










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Higher |
Class | Shadowblade |
Level / Exp | 50 / 585% |
Size | medium |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:22 / 71Killed by Polydanne the dreaming war bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 09:31 Killed by Polydanne the dreaming war bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 10:33 Killed by Ce'Nolle the dreaming war bear at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:21 Killed by skeleton mage at level 8 on the 2nd Flare 122nd year of Ascendancy at 09:44 Killed by The Shade at level 9 on the 3rd Flare 122nd year of Ascendancy at 15:36 Killed by Adomira the large brown snake at level 11 on the 30th Dusk 122nd year of Ascendancy at 21:08 Killed by Poroth the fox at level 12 on the 31st Dusk 122nd year of Ascendancy at 07:41 Killed by Poroth the fox at level 12 on the 31st Dusk 122nd year of Ascendancy at 08:47 Killed by Poroth the fox at level 12 on the 31st Dusk 122nd year of Ascendancy at 09:46 Killed by Irie the thalore at level 22 on the 40th Dusk 122nd year of Ascendancy at 05:50 Killed by Ivedheth the sandworm at level 23 on the 50th Dusk 122nd year of Ascendancy at 05:49 Killed by Ivedheth the sandworm at level 23 on the 50th Dusk 122nd year of Ascendancy at 11:52 Killed by elven tempest at level 24 on the 78th Dusk 122nd year of Ascendancy at 01:00 Killed by ogre rune-spinner at level 24 on the 78th Dusk 122nd year of Ascendancy at 01:46 Killed by storm drake at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 16:35 Killed by gwelgoroth at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 18:42 Killed by storm drake hatchling at level 26 on the 13rd Regrowth 123rd year of Ascendancy at 20:20 Killed by Urkis, the High Tempest at level 26 on the 14th Regrowth 123rd year of Ascendancy at 01:54 Killed by Neridhera the swarming horror at level 28 on the 21st Regrowth 123rd year of Ascendancy at 11:55 Killed by Asar the human at level 29 on the 61st Regrowth 123rd year of Ascendancy at 04:26 Killed by Mpabin the halfling at level 29 on the 77th Regrowth 123rd year of Ascendancy at 20:08 Killed by unknown at level 29 on the 10th Pyre 123rd year of Ascendancy at 18:33 Killed by Opekogu the halfling at level 30 on the 34th Pyre 123rd year of Ascendancy at 18:11 Killed by Maekdod the thalore at level 30 on the 62nd Pyre 123rd year of Ascendancy at 01:24 Killed by Taneribro the halfling at level 30 on the 72nd Pyre 123rd year of Ascendancy at 11:22 Killed by Otada the thalore at level 30 on the 72nd Pyre 123rd year of Ascendancy at 12:54 Killed by Hallyve the human at level 30 on the 7th Flare 123rd year of Ascendancy at 09:43 Killed by Fenoan the thalore at level 39 on the 44th Haze 123rd year of Ascendancy at 03:16 Killed by Corrupted Oozemancer at level 43 on the 14th Regrowth 124th year of Ascendancy at 23:35 Killed by Corrupted Oozemancer at level 43 on the 15th Regrowth 124th year of Ascendancy at 01:52 Killed by Corrupted Oozemancer at level 43 on the 15th Regrowth 124th year of Ascendancy at 04:00 Killed by Corrupted Oozemancer at level 43 on the 15th Regrowth 124th year of Ascendancy at 06:10 Killed by Emolramira the slimy ooze at level 43 on the 15th Regrowth 124th year of Ascendancy at 23:12 Killed by Polaretira the slimy ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 00:33 Killed by Xerykira the poison ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 02:04 Killed by crimson ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 05:04 Killed by Gludhemira the slimy ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 06:55 Killed by Xerykira the poison ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 08:10 Killed by Xerykira the poison ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 09:34 Killed by Isletira the slimy ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 11:28 Killed by Eilinara the gelatinous cube at level 43 on the 16th Regrowth 124th year of Ascendancy at 14:27 Killed by Silytta the poison ooze at level 43 on the 16th Regrowth 124th year of Ascendancy at 23:10 Killed by Silugalle the poison ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 01:13 Killed by Gatha the slimy ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 07:14 Killed by Emeluradhekira the slimy ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 08:09 Killed by Emeluradhekira the slimy ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 09:19 Killed by Emeluradhekira the slimy ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 10:43 Killed by Emeluradhekira the slimy ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 12:10 Killed by Emeluradhekira the slimy ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 13:09 Killed by Mayildadhelaith the crimson ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 14:46 Killed by Mayildadhelaith the crimson ooze at level 43 on the 17th Regrowth 124th year of Ascendancy at 16:01 Killed by Mokkab the Guardian at level 43 on the 22nd Regrowth 124th year of Ascendancy at 23:27 Killed by Arada the elder vampire at level 45 on the 56th Regrowth 124th year of Ascendancy at 10:19 Killed by Arada the elder vampire at level 45 on the 56th Regrowth 124th year of Ascendancy at 12:38 Killed by orc elite berserker at level 47 on the 44th Pyre 124th year of Ascendancy at 21:43 Killed by unknown at level 47 on the 27th Dusk 124th year of Ascendancy at 20:29 Killed by orc necromancer at level 48 on the 31st Dusk 124th year of Ascendancy at 07:10 Killed by Glorynne the eternal bone giant at level 48 on the 31st Dusk 124th year of Ascendancy at 21:09 Killed by vampire lord at level 49 on the 33rd Dusk 124th year of Ascendancy at 12:15 Killed by armoured skeleton warrior at level 50 on the 34th Dusk 124th year of Ascendancy at 07:13 Killed by shadow at level 50 on the 35th Dusk 124th year of Ascendancy at 05:28 Killed by Emelysera the orc soldier at level 50 on the 35th Dusk 124th year of Ascendancy at 14:49 Killed by orc soldier at level 50 on the 36th Dusk 124th year of Ascendancy at 14:27 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 38th Dusk 124th year of Ascendancy at 01:10 Killed by orc necromancer at level 50 on the 38th Dusk 124th year of Ascendancy at 16:52 Killed by orc necromancer at level 50 on the 38th Dusk 124th year of Ascendancy at 21:54 Killed by luminous horror at level 50 on the 39th Dusk 124th year of Ascendancy at 07:20 Killed by saw horror at level 50 on the 39th Dusk 124th year of Ascendancy at 13:50 Killed by Siloyanne the greater faeros at level 50 on the 34th Haze 124th year of Ascendancy at 17:46 Killed by skeleton warrior at level 50 on the 35th Haze 124th year of Ascendancy at 05:34 |
Primary Stats
Strength | 34 (base 21) |
Dexterity | 80 (base 60) |
Constitution | 51 (base 46) |
Magic | 47 (base 33) |
Willpower | 32 (base 12) |
Cunning | 81 (base 60) |
Resources
Life | 1383/1383 |
Mana | 493/504 |
Stamina | 242/242 |
Healing Factor | 1.5082805429864 |
Regeneration | 25.30999013612 |
Speed
Mental | +13.73025370343% |
Attack | 0% |
Movement | +33.5% |
Spell | +13.73025370343% |
Global | +100% |
Vision
Sight | 15 |
Lite | -999 |
Infravision | 13 |
See Stealth | 76.984462231672 |
See Invisible | 109.98446223167 |
Stealth | 69.259185629798 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 103 |
Accuracy | 64 |
Crit Chance | 41% |
APR | 22 |
Speed | 0.79 |
Offense: Offhand
Damage | 75 |
Accuracy | 64 |
Crit Chance | 40% |
APR | 23 |
Speed | 0.88 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 22% |
Speed | 0.87927351556575 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +8% |
Darkness | +36% |
Cold | +28% |
Lightning | +8% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Darkness | +17% |
Mind | +27% |
All | +7% |
Defense: Base
Armour (hardiness) | 26 (77.71954674221%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 52 |
Mental Save | 43 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 6%( 40%) |
Cold | + 69%( 80%) |
All | + 10%( 70%) |
Darkness | + 69%( 80%) |
Light | + 24%( 70%) |
Temporal | + 48%( 70%) |
Lightning | + 47%( 80%) |
Fire | + 47%( 80%) |
Nature | + 28%( 80%) |
Defense: Immunities
Pinning Resistance | 41% |
Confusion Resistance | 10% |
Disarm Resistance | 36% |
Knockback Resistance | 32% |
Instadeath Resistance | 100% |
Blind Resistance | 57% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (88% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Technique / Duelist | 1.20 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 2/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.20 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cunning / Scoundrel | 0.90 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stealth |
talent | Shadow Feed |
talent | Lacerating Strikes |
talent | Shadow Combat |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 11.9 and stamina regeneration by 3.2. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 67% chance to deflect up to 29 damage from the next 2.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Emawyn the large white snake. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by Vermire. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 478. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. * You've found the needed multi-hued wyrm scale. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Changes resistances: +6% light Changes resistances penetration: +7% all Changes damage: +6% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 179.79 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +2 Damage (Melee): 12 darkness Changes stats: +3 Str Changes resistances: +5% darkness Changes damage: +5% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Physical save: +6 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+3 eff.) Maximum life: +68.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +8 Wil Changes resistances: +6% blight / +3% light / +9% acid Changes resistances penetration: +20% mind Mental save: +16 (+6 eff.) Disarm immunity: +36% Pinning immunity: +41% Knockback immunity: +32% Life regen: +1.20 Maximum life: +108.00 Healing mod.: +23% Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +11 (+4 eff.) Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.6 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
Around neck | ![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +7 Str / +8 Wil / +4 Cun Mental save: +9 (+3 eff.) Blindness immunity: +29% Confusion immunity: +10% Mindpower: +12 (+4 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +18 Amulets can have magical properties. |
In main hand | ![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Dex Sharp, short and deadly. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 20 mind Changes resistances: +9% acid / +12% temporal / +6% light / +6% fire / +6% lightning Physical save: +7 (+3 eff.) Spell save: +30 (+9 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Cun, 45% Dex, 10% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 142.23 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +10% lightning / +10% darkness / +10% cold / +10% fire / -30% arcane / +10% nature It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 45 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Main armor | ![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+4 eff.) It can be used to turn yourself invisible (power 31, based on Cunning and Magic) for 10 turns, costing 45 power out of 28/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 309% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional generic talent points. A vial of murky white fluid. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 564 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 45 power out of 80/80) : Effective talent level: 1.0 Power cost: 45 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 15% chance to cause random gloom Damage (Melee): +13 cold / +5 mind Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +4 blight / +8 light When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +2 Wil / +4 Cun / +1 Con Changes resistances: +3% light Changes resistances penetration: +6% physical Disarm immunity: +22% Sharp, short and deadly. |
![]() Cholach the dwarven-steel waraxe (17-23.8 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +8 acid Burst (radius 1) on hit: +24 mind When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +3% mind Changes resistances penetration: +20% acid Changes damage: +3% acid One-handed war axes. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. You need to find something to bind its powers. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
![]() Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +6% Damage (Melee): 8 darkness Damage (Ranged): 9 darkness Changes stats: +5 Str / +2 Dex / +2 Con Changes resistances: +15% temporal / +30% darkness / +27% fire Critical mult.: +17.00% Reduces incoming crit damage: 15.00% See invisible: +6 Defense after a teleport: +27 Resist all after a teleport: +29% New effects duration reduction after a teleport: +28% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 23 turns. A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 Changes resistances: +12% blight / +9% darkness Changes resistances penetration: +12% all Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +6 Infravision radius: +5 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 27 blight damage or heals 41 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 9 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Vermire the Higher Shadowblade level 47
18th Pyre 124th year of Ascendancy at 04:52 see stats
By Vermire the Higher Shadowblade level 45
76th Regrowth 124th year of Ascendancy at 12:36 see stats
By Vermire the Higher Shadowblade level 47
43rd Pyre 124th year of Ascendancy at 08:09 see stats
By Vermire the Higher Shadowblade level 47
42nd Pyre 124th year of Ascendancy at 12:14 see stats
By Vermire the Higher Shadowblade level 47
21st Pyre 124th year of Ascendancy at 20:23 see stats
By Vermire the Higher Shadowblade level 9
14th Dusk 122nd year of Ascendancy at 18:13 see stats
By Vermire the Higher Shadowblade level 47
25th Pyre 124th year of Ascendancy at 07:44 see stats
By Vermire the Higher Shadowblade level 50
37th Haze 124th year of Ascendancy at 01:21 see stats
By Vermire the Higher Shadowblade level 39
61st Haze 123rd year of Ascendancy at 12:20 see stats
By Vermire the Higher Shadowblade level 26
14th Regrowth 123rd year of Ascendancy at 03:15 see stats
By Vermire the Higher Shadowblade level 45
76th Regrowth 124th year of Ascendancy at 11:29 see stats
By Vermire the Higher Shadowblade level 28
22nd Regrowth 123rd year of Ascendancy at 04:34 see stats
By Vermire the Higher Shadowblade level 50
37th Dusk 124th year of Ascendancy at 14:10 see stats
By Vermire the Higher Shadowblade level 10
28th Dusk 122nd year of Ascendancy at 21:21 see stats
By Vermire the Higher Shadowblade level 20
33rd Dusk 122nd year of Ascendancy at 22:20 see stats
By Vermire the Higher Shadowblade level 30
10th Pyre 123rd year of Ascendancy at 19:34 see stats
By Vermire the Higher Shadowblade level 40
5th Allure 124th year of Ascendancy at 01:38 see stats
By Vermire the Higher Shadowblade level 50
33rd Dusk 124th year of Ascendancy at 21:52 see stats
By Vermire the Higher Shadowblade level 43
15th Regrowth 124th year of Ascendancy at 07:38 see stats
By Vermire the Higher Shadowblade level 9
24th Dusk 122nd year of Ascendancy at 23:09 see stats
By Vermire the Higher Shadowblade level 50
35th Haze 124th year of Ascendancy at 03:17 see stats
By Vermire the Higher Shadowblade level 39
4th Allure 124th year of Ascendancy at 02:38 see stats
By Vermire the Higher Shadowblade level 47
25th Pyre 124th year of Ascendancy at 13:31 see stats
By Vermire the Higher Shadowblade level 43
17th Regrowth 124th year of Ascendancy at 02:41 see stats
By Vermire the Higher Shadowblade level 43
15th Regrowth 124th year of Ascendancy at 06:09 see stats
By Vermire the Higher Shadowblade level 23
56th Dusk 122nd year of Ascendancy at 11:12 see stats
By Vermire the Higher Shadowblade level 44
44th Regrowth 124th year of Ascendancy at 00:15 see stats
By Vermire the Higher Shadowblade level 25
9th Decay 122nd year of Ascendancy at 09:25 see stats
By Vermire the Higher Shadowblade level 47
15th Pyre 124th year of Ascendancy at 16:45 see stats
Log
You feel a surge of power as a powerful creature falls nearby.
Spitting spider misses Vermire.
Spitting spider loses sight!
Vermire hits Spitting spider for 98 physical, 7 acid, 11 darkness, 0 arcane, 8 lightning, 10 cold, 8 fire, 31 darkness, 44 darkness, 35 physical, 7 acid, 11 darkness, 0 arcane, 8 lightning, 10 cold, 8 fire, 31 darkness (326 total damage).
Spitting spider misses Vermire.
Vermire is no longer invisible.
Vermire hits Spitting spider for 119 physical damage.
Vermire killed Spitting spider!
You pickup 0.95 gold pieces.
You pickup 0.60 gold pieces.
Talent Stealth is ready to use.
Vermire activates Stealth.
There is a ladder to the next level here (press '' or right click to use).
Talent Windblade is ready to use.
Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.
Forbidden Cults, the third expansion for Tales of Maj'Eyal, at long last brings in all the horror and tentacly goodness you never knew you wanted!
Play as one of the two new classes and two new races, find new artifacts to power yourself (in weirdly disturbing ways), die to new terrible horrors, explore new zones and read lore about the ages past. But worry not, you will most likely go insane as is right!
It is now officialy released and to celebrate I am happy to say I've slipped up a little, writhing, present in your inventory!
There is a ladder to worldmap here (press '' or right click to use).
Vermire deactivates Lacerating Strikes.
Vermire deactivates Shadow Feed.
Vermire deactivates Stealth.
Vermire deactivates Shadow Combat.