Wreathe the level 2 Skeleton Archmage by Oblivionnreaver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp2 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution13 (base 10)
Magic21 (base 21)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-4/111
Mana110/122
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage12
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense2.45
Ranged Defense2.45
Fatigue1
Physical Save10.15
Spell Save11.9
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Wreathe killed Giant white rat!
Talent Flame is ready to use.

Resting starts...

Talent Lightning is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Wreathe picks up (a.):
sun infusion (rad 5; power 20; turns 4; dispells darkness).
Ran for 15 turns (stop reason: hostile spotted to the northeast (giant white rat)).


Wreathe casts Flame.

Wreathe's Flame hits Giant white rat for
62 fire damage.
Wreathe's Flame killed Giant white rat!

Resting starts...

Talent Flame is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the west (skeleton archer)).

Skeleton archer shoots!

Skeleton archer's Shoot hits
Wreathe for 25 physical, 6 nature, 6 temporal (37 total damage).
Skeleton archer shoots!


Wreathe casts Lightning.

Wreathe casts Flame.

Skeleton archer's Shoot hits
Wreathe for 27 physical, 6 nature, 6 temporal (39 total damage).
Skeleton archer is on fire!

Wreathe's Flame hits Skeleton archer for
62 fire damage.
Skeleton archer shoots!

Saving game...