















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 2760% |
| Size | medium |
| Lifes / Deaths | Killed by Xanotha the orc cryomancer at level 50 on the 56th Dusk 123rd year of Ascendancy at 15:38 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 40 (base 13) |
| Dexterity | 91 (base 60) |
| Constitution | 65 (base 31) |
| Magic | 31 (base 10) |
| Willpower | 121 (base 65) |
| Cunning | 140 (base 63) |
Resources
| Hate | 50/100 |
| Equilibrium | 50 |
| Life | 992/992 |
| Steam | 100/100 |
| Stamina | 524/524 |
| Psi | 653/653 |
| Healing Factor | 1.5541355335885 |
| Regeneration | 64.00553861588 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +156.81716023453% |
Vision
| Sight | 10 |
| Lite | -998 |
| Infravision | 13 |
| See Invisible | 10 |
| Stealth | 73 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 88 |
| Crit Chance | 71% |
| APR | 27 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 145 |
| Accuracy | 83 |
| Crit Chance | 73% |
| APR | 60 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 125 |
| Crit Chance | 83% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +31% |
| Mind | +189% |
| Darkness | +44% |
| Arcane | +22% |
| Cold | +32% |
| All | +19% |
Offense: Damage Penetration
| Temporal | +30% |
| Blight | +25% |
| Physical | +45% |
| Mind | +75% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 41 (48.304188961773%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 70.875 |
| Spell Save | 62.125 |
| Mental Save | 84 |
Defense: Resistances
| Blight | + 36%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 47%( 70%) |
| All | + 28%( 70%) |
| Lightning | + 55%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 34%( 70%) |
| Darkness | + 35%( 70%) |
| Mind | + 70%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Confusion Resistance | 81% |
| Pinning Resistance | 20% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 746 life over 5 turns. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 18.2 steam per turn. Can be activated for an instant burst of 91 steam. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 321 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Dread | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Absorption | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| talent | Charged Shield |
| talent | Kinetic Shield |
| talent | Savage Hunter |
| talent | Mechanical Arms |
| talent | Antimagic Shield |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Gloom |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 11.1 and stamina regeneration by 2.4. Soothing Darkness |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+42% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Salita the multi-hued drake. Escort: repented thief (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed warg claw. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed wretchling eyeball. * You've found the needed chunk of ghoul flesh. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Murderfang's Surekill 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +20 Crit -10.0% Atk.spd 100% Dmg.mult 100% Range +6 Proj.spd +1500% On Hit: * flashes light on your target dealing 167 damage On Crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Uses 2.0 Steam While equipped: dps ---------- Crit.mult +65.00% ---------- misc Talents +3 Surekill "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say 'make it really flashy'. -Pizurk, Master Tinker |
| Quiver | Scattermind (20/20, 17-20 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Light source | Venomnull 1.0 T3 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning +24% mind +25% darkness Res.pen +15% mind On Hit (Melee): * 20% chance to slow global speed by 88% ----- def ----- Resists +11% blight +12% mind +9% nature HP.reg +8.00 ---------- misc Light -1 Infravis +10 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Goreblast' (3 def, 0 armour) 2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +17 Cun +7 Wil dps ---------- Mind.crit +4% Mind.pwr +15 (+2 eff.) Dmg.mod +39% mind Res.pen +10% temporal Melee Ret 6 nature On Hit (Melee): * 10% chance to reduce damage dealt by 45% ----- def ----- Defense +3 (+1 eff.) Resists +39% mind +12% nature Phys.save +12 (+2 eff.) Mind.save +35 (+7 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.psi +19.00 A pointy cloth hat, very wizardly... |
| On feet | Hathirerach (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +7 Wil +9 Cun +5 Con dps ---------- Spell.crit +1% Crit.mult +15.00% S.pwr/crit +2 Dmg.mod +3% arcane Res.pen +5% blight ----- def ----- Armour +5 Fatigue -3% Phys.save +61 (+9 eff.) Spell.save +12 (+2 eff.) Mind.save +38 (+8 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Max.enc +28 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Rootblight the voratun torque of psionic shield [power 163] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Crit.mult +22.89% Dmg.mod +24% mind Melee Ret 6 nature On Hit (Melee): * 23% chance to slow global speed by 88% ----- def ----- Defense +20 (+5 eff.) Resists +12% light ---------- misc Hate/m.crit +5.00 Setup a psionic shield, reducing all damage taken by 163 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring 'Cyrokira'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +27% mind +13% cold ----- def ----- Armour +4 Resists +26% cold HP.reg +4.00 Heal.mod +20% Teleport- +20% Rings make your fingers look great! |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around neck | Carrionflash0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Crit.mult +19.00% Mind.pwr +15 (+2 eff.) Dmg.mod +6% mind Res.pen +20% mind Acc +10 (+2 eff.) Apr +20 Melee Ret 6 nature ----- def ----- Fatigue -9% Resists +25% mind Mind.save +3 (+1 eff.) HP.reg +4.00 Confus- +41% Amulets make your neck look great! |
| In main hand | voratun steamgun 'Borokalthobar' 4.0 T5 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +804% On Hit: * flashes light on your target dealing 156 damage Uses 2.0 Steam While equipped: Stats +11 Cun +5 Con dps ---------- Crit.mult +35.40% Steampwr +15 (+2 eff.) Mind.pwr +20 (+3 eff.) Res.pen +25% physical ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Reload +4 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | hardened leather belt 'Noonbreaker' 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% mind Melee Ret 8 light On Hit (Melee): * 20% chance to slow global speed by 88% * 20% chance to reduce all saves and defense by 57 ----- def ----- Fatigue -20% Resists +7% lightning +9% temporal +12% mind ---------- misc Max.enc +50 Light +2 A belt that goes around your waist. |
| In off hand | Poltergeist's Nexus of the Way (22-24 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * flashes light on your target dealing 159 damage While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Crit.mult +15.00% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Defense +10 (+2 eff.) Resists +20% mind Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 94 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Guise of the Hated (14 def, 0 armour) 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +30% lightning +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 Stun/Frz- +50% ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Str +10 Dex +10 Mag +20 Wil +20 Cun +10 Con dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant (efficiency 150% / cooldown 58%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 58%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 209% / cooldown 59%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 209% efficiency and cooldown mod of 59%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 121% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 121% efficiency and cooldown mod of 54%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 14)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.4 steam per turn. Can be activated for an instant burst of 72 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 9)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 8.7 steam per turn. Can be activated for an instant burst of 44 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the psychic (steam 15)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.3 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 323; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 323 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 102; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 102 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 669; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 669 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 34%; mental; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 40%; mental, physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Daimyharadig the Tundradredge0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +12% cold +9% mind +15% acid Stun/Frz- +27% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+2 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Halyruilen0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +2 Str ----- def ----- Resists +12% temporal +13% light +16% darkness Blind- +21% Poison- +20% Pinning- +31% Knockbk- +24% Amulets make your neck look great! |
steel amulet 'Ce'Nulaith'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Res.pen +25% mind ----- def ----- Resists +18% lightning +15% blight Stun/Frz- +25% ---------- misc Equi/ret +0.08 Max.hate +8.00 Amulets make your neck look great! |
vitalizing steel amulet of strength (+4)0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +4 Str +3 Con ----- def ----- Phys.save +5 (+1 eff.) Max.HP +44.00 HP.reg +3.00 Amulets make your neck look great! |
Brightborn0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +9% mind Res.pen +25% mind +25% light Apr +15 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (163). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
clarifying gold amulet of strength (+6)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +6 Str ----- def ----- Resists +15% mind Confus- +27% Amulets make your neck look great! |
gold amulet of vision0.1 T3 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +10% ---------- misc Infravis +4 Sight +2 See.Invis +7 Amulets make your neck look great! |
wanderer's gold amulet of dexterity (+10)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Dex +6 Cun +6 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -8% HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Belogamina0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +7 Cun +7 Con dps ---------- Spell.crit +2% S.pwr/crit +2 Mov.spd +10% Dmg.mod +3% arcane Res.pen +15% arcane ----- def ----- Armour +6 Defense +8 (+2 eff.) Fatigue -8% Res.Cap +4% all Phys.save +19 (+3 eff.) HP.reg +4.00 Heal.mod +22% Cut- +70% ---------- misc Stam/turn +1.10 Mana/turn +0.08 Vim/s.crit +2.00 Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 827 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Dagyfang the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +7 Defense +11 (+3 eff.) Resists +30% cold +15% light +6% darkness Res.Cap +6% all Phys.save +22 (+3 eff.) Spell.save +18 (+4 eff.) Teleport- +20% Amulets make your neck look great! |
stralite amulet 'Snowwell'0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Str +8 Dex +8 Wil +4 Con dps ---------- Phys.crit +7.0% Dmg.mod +15% physical Res.pen +25% cold ----- def ----- Armour +6 Defense +25 (+6 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Sun's kiss the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.crit +8% Mind.crit +8% Mind.pwr +15 (+2 eff.) Res.pen +32% mind Phasing +39% ----- def ----- Fatigue -9% Resists +12% light HP.reg +5.00 ---------- misc Vim/s.crit +2.60 Max.mana +80.00 Light +4 Amulets make your neck look great! |
copper ring 'Pusblight'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +2 Wil dps ---------- Crit.mult +5.00% Mind.pwr +20 (+3 eff.) Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 88% ----- def ----- Defense +6 (+1 eff.) Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
marksman's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% blight Acc +6 (+1 eff.) ----- def ----- Resists +11% blight Rings make your fingers look great! |
rogue's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +4 (+1 eff.) Resists +22% nature Rings make your fingers look great! |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
Burndredge0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.crit +8.0% Crit.mult +15.00% Phys.pwr +10 (+2 eff.) Acc +8 (+1 eff.) Melee Ret 4 fire ----- def ----- Armour +10 Resists +2% physical Crit.chn- 10.00% Rings make your fingers look great! |
steel amethyst ring0.1 T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all ----- def ----- Spell.save +12 (+2 eff.) Max.HP +49.00 HP.reg +6.00 Heal.mod +12% ---------- misc Max.stam +16.00 Rings make your fingers look great! |
gold citrine ring0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +12% acid +18% fire +18% lightning +12% cold ---------- misc Light +4 Infravis +4 Rings make your fingers look great! |
savage's gold ring of the mind (+11%)0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Spell.save +13 (+2 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
Aerithra0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +20.20% Dmg.mod +18% acid Res.pen +25% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +36% acid HP.reg +4.04 Blind- +20% Stun/Frz- +20% Rings make your fingers look great! |
Breguruivon0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str +6 Dex +2 Con dps ---------- Crit.mult +15.00% Mind.pwr +25 (+4 eff.) Res.pen +20% mind ----- def ----- Resists +13% nature +13% blight Spell.save +6 (+1 eff.) Poison- +26% Disease- +26% ---------- misc See.Invis +6 Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+7 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Loryleyabar the Quenchswift0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +17 Cun +7 Wil dps ---------- Crit.mult +5.00% Mind.pwr +12 (+2 eff.) Dmg.mod +9% acid +12% cold Res.pen +10% arcane Phasing +31% ----- def ----- Defense +20 (+5 eff.) Mind.save +6 (+2 eff.) Confus- +43% ---------- misc Mana/s.crit +2.09 Max.mana +20.00 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Raguregorek0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +19% lightning Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +13 (+3 eff.) Resists +38% lightning Mind.save +14 (+3 eff.) Confus- +30% ---------- misc Max.psi +10.00 Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Swampwind0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +7 Dex +5 Mag +2 Cun +5 Con dps ---------- Dmg.mod +12% nature +18% cold Res.pen +25% nature ----- def ----- Resists +45% cold +5% arcane +12% fire ---------- misc Infravis +3 Rings make your fingers look great! |
painweaver's voratun ring of the mind (+16%)0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +16% mind +6% all ----- def ----- Resists +16% mind Rings make your fingers look great! |
voratun ring 'Gunedunaleg'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +9 Cun +5 Mag dps ---------- Spell.crit +6% S.pwr/crit +10 Dmg.mod +18% blight Res.pen +25% blight +10% mind Melee Ret 10 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 57 ----- def ----- Defense +18 (+4 eff.) ---------- misc Mana/turn +0.08 Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Hakalthokor (24-27 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 24.5 - 27.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% On Crit.r2 +12 physical While equipped: dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+1 eff.) Melee+ 15 mind 15 darkness Dmg.mod +30% physical +10% mind +8% darkness Res.pen +15% mind ---------- misc Stam/turn +3.03 Max.stam +30.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Searripper the living mindstar (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 fire On Hit.r1 +12 temporal While equipped: Stats +7 Cun dps ---------- Mind.crit +9% Crit.mult +15.00% Mind.pwr +15 (+2 eff.) Melee+ 14 mind 11 darkness Dmg.mod +6% fire +31% mind +7% darkness Melee Ret 4 temporal ----- def ----- Resists +3% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dreamweaver4.0 T4 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Mind.crit +7% Steampwr +5 (+1 eff.) Mind.pwr +15 (+2 eff.) Throw the gun and cause it to explode, dealing by 411 mind damage (based on Cunning and Willpower) to all targets in an area, attempting to put them to sleep, and disarming yourself for 3 turns. Uses 20 power out of 20/20 This isn't so much a gun, as it is the idea of a gun. You'll be able to remember it pretty easily if you lose it. |
Salewen the voratun steamgun4.0 T5 steamgun 1H weapon [Random Unique] Nature/Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +15 nature On Hit: * 20% chance to slow global speed by 88% On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +1 Wil +7 Con dps ---------- Res.pen +10% mind +11% nature +15% all Acc +19 (+3 eff.) Apr +10 ----- def ----- Resists +9% acid Mind.save +9 (+2 eff.) ---------- misc Psi/ret +0.12 Max.psi +40.00 Masteries +0.20 Wild-gift/Fungus Regenerate 230 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
The Shotgonne9.0 T5 steamgun 2H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Dmg.mult 125% Range +6 Proj.spd +600% Uses 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
Thoughtcaster4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 361.25 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+2 eff.) Mind.pwr +15 (+2 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
Snoworacle (4/24, 82-98 power, 15 apr)3.0 T5 shot ammo [Random Unique] Master Power 82.0 - 98.4 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +48.0% Capacity 24 Proj.spd +200% On Hit.r1 +20 mind +21 cold On Hit: * 21% chance to reduce all saves and defense by 57 On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Windwinter the pouch of voratun shots (18/18, 77-92 power, 15 apr)3.0 T5 shot ammo [Random Unique] Disrupt/Master Power 77.0 - 92.4 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +29.0% Capacity 18 Proj.spd +200% Ranged+ +16 mind +16 temporal +4 nature Against +28% Unliving +28% Unnatural On Hit.r1 +16 nature On Hit: * 21% chance to slow global speed by 88% On Crit: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Arcradiance1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Res.pen +25% mind Melee Ret 8 mind ----- def ----- Resists +6% lightning +12% acid Spell.save +10 (+2 eff.) ---------- misc Max.psi +20.00 Size +1 A belt that goes around your waist. |
Frigidknight1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +4 Wil +4 Con dps ---------- Phys.crit +4.0% Dmg.mod +9% acid Melee Ret 6 cold ----- def ----- Defense +19 (+5 eff.) Resists +14% fire +15% cold Phys.save +3 (+1 eff.) Mind.save +14 (+3 eff.) Stealth +14 Die.at -60.00 life Max.HP +110.00 ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Chamigrim the Spidersweep (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Acc +23 (+4 eff.) Melee Ret 6 nature ----- def ----- Defense +2 (+0 eff.) Fatigue -7% Resists +9% lightning +3% cold +15% light Max.HP +105.00 ---------- misc Max.stam +24.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boltschism the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Mag +7 Wil +8 Cun dps ---------- Mind.crit +8% Dmg.mod +9% lightning +6% fire +25% darkness Res.pen +20% darkness ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +16% darkness +19% blight +6% fire +20% nature Crit.chn- 10.00% Stealth +25 HP.reg +11.00 Heal.mod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanima the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +4 Mag +4 Wil +10 Cun dps ---------- Mind.crit +8% Crit.mult +15.00% Dmg.mod +3% arcane Res.pen +5% blight Phasing +34% ----- def ----- Defense +3 (+1 eff.) Max.HP +43.00 ---------- misc Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Emywe' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +6% blight Res.pen +30% blight Acc +70 (+14 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -16% Max.HP +240.00 ---------- misc Max.mana +80.00 Max.stam +79.00 Max.psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Emelama the pair of voratun boots (39 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +15 Dex dps ---------- Melee Ret 6 mind ----- def ----- Armour +5 Defense +39 (+10 eff.) Fatigue +4% Resists +9% fire +3% light +9% temporal Phys.save +12 (+2 eff.) Mind.save +12 (+3 eff.) Max.HP +20.00 ---------- misc Stam/turn +1.30 Max.stam +40.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 55 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lelista (0 def, 8 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +2 Cun +5 Dex dps ---------- Phys.crit +15.0% Spell.crit +20% Mind.crit +15% Crit.mult +12.00% Res.pen +20% mind Acc +22 (+4 eff.) ----- def ----- Armour +8 Mind.save +26 (+6 eff.) Max.HP +74.00 ---------- misc Hate/m.crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+3 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 274.50 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Bregerim the hardened leather hat (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +5 Dex +5 Cun +3 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +3 Fatigue +3% Resists +16% mind Crit.chn- 15.00% Phys.save +16 (+2 eff.) Mind.save +18 (+4 eff.) Confus- +28% ---------- misc Infravis +1 A hat made of leather. Very stylish. |
Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+4 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Belubeth (6 def, 17 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% acid +9% arcane ----- def ----- Armour +17 Defense +6 (+1 eff.) Fatigue +5% Resists +6% acid +12% cold +4% all Phys.save +8 (+1 eff.) ---------- misc Infravis +3 Breathe water A hat made of leather. Very stylish. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1920 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Betilaith the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +6 Wil dps ---------- Crit.mult +15.00% Phys.pwr +15 (+3 eff.) Dmg.mod +20% mind ----- def ----- Armour +6 Resists +15% mind Die.at -80.00 life ---------- misc Stam/turn +3.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Silulle1.0 T5 lite [Rare] Psionic While equipped: Stats +4 Dex +7 Wil dps ---------- Mind.pwr +35 (+5 eff.) Dmg.mod +14% mind ----- def ----- Defense +35 (+9 eff.) Phys.save +21 (+3 eff.) ---------- misc Stam/turn +3.49 Max.psi +58.09 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Strikequill'1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Spell.crit +6% Mind.crit +12% Spell.pwr +6 (+2 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +12% blight Res.pen +15% mind +15% lightning Melee Ret 6 lightning ----- def ----- Defense +15 (+4 eff.) Resists +15% blight +14% darkness Phys.save +19 (+3 eff.) Spell.save +17 (+4 eff.) Mind.save +30 (+6 eff.) ---------- misc Mana/turn +0.16 Equi/ret +0.08 Mana/s.crit +2.71 Max.vim +40.00 Light +5 Infravis +6 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 42 blight damage or heals 54 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
steel armour reinforcement0.0 T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +2 Hardiness +20% Fatigue +4% Tinkers can be attached to normal items to improve them with steam power! |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
stralite crystal edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: dps ---------- Crit.mult +12.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
perfect thunderclap coating0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Arcwedge (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +4 Str +9 Dex dps ---------- Mind.crit +5% Dmg.mod +8% nature Res.pen +25% mind ----- def ----- Resists +13% nature +9% lightning ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 385.56 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Kilngore the voratun torque of gale force [power 375] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +20.00% Dmg.mod +3% fire ----- def ----- Resists +6% temporal Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.12 Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 446 physical damage Puts all charms on 15 cooldown 100% to reduce fatigue by 60% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. 100% to heal for 102. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Blizzardrupture' [power 300] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +5 Dex dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +6% cold Blast the opponent's mind dealing 867 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 60. 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of stinging 'Emikira' [power 290] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Mind.pwr +20 (+3 eff.) Dmg.mod +6% mind Res.pen +5% mind Melee Ret 4 mind ---------- misc Max.hate +8.00 Sting an enemy dealing 345 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to reduce fatigue by 44% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Icewing [power 560] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% cold ----- def ----- Armour +6 Resists +12% light +6% fire HP.reg +5.20 Silence- +20% Def/telep +20 Res/telep +20% Dur/telep +20% Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to increase all damage by 24% for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Dourshine' [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Wil dps ---------- Mind.crit +5% Dmg.mod +18% mind +24% darkness Melee Ret 13 darkness ----- def ----- Mind.save +21 (+5 eff.) ---------- misc Psi/ret +0.24 Max.hate +13.00 Sting an enemy dealing 666 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By RL2Boom the Cornac Adventurer level 38
11st Regrowth 123rd year of Ascendancy at 12:34 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By RL2Boom the Cornac Adventurer level 50
8th Flare 123rd year of Ascendancy at 11:41 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By RL2Boom the Cornac Adventurer level 38
9th Regrowth 123rd year of Ascendancy at 23:28 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By RL2Boom the Cornac Adventurer level 23
57th Haze 122nd year of Ascendancy at 12:44 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By RL2Boom the Cornac Adventurer level 44
55th Regrowth 123rd year of Ascendancy at 21:36 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By RL2Boom the Cornac Adventurer level 42
53rd Regrowth 123rd year of Ascendancy at 13:52 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By RL2Boom the Cornac Adventurer level 9
4th Flare 122nd year of Ascendancy at 10:11 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By RL2Boom the Cornac Adventurer level 41
31st Regrowth 123rd year of Ascendancy at 04:24 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By RL2Boom the Cornac Adventurer level 36
7th Regrowth 123rd year of Ascendancy at 19:34 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By RL2Boom the Cornac Adventurer level 28
8th Decay 122nd year of Ascendancy at 19:54 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By RL2Boom the Cornac Adventurer level 50
58th Dusk 123rd year of Ascendancy at 09:16 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By RL2Boom the Cornac Adventurer level 25
78th Haze 122nd year of Ascendancy at 16:53 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By RL2Boom the Cornac Adventurer level 31
3rd Allure 123rd year of Ascendancy at 02:23 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By RL2Boom the Cornac Adventurer level 50
8th Dusk 123rd year of Ascendancy at 02:30 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By RL2Boom the Cornac Adventurer level 41
40th Regrowth 123rd year of Ascendancy at 01:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By RL2Boom the Cornac Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 07:55 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By RL2Boom the Cornac Adventurer level 20
41st Dusk 122nd year of Ascendancy at 02:50 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By RL2Boom the Cornac Adventurer level 30
10th Decay 122nd year of Ascendancy at 17:08 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By RL2Boom the Cornac Adventurer level 40
29th Regrowth 123rd year of Ascendancy at 12:24 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By RL2Boom the Cornac Adventurer level 50
9th Mirth 123rd year of Ascendancy at 10:59 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By RL2Boom the Cornac Adventurer level 50
7th Dusk 123rd year of Ascendancy at 12:07 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By RL2Boom the Cornac Adventurer level 50
42nd Dusk 123rd year of Ascendancy at 14:30 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By RL2Boom the Cornac Adventurer level 23
30th Haze 122nd year of Ascendancy at 11:33 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By RL2Boom the Cornac Adventurer level 50
5th Flare 123rd year of Ascendancy at 05:29 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By RL2Boom the Cornac Adventurer level 41
40th Regrowth 123rd year of Ascendancy at 01:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By RL2Boom the Cornac Adventurer level 25
78th Haze 122nd year of Ascendancy at 12:21 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By RL2Boom the Cornac Adventurer level 41
50th Regrowth 123rd year of Ascendancy at 22:31 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By RL2Boom the Cornac Adventurer level 50
58th Dusk 123rd year of Ascendancy at 09:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By RL2Boom the Cornac Adventurer level 9
7th Mirth 122nd year of Ascendancy at 04:20 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By RL2Boom the Cornac Adventurer level 50
7th Dusk 123rd year of Ascendancy at 09:25 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By RL2Boom the Cornac Adventurer level 50
58th Dusk 123rd year of Ascendancy at 09:16 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By RL2Boom the Cornac Adventurer level 50
6th Dusk 123rd year of Ascendancy at 18:13 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By RL2Boom the Cornac Adventurer level 8
5th Mirth 122nd year of Ascendancy at 09:00 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By RL2Boom the Cornac Adventurer level 45
76th Regrowth 123rd year of Ascendancy at 07:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By RL2Boom the Cornac Adventurer level 28
8th Decay 122nd year of Ascendancy at 13:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By RL2Boom the Cornac Adventurer level 18
18th Dusk 122nd year of Ascendancy at 12:56 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By RL2Boom the Cornac Adventurer level 50
56th Dusk 123rd year of Ascendancy at 15:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By RL2Boom the Cornac Adventurer level 37
9th Regrowth 123rd year of Ascendancy at 14:27 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Forestblow the voratun steamsaw (40-59 power, 0 apr).
You collect a new ingredient: lump of voratun (1).
You gain 7.10 gold from the melting of balanced voratun dagger of phasing (38-49 power, 34 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Isluminor the voratun dagger (38-49 power, 14 apr).
You collect a new ingredient: lump of voratun (1).
You gain 16.09 gold from the melting of stormbringer's voratun waraxe of shearing (38-54 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Erelichak (46-65 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 5.91 gold from the melting of voratun longsword of shearing (42-58 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 12.52 gold from the melting of balanced voratun longsword of enduring (42-60 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 8.16 gold from the melting of hateful voratun greatsword of crippling (62-100 power, 4 apr).
You gain 9.19 gold from the melting of potent dragonbone magestaff of invocation (41-49 power, 6 apr, fire element).
You gain 9.02 gold from the melting of dragonbone vilestaff of channeling (30-36 power, 6 apr, acid element).
You gain 25.00 gold from the melting of Blastwhisper the dragonbone starstaff (30-36 power, 6 apr, temporal element).
You gain 0.73 gold from the melting of manasurge rune (regen 1589% over 10 turns; mana 79; cd 12).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
RL2Boom activates Stealth.
Pumpkin, the little kitty briefly catches sight of you!
There is an item here: Dagyruikath the Galeedge (dig speed 32 turns)
Ran for 11 turns (stop reason: object seen).
--------------------------------
Saving done.
















































































































































































