














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 50 / 4255% |
| Size | medium |
| Lifes / Deaths | Killed by Yvyda the orc summoner at level 50 on the 6th Mirth 123rd year of Ascendancy at 07:17 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 34 (base 10) |
| Dexterity | 97 (base 63) |
| Constitution | 30 (base 17) |
| Magic | 41 (base 17) |
| Willpower | 145 (base 61) |
| Cunning | 133 (base 64) |
Resources
| Hate | 58/120 |
| Equilibrium | 50 |
| Life | 1036/1036 |
| Steam | 100/100 |
| Stamina | 584/584 |
| Psi | 756/756 |
| Healing Factor | 1.0592147729954 |
| Regeneration | 17.570403405411 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +156.81716023453% |
Vision
| Sight | 13 |
| Lite | 3 |
| Infravision | 21 |
| See Stealth | 25 |
| See Invisible | 35 |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 87 |
| Crit Chance | 72% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 148 |
| Accuracy | 82 |
| Crit Chance | 59% |
| APR | 67 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24.666666666667 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 126 |
| Crit Chance | 98% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +45% |
| Arcane | +45% |
| Mind | +53% |
| All | +18% |
| Lightning | +42% |
| Physical | +28% |
| Darkness | +59% |
| Fire | +34% |
| Nature | +46% |
Offense: Damage Penetration
| Lightning | +45% |
| Blight | +64% |
| Nature | +60% |
| Mind | +99% |
| All | +35% |
Defense: Base
| Armour (hardiness) | 63 (54.823135475018%) |
| Defense | 87 |
| Ranged Defense | 87 |
| Fatigue | 0 |
| Physical Save | 57.5 |
| Spell Save | 61.875 |
| Mental Save | 65 |
Defense: Resistances
| Lightning | + 54%( 70%) |
| Light | + 36%( 70%) |
| Darkness | + 43%( 70%) |
| Cold | + 51%( 70%) |
| Mind | + 54%( 70%) |
| Fire | + 70%( 70%) |
| All | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 100% |
| Confusion Resistance | 49% |
| Pinning Resistance | 20% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 637 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.3 steam per turn. Can be activated for an instant burst of 96 steam. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Steamtech / Dread | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Artillery | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Savage Hunter |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| talent | Antimagic Shield |
| talent | Skate |
| talent | Elemental Harmony |
| talent | Charged Shield |
| talent | Rocket Pod |
| talent | Mechanical Arms |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+42% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 138. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | The Long-Arm4.0 T5 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +25 Atk.spd 67% Dmg.mult 250% Range +10 Proj.spd +600% Shots beam through all targets. Uses 6.0 Steam Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 20 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
| Quiver | psychokinetic pouch of voratun shots of crippling (20/20, 54-65 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 54.0 - 64.8 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 20 Ranged+ +25 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 412 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| On hands | Spellhunt Remnants (6 def, 8 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+2 eff.) Max.HP +100.00 Disarm- +100% ---------- misc Light +1 Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 327.70 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | Layildawe the Thundernail 1.0 T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +15% lightning +31% darkness +15% mind Res.pen +10% lightning +15% all Apr +12 On Hit (Melee): * 21% chance to reduce damage dealt by 46% ----- def ----- Resists +3% darkness +3% all Spell.save +15 (+2 eff.) ---------- misc Light +1 Infravis +10 See.Invis +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-2 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Masteries +0.20 Cursed/Punishments Blind-Fight: No penalty when attacking invisible/stealthed On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On feet | Hettugen the pair of drakeskin leather boots (0 def, 13 armour) 2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Dex +9 Wil +5 Cun +15 Lck dps ---------- Melee Ret 4 arcane ----- def ----- Armour +13 Phys.save +26 (+5 eff.) Spell.save +12 (+2 eff.) Mind.save +13 (+4 eff.) Stealth +15 Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Max.psi +50.50 Infravis +2 A pair of boots made of leather. |
| Tool | Elathra the elven-wood totem of stinging [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- S.pwr/crit +8 Dmg.mod +27% arcane Res.pen +29% mind +29% blight ---------- misc Mana/s.crit +2.32 Max.mana +80.00 Max.vim +57.88 Sting an enemy dealing 634 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 26% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Shinepunish0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Mag +7 Wil +6 Cun dps ---------- Crit.mult +15.00% Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +16% fire Acc +14 (+3 eff.) Apr +15 Melee Ret 4 arcane ----- def ----- Defense +13 (+3 eff.) Resists +3% light +32% fire Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Amygorn the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +16 (+1 eff.) Mind.pwr +20 (+3 eff.) Dmg.mod +27% acid +7% all On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Armour +10 Phys.save +18 (+4 eff.) Spell.save +12 (+2 eff.) Mind.save +15 (+4 eff.) Rings make your fingers look great! |
| Around neck | Tekor the Mucusedge0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +9 Wil dps ---------- Mind.pwr +40 (+6 eff.) Dmg.mod +3% nature Res.pen +15% mind Melee Ret 4 nature ----- def ----- Resists +16% fire +25% cold Mind.save +14 (+4 eff.) Confus- +19% Amulets make your neck look great! |
| In main hand | Tinkerer's Twinblaster 4.0 T1 steamgun 1H weapon [Unique] Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +4 Atk.spd 100% Dmg.mult 50% Range +4 Proj.spd +600% Ranged+ +5 physical On Hit.r1 +80 20% chance of physical repulsion Recurse +2 Uses 3.0 Steam This gun seems to be some experiment in firing multiple shots simultaneously. The design is somewhat rudimentary, but it seems to work. |
| Around waist | Shimmerknight the drakeskin leather belt 1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +1 Wil dps ---------- Spell.crit +5% Crit.mult +5.00% Mind.pwr +11 (+2 eff.) Dmg.mod +9% lightning Phasing +30% Melee Ret 4 blight ----- def ----- Armour +12 Defense +37 (+8 eff.) Fatigue -20% Phys.save +30 (+6 eff.) Stealth +12 ---------- misc Max.enc +50 A belt that goes around your waist. |
| In off hand | Nexus of the Way (22-24 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * flashes light on your target dealing 171 damage While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Crit.mult +15.00% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 104 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Guise of the Hated (14 def, 0 armour) 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +30% lightning +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 Stun/Frz- +50% ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +8 Str +8 Dex +8 Mag +18 Wil +18 Cun +8 Con dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant of the psychic (efficiency 190% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 52%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 230% / cooldown 54%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 230% efficiency and cooldown mod of 54%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 150% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 50%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the sneak (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 16.9 steam per turn. Can be activated for an instant burst of 84 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Primal Infusion (affinity 24%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 238; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 238 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 880%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 880% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 871; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 871 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 37%; mental, physical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 48%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 48% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 47%; physical; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 44%; physical; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 44% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 22%; mental; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 28%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet 'Vorotha'0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% cold +11% temporal Crit.dmg- 5.00% Disease- +20% Cut- +10% Silence- +10% Pinning- +41% Knockbk- +20% Amulets make your neck look great! |
Eclipseburst0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +7 Wil dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +3% darkness Apr +1 On Hit (Melee): * 20% chance to reduce damage dealt by 46% ----- def ----- Armour +2 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+2 eff.) Mind.save -7 (-1 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
serendipitous steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature While equipped: Stats +9 Lck dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Unseen.red 11% Blind- +15% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +13% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
Jetidol0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +8 Dex +5 Wil +8 Cun +8 Con dps ---------- Mind.pwr +15 (+3 eff.) Mov.spd +10% Melee Ret 10 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 46% ----- def ----- Fatigue -8% HP.reg +4.00 ---------- misc Stam/turn +1.10 Psi/ret +0.20 Hate/m.crit +3.00 Amulets make your neck look great! |
Arugovor0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 Dmg.mod +27% arcane Phasing +31% ----- def ----- Resists +15% lightning +24% fire +30% cold Crit.dmg- 15.52% Die.at -60.00 life Confus- +21% Pinning- +21% Def/telep +16 Res/telep +16% Dur/telep +16% Amulets make your neck look great! |
Bethutha0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun dps ---------- Crit.mult +20.00% Acc +8 (+2 eff.) Apr +16 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +25% lightning +12% fire Max.HP +20.00 Stun/Frz- +40% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Durifang0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Cun +20 Lck dps ---------- Acc +16 (+3 eff.) ----- def ----- Armour +6 Defense +20 (+4 eff.) Resists +7% arcane +25% temporal Spell.save +24 (+4 eff.) Unseen.red 20% Die.at -100.00 life Heal.mod +27% Pinning- +50% Knockbk- +50% Amulets make your neck look great! |
Loambreaker the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +7 Dex dps ---------- Phys.crit +6.0% Phys.pwr +30 (+6 eff.) Res.pen +30% nature +20% physical ----- def ----- Resists +12% acid Die.at -80.00 life Max.HP +132.29 Heal.mod +30% Cut- +80% ---------- misc Stam/turn +3.97 Heal: Puts all charms on 35 cooldown Level 4.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 833 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet 'Mayana'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex +9 Wil +15 Con ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
voratun amulet 'Prismfear'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Res.pen +5% acid Melee Ret 10 acid 4 light ----- def ----- Resists +22% lightning +6% darkness +29% mind +9% blight Heal.mod +26% Cut- +70% Confus- +42% Stun/Frz- +45% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 746 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
marksman's copper ring of the mind (+11%)0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% mind Acc +6 (+1 eff.) ----- def ----- Resists +11% mind Rings make your fingers look great! |
Ce'Nith0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +2 Wil +6 Cun dps ---------- Dmg.mod +3% arcane Res.pen +20% arcane Acc +7 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 57 ----- def ----- Crit.dmg- 15.00% ---------- misc Infravis +3 Rings make your fingers look great! |
Eilinodavea the Quenchstriker0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +6% Mind.pwr +15 (+3 eff.) Dmg.mod +15% cold Res.pen +25% mind ----- def ----- Resists +9% nature +9% blight Poison- +18% Disease- +17% ---------- misc Equi/ret +0.16 Rings make your fingers look great! |
Poritha0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Dex +1 Mag dps ---------- Spell.crit +2% Dmg.mod +6% arcane Phasing +30% ----- def ----- Mind.save +8 (+2 eff.) Confus- +30% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
solipsist's steel ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Rings make your fingers look great! |
Thunderclamor the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Wil +6 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 46% ----- def ----- Resists +30% lightning +9% blight HP.reg +6.00 Stun/Frz- +35% ---------- misc Light +3 Rings make your fingers look great! |
Unryrak the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +5% physical Phys.save +20 (+4 eff.) Spell.save +14 (+2 eff.) Mind.save +13 (+4 eff.) HP.reg +4.00 Disarm- +20% Pinning- +20% Stun/Frz- +20% Rings make your fingers look great! |
marksman's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +67.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
solipsist's gold ring of misery0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Mind.pwr +11 (+2 eff.) Melee+ 13 physical Ranged+ 13 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 57 On Hit (Ranged): * 12% chance to reduce all saves and defense by 57 ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ulfuchak the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Crit.mult +15.00% S.pwr/crit +10 Dmg.mod +18% nature Res.pen +25% acid ----- def ----- Resists +36% nature +9% temporal +6% mind +18% darkness Crit.dmg- 15.00% Die.at -60.00 life Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +11 (+1 eff.) Mind.pwr +11 (+2 eff.) Mov.spd +17% Dmg.mod +6% all Acc +9 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Arthivor0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Cun +6 Con dps ---------- Mind.pwr +31 (+5 eff.) ----- def ----- Defense +30 (+6 eff.) Resists +12% darkness Spell.save +20 (+3 eff.) Disease- +20% Knockbk- +20% ---------- misc Hate/m.crit +2.00 Max.stam +39.00 Rings make your fingers look great! |
Belirak0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.pwr +30 (+6 eff.) Mind.pwr +14 (+2 eff.) Acc +25 (+5 eff.) Apr +4 Melee Ret 10 physical ----- def ----- Armour +10 Defense +20 (+4 eff.) Die.at -81.58 life Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+8 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sunhue0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +18 (+1 eff.) Mind.pwr +17 (+3 eff.) Melee+ 29 physical Ranged+ 20 physical Dmg.mod +7% all On Hit (Melee): * 18% chance to reduce all saves and defense by 57 On Hit (Ranged): * 19% chance to reduce all saves and defense by 57 ----- def ----- Resists +3% darkness Mind.save +14 (+4 eff.) Max.HP +80.00 HP.reg +4.14 Heal.mod +21% Confus- +43% ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Light +1 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun ring 'Glacierwar'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Cun dps ---------- Acc +17 (+3 eff.) Apr +12 ----- def ----- Armour +8 Defense +35 (+7 eff.) Resists +5% arcane +9% cold Spell.save +9 (+2 eff.) Max.HP +45.00 Disarm- +39% Pinning- +45% Knockbk- +60% Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+3 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+7 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Chalulin the living mindstar (18-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 arcane While equipped: Stats +3 Str dps ---------- Spell.crit +6% Mind.crit +11% Mind.pwr +16 (+3 eff.) Dmg.mod +34% mind Res.pen +10% arcane +10% mind ----- def ----- Max.HP +50.00 HP.reg +2.00 ---------- misc Mana/s.crit +2.00 Psi/m.crit +5.00 Hate/kill +5.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 408.51 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of the Lost (17-19 power, 27 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * reduces mental save While equipped: Stats +3 Cun +7 Wil dps ---------- Mind.crit +7% Mind.pwr +10 (+2 eff.) Dmg.mod +10% mind Res.pen +15% mind ----- def ----- Resists +25% mind Mind.save +24 (+6 eff.) See all other beings around you for 5 turns. Uses 25 power out of 25/25 Activation is instant. A strange aura surrounds this mindstar. You feel a presence, but it is obscured, as if it refuses to be found. |
absorbing living mindstar of disruption (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 15.0 - 16.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +21% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +20% lightning +12% fire +14% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Xanydhetha' (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Mind.crit +5% Mind.pwr +22 (+4 eff.) Melee Ret 12 acid ----- def ----- Resists +15% blight +3% fire +6% light Phys.save +10 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +14 (+4 eff.) ---------- misc Equi/ret +2.50 Max.psi +41.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun steamgun 'Gekath'4.0 T5 steamgun 1H weapon [Random Unique] Nature/Disrupt/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +19 nature On Crit.r2 +4 blight On Hit: * 20% chance to reduce armor by 24% On Crit: * silences the target Uses 2.0 Steam While equipped: Stats +12 Str +11 Dex +10 Mag +13 Wil +11 Cun +13 Con dps ---------- Res.pen +20% blight +13% nature +13% all Acc +25 (+5 eff.) Apr +13 ----- def ----- Resists +6% mind Phys.save +3 (+1 eff.) Mind.save +12 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Scattermind (20/20, 17-20 power, 7 apr)3.0 T3 shot ammo [Unique] Nature/Psionic Power 17.0 - 20.4 Mind Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +7 Crit +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
Willowhunter the pouch of stralite shots (20/20, 50-61 power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 50.5 - 60.6 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 20 Ranged+ +20 nature +16 darkness On Hit.r1 +16 lightning On Crit.r2 +16 darkness On Hit: * 20% chance to slow global speed by 88% * 20 arcane resource burn On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Samochak' (19/19, 54-65 power, 5 apr)3.0 T4 shot ammo [Random Unique] Disrupt/Master/Psionic Power 54.5 - 65.4 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 19 Ranged+ +10 darkness Against +14% Living On Hit: * 20 arcane resource burn * 29% chance to slow global speed by 88% On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Manukalthochak the Furnaceblood (21/50, 55-66 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 55.0 - 66.0 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 50 Ranged+ +24 lightning +27 fire +27 arcane +16 cold On Hit.r1 +24 lightning +27 fire +20 arcane On Crit.r2 +12 arcane +27 fire While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
Tempestripper (24/24, 63-76 power, 14 apr)3.0 T5 shot ammo [Rare] Master Power 63.0 - 75.6 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +14 Crit +13.0% Capacity 24 Proj.spd +247% Ranged+ +25 mind +25 lightning While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
elemental pouch of voratun shots of crippling (23/23, 51-61 power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 51.0 - 61.2 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +13.0% Capacity 23 On Hit: * Create an explosion dealing 47 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of grasping (21/21, 54-64 power, 6 apr)3.0 T5 shot ammo [Ego++] Nature/Psionic Power 53.5 - 64.2 Physical Uses 125% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +32 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 412 physical damage * 20% chance to create vines that bind the target to the ground dealing 412 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
silk robe 'Phoenixrot' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +15 (+3 eff.) Dmg.mod +24% mind +15% fire Acc +15 (+3 eff.) ----- def ----- Resists +39% mind +13% all Die.at -80.00 life ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 58 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+2 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
drakeskin leather belt 'Voraba'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +3 Con +9 Lck dps ---------- Phys.crit +11.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Res.pen +5% physical ----- def ----- Resists +13% lightning +13% temporal Phys.save +9 (+2 eff.) Stealth +14 Die.at -60.00 life ---------- misc T.Disarm +30 Max.stam +30.00 Infravis +4 A belt that goes around your waist. |
linen cloak 'Hazemight' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Dmg.mod +9% mind Res.pen +20% mind Melee Ret 10 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 57 ----- def ----- Defense +1 (+0 eff.) Resists +0% lightning ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind +0% lightning Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 143 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+1 eff.) Mov.spd +10% ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Offalsun the elven-silk cloak (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +9 Wil dps ---------- Mind.crit +10% Crit.mult +10.00% Dmg.mod +6% nature +12% mind ----- def ----- Defense +11 (+2 eff.) Resists +21% light +12% fire Mind.save +9 (+3 eff.) Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Balobar' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Wil +5 Cun +8 Con ----- def ----- Defense +3 (+1 eff.) Crit.dmg- 15.80% Phys.save +41 (+8 eff.) Mind.save +26 (+7 eff.) Die.at -100.00 life Max.HP +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Borodil the pair of rough leather boots (0 def, 11 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- S.pwr/crit +6 Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 57 ----- def ----- Armour +11 Resists +9% nature +9% temporal Phys.save +7 (+1 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) Confus- +20% ---------- misc Vim/s.crit +2.02 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Urthyrodan the Crackleworm (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +6% lightning +12% mind Res.pen +20% lightning Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 57 ----- def ----- Armour +4 Fatigue +3% Resists +12% mind Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
pair of voratun boots 'Blazemaster' (4 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Dex +2 Cun +3 Con dps ---------- Dmg.mod +3% mind Res.pen +15% mind +10% fire ----- def ----- Armour +5 Defense +4 (+1 eff.) Fatigue +4% Resists +14% fire +11% cold Phys.save +10 (+2 eff.) Mind.save +15 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ravenbolt (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +9 Cun dps ---------- Crit.mult +20.00% Mind.pwr +30 (+5 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +11% fire +6% darkness +10% cold Mind.save +9 (+3 eff.) Blind-Fight: No penalty when attacking invisible/stealthed A hat made of leather. Very stylish. |
Shaderaider the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +25% darkness +25% mind ----- def ----- Armour +3 Fatigue +3% Resists +11% lightning +9% temporal +5% arcane +9% mind A cap made of leather. |
Brass Goggles (10 def, 0 armour)2.0 T4 head armor [Unique] Master While equipped: Stats +20 Cun dps ---------- Steam.crit +5% Steampwr +5 (+1 eff.) Acc +20 (+4 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Resists +20% fire Blind- +100% ---------- misc Infravis +3 Sight +1 Masteries +0.20 Steamtech/Physics +0.20 Steamtech/Chemistry No self respecting craftsman would be caught without them! |
Strikequake (8 def, 13 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +9 Wil dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +12% lightning +3% light ----- def ----- Armour +13 Defense +8 (+2 eff.) Fatigue +5% Resists +6% all Phys.save +33 (+6 eff.) ---------- misc Equi/ret +0.08 Max.psi +20.00 A hat made of leather. Very stylish. |
drakeskin leather cap 'Purequeen' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +10 Str dps ---------- Crit.mult +21.07% Spell.pwr +15 (+1 eff.) Dmg.mod +6% arcane +27% mind Res.pen +20% nature +20% mind On Hit (Melee): * 21% chance to slow global speed by 88% ----- def ----- Armour +5 Fatigue +5% ---------- misc Max.vim +52.68 A cap made of leather. |
Radhyran (5 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +4 Str +5 Dex +6 Wil +5 Cun +10 Con dps ---------- Crit.mult +15.00% Dmg.mod +6% physical Apr +8 ----- def ----- Armour +5 Defense +5 (+1 eff.) Fatigue +5% Crit.dmg- 10.00% Mind.save +18 (+5 eff.) Max.HP +40.00 ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
30 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1224 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
49 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Demonrend the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +15% darkness +25% mind Melee Ret 10 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 57 ----- def ----- Mind.save +7 (+2 eff.) ---------- misc Light +3 See.Stealth +8 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful moss tread0.0 T3 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Stealth +6 ---------- misc Talents +3 Moss Tread Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun ----- def ----- Mind.save +15 (+4 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Xerumira the Shadowstake (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Crit.mult +17.00% Phys.pwr +10 (+2 eff.) Dmg.mod +12% cold Apr +7 Melee Ret 6 mind 4 darkness ----- def ----- Fatigue -7% Resists +19% darkness Affinity +15% darkness ---------- misc Max.psi +40.00 Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of clear mind 'Cracklepower' [power 4] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +31 (+5 eff.) Res.pen +20% lightning Melee Ret 6 mind 6 lightning ----- def ----- Resists +6% lightning Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.12 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 75. Torques are made by powerful psionics to store psionic powers. |
Smearclamor the elven-wood totem of healing [power 338] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +15% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Resists +9% blight +3% nature +3% light Heal yourself and all friendly characters within 10 spaces for 338 Puts all charms on 15 cooldown 100% to heal for 66. 100% to increase all damage by 15% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Copsyad the Cornac Adventurer level 38
8th Decay 122nd year of Ascendancy at 04:40 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Copsyad the Cornac Adventurer level 50
7th Flare 123rd year of Ascendancy at 05:14 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Copsyad the Cornac Adventurer level 37
6th Decay 122nd year of Ascendancy at 10:30 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Copsyad the Cornac Adventurer level 21
11st Haze 122nd year of Ascendancy at 09:01 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Copsyad the Cornac Adventurer level 44
56th Regrowth 123rd year of Ascendancy at 14:24 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Copsyad the Cornac Adventurer level 45
60th Regrowth 123rd year of Ascendancy at 15:02 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Copsyad the Cornac Adventurer level 50
79th Pyre 123rd year of Ascendancy at 12:23 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Copsyad the Cornac Adventurer level 42
53rd Regrowth 123rd year of Ascendancy at 20:46 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Copsyad the Cornac Adventurer level 50
38th Haze 123rd year of Ascendancy at 22:23 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Copsyad the Cornac Adventurer level 50
40th Pyre 123rd year of Ascendancy at 01:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Copsyad the Cornac Adventurer level 10
1st Dusk 122nd year of Ascendancy at 17:41 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Copsyad the Cornac Adventurer level 50
28th Haze 123rd year of Ascendancy at 00:53 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Copsyad the Cornac Adventurer level 39
5th Allure 123rd year of Ascendancy at 09:17 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Copsyad the Cornac Adventurer level 36
4th Decay 122nd year of Ascendancy at 23:35 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Copsyad the Cornac Adventurer level 30
58th Haze 122nd year of Ascendancy at 04:28 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By Copsyad the Cornac Adventurer level 50
40th Haze 123rd year of Ascendancy at 01:23 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Copsyad the Cornac Adventurer level 26
49th Haze 122nd year of Ascendancy at 09:21 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Copsyad the Cornac Adventurer level 24
39th Haze 122nd year of Ascendancy at 00:34 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Copsyad the Cornac Adventurer level 29
56th Haze 122nd year of Ascendancy at 20:37 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Copsyad the Cornac Adventurer level 50
12nd Dusk 123rd year of Ascendancy at 02:47 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Copsyad the Cornac Adventurer level 50
30th Haze 123rd year of Ascendancy at 00:33 see stats
Got eggs? (Insane (Adventure) difficulty)
Finish the Pikataclysm event.By Copsyad the Cornac Adventurer level 50
46th Pyre 123rd year of Ascendancy at 10:05 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By Copsyad the Cornac Adventurer level 40
9th Allure 123rd year of Ascendancy at 09:31 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Copsyad the Cornac Adventurer level 28
52nd Haze 122nd year of Ascendancy at 20:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Copsyad the Cornac Adventurer level 46
60th Regrowth 123rd year of Ascendancy at 19:30 see stats
Invasion from the Depths (Insane (Adventure) difficulty)
Stopped a naga invasion by closing their portal.By Copsyad the Cornac Adventurer level 50
10th Mirth 123rd year of Ascendancy at 12:21 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Copsyad the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 19:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Copsyad the Cornac Adventurer level 20
44th Dusk 122nd year of Ascendancy at 20:23 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Copsyad the Cornac Adventurer level 30
58th Haze 122nd year of Ascendancy at 00:48 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Copsyad the Cornac Adventurer level 40
5th Allure 123rd year of Ascendancy at 09:17 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Copsyad the Cornac Adventurer level 50
16th Pyre 123rd year of Ascendancy at 17:39 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Copsyad the Cornac Adventurer level 50
11st Dusk 123rd year of Ascendancy at 10:25 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Copsyad the Cornac Adventurer level 21
62nd Dusk 122nd year of Ascendancy at 16:07 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Copsyad the Cornac Adventurer level 50
1st Flare 123rd year of Ascendancy at 01:57 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Copsyad the Cornac Adventurer level 50
67th Pyre 123rd year of Ascendancy at 16:36 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Copsyad the Cornac Adventurer level 42
54th Regrowth 123rd year of Ascendancy at 19:38 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Copsyad the Cornac Adventurer level 41
51st Regrowth 123rd year of Ascendancy at 02:41 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Copsyad the Cornac Adventurer level 50
40th Haze 123rd year of Ascendancy at 01:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Copsyad the Cornac Adventurer level 10
1st Summertide 122nd year of Ascendancy at 19:56 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Copsyad the Cornac Adventurer level 50
11st Dusk 123rd year of Ascendancy at 10:29 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Copsyad the Cornac Adventurer level 24
20th Haze 122nd year of Ascendancy at 15:17 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Copsyad the Cornac Adventurer level 50
40th Haze 123rd year of Ascendancy at 01:23 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Copsyad the Cornac Adventurer level 50
7th Mirth 123rd year of Ascendancy at 15:33 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Copsyad the Cornac Adventurer level 6
1st Mirth 122nd year of Ascendancy at 07:05 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Copsyad the Cornac Adventurer level 50
3rd Summertide 123rd year of Ascendancy at 14:28 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Copsyad the Cornac Adventurer level 47
77th Regrowth 123rd year of Ascendancy at 23:39 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Copsyad the Cornac Adventurer level 28
52nd Haze 122nd year of Ascendancy at 21:34 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Copsyad the Cornac Adventurer level 18
30th Dusk 122nd year of Ascendancy at 02:34 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Copsyad the Cornac Adventurer level 37
5th Decay 122nd year of Ascendancy at 23:23 see stats
Log
You gain 6.55 gold from the melting of enlightening voratun plate armour (0 def, 16 armour).
You collect a new ingredient: lump of voratun (1).
You gain 23.72 gold from the melting of rejuvenating voratun mail armour of Eyal (5 def, 10 armour).
You gain 4.45 gold from the melting of shimmering elven-silk robe of blight (+30%) (0 def, 0 armour).
You gain 3.05 gold from the melting of acidic quiver of dragonbone arrows of annihilation (21/21, 70-97 power, 33 apr).
You collect a new ingredient: lump of voratun (1).
You gain 6.30 gold from the melting of ranger's voratun steamgun.
You gain 9.78 gold from the melting of penetrating dragonbone longbow of true flight.
You gain 10.01 gold from the melting of penetrating dragonbone longbow of true flight.
You collect a new ingredient: lump of voratun (1).
You gain 10.44 gold from the melting of swashbuckler's voratun steamsaw of resistance (40-60 power, 0 apr).
You collect a new ingredient: lump of voratun (1).
You gain 11.70 gold from the melting of warbringer's voratun waraxe of crippling (39-55 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 8.06 gold from the melting of chilling voratun waraxe of rage (39-55 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 8.08 gold from the melting of elemental voratun longsword of corruption (42-60 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 5.15 gold from the melting of arcing voratun longsword of daylight (42-59 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 5.22 gold from the melting of voratun greatsword of crippling (62-98 power, 4 apr).
You collect a new ingredient: lump of voratun (1).
You gain 1.75 gold from the melting of voratun greatsword (60-97 power, 4 apr).
Saving done.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
--------------------------------
Saving done.






































































































































































