Skesp the level 9 Skeleton Sun Paladin by thermosaquaticus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp9 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 15)
Dexterity17 (base 10)
Constitution23 (base 19)
Magic36 (base 32)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life319/319
Mana28/28
Stamina124/124
Positive18/44
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth8
See Invisible7

Offense: Mainhand

Damage35
Accuracy32
Crit Chance16%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower32
Crit Chance7%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)17.62 (59.10447761194%)
Defense13.45
Ranged Defense20.725
Fatigue25
Physical Save25.66972341303
Spell Save26.99472341303
Mental Save7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance22%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.10
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
2/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
2/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
2/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
You pickup 0.75 gold pieces.

You pickup 0.40 gold pieces.

You pickup 0.80 gold pieces.

Skesp picks up (k.):
agate.
Skesp picks up (u.):
ametrine.
Skesp picks up (l.):
aquamarine.
Skesp picks up (k.):
agate.
Skesp picks up (o.):
spinel.
Skesp picks up (o.):
spinel.
Skesp picks up (a.):
sun infusion of the titan (rad 5; power 48; turns 4; dispells darkness).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Skesp wears(replacing):
Crooked Club (25-35 power, 4 apr).

You gain 1.75 gold from the transmogrification of
prismatic steel plate armour of lightning resistance (4 def, 9 armour).
Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.50 gold from the transmogrification of
vined mindstar (6-6.6 power, 18 apr, mind damage).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 48; turns 4; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.