











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.3Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 20 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by Islynne the deformed honey tree at level 18 on the 38th Dusk 122nd year of Ascendancy at 16:17 4 / 1 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 60 (base 48) |
| Constitution | 15 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 12 (base 11) |
| Cunning | 53 (base 40) |
Resources
| Life | 474/474 |
| Stamina | 137/137 |
| Healing Factor | 1.1560311219417 |
| Regeneration | 10.587517550531 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +92.742314256981% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 45.571311566212 |
| See Invisible | 49.571311566212 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 48 |
| Crit Chance | 23% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +5% |
| Acid | +3% |
| Light | +3% |
| Temporal | +3% |
| Blight | +9% |
| Arcane | +9% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| Arcane | +15% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26.719009130622 (56.026343845506%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 20 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 11%( 70%) |
| Temporal | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| All | 0%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 23% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 23% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Trained Reactions |
| talent | Pace Yourself |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Woeshear the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3(-) Con ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +6%(-) darkness HP.reg +3.00 (-) Heal.mod +11% (-) ---------- misc See.Invis +6 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. Wintertrial the pouch of iron shots (18/18, 16-19 power, 1 apr) (Quiver)]Wintertrial the pouch of iron shots (18/18, 16-19 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 15.5 - 18.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +10.0% (-) Capacity 18 (-) Ranged+ +16(-) mind On Hit.r1 +8(-) cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Veliriann the brass lantern (Light source)]Veliriann the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +3(-) Cun +2(-) Con dps ---------- Mind.crit +1% (-) Mind.pwr +15 (+8 eff.) (-) ----- def ----- Mind.save +3 (+2 eff.) (-) ---------- misc Light +6 (-) Infravis +1 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Tarrohor the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Arcane While equipped: Stats +2(-) Dex +4(-) Mag +1(-) Wil +2(-) Cun dps ---------- Dmg.mod +3%(-) temporal ----- def ----- Defense +1 (+0 eff.) (-) Resists +6%(-) temporal Spell.save +6 (+5 eff.) (-) ---------- misc Light +3 (-) A pointy cloth hat, very wizardly... |
| On hands | [vs. Porayanne the hardened leather gloves (0 def, 2 armour) (On hands)]Porayanne the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2(-) Cun dps ---------- Melee+ 7(-) nature Dmg.mod +5%(-) nature +9%(-) arcane Res.pen +15%(-) arcane Acc +12 (+4 eff.) (-) ----- def ----- Armour +2 (-) Resists +7%(-) nature +5%(-) darkness +5%(-) arcane Phys.save +6 (+5 eff.) (-) Mind.save +5 (+3 eff.) (-) Disarm- +23% (-) ---------- misc Infravis +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]powerful ash totem of healing [power 188] (13 cooldown) 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 13 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. steel ring of perseverance (On fingers, 1 of 2)]steel ring of perseverance 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 (-) Stun/Frz- +23% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. steel ring of perseverance (On fingers, 1 of 2)]rogue's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) HP.reg +0.00 (-1.00) Blind- +20% Stun/Frz- +0% (-23%) ---------- misc Infravis +3 See.Stealth +7 See.Invis +5 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Feathersteel Amulet (Around neck)]Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% (-) ----- def ----- Defense +15 (+5 eff.) (-) Fatigue -20% (-) Proj.slow +15% (-) ---------- misc Max.enc +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | [vs. ranger's cured leather sling of fire (In main hand)]ranger's cured leather sling of fire 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +8 (-) Ranged+ +6(-) fire While equipped: Stats +3(-) Dex dps ---------- Dmg.mod +8%(-) fire Slings are used to hurl stones or metal shots at your foes. |
| Around waist | [vs. Shinequarry (Around waist)]Shinequarry 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) (-) Dmg.mod +3%(-) light Melee Ret 10(-) light ----- def ----- Phys.save +6 (+5 eff.) (-) ---------- misc Light +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Searhunt the iron shield (0 def, 2 armour, 9-11 power, 17.5 block) (In off hand)]Searhunt the iron shield (0 def, 2 armour, 9-11 power, 17.5 block) 7.0 T1 shield armor Reqs Shield usage training Cun 11 [Rare] Nature When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +18 (-) On Hit.r1 +12(-) mind While equipped: dps ---------- Res.pen +5%(-) fire Melee Ret 2(-) mind ----- def ----- Armour +2 (-) Fatigue +8% (-) Resists +3%(-) nature Max.HP +40.00 (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
| Cloak | [vs. Cloak of Deception (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) (-) Spell.pwr +5 (+5 eff.) (-) Mind.pwr +5 (+3 eff.) (-) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | [vs. hardened leather armour 'Frostpulverizer' (17 def, 11 armour) (Main armor)]hardened leather armour 'Frostpulverizer' (17 def, 11 armour) 9.0 T3 light armor Reqs Str 16 [Rare] Psionic While equipped: Stats +3(-) Cun dps ---------- Dmg.mod +3%(-) acid +9%(-) blight Res.pen +20%(-) cold ----- def ----- Armour +11 (-) Defense +17 (+6 eff.) (-) Fatigue +8% (-) Spell.save +6 (+5 eff.) (-) Mind.save +16 (+8 eff.) (-) ---------- misc Mana/turn +0.20 (-) A suit of armour made of leather. |
Inventory
[vs. Rune: Shatter Afflictions (on body)]shatter afflictions rune of the psychic (absorb 35; cd 12) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune (absorb 206; dur 4; cd 18) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Shielding (on body)]shielding rune of the duelist (absorb 241; dur 3; cd 16) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 241 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 83; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 83 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Feathersteel Amulet (Around neck)]Dimzephyr the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Wil dps ---------- Mov.spd +0% (-25%) Dmg.mod +6% darkness ----- def ----- Defense +0 (+0 eff.) (-15 (-5 eff.)) Fatigue +0% (+20%) Resists +16% light +12% darkness Crit.dmg- 5.00% Proj.slow +0% (-15%) Blind- +22% ---------- misc Max.enc +0 (-20) See.Invis +9 Amulets make your neck look great! |
[vs. Feathersteel Amulet (Around neck)]serendipitous steel amulet 0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck dps ---------- Mov.spd +0% (-25%) Acc +6 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) (-6 (-2 eff.)) Fatigue +0% (+20%) Proj.slow +0% (-15%) Unseen.red 12% ---------- misc Max.enc +0 (-20) Amulets make your neck look great! |
[vs. steel ring of perseverance (On fingers, 1 of 2)]Bethinne 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +3% acid +3% mind On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Resists +5% arcane Mind.save +6 (+3 eff.) HP.reg +0.00 (-1.00) Confus- +21% Stun/Frz- +0% (-23%) ---------- misc Max.psi +10.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring of perseverance (On fingers, 1 of 2)]Mayygadhethra 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid +1% physical +6% blight Die.at -40.00 life HP.reg +0.00 (-1.00) Stun/Frz- +0% (-23%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring of perseverance (On fingers, 1 of 2)]psionicist's copper ring of nature (+20%) 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Mind.save +4 (+2 eff.) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-23%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring of perseverance (On fingers, 1 of 2)]psionicist's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Max.HP +20.00 HP.reg +0.00 (-1.00) Disarm- +21% Pinning- +21% Stun/Frz- +0% (-23%) Knockbk- +23% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring of perseverance (On fingers, 1 of 2)]savior's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +7 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) HP.reg +0.00 (-1.00) Stun/Frz- +0% (-23%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring of perseverance (On fingers, 1 of 2)]wizard's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) HP.reg +0.00 (-1.00) Blind- +20% Stun/Frz- +0% (-23%) ---------- misc Infravis +4 See.Stealth +7 See.Invis +8 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring of perseverance (On fingers, 1 of 2)]warrior's gold ring of lightning (+24%) 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +6 Resists +24% lightning HP.reg +0.00 (-1.00) Stun/Frz- +0% (-23%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. ranger's cured leather sling of fire (In main hand)]ash vilestaff of channeling (15-18 power, 3 apr, blight element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0(+15.0 - +18.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% (-) Range +0 (-8) Ranged+ +0(-6) fire While equipped: Stats +0(-3) Dex dps ---------- Spell.crit +2% Spell.pwr +15 (+8 eff.) Dmg.mod +15% blight +0%(-8%) fire ---------- misc Mana/turn +0.16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 cooldown Staves designed for wielders of magic, by the greats of the art. |
[vs. ranger's cured leather sling of fire (In main hand)]dwarven-steel mace of shearing (28-40 power, 4 apr) 3.0 T3 mace 1H weapon Reqs Str 24 [Ego+] Master Power 28.5 - 39.9(+28.5 - +39.9) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% (-) Range +0 (-8) Ranged+ +0(-6) fire While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +0%(-8%) fire Res.pen +6% all Acc +5 (+2 eff.) Apr +6 Blunt and deadly. |
[vs. ranger's cured leather sling of fire (In main hand, 1 of 2)]truestriking dwarven-steel dagger (18-23 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Master Power 17.5 - 22.8(+17.5 - +22.8) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% (-) Range +0 (-8) Ranged+ +0(-6) fire While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +0%(-8%) fire Res.pen +6% physical Acc +8 (+3 eff.) Apr +8 Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. ranger's cured leather sling of fire (In main hand)]penetrating yew longbow of lightning 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% (-) Range +8 (-) Ranged+ +15 lightning +0(-6) fire While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +17% lightning +0%(-8%) fire Res.pen +8% physical Longbows are used to shoot arrows at your foes. |
[vs. ranger's cured leather sling of fire (In main hand)]cured leather sling 'Shockfear' 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +7 (-1) Ranged+ +8 lightning +7 cold +0(-6) fire While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +11% lightning +8% cold +3% mind +0%(-8%) fire Res.pen +5% all Acc +5 (+2 eff.) Apr +6 Melee Ret 4 mind ----- def ----- Resists +6% lightning Slings are used to hurl stones or metal shots at your foes. |
[vs. ranger's cured leather sling of fire (In main hand)]steady cured leather sling of cold 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +7 (-1) Ranged+ +0(-6) fire +6 cold While equipped: Stats +0(-3) Dex dps ---------- Phys.crit +3.0% Dmg.mod +0%(-8%) fire +10% cold Acc +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
[vs. ranger's cured leather sling of fire (In main hand)]swiftstrike cured leather sling 4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego+] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +7 (-1) Proj.spd +200% Ranged+ +0(-6) fire While equipped: Stats +2 Cun +0(-3) Dex dps ---------- Phys.spd +10% Dmg.mod +0%(-8%) fire Slings are used to hurl stones or metal shots at your foes. |
[vs. Wintertrial the pouch of iron shots (18/18, 16-19 power, 1 apr) (Quiver)]psychokinetic quiver of ash arrows of wind (17/17, 22-32 power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Nature/Psionic Power 22.5 - 31.5(+7.0 - +12.9) Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 (+6) Crit +1.5% (-8.5%) Capacity 17 (-1) Proj.spd +200% Ranged+ +0(-16) mind +23 physical On Hit.r1 +0(-8) cold On Hit: + 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 101 physical damage + 20% chance to knock the target back 3 spaces and deal 145 physical damage On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
[vs. Wintertrial the pouch of iron shots (18/18, 16-19 power, 1 apr) (Quiver)]Layyldanor the Corpsespitter (15/15, 19-23 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Rare] Master Power 19.0 - 22.8(+3.5 - +4.2) Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +10.0% (-) Capacity 15 (-3) Ranged+ +4(-12) mind On Hit.r1 +12 nature +0(-8) cold On Hit: * 10% chance to slow global speed by 50% On Crit: + Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% - Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
[vs. Searhunt the iron shield (0 def, 2 armour, 9-11 power, 17.5 block) (In off hand)]steel shield 'Xugakira' (0 def, 4 armour, 14-16 power, 39.5 block) 7.0 T2 shield armor Reqs Shield usage training Cun 16 [Random Unique] Nature/Master When used to Attack: Power 13.5 - 16.2(+4.5 - +5.4) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (+0.5%) Block +40 (+22) On Hit.r1 +0(-12) mind +12 fire On Crit.r2 +8 acid While equipped: dps ---------- Melee+ 6 fire Res.pen +10% acid +0%(-5%) fire Melee Ret 4 acid 4 fire 0(-2) mind On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +4 (+2) Fatigue +8% (-) Resists +16% acid +19% cold +0%(-3%) nature Max.HP +0.00 (-40.00) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
[vs. hardened leather armour 'Frostpulverizer' (17 def, 11 armour) (Main armor)]Drikan the woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +0(-3) Cun +3 Mag dps ---------- Dmg.mod +0%(-3%) acid +0%(-9%) blight +11% light +12% nature Res.pen +0%(-20%) cold ----- def ----- Armour +0 (-11) Defense +0 (+0 eff.) (-17 (-6 eff.)) Fatigue +0% (-8%) Resists +16% light +12% darkness +21% nature +11% mind +9% all Phys.save +10 (+5 eff.) Spell.save +11 (+8 eff.) (+5 (+3 eff.)) Mind.save +25 (+12 eff.) (+9 (+4 eff.)) ---------- misc Mana/turn +0.00 (-0.20) See.Invis +6 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. hardened leather armour 'Frostpulverizer' (17 def, 11 armour) (Main armor)]spellwoven woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Arcane While equipped: Stats +0(-3) Cun dps ---------- Spell.crit +2% Spell.pwr +3 (+2 eff.) Dmg.mod +0%(-3%) acid +0%(-9%) blight Res.pen +0%(-20%) cold ----- def ----- Armour +0 (-11) Defense +0 (+0 eff.) (-17 (-6 eff.)) Fatigue +0% (-8%) Resists +9% all Spell.save +18 (+11 eff.) (+12 (+6 eff.)) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) ---------- misc Mana/turn +0.00 (-0.20) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. hardened leather armour 'Frostpulverizer' (17 def, 11 armour) (Main armor)]woollen robe of alchemy (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Arcane While equipped: Stats +0(-3) Cun dps ---------- Dmg.mod +5%(+2%) acid +7% physical +0%(-9%) blight +6% fire +7% cold Res.pen +0%(-20%) cold ----- def ----- Armour +0 (-11) Defense +0 (+0 eff.) (-17 (-6 eff.)) Fatigue +0% (-8%) Resists +11% acid +12% physical +11% fire +10% cold +9% all Spell.save +0 (+0 eff.) (-6 (-5 eff.)) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) ---------- misc Mana/turn +0.00 (-0.20) Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. hardened leather armour 'Frostpulverizer' (17 def, 11 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +0(-3) Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15%(+12%) acid +0%(-9%) blight +15% nature +15% mind Res.pen +0%(-20%) cold Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 (+4) Hardiness +30% Defense +10 (+4 eff.) (-7 (-2 eff.)) Fatigue +0% (-8%) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+7 eff.) (+4 (+2 eff.)) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) ---------- misc Mana/turn +0.00 (-0.20) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
[vs. hardened leather armour 'Frostpulverizer' (17 def, 11 armour) (Main armor)]timebroken cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil +0(-3) Cun dps ---------- Spell.crit +2% Spell.pwr +4 (+2 eff.) Dmg.mod +0%(-3%) acid +9% temporal +8% arcane +0%(-9%) blight Res.pen +0%(-20%) cold ----- def ----- Armour +0 (-11) Defense +0 (+0 eff.) (-17 (-6 eff.)) Fatigue +0% (-8%) Resists +11% all Spell.save +0 (+0 eff.) (-6 (-5 eff.)) Mind.save +0 (+0 eff.) (-16 (-8 eff.)) ---------- misc Mana/turn +0.00 (-0.20) Max.mana +33.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. hardened leather armour 'Frostpulverizer' (17 def, 11 armour) (Main armor)]enlightening dwarven-steel mail armour of the deep (3 def, 10 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +5(+2) Cun +4 Wil dps ---------- Dmg.mod +0%(-3%) acid +0%(-9%) blight Res.pen +0%(-20%) cold ----- def ----- Armour +10 (-1) Defense +3 (+1 eff.) (-14 (-5 eff.)) Fatigue +12% (+4%) Resists +8% acid +5% cold Spell.save +0 (+0 eff.) (-6 (-5 eff.)) Mind.save +10 (+5 eff.) (-6 (-3 eff.)) ---------- misc Mana/turn +0.00 (-0.20) Breathe water A suit of armour made of mail. |
[vs. Shinequarry (Around waist)]noble's rough leather belt of burglary 1.0 T1 belt armor [Ego++] Master While equipped: Stats +3 Dex +3 Wil +6 Cun +5 Lck dps ---------- Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-3%) light Against +16% Summoned Melee Ret 0(-10) light ----- def ----- D.Red.from +18% Summoned Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Stealth +6 ---------- misc T.Disarm +8 Light +0 (-1) Infravis +3 A belt that goes around your waist. |
[vs. Cloak of Deception (Cloak)]Bedan the linen cloak (6 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+9 eff.) (+15 (+7 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Res.pen +15% physical Acc +15 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloak of Deception (Cloak)]Voruldadhenn (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) ----- def ----- Defense +7 (+2 eff.) Phys.save +5 (+2 eff.) Spell.save +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloak of Deception (Cloak)]linen cloak 'Xanoganor' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Crit.mult +10.00% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Dmg.mod +3% physical ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Cloak of Deception (Cloak)]Gimira the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Spell.crit +3% Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +0 (+0 eff.) (-5 (-5 eff.)) Mind.pwr +0 (+0 eff.) (-5 (-3 eff.)) Dmg.mod +15% mind +3% arcane Res.pen +10% blight Melee Ret 8 arcane ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Relguyantir the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-3) Con +1 Wil dps ---------- Mind.crit +3% Crit.mult +5.00% Melee Ret 4 mind ----- def ----- Armour +1 (-2) Fatigue -4% (-6%) Resists +0%(-6%) darkness Phys.save +6 (+3 eff.) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc Max.enc +22 See.Invis +0 (-6) A pair of boots made of leather. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-3) Con ----- def ----- Armour +1 (-2) Fatigue -4% (-6%) Resists +0%(-6%) darkness Phys.save +5 (+2 eff.) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc Max.enc +20 Stam/turn +0.40 Max.stam +10.00 See.Invis +0 (-6) A pair of boots made of leather. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun +0(-3) Con ----- def ----- Armour +1 (-2) Defense +2 (+1 eff.) Fatigue +2% (-) Resists +0%(-6%) darkness HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc See.Invis +0 (-6) Masteries +0.20 Cunning/Survival Boost speed by 46% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Getygogen the Blazeworth (0 def, 4 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +0(-3) Con dps ---------- Dmg.mod +15% fire Melee Ret 10 acid ----- def ----- Armour +4 (+1) Fatigue +0% (-2%) Resists +6% light +0%(-6%) darkness HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc Light +2 Infravis +2 See.Invis +0 (-6) A pair of boots made of leather. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]scholar's pair of hardened leather boots of tirelessness (0 def, 3 armour) 2.0 T3 feet armor [Ego] Arcane/Master While equipped: Stats +0(-3) Con dps ---------- Spell.pwr +6 (+3 eff.) ----- def ----- Armour +3 (-) Fatigue +0% (-2%) Resists +0%(-6%) darkness HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc Stam/turn +0.50 Max.stam +13.00 See.Invis +0 (-6) A pair of boots made of leather. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Adewen the Frozenwilter (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-3) Con +2 Mag dps ---------- Spell.crit +1% Spell.pwr +10 (+5 eff.) Dmg.mod +9% blight +3% cold Melee Ret 6 blight ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-6%) darkness HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) Silence- +23% Confus- +22% Stun/Frz- +24% ---------- misc See.Invis +0 (-6) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Bethawen the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +2 Str +4 Dex +2 Mag +2 Wil +3 Cun +4(+1) Con ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +0%(-6%) darkness HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc See.Invis +3 (-3) Blink to a nearby random location (rad 7) Puts all charms on 21 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Isludhekira (10 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +0(-3) Con dps ---------- Melee Ret 6 acid ----- def ----- Armour +3 (-) Defense +10 (+3 eff.) Fatigue +2% (-) Resists +0%(-6%) darkness +2% physical Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) Confus- +20% ---------- misc See.Invis +0 (-6) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Woeshear the pair of iron boots (0 def, 3 armour) (On feet)]Salareda the Obsidianbait (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Wil +4 Cun +0(-3) Con dps ---------- Phys.crit +4.0% Acc +5 (+2 eff.) Apr +1 Melee Ret 4 mind ----- def ----- Armour +4 (+1) Fatigue +3% (+1%) Resists +6%(-) darkness Phys.save +28 (+14 eff.) Spell.save +5 (+3 eff.) Mind.save +8 (+4 eff.) HP.reg +0.00 (-3.00) Heal.mod +0% (-11%) ---------- misc See.Invis +0 (-6) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Porayanne the hardened leather gloves (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Melee+ 0(-7) nature Dmg.mod +5% fire +0%(-5%) nature +0%(-9%) arcane Res.pen +0%(-15%) arcane Acc +0 (+0 eff.) (-12 (-4 eff.)) ----- def ----- Armour +2 (-) Resists +0%(-7%) nature +10% fire +0%(-5%) darkness +0%(-5%) arcane Phys.save +0 (+0 eff.) (-6 (-5 eff.)) Mind.save +0 (+0 eff.) (-5 (-3 eff.)) Disarm- +0% (-23%) ---------- misc Infravis +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 48.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Undeathmistress the cashmere wizard hat (12 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +0(-2) Dex +0(-4) Mag +0(-1) Wil +0(-2) Cun dps ---------- Phys.pwr +20 (+8 eff.) Dmg.mod +9% nature +0%(-3%) temporal Res.pen +15% nature Apr +4 Melee Ret 4 nature ----- def ----- Defense +12 (+3 eff.) (+11 (+3 eff.)) Resists +10% lightning +8%(+2%) temporal +1% physical Spell.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +0 (-3) A pointy cloth hat, very wizardly... |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Layelenn (0 def, 5 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(+1) Dex +0(-4) Mag +0(-1) Wil +0(-2) Cun dps ---------- Crit.mult +5.00% Dmg.mod +0%(-3%) temporal Res.pen +10% mind Apr +1 ----- def ----- Armour +5 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +1% Resists +0%(-6%) temporal +1% physical Phys.save +11 (+5 eff.) Spell.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +0 (-3) A cap made of leather. |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Shadowpall the hardened leather cap (0 def, 6 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +0(-2) Dex +0(-4) Mag +0(-1) Wil +0(-2) Cun dps ---------- Dmg.mod +0%(-3%) temporal ----- def ----- Armour +6 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +3% Resists +3% darkness +0%(-6%) temporal Spell.save +0 (+0 eff.) (-6 (-5 eff.)) Die.at -80.00 life Max.HP +80.00 Cut- +20% Stun/Frz- +20% Teleport- +10% ---------- misc Light +0 (-3) Infravis +2 A cap made of leather. |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]hardened leather cap 'Emedheta' (0 def, 3 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +0(-2) Dex +0(-4) Mag +0(-1) Wil +0(-2) Cun +3 Con dps ---------- Dmg.mod +0%(-3%) temporal On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +3% Resists +3% blight +0%(-6%) temporal +15% mind +5% arcane Phys.save +8 (+4 eff.) Spell.save +0 (+0 eff.) (-6 (-5 eff.)) Mind.save +8 (+4 eff.) ---------- misc Light +0 (-3) Battle Cry: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Fulivor the Festerream (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +5(+3) Dex +0(-4) Mag +1(-) Wil +0(-2) Cun dps ---------- Dmg.mod +0%(-3%) temporal Melee Ret 2 nature ----- def ----- Armour +5 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +5% Resists +0%(-6%) temporal Spell.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +0 (-3) Infravis +1 See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Spiderraptor (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-2) Dex +0(-4) Mag +0(-1) Wil +0(-2) Cun dps ---------- Dmg.mod +0%(-3%) temporal +12% fire +6% light +12% nature Res.pen +5% nature ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +5% Resists +7% cold +3% nature +0%(-6%) temporal Spell.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +0 (-3) Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Camohek the Boltcrack (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +0(-2) Dex +4(-) Mag +0(-1) Wil +0(-2) Cun +2 Con dps ---------- Dmg.mod +9% acid +0%(-3%) temporal Melee Ret 8 lightning ----- def ----- Armour +4 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +4% Resists +7% blight +0%(-6%) temporal +8% nature Crit.dmg- 10.00% Spell.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Light +0 (-3) See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Tarrohor the linen wizard hat (1 def, 0 armour) (On head)]Phlegmworth (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +0(-2) Dex +6(+2) Mag +0(-1) Wil +0(-2) Cun dps ---------- Crit.mult +20.00% Dmg.mod +6% nature +0%(-3%) temporal ----- def ----- Armour +4 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +4% Resists +0%(-6%) temporal Phys.save +17 (+8 eff.) Spell.save +0 (+0 eff.) (-6 (-5 eff.)) ---------- misc Psi/ret +0.04 Light +0 (-3) Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. Wintertrial the pouch of iron shots (18/18, 16-19 power, 1 apr) (Quiver)]243 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-1) Crit +0.0% (-10.0%) Capacity 0 (-18) Ranged+ +0(-16) mind On Hit.r1 +0(-8) cold On Crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Veliriann the brass lantern (Light source)]survivor's brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: Stats +0(-3) Cun +0(-2) Con dps ---------- Mind.crit +0% (-1%) Mind.pwr +0 (+0 eff.) (-15 (-8 eff.)) ----- def ----- Phys.save +5 (+2 eff.) Mind.save +0 (+0 eff.) (-3 (-2 eff.)) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 (-3) Infravis +0 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]Glarewalker the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +9% fire Res.pen +15% light Melee Ret 6 nature ----- def ----- Resists +11% nature +6% fire ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]extending ash totem of stinging [power 188] (13 cooldown) 2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 197 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
[vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]overpowered ash totem of stinging [power 320] (18 cooldown) 2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 336 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]Ururim the Skyrebel [power 9] (13 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning ----- def ----- Resists +5% arcane ---------- misc See.Invis +18 Reveal the area around you, dispelling darkness (radius 9, power 38 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]elm wand of conjuration 'Emireth' [power 105] (13 cooldown) 2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +2 Die.at -80.00 life ---------- misc Max.stam +20.00 Fire a magical bolt dealing 105 cold damage Puts all charms on 13 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. powerful ash totem of healing [power 188] (13 cooldown) (Tool)]soothing elm wand of lightning storm [power 110] (13 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 13 cooldown 100% to heal for 34. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Skeski the Skeleton Skirmisher level 18
7th Haze 122nd year of Ascendancy at 20:52 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Skeski the Skeleton Skirmisher level 20
39th Haze 122nd year of Ascendancy at 03:23 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Skeski the Skeleton Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 23:31 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Skeski the Skeleton Skirmisher level 20
38th Haze 122nd year of Ascendancy at 13:58 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Skeski the Skeleton Skirmisher level 18
59th Dusk 122nd year of Ascendancy at 16:58 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Skeski the Skeleton Skirmisher level 12
9th Dusk 122nd year of Ascendancy at 16:36 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Skeski the Skeleton Skirmisher level 11
1st Summertide 122nd year of Ascendancy at 03:16 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Skeski the Skeleton Skirmisher level 11
5th Dusk 122nd year of Ascendancy at 19:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Skeski the Skeleton Skirmisher level 16
37th Dusk 122nd year of Ascendancy at 18:19 see stats
Log
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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The unstable sand tunnel collapses!
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Skeski shoots!
Today is the 41st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Skeski's Shoot hits Blue ooze for 80 physical, 6 fire, 16 mind, 11 cold (114 total damage).
Blue ooze misses Skeski.
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Skeski shoots!
Skeski's Shoot hits Blue ooze for 76 physical damage.
Skeski's Shoot killed Blue ooze!
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There is a ladder to the next level here (press '' or right click to use).
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There is a ladder to the next level here (press '' or right click to use).




































































































