Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Arena |
| Mode | Easy Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Skirmisher |
| Level / Exp | 36 / 78% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 91 (base 60) |
| Constitution | 14 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 33 (base 28) |
| Cunning | 69 (base 59) |
Resources
| Life | 858/858 |
| Stamina | 272/272 |
| Healing Factor | 1 |
| Regeneration | 2.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +96.153846153846% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 72 |
| Crit Chance | 43% |
| APR | 18 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44.233333333333 |
| Crit Chance | 35% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 35.19 (73.452380952381%) |
| Defense | 44.45 |
| Ranged Defense | 48.45 |
| Fatigue | 0 |
| Physical Save | 42.783333333333 |
| Spell Save | 22.525 |
| Mental Save | 31.35 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cunning / Poisons | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Buckler Training | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Cunning / Called Shots | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Stoning Poison |
| talent | Pace Yourself |
| talent | Counter Shot |
| talent | Bombardment |
| talent | Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | sentry's pouch of dwarven-steel shots of gravity (45/45, 40-48 power, 7 apr) sentry's pouch of dwarven-steel shots of gravity (45/45, 40-48 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 40.0 - 48.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +5.0% Capacity: 45 Turns elapse between self-loadings: 3 On weapon hit: * 10% chance to crush the target Damage (Ranged): +8 gravity Shots are used with slings to pummel your foes to death. |
| Light source | dreamer's alchemist's lamp dreamer's alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 Mindpower: +6 Mental crit. chance: +4% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | insulating drakeskin leather cap of dexterity (+3) (0 def, 5 armour) insulating drakeskin leather cap of dexterity (+3) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +5% fire / +7% cold A cap made of leather. |
| On hands | restful rough leather gloves of strength (+3) (0 def, 1 armour) restful rough leather gloves of strength (+3) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Changes stats: +3 Str Life regen: +1.20 Stamina each turn: +0.60 Maximum stamina: +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +7 Rings can have magical properties. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Armour penetration: +11 Defense: +11 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.2 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | vitalizing voratun amulet of dexterity (+5) vitalizing voratun amulet of dexterity (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Dex / +4 Con Physical save: +18 Life regen: +1.40 Maximum life: +80.00 Amulets can have magical properties. |
| In main hand | hardened leather sling of true flight hardened leather sling of true flightRequires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +7 Physical crit. chance: +8.0% Slings are used to hurl stones or metal shots at your foes. |
| Around waist | balancing drakeskin leather belt of transcendence balancing drakeskin leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +5 Cun / +5 Dex Physical save: +12 Mindpower: +9 Mental crit. chance: +12% A belt that goes around your waist. |
| In off hand | cosmic voratun shield (12 def, 3 armour, 68.5 dam, 216 block) cosmic voratun shield (12 def, 3 armour, 68.5 dam, 216 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +216 Burst (radius 2) on crit: +33 light / +24 darkness When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes resistances: +10% light / +5% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Cloak | cashmere cloak 'Emelewe' (16 def, 0 armour) cashmere cloak 'Emelewe' (16 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +16 Damage when hit (Melee): 12 blight Changes resistances: +10% darkness / +15% temporal Changes damage: +12% blight Physical save: +17 Equilibrium when hit: +0.12 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +14% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Deepswaker (2 def, 18 armour) Deepswaker (2 def, 18 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +18 Defense: +2 Fatigue: +9% Damage when hit (Melee): 8 darkness Changes resistances: +5% arcane / +3% darkness Changes resistances penetration: +20% arcane Physical save: +7 Spell save: +10 A suit of armour made of mail. |
Inventory
quick voratun battleaxe of disruption (57.5-86.25 power, 4 apr) quick voratun battleaxe of disruption (57.5-86.25 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * disrupts spell-casting Damage against: +19% Unnatural When wielded/worn: Accuracy: +17 Changes stats: +5 Dex Massive two-handed battleaxes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
searing voratun plate armour of delving (9 def, 16 armour) searing voratun plate armour of delving (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Damage (Melee): 20 acid / 18 fire Damage when hit (Melee): 11 acid / 14 fire Changes stats: +10 Str Changes resistances: +23% acid / +27% fire / +17% darkness / +12% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Log
Cxb is free from the acid.
Cxb is free from the illness.
Rej Arkatis slows down.
Rej Arkatis misses cxb.
cxb hits Rej Arkatis for 7 darkness, 11 blight (18 total damage).
Rej Arkatis hits cxb for 23 physical damage.
Stoning Poison from Cxb hits Rej Arkatis for 12 nature damage.
Insidious Poison from Cxb hits Rej Arkatis for 16 nature damage.
Cxb shoots!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Cxb's Shoot hits Rej Arkatis for 67 physical damage.
Cxb's Shoot killed Rej Arkatis!
Talent Swift Shot is ready to use.
You pickup 0.50 gold pieces.
You pickup 0.65 gold pieces.
You pickup 2.85 gold pieces.
Talent Rune: Shielding is ready to use.
You pickup 0.85 gold pieces.
Resting starts...
Rested for 31 turns (stop reason: all resources and life at maximum).
There is no way out of this level here.
