Sagewyrmic Test 1 the level 11 Dwarf Wyrmic by gatewalker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp11 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 30)
Dexterity18 (base 10)
Constitution15 (base 12)
Magic10 (base 10)
Willpower42 (base 30)
Cunning10 (base 10)

Resources

Life315/315
Stamina210/210
Equilibrium25
Healing Factor1.43
Regeneration60.5748

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage40
Accuracy40
Crit Chance17%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower29.2
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)38.238009981217 (74.117647058824%)
Defense13.8
Ranged Defense19.8
Fatigue31
Physical Save38.275
Spell Save23.1
Mental Save28.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
3/5
3/5
1/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
2/5
1/5
1/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
4/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
3/5
2/5
1/5
0/5

Effects

talent
talent
talent
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Sagewyrmic Test 1 the Dwarf Wyrmic level 10
3rd Profit 122nd year of Ascendancy at 17:39
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Sagewyrmic Test 1 the Dwarf Wyrmic level 4
19th Voratun 122nd year of Ascendancy at 09:10
see stats
The Arena Unlocked Arena mode.
By Sagewyrmic Test 1 the Dwarf Wyrmic level 7
29th Voratun 122nd year of Ascendancy at 14:50
see stats
The secret city Discovered the truth about mages.
By Sagewyrmic Test 1 the Dwarf Wyrmic level 10
11st Profit 122nd year of Ascendancy at 06:35
see stats

Log

You gain 0.60 gold from the transmogrification of deadly quiver of elm arrows of accuracy (11/11, 18-25.2 power, 5 apr).
You gain 1.15 gold from the transmogrification of
rough leather sling of cold.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2.2 power, 12 apr, mind damage).
You gain 12.50 gold from the transmogrification of
Silent Blade (25-32.5 power, 10 apr).
You gain 2.20 gold from the transmogrification of
slime-covered iron dagger of erosion (9-11.7 power, 5 apr).
You gain 2.05 gold from the transmogrification of
restful copper amulet of magic (+3).
You gain 2.15 gold from the transmogrification of
phase door rune of the sneak (range 7; power 19; dur 3).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
There is nowhere left to explore.

There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
Sagewyrmic Test 1 stops regenerating health quickly.

There is a previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Talent Infusion: Regeneration is ready to use.
Sagewyrmic Test 1 uses Infusion: Regeneration.

Sagewyrmic Test 1 starts regenerating health quickly.

Sagewyrmic Test 1 stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Sagewyrmic Test 1 uses Infusion: Regeneration.

Sagewyrmic Test 1 starts regenerating health quickly.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).