Pre-nerf the level 10 Ogre Demonologist by armatronic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
QuickTome: Arena Skip 1.3.1
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceOgre
ClassDemonologist
Level / Exp10 / 98%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity15 (base 10)
Constitution12 (base 12)
Magic28 (base 26)
Willpower16 (base 10)
Cunning13 (base 10)

Resources

Life287/287
Mana139/184
Stamina149/149
Vim56/123
Healing Factor1.3
Regeneration5.655

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth10
See Invisible10

Offense: Mainhand

Damage28
Accuracy31
Crit Chance3%
APR2
Speed0.90

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower36
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)27.581872688352 (56.923076923077%)
Defense17
Ranged Defense21
Fatigue23
Physical Save25
Spell Save15
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Demonic pact1.30
1/5
5/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
3/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
2/5
0/5

Effects

talent
talent

Quests

done
active
done
active
done
done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Adventure) difficulty) Escaped the Searing Halls.
By Pre-nerf the Ogre Demonologist level 5
1st Mirth 122nd year of Ascendancy at 14:42
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Pre-nerf the Ogre Demonologist level 10
31st Dusk 122nd year of Ascendancy at 05:04
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Pre-nerf the Ogre Demonologist level 6
4th Mirth 122nd year of Ascendancy at 23:19
see stats

Log

You gain 1.13 gold from the transmogrification of spellwoven linen wizard hat (1 def, 0 armour).
You gain 0.52 gold from the transmogrification of
miner's rough leather cap (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.35 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.65 gold from the transmogrification of
pair of rough leather boots of uncanny dodging (3 def, 1 armour).
You gain 1.63 gold from the transmogrification of
regal linen cloak (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.68 gold from the transmogrification of
enveloping linen cloak of Eldoral (6 def, 0 armour).
You gain 0.95 gold from the transmogrification of
flaming iron waraxe (104% power, 2 apr).
You gain 3.26 gold from the transmogrification of
shimmering ash magestaff of might (111% power, 3 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, acid element).
You gain 3.14 gold from the transmogrification of
cruel elm starstaff of fate (100% power, 2 apr, light element).
You gain 4.17 gold from the transmogrification of
cruel elm magestaff of illumination (100% power, 2 apr, arcane element).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (77% power, 12 apr, nature damage).
You gain 2.97 gold from the transmogrification of
insidious steel mace of daylight (112% power, 3 apr).
You gain 2.69 gold from the transmogrification of
arcing steel mace of daylight (109% power, 3 apr).
You gain 2.38 gold from the transmogrification of
balanced iron longsword (104% power, 2 apr).
You gain 1.40 gold from the transmogrification of
elm longbow of power.
You gain 3.55 gold from the transmogrification of
arcing steel greatmaul of vileness (137% power, 2 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the wizard (range 8; power 21; dur 4).
You gain 1.55 gold from the transmogrification of
phase door rune (range 5; power 16; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (660% regen over 10 turns; 33 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 15%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 66 over 5 turns).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a previous level here (press '' or right click to use).
Pre-nerf deactivates Bleak Outcome.

Pre-nerf deactivates Hardened Core.