Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Enemy Warnings 1.7.2Minmay's Enemy Warnings addon, designed to alert the player about certain dangers without information leaks. nefigah says: "Minmay wrote all the underlying code but no UI; I'm working on adding some UI bit by bit. The initial release will simply allow configuring a number of infamous talents to warn about. Other configuration, such as dangerous weapon egos, will come in a future release. Minmay's code is pretty well tested, so any bugs are likely my fault." Changelog1.0.0: Weight: 124578 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Possessor Bonus Class 1.7.4Donators/Buyers bonus! More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 218% |
Size | medium |
Lifes / Deaths | Killed by Lazy's Temporal Clone at level 50 on the 28th Pyre 123rd year of Ascendancy at 13:52 / 2Killed by Arelrakira the ice wyrm at level 50 on the 28th Pyre 123rd year of Ascendancy at 14:05 |
Antimagic | Follower |
Primary Stats
Strength | 36 (base 12) |
Dexterity | 45 (base 30) |
Constitution | 46 (base 27) |
Magic | 12 (base 12) |
Willpower | 95 (base 60) |
Cunning | 104 (base 60) |
Resources
Hate | 108/108 |
Equilibrium | 15 |
Life | -1/934 |
Steam | 100/100 |
Stamina | 460/460 |
Psi | 255/631 |
Healing Factor | 1.5667804250994 |
Regeneration | 43.537440378561 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +121% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 8 |
See Invisible | 12 |
Offense: Mainhand
Damage | 101 |
Accuracy | 65 |
Crit Chance | 69% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 112 |
Accuracy | 72 |
Crit Chance | 55% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 99 |
Crit Chance | 52% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +35% |
Acid | +35% |
Darkness | +38% |
Blight | +14% |
Physical | +21% |
Mind | +97% |
All | +8% |
Offense: Damage Penetration
Lightning | +60% |
Fire | +39% |
Nature | +30% |
Darkness | +45% |
Physical | +30% |
Mind | +72% |
All | +20% |
Defense: Base
Armour (hardiness) | 38 (48.304188961773%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 64.25 |
Spell Save | 54.25 |
Mental Save | 78 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 31%( 70%) |
All | + 24%( 70%) |
Lightning | + 49%( 70%) |
Light | + 36%( 70%) |
Temporal | + 36%( 70%) |
Physical | + 34%( 70%) |
Mind | + 55%( 70%) |
Fire | + 24%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 67% |
Poison Resistance | 60% |
Disarm Resistance | 100% |
Bleed Resistance | 60% |
Teleport Resistance | 100% |
Stun Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 757 life over 5 turns. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.2 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 283 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Predator | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Steamtech / Psytech gunnery | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Punishments | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Solipsism | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Steamtech / Artillery | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by multi-hued drake hatchling. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 90. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed bloated horror heart. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed ice wyrm tooth. * You've found the needed pouch of luminous horror dust. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Lustrequeller Lustrequeller 4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-Hit, radius 1 +90 20% chance of physical repulsion On-crit, radius 2 +68 fire Uses 2.0 Steam While equipped: Stats +4 Str +7 Cun +4 Con offense ------ Physical Crit +12.0% Global Speed +6% Ignore resists +19% fire Accuracy +14 (+3 eff.) defense ------ Resistance +3% light other ------- Infravision +2 See Invisibility +6 Masteries +0.10 Wild-gift/Fungus Regenerate 260 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver | Shiverschism the pouch of voratun shots (21/21, 62-75 power, 6 apr) Shiverschism the pouch of voratun shots (21/21, 62-75 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Master Weapon Damage 62.5 - 75.0 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +17 Ignore Armor +6 Critical Rate +19.0% Capacity 21 Projectile Speed +200% On-ranged-hit +20 blight On-Hit, radius 1 +12 blight +20 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 211 physical damage On Critical: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) 1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +150% other ------- Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Light source | Eilinoyawyn the Crackleoblivion Eilinoyawyn the Crackleoblivion 1.0 Encumbrance T3 lite [Random Unique] Master/Psionic While equipped: offense ------ Damage +12% mind +15% darkness Ignore resists +5% lightning When Hit 6 mind defense ------ Defense +16 (+4 eff.) Resistance +3% lightning +9% mind Physical save +30 (+5 eff.) Spell save +25 (+6 eff.) Mind save +29 (+6 eff.) other ------- Light +4 Infravision +6 See Invisibility +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | voratun helm 'Purestake' (10 def, 5 armour) voratun helm 'Purestake' (10 def, 5 armour) 3.0 Encumbrance T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +17 Cun +10 Con offense ------ Mind Crit +2% Critical power +20.00% Ignore resists +10% nature Accuracy +9 (+2 eff.) When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue +5% Resistance +22% mind Mind save +38 (+8 eff.) Confus Resist +38% other ------- EQ when Hit +0.12 Max psi +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Cracklescar the pair of drakeskin leather boots (10 def, 5 armour) Cracklescar the pair of drakeskin leather boots (10 def, 5 armour) 2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +6 Dex offense ------ Critical power +30.00% Damage +9% mind Ignore resists +10% lightning +10% mind defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue -10% Physical save +27 (+4 eff.) Mind save +18 (+4 eff.) Pinning Resist +20% Knockbk Resist +20% Teleport Resist +100% other ------- Encumbrance +50 A pair of boots made of leather. |
Tool | Flashstreaker the voratun torque of mindblast [power 410] (15 cooldown) Flashstreaker the voratun torque of mindblast [power 410] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +27% acid +21% mind Ignore resists +26% mind On-Hit (Melee): * 21% chance to reduce all saves and defense by 49 defense ------ Resistance +12% light other ------- Light +3 Blast the opponent's mind dealing 808 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 56% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Gunylanik Gunylanik0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +9% mind +13% physical When Hit 6 mind defense ------ Resistance +6% blight +13% physical +5% arcane +12% nature Rings make your fingers look great! |
On fingers | gladiator's copper ring of life gladiator's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +6 (+1 eff.) defense ------ Life +43.00 Life Regen +8.00 Healmod +11% Rings make your fingers look great! |
Around neck | gold amulet 'Thunderradiance' gold amulet 'Thunderradiance'0.1 Encumbrance T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mindpower +11 (+2 eff.) Damage +27% lightning +30% mind Ignore resists +25% lightning On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal Mind save +11 (+3 eff.) Confus Resist +19% Amulets make your neck look great! |
In main hand | voratun steamgun 'Emelobremira' voratun steamgun 'Emelobremira' 4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +20 mind On-Hit, radius 1 +60 20% chance of physical repulsion Uses 2.0 Steam While equipped: Stats +6 Str +3 Dex +5 Wil offense ------ Physical Power +13 (+2 eff.) Ignore resists +10% mind defense ------ Resistance +6% mind Physical save +12 (+2 eff.) Healmod +20% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | Cyrumira Cyrumira 1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Critical power +20.00% Mindpower +8 (+1 eff.) Ignore resists +10% physical Ignore Armor +4 On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Defense +30 (+8 eff.) Fatigue -20% Physical save +11 (+2 eff.) other ------- Encumbrance +50 A belt that goes around your waist. |
In off hand | Durotoblek the Ebonypassion (18-20 power, 40 apr, mind damage) Durotoblek the Ebonypassion (18-20 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 blight While equipped: offense ------ Mind Crit +5% Mindpower +18 (+3 eff.) Resonance +22% Damage +6% blight +8% mind +15% darkness Ignore resists +6% mind +25% darkness defense ------ Resistance +4% mind other ------- Psi when Hit +2.50 Hate/kill +3.00 Psi/kill +4.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 413.70 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Hailvortex (2 def, 0 armour) Hailvortex (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mind Crit +7% Critical power +20.00% Mindpower +15 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Defense +2 (+1 eff.) Resistance +30% lightning +9% cold Mind save +15 (+4 eff.) Stun Resist +50% other ------- Max hate +8.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+3 eff.) Global Speed +15% On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all Life Regen +8.00 Poison Resist +60% Disease Resist +60% Cut Resist +60% other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
medical injector implant of the psychic (efficiency 196% / cooldown 54%) medical injector implant of the psychic (efficiency 196% / cooldown 54%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 196% efficiency and cooldown mod of 54%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 188% / cooldown 67%) medical injector implant of the psychic (efficiency 188% / cooldown 67%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 188% efficiency and cooldown mod of 67%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 160% / cooldown 60%) medical injector implant of the warrior (efficiency 160% / cooldown 60%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 160% efficiency and cooldown mod of 60%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 175% / cooldown 63%) medical injector implant of the wizard (efficiency 175% / cooldown 63%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 175% efficiency and cooldown mod of 63%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 12) steam generator implant (steam 12)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 32 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.5 steam per turn. Can be activated for an instant burst of 62 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 14) steam generator implant (steam 14)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 22 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.5 steam per turn. Can be activated for an instant burst of 72 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant of the sneak (steam 14) steam generator implant of the sneak (steam 14)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 27 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.7 steam per turn. Can be activated for an instant burst of 69 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 389; 13 cd) regeneration infusion of the warrior (heal 389; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 389 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
2 schematic: Deflection Field 2 schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Eilinuyawe the Woequarry Eilinuyawe the Woequarry0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +2 Con offense ------ Ignore resists +5% mind When Hit 2 darkness other ------- See Invisibility +9 Masteries +0.12 Cunning/Trapping Amulets make your neck look great! |
Grinerig Grinerig0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ On-Hit (Melee): * 10% chance to slow global speed by 79% defense ------ Resistance +5% arcane +6% acid other ------- Light +3 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Singefoe' copper amulet 'Singefoe'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% blight +3% fire +6% temporal Blind Resist +13% other ------- Infravision +3 Sight +2 See Invisibility +6 Amulets make your neck look great! |
Duvudir the steel amulet Duvudir the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +2 Dex +3 Cun +2 Con offense ------ Physical Power +7 (+1 eff.) Combat Speed +10% Damage +6% physical defense ------ Resistance +6% acid Physical save +12 (+2 eff.) Spell save +12 (+2 eff.) Mind save +12 (+3 eff.) other ------- Infravision +3 Amulets make your neck look great! |
Emelulemina Emelulemina0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +7 Con offense ------ Critical power +10.00% Physical Power +8 (+1 eff.) Combat Speed +10% Damage +8% physical Ignore resists +10% arcane When Hit 4 mind defense ------ Mind save +6 (+2 eff.) other ------- Hate-on-crit +3.00 Amulets make your neck look great! |
Unroyamnir the stralite amulet Unroyamnir the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Fatigue -9% Resistance +21% acid +9% darkness +6% nature +5% arcane +15% light Life Regen +5.00 Amulets make your neck look great! |
stralite amulet 'Firegash' stralite amulet 'Firegash'0.1 Encumbrance T4 amulet jewelry [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mind Crit +2% Mindpower +13 (+2 eff.) Damage +21% mind +21% fire Ignore resists +15% lightning +15% fire defense ------ Resistance +15% lightning Mind save +13 (+3 eff.) Confus Resist +22% Amulets make your neck look great! |
Artheregas the copper ring Artheregas the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Mag offense ------ Spellpower/crit +2 When Hit 4 arcane defense ------ Resistance +3% acid Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
Floerune Floerune0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +3 Mag offense ------ Damage +6% arcane +3% cold defense ------ Spell save +15 (+3 eff.) Rings make your fingers look great! |
Offalbile the copper ring Offalbile the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +21% nature Ignore resists +15% nature defense ------ Resistance +9% lightning +6% blight Physical save +6 (+1 eff.) Life +80.00 other ------- Stamina/turn +2.00 Max stamina +20.00 Rings make your fingers look great! |
Porikira the copper ring Porikira the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Resistance +5% arcane Spell save +6 (+1 eff.) Life Regen +2.00 Stun Resist +22% other ------- Light +2 See Invisibility +24 Rings make your fingers look great! |
Tulegar Tulegar0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Wil +2 Mag offense ------ Damage +11% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Resistance +22% lightning +6% mind other ------- Infravision +1 Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
psionicist's copper ring psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
Chillblast the steel ring Chillblast the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +12% cold +3% fire Ignore resists +10% cold defense ------ Fatigue -6% Resistance +6% mind +3% physical Crit Resistance 15.00% Blind Resist +20% Poison Resist +20% other ------- Encumbrance +27 Rings make your fingers look great! |
psionicist's steel ring of tenacity psionicist's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Life +25.00 Disarm Resist +20% Pinning Resist +20% Knockbk Resist +24% Rings make your fingers look great! |
sneakthief's steel ring sneakthief's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +5 (+1 eff.) Rings make your fingers look great! |
Ragudurig the Icebraze Ragudurig the Icebraze0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Con offense ------ Accuracy +20 (+5 eff.) Ignore Armor +6 When Hit 6 cold On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Fatigue -7% other ------- Encumbrance +28 Stamina/turn +3.00 Rings make your fingers look great! |
Silytta Silytta0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +4 Str defense ------ Resistance +31% blight +9% acid +36% nature +7% arcane Mind save +9 (+2 eff.) Blind Resist +26% Poison Resist +52% Disease Resist +26% Silence Resist +26% Stun Resist +26% Knockbk Resist +26% other ------- Max hate +6.00 Rings make your fingers look great! |
crushing short dragonbone vilestaff of wizardry (30-36 power, 6 apr, fire element) crushing short dragonbone vilestaff of wizardry (30-36 power, 6 apr, fire element)3.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +22 (+7 eff.) Damage +30% fire Ignore resists +6% all Accuracy +5 (+1 eff.) Ignore Armor +6 other ------- Max mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Venomspiker' (30-36 power, 6 apr, lightning element) dragonbone magestaff 'Venomspiker' (30-36 power, 6 apr, lightning element)3.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage While equipped: offense ------ Physical Crit +6.0% Spell Crit +9% Critical power +40.00% Physical Power +13 (+2 eff.) Spellpower +32 (+10 eff.) On-Hit 35 fire Damage +30% lightning +12% cold Accuracy +15 (+4 eff.) When Hit 4 nature On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% nature Anomaly Control +10 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- See Invisibility +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
slime-covered voratun battleaxe of erosion (58-87 power, 4 apr) slime-covered voratun battleaxe of erosion (58-87 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego] Nature/Disrupt Weapon Damage 58.0 - 87.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +26 nature On Hit: * 16% chance to slow global speed by 79% Massive two-handed battleaxes. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Mind Crit +7% Mindpower +14 (+2 eff.) defense ------ Resistance +15% mind Mind save +25 (+6 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage) Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+2 eff.) Mindpower +16 (+2 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+2 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 4.5 Power cost 24 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 111.68 mind damage, 61.22 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 10.18 mind and 5.58 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Erydin the living mindstar (17-19 power, 40 apr, nature damage) Erydin the living mindstar (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +1 Str offense ------ Physical Crit +7.0% Mind Crit +5% Mindpower +19 (+3 eff.) On-Hit 9 mind 12 darkness Damage +8% mind +6% darkness defense ------ Resistance +9% temporal Life +39.00 Life Regen +1.40 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar (16-18 power, 40 apr, mind damage) wyrm's living mindstar (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+1 eff.) On-Hit 6 lightning 4 physical 9 fire 4 acid 4 cold defense ------ Resistance +6% lightning +8% physical +7% cold +6% fire +8% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stralite steamsaw (30-45 power, 0 apr) stralite steamsaw (30-45 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Normal] Steamtech Weapon Damage 30.0 - 45.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +66 Uses 1.0 Steam While equipped: defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Radhysathel Radhysathel4.0 Encumbrance T3 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +5 Str offense ------ Physical Power +11 (+2 eff.) defense ------ Resistance +9% blight +6% temporal +9% lightning Physical save +9 (+2 eff.) Life +100.00 Healmod +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Slings are used to hurl stones or metal shots at your foes. |
Shivercutter Shivercutter4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 [Rare] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +12 mind +21 cold Uses 2.0 Steam While equipped: offense ------ Damage +9% lightning +31% cold +9% mind Ignore resists +15% mind Accuracy +15 (+4 eff.) On-Hit (Ranged): * 21% chance to reduce all saves and defense by 49 defense ------ Resistance +9% lightning other ------- Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
enhanced voratun steamgun enhanced voratun steamgun4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 [Ego+] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +8 Str +9 Dex +8 Mag +6 Wil +8 Cun +11 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown voratun steamgun of enduring overgrown voratun steamgun of enduring4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 [Ego+] Nature/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On Hit: 10% Overgrowth level 5 Uses 2.0 Steam While equipped: Stats +8 Con +13 Wil defense ------ Life +81.00 Life Regen +1.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of stralite shots of crippling (20/20, 46-55 power, 5 apr) pouch of stralite shots of crippling (20/20, 46-55 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +13.5% Capacity 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+2 eff.) Send out a range 5 beam of kinetic energy, dealing 78.73 to 98.41 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Maleharadin (0 def, 0 armour) Maleharadin (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +21% mind +6% arcane +22% nature Ignore resists +15% mind +20% temporal When Hit 4 mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal +33% nature +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening stralite mail armour of acid resistance (4 def, 8 armour) enlightening stralite mail armour of acid resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +23% acid Mind save +18 (+4 eff.) A suit of armour made of mail. |
enlightening stralite mail armour of command (16 def, 17 armour) enlightening stralite mail armour of command (16 def, 17 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Psionic While equipped: Stats +11 Cun +7 Wil defense ------ Armor +17 Defense +16 (+4 eff.) Fatigue +12% Mind save +32 (+7 eff.) A suit of armour made of mail. |
voratun mail armour of command (16 def, 18 armour) voratun mail armour of command (16 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +5 Cun defense ------ Armor +18 Defense +16 (+4 eff.) Fatigue +12% Mind save +22 (+5 eff.) A suit of armour made of mail. |
Duskwedge Duskwedge1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+0 eff.) Damage +9% light On-Hit (Melee): * 20% chance to slow global speed by 79% * 10% chance to reduce damage dealt by 39% defense ------ Resistance +6% acid +3% darkness Spell save +7 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Galudor Galudor1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +7 Cun +6 Lck offense ------ Mind Crit +1% On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Mind save +6 (+2 eff.) Stealth +6 other ------- Disarm Traps +8 EQ when Hit +0.16 Infravision +4 A belt that goes around your waist. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+2 eff.) Resistance +6% blight Stealth +5 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Xanolevea Xanolevea1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +7 Wil +4 Cun defense ------ Defense +16 (+4 eff.) Resistance +5% arcane Crit Resistance 15.00% Stealth +9 other ------- Light +3 A belt that goes around your waist. |
Siluriama the linen cloak (1 def, 0 armour) Siluriama the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+0 eff.) Resistance +6% acid +6% light +0% lightning Crit Resistance 5.00% Unlife -80.00 life Life +32.00 Healmod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unlightprophet the linen cloak (7 def, 0 armour) Unlightprophet the linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Mindpower +15 (+2 eff.) Ignore resists +15% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 39% defense ------ Defense +7 (+2 eff.) Physical save +7 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Balancewrither' (2 def, 0 armour) cashmere cloak 'Balancewrither' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Mindpower +10 (+1 eff.) Ignore resists +10% lightning +10% mind When Hit 8 nature defense ------ Defense +2 (+1 eff.) Resistance +12% nature Life +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazesever the pair of rough leather boots (0 def, 1 armour) Blazesever the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex offense ------ Mind Crit +2% Critical power +15.00% Mindpower +15 (+2 eff.) When Hit 8 blight defense ------ Armor +1 Resistance +9% lightning Stealth +5 other ------- Mana/turn +0.08 EQ when Hit +0.08 A pair of boots made of leather. |
pair of rough leather boots 'Adena' (0 def, 1 armour) pair of rough leather boots 'Adena' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +8 Str +1 Wil +1 Cun offense ------ Move Speed +25% defense ------ Armor +1 Resistance +3% temporal A pair of boots made of leather. |
Dawnidol the pair of hardened leather boots (0 def, 3 armour) Dawnidol the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +6 Wil offense ------ Spellpower +9 (+3 eff.) Mindpower +15 (+2 eff.) Damage +21% mind Ignore resists +25% mind defense ------ Armor +3 Resistance +6% light +9% cold Mind save +9 (+2 eff.) other ------- Light +3 A pair of boots made of leather. |
Ravenhack the pair of iron boots (0 def, 3 armour) Ravenhack the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Mindpower +5 (+1 eff.) Ignore resists +15% darkness defense ------ Armor +3 Fatigue +2% Life Regen +2.00 Healmod +10% other ------- EQ when Hit +0.04 Hate-on-crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
psychic's hardened leather gloves of dexterity (+3) (0 def, 2 armour) psychic's hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ On-Hit 8 mind Damage +3% mind Accuracy +10 (+2 eff.) defense ------ Armor +2 Resistance +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Winterkiller the drakeskin leather gloves (0 def, 8 armour) Winterkiller the drakeskin leather gloves (0 def, 8 armour)1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +5 Cun offense ------ On-Hit 9 cold Damage +3% cold Accuracy +7 (+2 eff.) Ignore Armor +11 When Hit 4 cold defense ------ Armor +8 Resistance +7% cold Crit Resistance 5.00% Mind save +11 (+3 eff.) Life +56.00 other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tigoldil the dwarven-steel gauntlets (0 def, 2 armour) Tigoldil the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +11 Con offense ------ Spell Crit +4% Mind Crit +5% Mindpower +10 (+1 eff.) Ignore resists +15% mind Accuracy +8 (+2 eff.) defense ------ Armor +2 Fatigue +3% Physical save +8 (+1 eff.) Mind save +17 (+4 eff.) Disarm Resist +35% other ------- Mana-on-crit +2.00 Max mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Dimspire' (0 def, 7 armour) dwarven-steel gauntlets 'Dimspire' (0 def, 7 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Damage +15% darkness Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce damage dealt by 39% defense ------ Armor +7 Fatigue +3% Resistance +9% darkness Mind save +8 (+2 eff.) Life +51.00 other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glacierpyre the rough leather hat (0 def, 1 armour) Glacierpyre the rough leather hat (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +4 Wil +2 Cun +2 Con offense ------ Mindpower +4 (+0 eff.) Damage +6% mind Ignore resists +10% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Armor +1 Fatigue +1% other ------- Infravision +1 A hat made of leather. Very stylish. |
Lavakiller the rough leather hat (0 def, 3 armour) Lavakiller the rough leather hat (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +12% arcane +6% fire defense ------ Armor +3 Fatigue +1% Resistance +9% acid Disease Resist +20% other ------- Infravision +2 A hat made of leather. Very stylish. |
Radhirain the linen wizard hat (1 def, 0 armour) Radhirain the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +1 Dex offense ------ Damage +6% physical Accuracy +5 (+1 eff.) Ignore Armor +1 defense ------ Defense +1 (+0 eff.) Mind save +6 (+2 eff.) Unlife -80.00 life other ------- Stamina/turn +1.00 A pointy cloth hat, very wizardly... |
rough leather hat 'Koraharahell' (0 def, 1 armour) rough leather hat 'Koraharahell' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +0 Cun +4 Wil offense ------ Ignore resists +15% mind When Hit 8 mind defense ------ Armor +1 Fatigue +1% Resistance +6% fire +7% cold other ------- Max psi +30.00 A hat made of leather. Very stylish. |
Gilaith the rough leather cap (0 def, 1 armour) Gilaith the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex offense ------ Physical Crit +1.0% defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +6% acid +3% blight A cap made of leather. |
Glorukira (10 def, 1 armour) Glorukira (10 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Ignore resists +20% mind Ignore Armor +5 On-Hit (Melee): * 10% chance to reduce all saves and defense by 49 defense ------ Armor +1 Defense +10 (+3 eff.) Fatigue +1% Life Regen +4.00 Healmod +10% A hat made of leather. Very stylish. |
Emelenor the Sparkzeal (0 def, 3 armour) Emelenor the Sparkzeal (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Physical Power +7 (+1 eff.) Mindpower +20 (+3 eff.) Damage +9% acid +6% mind When Hit 6 lightning defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +7% physical Physical save +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
1328 alchemist agate 1328 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Isibeth Isibeth2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Dex +1 Wil defense ------ Crit Resistance 15.00% Physical save +6 (+1 eff.) Healmod +13% other ------- Psi when Hit +0.08 Max psi +40.00 Light +3 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of the zealot nightwalker's brass lantern of the zealot2.0 Encumbrance T1 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +10.00% Physical Power +6 (+1 eff.) defense ------ Resistance +3% all Spell save +6 (+1 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Bokichak' dwarven lantern 'Bokichak'1.0 Encumbrance T5 lite [Random Unique] Nature While equipped: Stats +14 Wil offense ------ Physical Crit +11.0% Critical power +36.00% Physical Power +18 (+3 eff.) Damage +6% arcane Ignore resists +26% arcane +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Resistance +5% arcane Physical save +13 (+2 eff.) Healmod +27% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
powerful air recycler powerful air recycler0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Blood-Runed Athame Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
dwarven-steel pickaxe 'Dusktrail' (dig speed 32 turns) dwarven-steel pickaxe 'Dusktrail' (dig speed 32 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Dex offense ------ Critical power +20.00% Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce damage dealt by 39% defense ------ Armor +4 Defense +5 (+1 eff.) Fatigue -7% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 27 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Vorutha [power 101] (25 cooldown) Vorutha [power 101] (25 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Critical power +10.00% On-Hit (Melee): * 20% chance to reduce all saves and defense by 49 defense ------ Mind save +6 (+2 eff.) other ------- Psi when Hit +0.04 Hate-on-crit +1.00 Setup a psionic shield, reducing all damage taken by 101 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
ash totem of stinging 'Eryrodan' [power 188] (15 cooldown) ash totem of stinging 'Eryrodan' [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +3% blight +1% physical Poison Resist +10% Teleport Resist +10% Sting an enemy dealing 203 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. 100% to heal for 37. Natural totems are made by powerful wilders to store nature power. |
Blazebane the yew totem of healing [power 284] (15 cooldown) Blazebane the yew totem of healing [power 284] (15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Damage +6% lightning +3% darkness Ignore resists +15% lightning When Hit 4 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 39% defense ------ Resistance +3% lightning Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 turn cooldown 100% to heal for 62. 100% to reduce fatigue by 41% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Kheleblek the Kindlepain [power 434] (15 cooldown) Kheleblek the Kindlepain [power 434] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Mind Crit +3% Mindpower +30 (+5 eff.) Ignore resists +20% light +10% mind defense ------ Mind save +15 (+4 eff.) other ------- Psi when Hit +0.12 Light +3 Sting an enemy dealing 469 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
By Lazy the Cornac Adventurer level 39
59th Haze 122nd year of Ascendancy at 20:13 see stats
By Lazy the Cornac Adventurer level 39
58th Haze 122nd year of Ascendancy at 06:45 see stats
By Lazy the Cornac Adventurer level 23
71st Dusk 122nd year of Ascendancy at 15:49 see stats
By Lazy the Cornac Adventurer level 44
47th Regrowth 123rd year of Ascendancy at 21:24 see stats
By Lazy the Cornac Adventurer level 42
45th Regrowth 123rd year of Ascendancy at 07:36 see stats
By Lazy the Cornac Adventurer level 10
9th Flare 122nd year of Ascendancy at 01:52 see stats
By Lazy the Cornac Adventurer level 41
42nd Regrowth 123rd year of Ascendancy at 07:09 see stats
By Lazy the Cornac Adventurer level 35
53rd Haze 122nd year of Ascendancy at 22:17 see stats
By Lazy the Cornac Adventurer level 23
13rd Haze 122nd year of Ascendancy at 15:15 see stats
By Lazy the Cornac Adventurer level 31
42nd Haze 122nd year of Ascendancy at 22:38 see stats
By Lazy the Cornac Adventurer level 33
47th Haze 122nd year of Ascendancy at 04:40 see stats
By Lazy the Cornac Adventurer level 27
30th Haze 122nd year of Ascendancy at 10:12 see stats
By Lazy the Cornac Adventurer level 32
45th Haze 122nd year of Ascendancy at 13:40 see stats
By Lazy the Cornac Adventurer level 10
9th Flare 122nd year of Ascendancy at 01:51 see stats
By Lazy the Cornac Adventurer level 20
40th Dusk 122nd year of Ascendancy at 16:53 see stats
By Lazy the Cornac Adventurer level 30
36th Haze 122nd year of Ascendancy at 04:56 see stats
By Lazy the Cornac Adventurer level 40
40th Regrowth 123rd year of Ascendancy at 08:10 see stats
By Lazy the Cornac Adventurer level 50
27th Pyre 123rd year of Ascendancy at 00:39 see stats
By Lazy the Cornac Adventurer level 30
37th Haze 122nd year of Ascendancy at 14:38 see stats
By Lazy the Cornac Adventurer level 49
12nd Pyre 123rd year of Ascendancy at 12:52 see stats
By Lazy the Cornac Adventurer level 34
48th Haze 122nd year of Ascendancy at 02:03 see stats
By Lazy the Cornac Adventurer level 42
42nd Regrowth 123rd year of Ascendancy at 10:04 see stats
By Lazy the Cornac Adventurer level 9
10th Mirth 122nd year of Ascendancy at 04:12 see stats
By Lazy the Cornac Adventurer level 10
8th Dusk 122nd year of Ascendancy at 20:17 see stats
By Lazy the Cornac Adventurer level 45
75th Regrowth 123rd year of Ascendancy at 04:34 see stats
By Lazy the Cornac Adventurer level 27
30th Haze 122nd year of Ascendancy at 11:29 see stats
By Lazy the Cornac Adventurer level 19
34th Dusk 122nd year of Ascendancy at 16:30 see stats
By Lazy the Cornac Adventurer level 50
28th Pyre 123rd year of Ascendancy at 13:52 see stats
By Lazy the Cornac Adventurer level 38
57th Haze 122nd year of Ascendancy at 12:00 see stats
Log
Carrion worm mass's wormblight area effect hits Stone golem for (33 to ice), (49 refused), 0 blight (0 total damage).
Carrion worm mass's wormblight area effect hits Void skitterer for 82 blight damage.
Carrion worm mass's wormblight area effect hits Lazy for 16 healing (17 psi heal), 24 to psi, 41 blight (64 total damage) [34 healing].
Carrion worm mass's wormblight area effect hits Orc master wyrmic for 82 blight damage.
Rimebark's ice area effect hits Giant spider for 577 cold damage.
Rimebark's ice area effect hits Ritch flamespitter for 577 cold damage.
Rimebark's ice area effect hits Rimebark for 577 cold damage.
Rimebark's ice area effect hits Void skitterer for 577 cold damage.
Rimebark's ice area effect hits Orc master wyrmic for 329 cold damage.
Rimebark's ice area effect hits Lashing Tentacle for 260 cold damage.
Rimebark's ice area effect hits Zubodatta the orc warrior for 490 cold damage.
Rimebark's ice area effect hits Void skitterer for 285 cold damage.
Rimebark's ice area effect hits Stone golem for (231 to ice), (346 refused), 0 cold (0 total damage).
Lazy gains 2% of a turn from Ancestral Life.
Ce'Narabeth the orc grand summoner overcomes the madness.
Arelrakira the ice wyrm casts Drain.
Stone golem is unstoppable!
Lazy converts some damage to Psi!
Zubodatta the orc warrior hits Arelrakira the ice wyrm for 93 acid damage.
Zubodatta the orc warrior hits Glyba the orc master assassin for 105 acid damage.
Zubodatta the orc warrior hits Stone golem for (71 to ice), (107 refused), 0 acid (0 total damage).
Zubodatta the orc warrior hits Void skitterer for 178 acid damage.
Zubodatta the orc warrior hits Rimebark for (71 to ice), 107 acid (107 total damage).
Zubodatta the orc warrior hits Orc master wyrmic for 178 acid damage.
Zubodatta the orc warrior hits Rimebark for 178 acid damage.
Overkill hits Void skitterer for 1 blight damage.
Overkill hits Stone golem for (0 to ice), (1 refused), 0 blight (0 total damage).
Overkill hits Orc master wyrmic for 1 blight damage.
Arelrakira the ice wyrm hits Lazy for 63 to psi, 108 blight (170 total damage).
Lazy the level 50 cornac adventurer was plagued to death by Arelrakira the ice wyrm on level 3 of Gorbat Pride.