















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 43 / 48% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 12) |
| Dexterity | 48 (base 36) |
| Constitution | 42 (base 12) |
| Magic | 18 (base 12) |
| Willpower | 87 (base 60) |
| Cunning | 119 (base 60) |
Resources
| Hate | 46/106 |
| Equilibrium | 50 |
| Life | 1053/1053 |
| Steam | 100/100 |
| Stamina | 418/418 |
| Psi | 507/507 |
| Healing Factor | 1.233988003127 |
| Regeneration | 29.315446790434 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +148% |
Vision
| Sight | 11 |
| Lite | -998 |
| Infravision | 12 |
| See Stealth | 16 |
| See Invisible | 21 |
| Stealth | 70 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 91 |
| Crit Chance | 40% |
| APR | 47 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 102 |
| Accuracy | 87 |
| Crit Chance | 39% |
| APR | 76 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +12% |
| Acid | +15% |
| Nature | +30% |
| Temporal | +15% |
| Darkness | +37% |
| Physical | +6% |
| Mind | +100% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +40% |
| Light | +39% |
| Nature | +74% |
| Fire | +41% |
| Mind | +89% |
| All | +24% |
Defense: Base
| Armour (hardiness) | 43 (84.823135475018%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 50.7 |
| Spell Save | 47.45 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 33%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 25%( 70%) |
| Mind | + 22%( 70%) |
| Lightning | + 65%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 0% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Disarm Resistance | 80% |
| Pinning Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 73% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 654 life over 5 turns. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.6 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 324 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Artillery | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Shield |
| talent | Kinetic Shield |
| talent | Stealth |
| talent | Antimagic Shield |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Savage Hunter |
| talent | Rocket Pod |
| talent | Beyond the Flesh |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.3 and stamina regeneration by 2.1. Soothing Darkness |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed naga tongue. * You've found the needed faerlhing fang. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. * You've found the needed hummerhorn wing. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | voratun steamgun 'Phoenixquencher' 4.0 T5 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion On Hit: * 10% chance to slow global speed by 77% Uses 2.0 Steam While equipped: Stats +8 Str +8 Dex +6 Mag +10 Wil +11 Cun +13 Con dps ---------- Dmg.mod +12% fire Res.pen +24% all Acc +31 (+6 eff.) Apr +16 ----- def ----- Resists +12% acid +6% fire +3% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | pouch of dwarven-steel shots 'Noonroar' (24/24, 162% power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 163% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 24 Ranged+ +19 physical +20 nature +20 light On Hit.r1 +16 light +16 cold On Crit.r2 +12 nature On Hit: * 20% chance to slow global speed by 77% * 20% chance to knock the target back 3 spaces and deal 331 physical damage Shots are used with slings to pummel your foes to death. |
| On hands | Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+2 eff.) Max.HP +60.00 Disarm- +80% Knockbk- +50% ---------- misc Talents +3 Iron Grip Unarmed combat: Power 145% Range: 1.1x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 138.14 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Light source | alchemist's lamp 'Oozespike' 1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +18% mind +15% darkness Res.pen +15% light +25% nature Melee Ret 6 light On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Mind.save +10 (+2 eff.) ---------- misc Equi/ret +0.20 Light +1 Infravis +6 See.Stealth +16 See.Invis +21 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Brass Goggles (10 def, 0 armour) 2.0 T4 head armor [Unique] Master While equipped: Stats +30 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+3 eff.) Resists +20% fire Mind.save +15 (+4 eff.) Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
| On feet | pair of rough leather boots 'Lisibreta' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +2 Cun +6 Lck ----- def ----- Armour +1 Resists +9% light Phys.save +9 (+2 eff.) Stealth +6 Max.HP +20.00 HP.reg +4.00 Pinning- +15% Knockbk- +15% Teleport- +100% A pair of boots made of leather. |
| Tool | Branikalthorab (dig speed 31 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Con dps ---------- Dmg.mod +21% mind Res.pen +20% mind ----- def ----- Resists +15% mind +5% arcane ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savior's gold ring of misery0.1 T3 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 20 physical Ranged+ 20 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 47 On Hit (Ranged): * 12% chance to reduce all saves and defense by 47 ----- def ----- Phys.save +9 (+2 eff.) Spell.save +9 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
| On fingers | Goregrit the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% temporal +15% nature +21% mind Res.pen +25% mind +25% nature Acc +12 (+3 eff.) Apr +13 On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Defense +13 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
| In main hand | blazebringer's voratun steamgun of enduring 4.0 T5 steamgun 1H weapon [Ego++] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion On Crit.r2 +44 fire Uses 2.0 Steam While equipped: Stats +6 Con +10 Wil dps ---------- All.spd +8% Res.pen +17% fire ----- def ----- Max.HP +94.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -32% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +100 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | pulsing mindstar 'Balancespar' (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 105% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Phasing +20% Melee+ +12 arcane On Hit.r1 +12 nature While equipped: Stats +7 Cun dps ---------- Mind.crit +4% Crit.mult +21.00% Phys.pwr +20 (+4 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +6% physical Melee Ret 10 arcane 6 physical ----- def ----- Phys.save +6 (+1 eff.) ---------- misc Max.vim +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Ce'Nuta (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +1 Cun +3 Con dps ---------- Dmg.mod +22% darkness Res.pen +16% darkness ----- def ----- Defense +3 (+1 eff.) Resists +9% acid +15% darkness +8% cold +10% fire +5% arcane +44% lightning Crit.chn- 15.00% Stealth +21 Silence- +20% Stun/Frz- +50% ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 21 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +21 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Crit.chn- 21.00% Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
medical injector implant (efficiency 83% / cooldown 67%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 83% efficiency and cooldown mod of 67%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 64%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 64%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 80% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 229% / cooldown 82%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 229% efficiency and cooldown mod of 82%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 148% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 148% efficiency and cooldown mod of 51%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 12)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.7 steam per turn. Can be activated for an instant burst of 58 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 13)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 13.1 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the warrior (steam 11)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 11.3 steam per turn. Can be activated for an instant burst of 57 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 298; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 298 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 419; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 465; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 570; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 570 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Cyrada the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Defense +20 (+5 eff.) Resists +3% darkness +6% temporal Phys.save +13 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +12 (+3 eff.) Max.HP +100.00 Heal.mod +15% Pinning- +20% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Belerelle0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Str dps ---------- Crit.mult +10.00% Mind.pwr +20 (+4 eff.) Dmg.mod +9% temporal Res.pen +20% temporal Melee Ret 4 mind ----- def ----- Resists +6% fire +18% darkness +9% nature ---------- misc Max.psi +30.00 Amulets make your neck look great! |
Xatira the Sunbiter0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5 Cun +3 Wil dps ---------- Res.pen +15% mind Melee Ret 8 light ----- def ----- Defense +20 (+5 eff.) Fatigue -8% Resists +6% light +9% temporal HP.reg +4.00 Poison- +20% Amulets make your neck look great! |
restful stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -8% HP.reg +3.00 Blind- +26% ---------- misc Infravis +6 Sight +2 See.Invis +6 Amulets make your neck look great! |
copper bloodstone ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +5% all ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
copper citrine ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 7 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 47 On Hit (Ranged): * 11% chance to reduce all saves and defense by 47 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Arcserpent0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Str +2 Dex +3 Mag dps ---------- Res.pen +20% cold ----- def ----- Armour +8 Resists +12% lightning ---------- misc Infravis +3 See.Invis +3 Rings make your fingers look great! |
gold ring 'Bleakblow'0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Dex +6 Cun +2 Con dps ---------- Dmg.mod +9% lightning +6% darkness Res.pen +15% darkness Acc +7 (+2 eff.) ----- def ----- Resists +3% darkness Spell.save +10 (+3 eff.) Mind.save +7 (+2 eff.) Confus- +28% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
gold ring of life0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +56.00 HP.reg +9.00 Heal.mod +12% Rings make your fingers look great! |
Cloudscar0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mov.spd +22% Dmg.mod +9% darkness +18% lightning Res.pen +25% lightning Acc +12 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 77% * 20% chance to reduce damage dealt by 38% ----- def ----- Defense +13 (+4 eff.) Resists +5% arcane +21% lightning Spell.save +9 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Gunothad the Cinderraven0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +14 Cun +8 Wil dps ---------- Crit.mult +10.00% Mind.pwr +12 (+2 eff.) Dmg.mod +9% fire Apr +11 ----- def ----- Defense +10 (+3 eff.) Die.at -40.00 life ---------- misc Hate/m.crit +3.00 Rings make your fingers look great! |
Moyatar the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Cun +14 Dex dps ---------- Phys.crit +8.0% Res.pen +20% mind Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Resists +6% mind Die.at -80.00 life Rings make your fingers look great! |
psionicist's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+2 eff.) Max.HP +31.00 Disarm- +30% Pinning- +23% Knockbk- +36% Rings make your fingers look great! |
dwarven-steel dagger 'Darkthorn' (141% power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 142% Range: 1.3x Uses 54% Wil, 54% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 darkness On Crit.r2 +8 darkness On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +10 Cun +8 Con dps ---------- Acc +9 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 38% ----- def ----- Defense +7 (+2 eff.) Disarm- +30% Sharp, short and deadly. |
Mandible of Ungolmor (171% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 171% Range: 1.3x Uses 38% Wil, 68% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Erelosavor the Deepsroar (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +12 darkness +4 lightning While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +2% Crit.mult +13.00% Mind.pwr +4 (+0 eff.) Dmg.mod +9% fire +11% mind +13% darkness Res.pen +20% lightning +9% mind +9% darkness On Hit (Melee): * 22% chance to reduce damage dealt by 38% ----- def ----- Spell.save +6 (+1 eff.) ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of disruption (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Disrupt Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +16% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+6 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Seeds of the Black Tree (115% power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon Reqs Mag 20 [Unique] Nature/Psionic/Unknown Power 115% Range: 1.1x Uses 40% Wil, 30% Mag Dmg Darkness Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
mage-hunter's cured leather sling of enduring4.0 T2 sling 1H weapon [Ego++] Nature/Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +8 Wil +1 Cun +5 Con dps ---------- Mind.pwr +6 (+1 eff.) On Hit (Ranged): * 5 arcane resource burn ----- def ----- Max.HP +20.00 ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
throat-seeking stralite steamgun of true flight4.0 T4 steamgun 1H weapon [Ego++] Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +17 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Phys.crit +5.0% Res.pen +10% nature Acc +9 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Bethyranne the Muck's kiss (20/20, 141% power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 142% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 20 Ranged+ +9 lightning +4 temporal +16 nature On Hit.r1 +4 nature On Crit.r2 +6 lightning +4 nature +16 mind Shots are used with slings to pummel your foes to death. |
Dawnpython the pouch of steel shots (14/14, 146% power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 147% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 Proj.spd +200% Ranged+ +20 light On Hit.r1 +20 mind +8 light On Hit: * 20% chance to reduce all saves and defense by 47 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 219 physical damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of steel shots (22/22, 153% power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 154% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Ranged+ +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 331 physical damage Shots are used with slings to pummel your foes to death. |
slimey pouch of steel shots of wind (17/17, 148% power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Disrupt Power 149% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Proj.spd +200% On Hit: * 8% chance to slow global speed by 77% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 219 physical damage Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of crippling (22/22, 166% power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 166% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 22 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Tidesweeper (19/19, 185% power, 15 apr)3.0 T4 shot ammo [Rare] Master Power 185% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +14.5% Capacity 19 Proj.spd +200% Ranged+ +20 blight +20 arcane On Hit.r1 +20 cold On Crit.r2 +20 cold Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of crippling (20/20, 178% power, 5 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 178% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +16.5% Capacity 20 Ranged+ +13 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 331 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Blackfire Aegis (8 def, 18 armour, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Firestun (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Dmg.mod +19% mind ----- def ----- Resists +24% fire +25% mind +11% all Die.at -60.00 life Disease- +20% Disarm- +20% Teleport- +20% ---------- misc Equi/ret +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +7% blight +14% darkness +11% mind +11% all Phys.save +13 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +22 (+5 eff.) Max.HP +55.00 HP.reg +1.70 Heal.mod +16% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+3 eff.) Resists +25% nature +13% all Phys.save +15 (+3 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Grinyradan the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +18% arcane Res.pen +10% mind Melee Ret 6 arcane ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +23% blight +24% cold +20% darkness +5% arcane ---------- misc Light +1 A suit of armour made of leather. |
Isyldatta the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+0 eff.) ----- def ----- Resists +15% acid +5% arcane Phys.save +9 (+2 eff.) Die.at -60.00 life Teleport- +10% A belt that goes around your waist. |
Khelohad the Thundermortal1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Defense +10 (+3 eff.) Resists +6% lightning +9% fire +5% arcane +6% acid Spell.save +6 (+1 eff.) Stealth +5 ---------- misc Light +1 A belt that goes around your waist. |
hardened leather belt 'Elenedorin'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% mind +25% arcane ----- def ----- Armour +4 Defense +20 (+5 eff.) Resists +8% acid +3% darkness +8% fire +8% cold +7% lightning Spell.save +12 (+3 eff.) Confus- +20% A belt that goes around your waist. |
Arolehir the Frigidpain (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Res.pen +25% mind +25% cold ----- def ----- Defense +1 (+1 eff.) Resists +11% blight +15% cold +11% nature Mind.save +9 (+2 eff.) HP.reg +2.00 Heal.mod +11% ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zoleneg (1 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +6% lightning +3% temporal Spell.save +9 (+2 eff.) Die.at -40.00 life Max.HP +35.00 Blind- +20% Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 107 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
pair of iron boots 'Spiderbutcher' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil dps ---------- Res.pen +25% nature Melee Ret 2 nature ----- def ----- Armour +5 Fatigue +2% Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) HP.reg +4.00 ---------- misc Psi/ret +0.04 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silotta the Chardash (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex +2 Con dps ---------- Phys.crit +13.0% Spell.crit +11% Mind.crit +8% Crit.mult +7.00% Dmg.mod +6% physical Melee Ret 4 fire ----- def ----- Armour +2 Defense +15 (+4 eff.) Fatigue +3% Die.at -40.00 life Unarmed combat: Power 155% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +15.0% Atk.spd 83% On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Carrionshear the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% nature +3% darkness Crit.chn- 5.00% Phys.save +9 (+2 eff.) Die.at -80.00 life Blind- +20% A pointy cloth hat, very wizardly... |
rough leather hat 'Brighttitan' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +1% Mind.pwr +20 (+4 eff.) Res.pen +15% mind +15% fire ----- def ----- Armour +1 Fatigue +1% ---------- misc Hate/m.crit +3.00 A hat made of leather. Very stylish. |
rough leather hat 'Pitchsage' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +6% mind +9% arcane +3% darkness Res.pen +20% mind ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
Purenail the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Disrupt While equipped: Stats +5 Wil dps ---------- Crit.mult +20.00% Res.pen +15% acid On Hit (Melee): * 20% chance to slow global speed by 77% ----- def ----- Defense +2 (+1 eff.) Resists +11% nature +11% blight Mind.save +12 (+3 eff.) ---------- misc Equi/ret +0.12 Max.psi +50.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Offalserpent' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +10% mind Melee Ret 6 light ----- def ----- Defense +2 (+1 eff.) Resists +10% mind +6% nature ---------- misc Psi/ret +0.04 Max.psi +40.00 A pointy cloth hat, very wizardly... |
hardened leather hat 'Mayoda' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +9 Wil +4 Con dps ---------- Crit.mult +20.00% Phys.pwr +4 (+1 eff.) Dmg.mod +9% arcane ----- def ----- Armour +3 Fatigue +3% Spell.save +6 (+1 eff.) ---------- misc Vim/s.crit +2.00 A hat made of leather. Very stylish. |
miner's rough leather cap of the depths (0 def, 3 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +1% Resists +5% cold ---------- misc Infravis +1 Breathe water A cap made of leather. |
Betona (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% mind ----- def ----- Armour +3 Fatigue +3% Resists +9% acid +10% fire +12% nature +8% cold Spell.save +12 (+3 eff.) Disease- +20% Teleport- +20% A cap made of leather. |
Blackfurnace (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +6% darkness +9% mind Res.pen +5% darkness +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 47 ----- def ----- Armour +3 Fatigue +3% Resists +6% darkness +7% blight +5% cold +15% mind +7% fire Mind.save +21 (+5 eff.) Confus- +20% A hat made of leather. Very stylish. |
Flashtorrent (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +12% Crit.mult +20.00% Mind.pwr +33 (+6 eff.) Dmg.mod +9% lightning +13% physical +11% darkness +9% blight ----- def ----- Defense +2 (+1 eff.) Resists +6% blight +13% physical +13% darkness ---------- misc Max.hate +14.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Eilinothra' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +27% mind Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +3% Resists +6% darkness +2% physical Silence- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
762 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eilinedatta the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +3% blight +3% physical +3% light Phys.save +6 (+1 eff.) Heal.mod +11% Disarm- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Thunderwing'2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% acid Res.pen +15% lightning +15% fire Melee Ret 6 acid 2 lightning ----- def ----- Resists +3% all Spell.save +6 (+1 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +21% Confus- +12% ---------- misc Light +6 See.Stealth +6 See.Invis +5 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 9 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ebonyspire1.0 T3 lite [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Res.pen +5% mind ----- def ----- Resists +9% cold +12% fire +3% light +20% darkness ---------- misc Hate/m.crit +3.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
well-made focus lens0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +7 Sight +2 See.Stealth +15 See.Invis +15 Tinkers can be attached to normal items to improve them with steam power! |
Firewalker (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Res.pen +10% acid +5% fire Melee Ret 4 fire ----- def ----- Resists +3% fire ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Charrace the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +12% fire +18% cold Apr +19 ----- def ----- Resists +6% fire +8% darkness +3% cold Affinity +15% darkness ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 26 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 353.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
ash totem of stinging 'Moldblight' [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +12% lightning +6% cold +12% darkness +9% nature Crit.chn- 15.00% Spell.save +6 (+1 eff.) ---------- misc See.Invis +9 Sting an enemy dealing 268 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Gurin' [power 320] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +12 Wil dps ---------- Res.pen +20% blight ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +1 See.Invis +12 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 15 cooldown 100% to reduce fatigue by 41% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By meh the Cornac Adventurer level 35
23rd Regrowth 123rd year of Ascendancy at 12:52 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By meh the Cornac Adventurer level 34
11st Regrowth 123rd year of Ascendancy at 05:11 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By meh the Cornac Adventurer level 20
54th Dusk 122nd year of Ascendancy at 07:02 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By meh the Cornac Adventurer level 41
58th Regrowth 123rd year of Ascendancy at 17:14 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By meh the Cornac Adventurer level 39
56th Regrowth 123rd year of Ascendancy at 11:26 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By meh the Cornac Adventurer level 36
49th Regrowth 123rd year of Ascendancy at 20:44 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By meh the Cornac Adventurer level 38
53rd Regrowth 123rd year of Ascendancy at 22:27 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By meh the Cornac Adventurer level 35
12nd Regrowth 123rd year of Ascendancy at 15:37 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By meh the Cornac Adventurer level 23
72nd Haze 122nd year of Ascendancy at 12:15 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By meh the Cornac Adventurer level 29
2nd Regrowth 123rd year of Ascendancy at 04:47 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By meh the Cornac Adventurer level 32
8th Regrowth 123rd year of Ascendancy at 17:59 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By meh the Cornac Adventurer level 37
53rd Regrowth 123rd year of Ascendancy at 01:48 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By meh the Cornac Adventurer level 35
30th Regrowth 123rd year of Ascendancy at 02:16 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By meh the Cornac Adventurer level 10
4th Dusk 122nd year of Ascendancy at 06:19 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By meh the Cornac Adventurer level 20
44th Dusk 122nd year of Ascendancy at 13:41 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By meh the Cornac Adventurer level 30
5th Regrowth 123rd year of Ascendancy at 09:34 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By meh the Cornac Adventurer level 40
57th Regrowth 123rd year of Ascendancy at 01:25 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By meh the Cornac Adventurer level 20
68th Dusk 122nd year of Ascendancy at 06:02 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By meh the Cornac Adventurer level 41
61st Regrowth 123rd year of Ascendancy at 11:07 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By meh the Cornac Adventurer level 39
53rd Regrowth 123rd year of Ascendancy at 23:55 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By meh the Cornac Adventurer level 9
8th Flare 122nd year of Ascendancy at 16:06 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By meh the Cornac Adventurer level 9
10th Flare 122nd year of Ascendancy at 08:11 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By meh the Cornac Adventurer level 43
1st Time of Balance 123rd year of Ascendancy at 17:11 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By meh the Cornac Adventurer level 24
74th Haze 122nd year of Ascendancy at 03:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By meh the Cornac Adventurer level 17
28th Dusk 122nd year of Ascendancy at 23:12 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By meh the Cornac Adventurer level 33
10th Regrowth 123rd year of Ascendancy at 05:57 see stats
Log
Today is the 79th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:06.
--------------------------------
You notice an entrance to an underwater cave.
--------------------------------
Today is the 80th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:15.
--------------------------------
Something kills Orcs patrol.
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Today is the 1st Time of Balance of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
--------------------------------
There is a Gates of Morning (Town) here (press '' or right click to use).
--------------------------------
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
--------------------------------
Saving done.
Zemekkys starts to draw runes on the floor using the athame and gem dust.
The whole area starts to shake!
Zemekkys says: 'The portal is done!'
Quest 'There and back again' is done! (Press 'j' to see the quest log)
Personal New Achievement: There and back again (Insane (Adventure) difficulty)!
Accepted quest 'Back and there again'! (Press 'j' to see the quest log)
























































































































































