Meek the level 9 Yeek Archmage by hk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceYeek
ClassArchmage
Level / Exp9 / 46%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic35 (base 33)
Willpower31 (base 22)
Cunning17 (base 11)

Resources

Life-74/99
Mana122/146
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower32.195911627476
Crit Chance4%
Speed1

Offense: Mind

Mindpower26.25
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0.3
Ranged Defense0.3
Fatigue0
Physical Save4.55
Spell Save21.55
Mental Save28.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

Tool
Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Meek fails to disarm a trap (trap).
Flames start to appear arround Meek.

Ran for 1 turns (stop reason: trap).


Ran for 2 turns (stop reason: interesting terrain).


A stream of poison gushes onto Meek!

Ran for 1 turns (stop reason: taken damage).

Meek is poisoned!

Trap hits
Meek for 3 nature damage.
Poison from Poison trap hits
Meek for 3 nature damage.

Meek casts Flame.

Ran for 2 turns (stop reason: taken damage).

Poison from Poison trap hits
Meek for 3 nature damage.

Ran for 2 turns (stop reason: taken damage).

Poison from Poison trap hits
Meek for 3 nature damage.

Ran for 2 turns (stop reason: taken damage).

Poison from Poison trap hits
Meek for 3 nature damage.

Ran for 2 turns (stop reason: taken damage).

Poison from Poison trap hits
Meek for 3 nature damage.

Meek stops being poisoned.

Ran for 2 turns (stop reason: at door).


Ran for 2 turns (stop reason: taken damage).

Saving game...