Zetrik the level 6 Superhuman Summoner by Kherion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
QuickTome: Resource Tweaks 1.3.1
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSuperhuman
ClassSummoner
Level / Exp6 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 10)
Dexterity27 (base 15)
Constitution39 (base 29)
Magic20 (base 10)
Willpower39 (base 29)
Cunning39 (base 29)

Resources

Life386/386
Equilibrium0
Healing Factor1
Regeneration5

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage11
Accuracy41
Crit Chance31%
APR15
Speed1.00

Offense: Offhand

Damage9
Accuracy41
Crit Chance26%
APR12
Speed1.00

Offense: Spell

Spellpower22
Crit Chance25%
Speed1

Offense: Mind

Mindpower34
Crit Chance28%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense29
Ranged Defense30
Fatigue1
Physical Save24
Spell Save24
Mental Save28

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance50%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
3/5
0/5
0/5
Wild-gift / Summoning (melee)1.50
5/5
1/5
0/5
0/5
Wild-gift / Summoning (distance)1.50
5/5
3/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Wild-gift / Call of the wild1.20
2/5
1/5
0/5
0/5
Wild-gift / Harmony1.90
1/5
1/5
0/5
0/5
Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
On feet
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Your summoned ritch flamespitter disappears.

Talent Rage is ready to use.

You pickup 0.70 gold pieces.


You pickup 0.75 gold pieces.


You pickup 0.55 gold pieces.


You pickup 0.50 gold pieces.


You pickup 0.80 gold pieces.


You pickup 0.85 gold pieces.


Zetrik wears (replacing
rough leather armour of resilience (1 def, 2 armour)): Silk Current (12 def, 0 armour).

You gain 0.95 gold from the transmogrification of
rough leather armour of resilience (1 def, 2 armour).
Space around you starts to dissolve...


Resting starts...

Rested for 80 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.14 gold from the transmogrification of
slimy linen robe of fire (+15%) (0 def, 0 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.