








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Arena |
Mode | Madness Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 41 / 29% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 21 (base 10) |
Dexterity | 33 (base 10) |
Constitution | 63 (base 60) |
Magic | 88 (base 60) |
Willpower | 56 (base 19) |
Cunning | 66 (base 33) |
Resources
Life | 694/694 |
Mana | 515/515 |
Soul | 12/13 |
Healing Factor | 1.344619213451 |
Regeneration | 0.33615480336275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 3 |
Infravision | 10 |
See Stealth | 18 |
See Invisible | 34 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 56 |
Accuracy | 27 |
Crit Chance | 28% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 71 |
Crit Chance | 59% |
Speed | 1 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +29% |
Blight | +20% |
Arcane | +14% |
Cold | +41% |
All | 0% |
Darkness | +50% |
Light | +34% |
Fire | +13% |
Lightning | +12% |
Offense: Damage Penetration
Darkness | +47% |
Cold | +47% |
All | 0% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 5 |
Physical Save | 27 |
Spell Save | 52 |
Mental Save | 45 |
Defense: Resistances
Darkness | + 38%( 70%) |
Lightning | + 46%( 70%) |
Cold | + 38%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Silence Resistance | 26% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 66% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 54% faster, and you are invisible (power 14). |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 102 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (812 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 47% faster, and you are invisible (power 15). |
Class Talents
Spell / Glacial waste | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Master of bones | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Animus | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Master necromancer | 1.40 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Undead / Lich | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Reaping |
talent | Eternal Night |
talent | Doomed For Eternity |
talent | Erupting Shadows |
talent | Aura of Undeath |
talent | Secrets of the Eternals |
talent | Hiemal Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego+] Arcane/Master/Psionic While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Armour +5 A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +9% acid +12% lightning +11% cold +14% arcane +13% fire ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +5 Mag +7 Cun dps ---------- Melee+ 15 light Ranged+ 21 light Dmg.mod +14% light Acc +8 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Blind- +44% ---------- misc Infravis +3 See.Stealth +18 See.Invis +23 Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
In main hand | ![]() 5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
On hands | ![]() 1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +4 Cun ----- def ----- Armour +3 Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) S.pwr/crit +4 Dmg.mod +20% light +20% darkness ----- def ----- Resists +15% all Silence- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +6 Dex +5 Mag +4 Wil +3 Con dps ---------- Spell.crit +7% ----- def ----- Defense +3 (+1 eff.) Spell.save +11 (+3 eff.) ---------- misc Stam/turn +0.60 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil ----- def ----- Blind- +22% ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets make your neck look great! |
Inventory
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 54% faster, and you are invisible (power 23). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 T4 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 8 light 5 darkness Dmg.mod +9% light +8% darkness On Melee Ret: * 9% chance to reduce damage dealt by 24% * 9% chance to blind ----- def ----- Fatigue -5% HP.reg +3.00 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+4 eff.) ----- def ----- Resists +13% acid +15% fire +14% lightning +14% cold Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +9 (+2 eff.) Mov.spd +10% Acc +10 (+5 eff.) ----- def ----- Defense +13 (+6 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
![]() 5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +15 (+3 eff.) Dmg.mod +30% arcane ---------- misc Talents +1 Command Staff On Spell Hit: 10% Lightning 4 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +15 (+3 eff.) Dmg.mod +30% temporal ---------- misc Mana/turn +0.27 Max.mana +48.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 greatsword 2H weapon [Normal] Power 16.5 - 26.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
![]() 2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +24 (+6 eff.) Dmg.mod +15% temporal +5% arcane +8% all ----- def ----- Resists +15% all ---------- misc Max.mana +71.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Cun +4 Con +7 Lck dps ---------- Phys.pwr +7 (+4 eff.) ----- def ----- Phys.save +8 (+4 eff.) Stealth +9 ---------- misc T.Disarm +11 Infravis +4 Size +1 A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +11% fire +11% cold A cap made of leather. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By test the Shalore Necromancer level 18
75th Pyre 122nd year of Ascendancy at 20:35 see stats
By test the Lich Necromancer level 34
78th Pyre 122nd year of Ascendancy at 20:28 see stats
By test the Shalore Necromancer level 10
75th Pyre 122nd year of Ascendancy at 00:20 see stats
By test the Shalore Necromancer level 20
76th Pyre 122nd year of Ascendancy at 03:03 see stats
By test the Lich Necromancer level 30
77th Pyre 122nd year of Ascendancy at 20:20 see stats
By test the Lich Necromancer level 40
79th Pyre 122nd year of Ascendancy at 20:06 see stats
By test the Lich Necromancer level 40
1st Mirth 122nd year of Ascendancy at 03:29 see stats
By test the Lich Necromancer level 29
77th Pyre 122nd year of Ascendancy at 17:28 see stats
By test the Shalore Necromancer level 18
75th Pyre 122nd year of Ascendancy at 23:37 see stats
Log
Shadow casts Phase Door.
Talent Rune: Shatter Afflictions is ready to use.
Shadow casts Phase Door.
Shadow casts Phase Door.
Player AIoo Toggle requested!
PAI_STATE_REST
Resting starts...
Talent Hiemal Shield is ready to use.
Test activates Hiemal Shield.
Shadow casts Phase Door.
Talent Grace of the Eternals is ready to use.
Talent Timeless is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE