Dex 15 [Ego] Master While equipped: dps ---------- Melee Ret 0(-11) physical ----- def ----- Armour +2 (-5) Defense +5 (+2 eff.) (+2 (+1 eff.)) Fatigue +2% (-18%) Resists +0%(-16%) acid -9% fire Decaying mummy wrappings. |
[vs. spiked iron plate armour of acid resistance (3 def, 7 armour) (Main armor)]cleansing stralite mail armour of resilience (4 def, 8 armour) 14.0 T4 heavy armor Reqs Str 38 Heavy Armour Training [Ego] Nature/Disrupt While equipped: dps ---------- Melee Ret 0(-11) physical ----- def ----- Armour +8 (+1) Defense +4 (+2 eff.) (+1 (+1 eff.)) Fatigue +16% (-4%) Resists +14% blight +14% nature +0%(-16%) acid Max.HP +49.00 A suit of armour made of mail. |
[vs. Loradir (1 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-2) Wil dps ---------- Res.pen +0%(-15%) mind ----- def ----- Defense +6 (+3 eff.) (+5 (+3 eff.)) Resists +0%(-3%) mind +0%(-9%) temporal Phys.save +6 (+3 eff.) Spell.save +0 (+0 eff.) (-3 (-1 eff.)) Mind.save +0 (+0 eff.) (-6 (-2 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. wanderer's pair of rough leather boots of evasion (11 def, 1 armour) (On feet)]Eroyathad the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +2(-) Cun +2(-) Con dps ---------- Dmg.mod +12% acid Res.pen +20% acid Melee Ret 16 acid ----- def ----- Armour +1 (-) Defense +0 (+0 eff.) (-11 (-8 eff.)) Fatigue +1% (-) Phys.save +10 (+5 eff.) (-) Mind.save +10 (+4 eff.) (-1 (+0 eff.)) A pair of boots made of leather. |
[vs. wanderer's pair of rough leather boots of evasion (11 def, 1 armour) (On feet)]miner's pair of rough leather boots of uncanny dodging (3 def, 6 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-2) Cun +0(-2) Con ----- def ----- Armour +6 (+5) Defense +3 (+3 eff.) (-8 (-5 eff.)) Rng.Def +2 (+1 eff.) Fatigue +1% (-) Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Mind.save +0 (+0 eff.) (-11 (-4 eff.)) ---------- misc Infravis +1 A pair of boots made of leather. |
[vs. wanderer's pair of rough leather boots of evasion (11 def, 1 armour) (On feet)]grounding pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy Armour Training [Ego] Nature While equipped: Stats +0(-2) Cun +0(-2) Con ----- def ----- Armour +4 (+3) Defense +0 (+0 eff.) (-11 (-8 eff.)) Fatigue +3% (+2%) Resists +7% lightning +8% temporal Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Mind.save +0 (+0 eff.) (-11 (-4 eff.)) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. dwarven-steel helm 'Bethorema' (0 def, 4 armour) (On head)]bladed rough leather cap of the depths (0 def, 1 armour) 2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +3(+1) Str dps ---------- Dmg.mod +0%(-3%) temporal Res.pen +0%(-5%) acid +0%(-5%) temporal Melee Ret 0(-4) acid 5(-2) physical ----- def ----- Armour +1 (-3) Fatigue +1% (-3%) Resists +0%(-3%) temporal +7% cold Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Breathe water Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 252.4 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3(-2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Mind.save +0 (+0 eff.) (-10 (-4 eff.)) 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ФAnotherRip the Cornac Berserker level 13
28th Dusk 122nd year of Ascendancy at 22:28 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By ФAnotherRip the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 04:39 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By ФAnotherRip the Cornac Berserker level 19
45th Haze 122nd year of Ascendancy at 06:04 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By ФAnotherRip the Cornac Berserker level 13
43rd Dusk 122nd year of Ascendancy at 14:50 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ФAnotherRip the Cornac Berserker level 18
42nd Haze 122nd year of Ascendancy at 20:52 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By ФAnotherRip the Cornac Berserker level 16
62nd Dusk 122nd year of Ascendancy at 16:52 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By ФAnotherRip the Cornac Berserker level 17
2nd Haze 122nd year of Ascendancy at 23:32 see stats
Log
ФAnotherRip's blood frenzy intensifies!
ФAnotherRip performs a melee critical strike against Ancient elven mummy!
Ancient elven mummy resists the mind attack!
ФAnotherRip's blood frenzy intensifies!
ФAnotherRip performs a melee critical strike against Skeleton warrior!
ФAnotherRip's blood frenzy intensifies!
ФAnotherRip hits Orc summoner for 4 light, 4 light, 4 light (12 total damage).
ФAnotherRip hits Snow giant for 243 physical, 17 arcane, 4 light, 4 light, 4 light (272 total damage).
ФAnotherRip hits Skeleton warrior for 4 light, 4 light, 68 mind, 0 arcane, 4 light (80 total damage).
ФAnotherRip hits Ancient elven mummy for 4 light, 19 mind, 17 arcane, 4 light, 4 light (48 total damage).
Snow giant hits ФAnotherRip for 10 cold damage.
ФAnotherRip hits Ancient elven mummy for 4 acid, 18 physical, 20 light (42 total damage).
Ancient elven mummy hits ФAnotherRip for 69 physical, 4 acid (72 total damage).
ФAnotherRip is recovering from the damage!
ФAnotherRip hits Skeleton warrior for 4 acid, 14 physical, 20 light (39 total damage).
ФAnotherRip hits Snow giant for 4 acid, 14 physical, 20 light (39 total damage).
Bleeding from ФAnotherRip hits Snow giant for 37 physical damage.
Bleeding from ФAnotherRip hits Orc summoner for 63 physical damage.
Snow giant hits ФAnotherRip for 47 physical, 7 cold (54 total damage).
Skeleton warrior hits ФAnotherRip for 149 physical, 10 acid (158 total damage).
--------------------------------
ФAnotherRip uses Infusion: Regeneration.
ФAnotherRip starts regenerating health quickly.
ФAnotherRip receives 42 healing.
Ancient elven mummy uses Crush.
ФAnotherRip shrugs off the effect 'Pinned to the ground'!
ФAnotherRip hits Ancient elven mummy for 4 acid, 18 physical, 20 light (42 total damage).
Ancient elven mummy hits ФAnotherRip for 101 physical, 4 acid (105 total damage).
Saving game...



























































