Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Steamtech UI 1.1.4 Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Doombringer |
| Level / Exp | 61 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by Dofin the human at level 61 on the 39th Dusk 122nd year of Ascendancy at 20:59 / 1 |
Primary Stats
| Strength | 105 (base 62) |
| Dexterity | 17 (base 10) |
| Constitution | 95 (base 71) |
| Magic | 78 (base 62) |
| Willpower | 66 (base 27) |
| Cunning | 26 (base 11) |
Resources
| Life | -550/2530 |
| Mana | 793/793 |
| Stamina | 342/440 |
| Vim | 7/392 |
| Healing Factor | 1 |
| Regeneration | 4.2675469764853 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 9 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 278 |
| Accuracy | 39 |
| Crit Chance | 162% |
| APR | 8 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 89.464121755332 (73.452380952381%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 21 |
| Physical Save | 49 |
| Spell Save | 50 |
| Mental Save | 59 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 74% |
| Confusion Resistance | 62% |
| Fear Resistance | 100% |
| Poison Resistance | 95% |
| Blind Resistance | 55% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 73% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 488 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 5/5 |
| 6/5 |
| 1/5 |
| Corruption / Torture | 1.50 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| Corruption / Demonic strength | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Share the Pain |
| talent | Abyssal Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| beneficial effect | Next 5 melee attacks are certain to critically strike, and this unit has 42% more critical power. Voracious Blade |
| beneficial effect | The target's spellpower has been increased by 2. Spellsurge |
| beneficial effect | Turn into a wraith, passing through walls (but not natural obstacles), granting 24 defense and 19 armour. Wraithform |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Silence immunity: +20% Confusion immunity: +20% Stun/Freeze immunity: +24% A pair of boots made of leather. |
| On hands | Sootspar the rough leather gloves (0 def, 1 armour) Sootspar the rough leather gloves (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +6 Armour: +1 Changes stats: +3 Dex / +3 Cun / +2 Con Changes damage: +18% darkness Maximum encumbrance: +10 Physical save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +24% Life regen: +0.60 Mana each turn: +0.14 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 52.29 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Blazebrand the dwarven-steel pickaxe (dig speed 10 turns) Blazebrand the dwarven-steel pickaxe (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +32.0% Effects on melee hit: * 15% chance to daze Changes stats: +23 Str / +19 Wil / +7 Cun Changes resistances: +6% nature Changes damage: +3% lightning Reduces incoming crit damage: 15.00% Mental crit. chance: +32% Light radius: +3 Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | Nimbusspawner NimbusspawnerPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 acid / 12 lightning Changes stats: +6 Wil / +5 Mag Changes resistances: +9% acid / +18% lightning Changes resistances penetration: +10% lightning / +18% physical Changes damage: +22% physical Reduced damage from: +36% Summoned Mental save: +36 (+9 eff.) Mana each turn: +0.47 Maximum life: +108.00 Maximum mana: +53.00 Spellpower: +21 (+5 eff.) A belt that goes around your waist. |
| Main armor | voratun mail armour 'Gibrebeth' (5 def, 30 armour) voratun mail armour 'Gibrebeth' (5 def, 30 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +30 Defense: +5 (+3 eff.) Fatigue: +16% Damage (Melee): 20 acid / 20 fire Damage when hit (Melee): 16 acid / 13 fire / 8 blight / 17 physical Changes stats: +6 Str / +6 Con Changes resistances: +26% acid / +27% fire / +9% mind / +5% arcane Spell save: +32 (+11 eff.) Mental save: +24 (+6 eff.) Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +49.00 Maximum vim: +50.00 Damage Shield penetration: +20% A suit of armour made of mail. |
| In main hand | Veliwe the dwarven-steel greatmaul (65-97.5 power, 2 apr) Veliwe the dwarven-steel greatmaul (65-97.5 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 65.0 - 97.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * Random elemental explosion Damage (Melee): +19 lightning Burst (radius 2) on crit: +4 physical When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +14 (+6 eff.) Changes resistances: +6% acid / +3% fire Changes resistances penetration: +13% acid / +13% fire / +17% cold / +14% lightning Critical mult.: +3.00% Mental save: +9 (+2 eff.) Poison immunity: +15% Disarm immunity: +49% Massive two-handed mauls. |
| Light source | Glara the brass lantern Glara the brass lanternInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Changes stats: +3 Mag / +8 Wil / +1 Cun Changes resistances: +6% mind Changes damage: +6% mind Critical mult.: +11.00% Reduces incoming crit damage: 10.00% Blindness immunity: +25% Confusion immunity: +12% Light radius: +6 Infravision radius: +2 See stealth: +7 See invisible: +6 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | Scabzephyr, the copper amulet Scabzephyr, the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Damage when hit (Melee): 8 nature Changes stats: +3 Dex Changes resistances: +13% cold / +13% fire Changes damage: +15% physical Maximum encumbrance: +30 Physical save: +3 (+1 eff.) Only die when reaching: -40.00 life Maximum stamina: +20.00 Combat speed: +10% Amulets can have magical properties. |
Inventory
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 623 for 6 turns) shielding rune of the warrior (absorb 623 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 623 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Lelaruitir the Sunspar Lelaruitir the SunsparInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes stats: +2 Con Changes resistances: +11% lightning / +6% light / +9% acid Stun/Freeze immunity: +23% Light radius: +2 Amulets can have magical properties. |
insulating copper amulet of strength (+3) insulating copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% cold / +10% fire Amulets can have magical properties. |
iron greatmaul 'Murkpierce' (37.5-56.25 power, 1 apr) iron greatmaul 'Murkpierce' (37.5-56.25 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 37.5 - 56.3 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +10 nature / +9 temporal When wielded/worn: Changes stats: +2 Dex / +1 Con Changes resistances penetration: +15% nature Changes damage: +6% nature Grants telepathy: Humanoid/Orc Massive two-handed mauls. |
iron greatsword (13-20.8 power, 1 apr) iron greatsword (13-20.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
quick iron greatsword of crippling (15.5-24.8 power, 1 apr) quick iron greatsword of crippling (15.5-24.8 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +7 (+3 eff.) Physical crit. chance: +7.0% Changes stats: +2 Dex Massive two-handed swords. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
iron helm 'Poremitha' (0 def, 3 armour) iron helm 'Poremitha' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Str / +3 Mag / +5 Wil / +3 Cun / +1 Con Changes resistances: +3% temporal Changes damage: +3% temporal Physical save: +13 (+5 eff.) Mental save: +6 (+1 eff.) Mindpower: +4 (+2 eff.) Light radius: +1 Infravision radius: +1 See invisible: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Erotobers the Unlightrage (2 def, 11 armour) Erotobers the Unlightrage (2 def, 11 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +17% lightning / +11% light / +11% darkness Changes resistances penetration: +25% darkness Changes damage: +6% light / +3% darkness Light radius: +3 A suit of armour made of mail. |
iron mail armour of resilience (2 def, 4 armour) iron mail armour of resilience (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Maximum life: +21.00 A suit of armour made of mail. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
303 alchemist agate 303 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 216/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Roguelike) (Uniques)
Survived the Fearscape!By TEST the Ghoul Doombringer level 37
24th Dusk 122nd year of Ascendancy at 15:55 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By TEST the Ghoul Doombringer level 10
7th Mirth 122nd year of Ascendancy at 21:01 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By TEST the Ghoul Doombringer level 20
20th Dusk 122nd year of Ascendancy at 16:35 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By TEST the Ghoul Doombringer level 30
22nd Dusk 122nd year of Ascendancy at 03:25 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By TEST the Ghoul Doombringer level 40
27th Dusk 122nd year of Ascendancy at 02:46 see stats
Level 50 (Roguelike) (Uniques)
Got a character to level 50.By TEST the Ghoul Doombringer level 50
28th Dusk 122nd year of Ascendancy at 06:46 see stats
Size is everything (Roguelike) (Uniques)
Did over 1500 damage in one attack.By TEST the Ghoul Doombringer level 41
27th Dusk 122nd year of Ascendancy at 05:07 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By TEST the Ghoul Doombringer level 35
23rd Dusk 122nd year of Ascendancy at 02:30 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By TEST the Ghoul Doombringer level 24
21st Dusk 122nd year of Ascendancy at 14:52 see stats
Log
Burning from TEST hits Dofin the human for 4 fire damage.
Dofin the human hits TEST for (130 absorbed), 2 physical (2 total damage).
Lava floor burns Dofin the human!
Dofin the human uses Stone.
TEST hits Dofin the human for 37 fire damage.
Lava floor burns Shadow!
TEST hits Shadow for 63 fire damage.
TEST was blasted back 2 spaces!
Burning from TEST hits Dofin the human for 4 fire damage.
Dofin the human hits TEST for 137 physical damage.
Lava floor burns TEST!
TEST hits TEST for 26 fire damage.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Fearscape
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
TEST deactivates Share the Pain.
TEST activates Share the Pain.
TEST deactivates Abyssal Shield.
TEST activates Abyssal Shield.
TEST casts Obliterating Smash.
Dofin the human's armour is damaged!
TEST's weapon glows with critical power!
TEST hits Shadow for 970 physical damage.
TEST hits Dofin the human for 58 lightning, 467 physical, 13 lightning, 7 acid, , 12 fire, 30 lightning, 13 fire (600 total damage).
Dofin the human hits TEST for 11 temporal damage.
TEST killed Shadow!
Lava floor burns Dofin the human!
Dofin the human uses Dark Torrent.
Dofin the human's mind surges with critical power!
TEST deactivates Fearscape.
Saving game...
