Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Drem |
Class | Adventurer |
Level / Exp | 32 / 77% |
Size | medium |
Lifes / Deaths | Killed by Xanada the sandworm at level 23 on the 14th Dearth 122nd year of Ascendancy at 15:15 3 / 3Killed by Cyreda the snow giant thunderer at level 25 on the 26th Dearth 122nd year of Ascendancy at 05:33 Killed by Lisewyn the banshee at level 29 on the 41st Dearth 122nd year of Ascendancy at 21:35 |
Antimagic | Follower |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 40 (base 24) |
Constitution | 22 (base 12) |
Magic | 26 (base 12) |
Willpower | 70 (base 51) |
Cunning | 93 (base 60) |
Resources
Hate | 66/137 |
Equilibrium | 30 |
Life | 520/520 |
Steam | 100/100 |
Stamina | 343/343 |
Psi | 408/408 |
Healing Factor | 1.0024166372473 |
Regeneration | 15.286853718021 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +140% |
Vision
Sight | 10 |
Lite | -1000 |
Infravision | 14 |
See Invisible | 6 |
Stealth | 66 |
Offense: Mainhand
Damage | 73 |
Accuracy | 81 |
Crit Chance | 46% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 53 |
Accuracy | 78 |
Crit Chance | 36% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Darkness | +36% |
Blight | +6% |
Physical | +10% |
Mind | +23% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
Acid | +10% |
Mind | +15% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 15 (54.823135475018%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 47.75 |
Spell Save | 50.35 |
Mental Save | 64 |
Defense: Resistances
Lightning | + 43%( 70%) |
Acid | + 24%( 70%) |
Darkness | + 14%( 70%) |
Cold | + 16%( 70%) |
Mind | + 23%( 70%) |
Physical | + 15%( 70%) |
Fire | + 37%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Confusion Resistance | 37% |
Poison Resistance | 50% |
Disarm Resistance | 80% |
Bleed Resistance | 50% |
Teleport Resistance | 100% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. |
Class Talents
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Psytech gunnery | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Steamtech / Artillery | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Kinetic Shield |
talent | Thermal Shield |
talent | Savage Hunter |
talent | Stealth |
talent | Beyond the Flesh |
talent | Rocket Pod |
talent | Antimagic Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+40% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by shadow. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the lost warrior from death by Bethariata the ghoul. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed pouch of faeros ash. * You've found the needed red crystal shard. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
Psionic focus | mage-hunter's dwarven-steel steamgun mage-hunter's dwarven-steel steamgun 4.0 T3 steamgun 1H weapon [Ego+] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Hit.r1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) On Hit (Ranged): * 14 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver | barbed pouch of stralite shots (21/21, 177% power, 5 apr) barbed pouch of stralite shots (21/21, 177% power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 178% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +13.5% Capacity 21 On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
On hands | Belalle the dwarven-steel gauntlets (0 def, 2 armour) Belalle the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Wil dps ---------- Spell.crit +4% Mind.crit +6% Mind.pwr +25 (+7 eff.) Res.pen +15% mind Acc +15 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Mind.save +6 (+1 eff.) Disarm- +80% ---------- misc Talents +3 Iron Grip Unarmed combat: Power 142% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +7 Apr +9 Crit +17.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | Sulfurfiend the brass lantern Sulfurfiend the brass lantern 2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +3 Con dps ---------- Dmg.mod +3% mind +15% darkness Res.pen +15% nature Melee Ret 8 mind ----- def ----- Max.HP +41.00 ---------- misc Infravis +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+4 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -1 (+0 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On feet | Samymas the pair of iron boots (0 def, 3 armour) Samymas the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Armour +3 Fatigue +2% Resists +3% mind Phys.save +15 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +9 (+2 eff.) Pinning- +15% Knockbk- +15% Teleport- +100% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | marksman's copper ring of the mind (+10%) marksman's copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% mind Acc +6 (+2 eff.) ----- def ----- Resists +10% mind Rings make your fingers look great! |
On fingers | Issekath the steel ring Issekath the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Dex +2 Cun dps ---------- Melee+ 12 physical Ranged+ 11 physical Apr +2 On Hit (Melee): * 11% chance to reduce all saves and defense by 37 On Hit (Ranged): * 12% chance to reduce all saves and defense by 37 ----- def ----- Resists +9% acid Mind.save +9 (+2 eff.) Die.at -40.00 life Knockbk- +20% ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Around neck | Jetwyrd Jetwyrd0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +4 Con +11 Lck dps ---------- Dmg.mod +6% blight +6% darkness Acc +13 (+3 eff.) ----- def ----- Defense +17 (+5 eff.) Phys.save +27 (+6 eff.) Spell.save +28 (+6 eff.) Mind.save +21 (+5 eff.) Unseen.red 14% Max.HP +47.00 HP.reg +9.00 ---------- misc Mana/turn +0.16 Amulets make your neck look great! |
In main hand | Murderfang's Surekill Murderfang's Surekill 4.0 T3 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +20 Crit -10.0% Atk.spd 100% Dmg.mult 100% Range +6 Proj.spd +1500% On Hit.r1 +60 20% chance of physical repulsion On Crit: * Burst apart, dealing physical damage equal to 25% of the original damage in a ball of radius 1. Uses 2.0 Steam While equipped: dps ---------- Crit.mult +50.00% ---------- misc Talents +3 Surekill "Murderfang came over yesterday, raving about this idea for a steamgun he had. He described it in great detail, everything, except for how it would actually work. What do you even grip it by? Insisted I make it though, left some design notes. They all just say 'make it really flashy'. -Pizurk, Master Tinker |
Around waist | Ce'Numima the Thunderhacker Ce'Numima the Thunderhacker 1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Dex +5 Cun +6 Lck dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +9% lightning ----- def ----- Fatigue -12% Mind.save +6 (+1 eff.) Stealth +5 ---------- misc T.Disarm +6 Max.enc +30 Max.hate +10.00 Infravis +3 A belt that goes around your waist. |
In off hand | Belidassra the thorny mindstar (96% power, 24 apr, mind damage) Belidassra the thorny mindstar (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +12 physical While equipped: Stats +2 Dex +2 Con dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) Melee+ 8 mind 10 darkness Dmg.mod +4% mind +5% darkness Res.pen +20% physical Apr +1 Melee Ret 6 physical ----- def ----- Resists +4% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Bethudhemina the linen cloak (1 def, 0 armour) Bethudhemina the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +2 Cun dps ---------- Phys.crit +2.0% Phys.pwr +2 (+1 eff.) Res.pen +10% acid Melee Ret 2 acid ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +18% lightning Stun/Frz- +30% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ebonywyrd the cashmere robe (0 def, 0 armour) Ebonywyrd the cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Random Unique] Psionic While equipped: Stats +7 Mag +7 Wil +13 Cun dps ---------- Crit.mult +30.00% ----- def ----- Resists +18% lightning +3% darkness +9% fire +6% cold +11% all HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% ---------- misc Mana/turn +0.20 Psi/turn +0.19 Hate/m.crit +7.00 Psi/m.crit +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
medical injector implant of the psychic (efficiency 176% / cooldown 86%) medical injector implant of the psychic (efficiency 176% / cooldown 86%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 86%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 120% / cooldown 65%) medical injector implant of the titan (efficiency 120% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 120% efficiency and cooldown mod of 65%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the duelist (steam 10) steam generator implant of the duelist (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 10.2 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 10) steam generator implant of the sneak (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.9 steam per turn. Can be activated for an instant burst of 49 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 10) steam generator implant of the sneak (steam 10)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the wizard (steam 6) steam generator implant of the wizard (steam 6)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 120; cd 15) healing infusion of the duelist (heal 120; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 302; 12 cd) regeneration infusion of the duelist (heal 302; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 343; 16 cd) regeneration infusion of the warrior (heal 343; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 343 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Beturatha Beturatha0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Crit.mult +20.00% Dmg.mod +6% physical Phasing +20% Acc +10 (+2 eff.) ----- def ----- Resists +5% arcane ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Amulets make your neck look great! |
copper amulet 'Suncrypt' copper amulet 'Suncrypt'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% light +6% temporal Res.pen +20% temporal Melee Ret 2 darkness ---------- misc Light +1 Amulets make your neck look great! |
copper amulet of willpower (+3) copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+5 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Glimmerparry Glimmerparry0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag +6 Con dps ---------- Dmg.mod +12% cold ----- def ----- Resists +16% fire +3% light +18% cold Crit.chn- 15.00% Amulets make your neck look great! |
insulating steel amulet of strength (+2) insulating steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +12% fire +10% cold Amulets make your neck look great! |
serendipitous steel amulet of vision serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +5 Lck dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 11% Blind- +12% ---------- misc Infravis +4 Sight +2 See.Invis +5 Amulets make your neck look great! |
steel amulet 'Arussra' steel amulet 'Arussra'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Str +4 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% Resists +9% acid +18% lightning HP.reg +2.00 Heal.mod +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
steel amulet 'Bregandur' steel amulet 'Bregandur'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Crit.mult +20.00% Spell.pwr +30 (+7 eff.) ----- def ----- Resists +6% mind ---------- misc Mana/s.crit +2.00 Max.hate +2.00 Max.psi +10.00 Amulets make your neck look great! |
Xerivena Xerivena0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag +1 Wil +4 Cun +1 Con ----- def ----- Defense +6 (+2 eff.) Resists +15% mind Rings make your fingers look great! |
copper ring of pilfering copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of the mind (+11%) psionicist's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% mind ----- def ----- Resists +11% mind Mind.save +6 (+1 eff.) Rings make your fingers look great! |
warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Morningriver the steel ring Morningriver the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun +3 Mag dps ---------- Melee+ 14 light 7 physical Ranged+ 10 light 9 physical Dmg.mod +12% mind +11% light On Hit (Melee): * 11% chance to reduce all saves and defense by 37 On Hit (Ranged): * 11% chance to reduce all saves and defense by 37 ----- def ----- Resists +12% mind +15% acid ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Light +1 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Blindtreason Blindtreason4.0 T2 sling 1H weapon [Rare] Disrupt Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +12 physical While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +5% physical On Hit (Ranged): * 7 arcane resource burn * 10% chance to reduce damage dealt by 30% ----- def ----- Resists +9% nature Stun/Frz- +10% ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
Nedor the hardened leather sling Nedor the hardened leather sling4.0 T3 sling 1H weapon [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +7 Str +6 Dex +2 Mag +2 Wil +4 Cun +3 Con dps ---------- Res.pen +7% physical ---------- misc Infravis +3 Slings are used to hurl stones or metal shots at your foes. |
Zidefang the iron steamgun Zidefang the iron steamgun4.0 T1 steamgun 1H weapon [Rare] Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit.r1 +4 acid Uses 2.0 Steam While equipped: Stats +1 Cun +1 Str dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +3% mind ----- def ----- Resists +5% arcane Disarm- +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown steel steamgun overgrown steel steamgun4.0 T2 steamgun 1H weapon [Ego] Nature/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: ----- def ----- HP.reg +0.50 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of dampening steel steamgun of dampening4.0 T2 steamgun 1H weapon [Ego] Disrupt/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: ----- def ----- Resists +9% acid +7% lightning +8% cold +9% fire +2% all Spell.save +5 (+1 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of steel shots 'Flashpeal' (19/19, 150% power, 2 apr) pouch of steel shots 'Flashpeal' (19/19, 150% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 151% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 On Hit.r1 +20 mind +8 fire On Crit.r2 +20 mind +12 fire Shots are used with slings to pummel your foes to death. |
high-capacity pouch of dwarven-steel shots of crippling (57/57, 155% power, 3 apr) high-capacity pouch of dwarven-steel shots of crippling (57/57, 155% power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 155% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +10.0% Capacity 57 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Dmg.mod +10% blight ---------- misc Reload +2 Shots are used with slings to pummel your foes to death. It was corrupted by the digestive sack. |
pouch of stralite shots of daylight (18/18, 165% power, 5 apr) pouch of stralite shots of daylight (18/18, 165% power, 5 apr)3.0 T4 shot ammo [Ego] Arcane Power 165% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +9 light Against +15% Undead Shots are used with slings to pummel your foes to death. |
cashmere robe 'Yarynik' (0 def, 0 armour) cashmere robe 'Yarynik' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +2 Con dps ---------- Dmg.mod +10% nature Melee Ret 2 arcane ----- def ----- Resists +6% temporal +13% darkness +10% blight +3% nature +14% mind +11% all Phys.save +19 (+5 eff.) Spell.save +13 (+3 eff.) Mind.save +25 (+6 eff.) Max.HP +46.00 HP.reg +1.50 Heal.mod +10% Poison- +22% Disease- +28% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shiversting (6 def, 6 armour) Shiversting (6 def, 6 armour)9.0 T2 light armor [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +6% cold ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +5% acid +17% cold +12% darkness +13% blight Max.HP +30.00 ---------- misc Light +3 Infravis +3 Breathe water A suit of armour made of leather. |
Glimmerbiter the rough leather belt Glimmerbiter the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+2 eff.) ----- def ----- Resists +6% blight +3% darkness Crit.chn- 10.00% Spell.save +6 (+1 eff.) ---------- misc Light +1 Infravis +1 Size +1 A belt that goes around your waist. |
Toresus (6 def, 10 armour) Toresus (6 def, 10 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +10 Defense +6 (+2 eff.) Crit.chn- 10.00% Phys.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Die.at -50.00 life Heal.mod +5% Confus- +20% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvoyata the Pitchpython (6 def, 0 armour) Yvoyata the Pitchpython (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +20% mind On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +2.00 Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zeruchik (1 def, 0 armour) Zeruchik (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +3 Wil +2 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Acc +4 (+1 eff.) Apr +4 Melee Ret 2 mind ----- def ----- Defense +1 (+0 eff.) Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bearak the pair of hardened leather boots (10 def, 13 armour) Bearak the pair of hardened leather boots (10 def, 13 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +10 Lck +2 Con dps ---------- Phys.pwr +5 (+3 eff.) Melee Ret 4 physical ----- def ----- Armour +13 Defense +10 (+3 eff.) Resists +3% physical Stealth +10 A pair of boots made of leather. |
Duskwedge the pair of hardened leather boots (0 def, 3 armour) Duskwedge the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +5 Con +7 Lck dps ---------- Dmg.mod +15% darkness Res.pen +20% fire Melee Ret 4 fire ----- def ----- Armour +3 Resists +9% darkness Stealth +9 ---------- misc Light +2 A pair of boots made of leather. |
Ivagawe (0 def, 1 armour) Ivagawe (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Phys.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Disarm- +21% Unarmed combat: Power 122% Range: 1.1x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 137% Range: 1.1x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 113.49 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Earthreeve the linen wizard hat (1 def, 0 armour) Earthreeve the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% darkness +12% mind +9% nature Res.pen +10% mind Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 66% ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +6% blight A pointy cloth hat, very wizardly... |
rough leather hat 'Sunsorrow' (0 def, 1 armour) rough leather hat 'Sunsorrow' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% mind Res.pen +25% mind +10% fire Melee Ret 4 fire ----- def ----- Armour +1 Fatigue +1% ---------- misc Light +3 A hat made of leather. Very stylish. |
Beoharagas (0 def, 5 armour) Beoharagas (0 def, 5 armour)2.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +5 Fatigue +1% Resists +6% blight +5% nature +3% acid Die.at -80.00 life Cut- +10% A hat made of leather. Very stylish. |
Ulfurach the Tempestgrind (6 def, 0 armour) Ulfurach the Tempestgrind (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Dmg.mod +11% lightning Res.pen +10% physical ----- def ----- Defense +6 (+2 eff.) Resists +25% lightning ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 197.07 mind damage and cripples the target's higher mental functions, reducing cunning by 19 and confusing (36% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
664 alchemist agate 664 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Ulfikath the brass lantern Ulfikath the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Phys.crit +2.0% Crit.mult +5.00% ----- def ----- Armour +4 Mind.save +6 (+1 eff.) Die.at -80.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertrencher Wintertrencher2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +10% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +9% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xerytira Xerytira2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +6% blight Crit.chn- 5.00% Phys.save +3 (+1 eff.) Disarm- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 289.68 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
good focus lens good focus lens0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 Tinkers can be attached to normal items to improve them with steam power! |
iron pickaxe 'Zubatta' (dig speed 36 turns) iron pickaxe 'Zubatta' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +1% Dmg.mod +9% mind ----- def ----- Fatigue -5% ---------- misc Equi/ret +0.12 Psi/ret +0.04 Hate/m.crit +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Zakhad the Glowhunt [power 170] (15 cooldown) Zakhad the Glowhunt [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Dmg.mod +12% mind ----- def ----- Resists +12% light ---------- misc Hate/m.crit +2.00 Infravis +2 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 187 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
yew totem of healing [power 266] (15 cooldown) yew totem of healing [power 266] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By CowardDrem the Drem Adventurer level 32
2nd Loss 122nd year of Ascendancy at 17:09 see stats
By CowardDrem the Drem Adventurer level 32
1st Loss 122nd year of Ascendancy at 03:39 see stats
By CowardDrem the Drem Adventurer level 25
20th Dearth 122nd year of Ascendancy at 21:57 see stats
By CowardDrem the Drem Adventurer level 9
24th Profit 122nd year of Ascendancy at 00:11 see stats
By CowardDrem the Drem Adventurer level 21
6th Dearth 122nd year of Ascendancy at 03:10 see stats
By CowardDrem the Drem Adventurer level 29
42nd Dearth 122nd year of Ascendancy at 04:12 see stats
By CowardDrem the Drem Adventurer level 10
30th Profit 122nd year of Ascendancy at 21:29 see stats
By CowardDrem the Drem Adventurer level 20
27th Wealth 122nd year of Ascendancy at 19:58 see stats
By CowardDrem the Drem Adventurer level 30
42nd Dearth 122nd year of Ascendancy at 15:18 see stats
By CowardDrem the Drem Adventurer level 9
12nd Profit 122nd year of Ascendancy at 08:32 see stats
By CowardDrem the Drem Adventurer level 9
13rd Profit 122nd year of Ascendancy at 21:14 see stats
By CowardDrem the Drem Adventurer level 26
27th Dearth 122nd year of Ascendancy at 19:07 see stats
By CowardDrem the Drem Adventurer level 17
15th Wealth 122nd year of Ascendancy at 17:16 see stats
By CowardDrem the Drem Adventurer level 31
44th Dearth 122nd year of Ascendancy at 23:19 see stats
Log
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Today is the 5th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 6th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 7th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:53.
Today is the 8th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Today is the 9th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Today is the 10th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 11st Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:48.
Today is the 12nd Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 13rd Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
Today is the 14th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 15th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.
Today is the 16th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
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Today is the 17th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:16.
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Today is the 18th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
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Today is the 19th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:03.
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Today is the 20th Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:13.
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Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Today is the 21st Shortage of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.