Groovy the level 13 Superhuman Berserker by Subtlewolf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSuperhuman
ClassBerserker
Level / Exp13 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength62 (base 37)
Dexterity27 (base 11)
Constitution28 (base 15)
Magic20 (base 10)
Willpower20 (base 10)
Cunning47 (base 37)

Resources

Life519/702
Stamina141/141
Healing Factor1
Regeneration7.5

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2

Offense: Mainhand

Damage111
Accuracy51
Crit Chance35%
APR7
Speed1.00

Offense: Spell

Spellpower20
Crit Chance27%
Speed1

Offense: Mind

Mindpower26.4
Crit Chance27%
Speed1

Defense: Base

Armour (hardiness)35.2 (93.924050632911%)
Defense25.475
Ranged Defense25.475
Fatigue23
Physical Save30.125
Spell Save21.375
Mental Save26.1

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance10%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Cunning / Tactical1.50
2/5
5/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
5/5
1/5
1/5
Technique / Bloodthirst1.20
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
5/5
0/5
0/5
Technique / Combat training1.30
1/5
5/5
4/5
5/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
done
active
done
done

Equipment

Tool
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Groovy the Superhuman Berserker level 10
77th Pyre 122nd year of Ascendancy at 23:42
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Groovy the Superhuman Berserker level 10
79th Pyre 122nd year of Ascendancy at 04:33
see stats

Log

Groovy receives 43 healing.

Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Groovy has finished recovering.


You are yanked out of this place!


You gain 0.10 gold from the transmogrification of
steel torque of clear mind [power 2] (10 cooldown).
You gain 2.27 gold from the transmogrification of
pouch of steel shots of vileness (19/19, 23.5-28.2 power, 2 apr).
You gain 3.21 gold from the transmogrification of
reinforced steel shield of radiance (6 def, 6 armour, 66.5 block).
You gain 2.34 gold from the transmogrification of
deflecting steel shield of resilience (12 def, 2 armour, 36.5 block).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 1.25 gold from the transmogrification of
steel mail armour (2 def, 6 armour).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, light element).
You gain 0.50 gold from the transmogrification of
steel longsword (14-19.6 power, 3 apr).
You gain 3.42 gold from the transmogrification of
piercing dwarven-steel longsword of the mystic (23-32.2 power, 4 apr).
You gain 1.15 gold from the transmogrification of
flaming steel dagger (12-15.6 power, 6 apr).
You gain 0.89 gold from the transmogrification of
titan's steel ring.
You gain 0.89 gold from the transmogrification of
titan's steel ring.
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 2.21 gold from the transmogrification of
vision rune of the wizard (radius 11; dur 14; see animal).
You gain 1.32 gold from the transmogrification of
shielding rune (absorb 107 for 4 turns).
You gain 0.60 gold from the transmogrification of
manasurge rune (695% regen over 10 turns; 35 instant mana).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.