
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 22 / 64% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 16 on the 41st Dusk 122nd year of Ascendancy at 13:34 / 3Killed by Spellblaze Crystal at level 16 on the 41st Dusk 122nd year of Ascendancy at 15:47 Killed by Saluda the minotaur at level 18 on the 76th Dusk 122nd year of Ascendancy at 14:29 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 12) |
| Dexterity | 15 (base 15) |
| Constitution | 14 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 49 (base 39) |
| Cunning | 66 (base 51) |
Resources
| Hate | 44/100 |
| Equilibrium | 0 |
| Life | 557/557 |
| Steam | 100/100 |
| Stamina | 270/270 |
| Psi | 283/283 |
| Healing Factor | 1.3572895330002 |
| Regeneration | 29.113860482855 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +131.27232970352% |
Vision
| Sight | 12 |
| Lite | -994 |
| Infravision | 11 |
| See Invisible | 7 |
| Stealth | 53 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 66 |
| Crit Chance | 20% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 65 |
| Crit Chance | 21% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| Mind | +59% |
| Physical | +5% |
| Fire | +13% |
| Lightning | +9% |
Offense: Damage Penetration
| Physical | +5% |
| Darkness | +15% |
| Mind | +30% |
| Nature | +9% |
Defense: Base
| Armour (hardiness) | 18 (35.65183292883%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 0 |
| Physical Save | 22.8 |
| Spell Save | 32.4 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | + 12%( 70%) |
| Mind | + 12%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 32%( 70%) |
| Physical | + 4%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 80% |
| Poison Resistance | 13% |
| Blind Resistance | 12% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.0 steam per turn. Can be activated for an instant burst of 60 steam. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Kinetic Shield |
| talent | Stealth |
| talent | Thermal Shield |
| talent | Savage Hunter |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+31% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Psionic focus | throat-seeking dwarven-steel steamgun of tinkering (+4) 4.0 Encumbrance T3 steamgun 1H weapon Reqs Dex 24 [Ego+] Disrupt/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +10 nature On-Hit, radius 1 +60 20% chance of physical repulsion On Critical: * silences the target Uses 2.0 Steam While equipped: Stats +4 Cun offense ------ Steampower +5 (+2 eff.) Ignore resists +9% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | psychokinetic pouch of iron shots (23/23, 123% power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego+] Psionic Weapon Damage 123% Range: 1.0x-1.2x Uses 120% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 23 On-ranged-hit +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 193 physical damage Shots are used with slings to pummel your foes to death. |
| On hands | iron gauntlets 'Galuromidir' (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 fire Damage +27% mind +4% fire Ignore resists +20% mind defense ------ Armor +1 Fatigue +1% Resistance +6% fire Disarm Resist +80% other ------- Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | bright brass lantern of focus2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mayerabeth the dwarven-steel helm (0 def, 6 armour) 3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +5 Str +3 Wil +6 Cun offense ------ Mind Crit +2% Damage +12% mind defense ------ Armor +6 Fatigue +4% Mind save +16 (+6 eff.) other ------- Hate-on-crit +3.00 Light +1 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | pair of dwarven-steel boots 'Hurudil' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Mind Crit +1% Ignore resists +10% mind defense ------ Armor +4 Fatigue -3% Resistance +3% nature +12% light Physical save +8 (+3 eff.) Spell save +6 (+2 eff.) Stun Resist +20% other ------- Encumbrance +25 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Armilen the Searwing (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Cun offense ------ Damage +9% fire Accuracy +5 (+1 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +5% arcane +6% nature +12% light other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's gold ring of life0.1 Encumbrance T3 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +7% nature +7% blight Life +43.00 Life Regen +8.00 Healmod +12% Poison Resist +13% Disease Resist +14% Rings make your fingers look great! |
| On fingers | steel ring of life0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: defense ------ Life +40.00 Life Regen +9.00 Healmod +10% Rings make your fingers look great! |
| Around neck | copper amulet 'Satyrtrail'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ When Hit 4 nature 4 cold defense ------ Resistance +3% blight +6% light Spell save +15 (+5 eff.) Blind Resist +12% other ------- Infravision +3 Sight +2 See Invisibility +7 Amulets make your neck look great! |
| In main hand | Thunderworth the iron steamgun 4.0 Encumbrance T1 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% On-Hit, radius 1 +4 lightning +60 20% chance of physical repulsion On Hit: 10% Overgrowth level 1 Uses 2.0 Steam While equipped: offense ------ Damage +9% lightning defense ------ Defense +5 (+3 eff.) Life Regen +0.60 other ------- Reload +2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Glorudhewen the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +5% physical Accuracy +15 (+4 eff.) Ignore Armor +1 defense ------ Defense +15 (+8 eff.) Resistance +1% physical Life +34.00 A belt that goes around your waist. |
| In off hand | Psionic Fury (104% power, 25 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 104% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +25 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +8% Mindpower +10 (+3 eff.) Damage +15% mind +5% physical defense ------ Resistance +10% mind Release a wave of psionic power, dealing 219.74 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Cloak | Coalclamor (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +18% darkness Ignore resists +15% darkness Accuracy +17 (+4 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -4% Resistance +6% acid +3% fire +5% arcane +18% lightning Life +51.00 Stun Resist +30% other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Belorildann the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: Stats +2 Con offense ------ Critical power +5.00% Accuracy +5 (+1 eff.) defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Unlife -40.00 life Life +30.00 Life Regen +3.60 Healmod +10% A suit of armour made of leather. |
Inventory
steam generator implant (steam 11)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 25 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.5 steam per turn. Can be activated for an instant burst of 57 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 7)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 26 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.7 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
clarifying copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
clarifying copper amulet of magic (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag defense ------ Resistance +10% mind Confus Resist +20% Amulets make your neck look great! |
Murktyphoon the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +5 Str +2 Wil +3 Con offense ------ Damage +11% acid When Hit 4 mind defense ------ Resistance +22% acid +3% nature other ------- Light +2 Rings make your fingers look great! |
savior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +6 (+2 eff.) Spell save +7 (+2 eff.) Mind save +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +6 Dex offense ------ On-Hit 10 physical On-Ranged-Hit 7 physical Accuracy +8 (+2 eff.) On-Hit (Melee): * 12% chance to reduce all saves and defense by 30 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 30 other ------- Hate-on-crit +2.00 Max hate +8.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Aryrin the Boltworth (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +9 (+3 eff.) Damage +6% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 defense ------ Resistance +3% mind Mind save +5 (+2 eff.) Healmod +15% Heal-on-summon +30 other ------- Max psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron steamgun 'Dourhunger'4.0 Encumbrance T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% On-crit, radius 2 +4 darkness Uses 2.0 Steam While equipped: Stats +3 Cun offense ------ Steampower +6 (+2 eff.) defense ------ Armor +2 Defense +20 (+10 eff.) Resistance +9% mind Crit Resistance 10.00% Life Regen +2.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced dwarven-steel steamgun4.0 Encumbrance T3 steamgun 1H weapon Reqs Dex 24 [Ego+] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +5 Str +5 Dex +7 Mag +8 Wil +5 Cun +5 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
gunslinger's dwarven-steel steamgun of enduring4.0 Encumbrance T3 steamgun 1H weapon Reqs Dex 24 [Ego++] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +7 Con +8 Wil offense ------ Steampower +7 (+3 eff.) Damage +8% physical defense ------ Life +54.00 other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of iron shots of crippling (20/20, 119% power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego+] Master Weapon Damage 119% Range: 1.0x-1.2x Uses 120% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +9.0% Capacity 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +3 Cun +7 Lck defense ------ Stealth +7 other ------- Disarm Traps +7 Infravision +4 A belt that goes around your waist. |
Chyhir (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Mindpower +15 (+5 eff.) Ignore resists +5% acid On-Hit (Melee): * 20% chance to reduce armor by 11% defense ------ Defense +6 (+3 eff.) Physical save +6 (+2 eff.) other ------- Max psi +30.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zeryregoleg the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Mag +2 Wil +3 Cun offense ------ Ignore resists +5% blight defense ------ Defense +1 (+1 eff.) Mind save +6 (+2 eff.) other ------- See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Daggers (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun offense ------ Physical Power +5 (+2 eff.) defense ------ Defense +10 (+5 eff.) Physical save +10 (+4 eff.) Has a 50% chance each turn to slash an adjacent enemy for 145 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Shineking the pair of rough leather boots (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% light defense ------ Armor +3 Resistance +6% nature +3% acid Spell save +6 (+2 eff.) other ------- Infravision +2 A pair of boots made of leather. |
Gloryravena the Blazewisp (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +1 Str offense ------ Ignore resists +10% lightning Accuracy +15 (+4 eff.) defense ------ Armor +3 Fatigue +2% Life Regen +2.00 Healmod +11% other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lightningwitch (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Wil +2 Con defense ------ Armor +3 Fatigue +2% Resistance +3% lightning +6% fire +6% cold Crit Resistance 10.00% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blastrain the rough leather hat (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Wil offense ------ Damage +3% mind Ignore resists +10% mind Ignore Armor +3 When Hit 6 lightning defense ------ Armor +1 Fatigue +1% A hat made of leather. Very stylish. |
Ce'Niriarianne the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +16% physical Ignore Armor +2 defense ------ Defense +1 (+1 eff.) Resistance +10% physical Physical save +6 (+2 eff.) other ------- Max stamina +20.00 A pointy cloth hat, very wizardly... |
linen wizard hat 'Leludetar' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +6% fire +5% cold Knockbk Resist +20% other ------- Light +2 Infravision +1 A pointy cloth hat, very wizardly... |
rough leather hat 'Cyriraba' (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Physical Power +25 (+9 eff.) Damage +9% mind Ignore Armor +5 defense ------ Armor +1 Defense +5 (+3 eff.) Fatigue +1% Unlife -20.00 life other ------- Psi when Hit +0.04 A hat made of leather. Very stylish. |
Zubildalle the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Dex +4 Wil offense ------ Damage +18% mind +15% arcane defense ------ Defense +2 (+1 eff.) Resistance +5% arcane Physical save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
Betiriavea the Tempestvalor (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Wil offense ------ Mindpower +10 (+3 eff.) Damage +11% acid +6% mind Ignore resists +10% mind When Hit 2 lightning defense ------ Defense +1 (+1 eff.) Resistance +16% acid other ------- Psi when Hit +0.04 Hate-on-crit +1.00 A pointy cloth hat, very wizardly... |
Olyhor the Radiancestrike (0 def, 11 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Physical Crit +3.0% Ignore resists +5% light defense ------ Armor +11 Fatigue +1% Resistance +3% light other ------- Infravision +1 A hat made of leather. Very stylish. |
Vorivea the Brightsmash (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% fire Ignore resists +10% fire defense ------ Armor +1 Fatigue +1% Resistance +6% acid +7% cold +5% arcane +12% blight other ------- Breathe water A cap made of leather. |
Flashguile (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Wil offense ------ Damage +9% lightning +9% nature +12% mind Ignore resists +15% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 30 defense ------ Defense +2 (+1 eff.) Physical save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
Polybrenn the Bogwrither (6 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Cun offense ------ Damage +3% nature Accuracy +6 (+1 eff.) When Hit 6 nature 8 light On-Hit (Melee): * 20% chance to slow global speed by 57% When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +6 (+3 eff.) Fatigue +3% Resistance +12% nature A hat made of leather. Very stylish. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
340 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Turimadar2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore resists +10% acid On-Hit (Melee): * 10% chance to reduce all saves and defense by 30 defense ------ Resistance +9% acid other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made focus lens0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +7 Sight +2 See Stealth +15 See Invisibility +15 Tinkers can be attached to normal items to improve them with steam power! |
Barurach the dwarven-steel pickaxe (dig speed 14 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Wil +5 Cun offense ------ Mindpower +10 (+3 eff.) When Hit 4 acid defense ------ Resistance +6% acid Life +29.00 other ------- Max stamina +23.00 Max hate +4.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing 'Silywen' [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Wil defense ------ Armor +2 Resistance +3% light +6% fire Disease Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By MadBoom the Cornac Adventurer level 22
30th Haze 122nd year of Ascendancy at 03:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By MadBoom the Cornac Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 03:06 see stats
Level 20 (Exploration mode)
Got a character to level 20.By MadBoom the Cornac Adventurer level 20
4th Haze 122nd year of Ascendancy at 16:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By MadBoom the Cornac Adventurer level 20
15th Haze 122nd year of Ascendancy at 18:46 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By MadBoom the Cornac Adventurer level 7
4th Flare 122nd year of Ascendancy at 03:17 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By MadBoom the Cornac Adventurer level 12
15th Dusk 122nd year of Ascendancy at 02:26 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By MadBoom the Cornac Adventurer level 17
48th Dusk 122nd year of Ascendancy at 15:51 see stats
Log
MadBoom deactivates Beyond the Flesh.
MadBoom activates Beyond the Flesh.
MadBoom deactivates Rocket Pod.
MadBoom activates Rocket Pod.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thermal Shield
- Stealth
- Kinetic Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
You collect a new ingredient: lump of dwarven steel (1).
You gain 0.96 gold from the melting of dwarven-steel shield of lightning resistance (+15%) (0 def, 6 armour, 76 block).
There is a Zigur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 31st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Talent Antimagic Shield is ready to use.
Talent Antimagic Zone is ready to use.
Today is the 32nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:20.
Today is the 33rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:31.
Ran for 26 turns (stop reason: didn't move).
--------------------------------
Saving done.
You don't see how to get there...
Today is the 34th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
--------------------------------
Today is the 35th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
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Today is the 36th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
There is a A path into the Old Forest here (press '' or right click to use).
Ran for 7 turns (stop reason: interesting terrain).


















































































































