Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | OldRPG Revival - 1 of 12 1.3.1 Items Vault 1.3.0Donators/Buyers bonus! Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 113 / 0% |
| Size | huge |
| Lifes / Deaths | Killed by Ce'Nath the tempest at level 95 on the 57th Dusk 123rd year of Ascendancy at 00:16 4 / 3Killed by Lisethra the wolf at level 96 on the 57th Dusk 123rd year of Ascendancy at 22:31 Killed by Lisethra the wolf at level 96 on the 58th Dusk 123rd year of Ascendancy at 00:11 |
Primary Stats
| Strength | 216 (base 9) |
| Dexterity | 225 (base 49) |
| Constitution | 157 (base 15) |
| Magic | 204 (base 123) |
| Willpower | 210 (base 123) |
| Cunning | 213 (base 123) |
Resources
| Mana | 974/1086 |
| Psi | 269/329 |
| Life | 4019/4019 |
| Positive | 9/366 |
| Stamina | 880/935 |
| Hate | 93/115 |
| Healing Factor | 1.94 |
| Regeneration | 31.136999999996 |
Speed
| Mental | +19.55973466962% |
| Attack | 0% |
| Movement | 0% |
| Spell | +19.55973466962% |
| Global | +186.41761945241% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 3 |
| See Stealth | 19.460326030849 |
| See Invisible | 45.229306714919 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Barehand
| Damage | 318 |
| Accuracy | 120 |
| Crit Chance | 100% |
| APR | 54 |
| Speed | 0.50 |
Offense: Spell
| Spellpower | 132.12110672333 |
| Crit Chance | 100% |
| Speed | 0.8364019899871 |
Offense: Mind
| Mindpower | 116.86666666667 |
| Crit Chance | 97% |
| Speed | 1 |
Offense: Damage Bonus
| All | +17% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 42.1 (43.636363636364%) |
| Defense | 83.05 |
| Ranged Defense | 83.05 |
| Fatigue | 0 |
| Physical Save | 99.659872435868 |
| Spell Save | 102.02489369656 |
| Mental Save | 91.935 |
Defense: Resistances
| All | + 35%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 5% |
| Bleed Resistance | 15% |
| Confusion Resistance | 40% |
| Stun Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 15% |
| Disarm Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1120 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 826 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 531 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 1/5 |
| 10/5 |
| 10/5 |
| 5/5 |
| Cursed / Rampage | 1.00 |
| 6/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Spell / Grave | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 11/5 |
| Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 11/5 |
| 2/5 |
| 11/5 |
| Spell / Arcane enchantments | 1.00 |
| 9/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Stone | 1.00 |
| 10/5 |
| 1/5 |
| 1/5 |
| 11/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 11/5 |
| 8/5 |
| 5/5 |
| 11/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 10/5 |
| 1/5 |
| 8/5 |
| Technique / Combat training | 1.00 |
| 11/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Shadow Feed |
| talent | Chant of Fortitude |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Striking Stance |
| talent | Augmentation |
| talent | Vampiric Gift |
| talent | Crystalline Focus |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Shielding |
| talent | Beyond the Flesh |
| beneficial effect | The target is surrounded by a magical shield, absorbing 1117/1117 damage false before it crumbles. Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's spellpower has been increased by 13. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3491. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
| Light source | Brightwrack the dwarven lantern Brightwrack the dwarven lanternPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Effects on melee hit: * 30% chance to blind Changes stats: +3 Str / +2 Dex / +2 Wil / +3 Cun Changes resistances: +9% temporal / +15% darkness / +6% fire / +10% cold / +6% light Changes resistances penetration: +20% arcane / +15% all Changes damage: +21% light Damage affinity(heal): +5% light Reduces incoming crit damage: 5.00% Light radius: +13 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 145.48 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bethyyakira the Earthcast (23 def, 0 armour) Bethyyakira the Earthcast (23 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces Enchantment: Light Armour 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +23 (+5 eff.) Effects on melee hit: * Slows global speed by 44% * 15% chance to corrode armour Damage when hit (Melee): 4 nature Changes resistances: +34% acid / +20% physical / +20% darkness / +20% mind / +6% nature Changes damage: +28% acid / +20% physical / +17% darkness / +9% blight / +20% mind / +6% nature Physical save: +15 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +20 (+4 eff.) Maximum hate: +15.00 Maximum psi: +39.00 Mindpower: +17 (+3 eff.) Mental crit. chance: +9% A pointy cloth hat, very wizardly... |
| Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+1 eff.) Mindpower: +10 (+2 eff.) This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | voratun ring 'Pitchbringer' voratun ring 'Pitchbringer' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn * 31% chance to blind * 15% chance to inflict damage reduction Effects on ranged hit: * 31% chance to blind Damage when hit (Melee): 8 darkness Changes stats: +8 Wil / +7 Cun / +10 Con Changes resistances: +10% blight / +12% temporal / +40% cold Changes damage: +18% temporal / +20% cold Stun/Freeze immunity: +75% Life regen: +6.80 Mindpower: +13 (+2 eff.) Healing mod.: +30% Rings can have magical properties. |
| On fingers | voratun ring 'Bilequick' voratun ring 'Bilequick' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+2 eff.) Changes stats: +8 Str / +14 Dex / +9 Mag / +15 Wil / +13 Cun / +15 Con Changes resistances: +40% nature Changes resistances penetration: +5% mind Changes damage: +23% nature Physical save: +20 (+3 eff.) Mental save: +20 (+4 eff.) Psi when hit: +0.08 Rings can have magical properties. |
| Around waist | Flamepower FlamepowerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Enchantment: Light Armour 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +23 (+3 eff.) Defense: +19 (+4 eff.) Damage when hit (Melee): 4 blight / 16 fire Changes stats: +8 Str / +2 Dex / +6 Wil / +6 Con Changes damage: +9% physical Critical mult.: +9.00% Reduces incoming crit damage: 10.00% Physical save: +15 (+3 eff.) Spell save: +34 (+6 eff.) Mental save: +13 (+3 eff.) Stamina each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +118.00 Maximum stamina: +25.00 Spellpower: +6 (+1 eff.) Healing mod.: +5% Size category: +2 A belt that goes around your waist. |
| Main armor | voratun mail armour 'Phlegmsquall' (20 def, 20 armour) voratun mail armour 'Phlegmsquall' (20 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +20 (+4 eff.) Fatigue: +16% Damage when hit (Melee): 4 nature Changes stats: +1 Str / +1 Wil / +9 Cun / +3 Con Changes resistances: +12% nature Changes resistances penetration: +15% nature / +10% darkness Changes damage: +9% darkness / +6% fire Grants telepathy: Dragon Mental save: +21 (+4 eff.) Life regen: +8.00 Maximum life: +200.00 Infravision radius: +3 Healing mod.: +59% A suit of armour made of mail. |
| On feet | Ivuta the pair of voratun boots (0 def, 5 armour) Ivuta the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +6 Str / +3 Mag / +4 Cun / +6 Con Physical save: +15 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+3 eff.) Poison immunity: +15% Disease immunity: +15% Cut immunity: +15% Silence immunity: +5% Confusion immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +10% Spellpower: +6 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | drakeskin leather gloves 'Galadutir' (19 def, 3 armour) drakeskin leather gloves 'Galadutir' (19 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Light Armour 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +15 Armour: +3 Defense: +19 (+4 eff.) Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 16 arcane / 40 mind / 39 darkness Changes stats: +11 Dex / +10 Mag / +11 Wil / +7 Cun Changes resistances: +10% arcane Changes resistances penetration: +15% blight Grants telepathy: Dragon Physical save: +9 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +5 (+1 eff.) Disarm immunity: +50% Mana each turn: +0.08 Mindpower: +10 (+2 eff.) Light radius: +1 When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 30% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +15 Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +19 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Aeralegrim (47 def, 0 armour) Aeralegrim (47 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Enchantment: Light Armour 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +39 (+6 eff.) Defense: +47 (+9 eff.) Fatigue: -14% Changes stats: +3 Str / +7 Mag / +1 Con Changes resistances: +24% fire / +25% light / +6% nature Changes damage: +6% acid Stealth bonus: +15 Physical save: +20 (+3 eff.) Spell save: +10 (+2 eff.) Life regen: +1.00 Stamina each turn: +1.00 Maximum life: +108.00 Maximum stamina: +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daimodan the voratun amulet Daimodan the voratun amulet Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Damage when hit (Melee): 8 physical / 8 temporal Changes stats: +5 Str / +5 Dex / +14 Mag / +11 Wil / +5 Cun / +12 Con Changes damage: +8% temporal / +8% light / +8% physical / +12% arcane / +8% darkness Critical mult.: +15.00% Spell save: +15 (+2 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +25% Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +114.00 Maximum vim: +20.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +11 (+2 eff.) Damage Shield penetration: +20% Amulets can have magical properties. |
Inventory
healing infusion of the duelist (heal 584) healing infusion of the duelist (heal 584)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 584 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 565) healing infusion of the warrior (heal 565)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 565 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the wizard (heal 546) healing infusion of the wizard (heal 546)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 546 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+34 for 12 turns, die at -1112) heroism infusion of the psychic (+34 for 12 turns, die at -1112)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 12 turns. While Heroism is active, you will only die when reaching -1112 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+34 for 9 turns, die at -1022) heroism infusion of the warrior (+34 for 9 turns, die at -1022)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 34 for 9 turns. While Heroism is active, you will only die when reaching -1022 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (1191% speed; 6 turns) movement infusion of the wizard (1191% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1191% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 774 over 5 turns) regeneration infusion of the psychic (heal 774 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 774 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 761 over 5 turns) regeneration infusion of the wizard (heal 761 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 761 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 819 over 5 turns) regeneration infusion of the wizard (heal 819 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 819 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Elixir of Corrupted Essence Elixir of Corrupted EssencePowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent mixture can open the mind to manipulate life force to control negative magical energies. |
Rune of the Rift (990.00 temporal damage, removed from time 4 turns) Rune of the Rift (990.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Inflicts 1514.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1195% regen over 10 turns; 60 instant mana) manasurge rune (1195% regen over 10 turns; 60 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1195% for 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (2453% regen over 10 turns; 123 instant mana) manasurge rune of the warrior (2453% regen over 10 turns; 123 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2453% for 10 turns and instantly restoring 123 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 5 turns) shielding rune (absorb 462 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 54 for 3 turns) shielding rune (absorb 54 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 54 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 747 for 6 turns) shielding rune of the warrior (absorb 747 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 747 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 843 for 6 turns) shielding rune of the warrior (absorb 843 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 843 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 57) teleportation rune (range 57)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 57 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 29) teleportation rune (range 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 29 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 235) teleportation rune of the psychic (range 235)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 235 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 237) teleportation rune of the sneak (range 237)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 237 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 253) teleportation rune of the warrior (range 253)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 253 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 276) teleportation rune of the warrior (range 276)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 276 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the sneak (radius 12; dur 22; see dragon) vision rune of the sneak (radius 12; dur 22; see dragon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 49) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any dragon around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Duskwinter the voratun amulet Duskwinter the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 45% Changes stats: +6 Wil Changes resistances: +9% blight / +9% fire / +26% mind / +3% temporal Changes resistances penetration: +15% darkness Grants telepathy: Humanoid/Orc Talent masteries: +0.28 Wild-gift / Volcanism +0.28 Chronomancy / Chronomancy Spell save: +40 (+7 eff.) Mental save: +38 (+8 eff.) Confusion immunity: +75% Maximum hate: +6.00 Mindpower: +17 (+3 eff.) Amulets can have magical properties. |
Xanorithra the Glittersnake Xanorithra the Glittersnake Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: -6% Changes stats: +4 Str / +10 Dex / +4 Mag / +4 Wil / +12 Cun / +11 Con Changes resistances cap: +4% all Changes resistances penetration: +10% arcane / +5% light Changes damage: +3% light Critical mult.: +10.00% Physical save: +7 (+1 eff.) Life regen: +0.80 Stamina each turn: +0.50 Mana each turn: +0.08 Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Hathukaltholen the voratun ring Hathukaltholen the voratun ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+2 eff.) Physical power: +12 (+2 eff.) Changes stats: +7 Str / +8 Dex / +10 Cun / +10 Con Changes resistances: +3% cold / +3% darkness / +2% physical Reduces incoming crit damage: 15.00% Spell save: +3 (+0 eff.) Mental save: +12 (+2 eff.) Confusion immunity: +41% Teleport immunity: +5% Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gladiator's voratun ring of tenacity gladiator's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Changes stats: +10 Str / +10 Con Disarm immunity: +50% Pinning immunity: +48% Knockback immunity: +50% Maximum life: +50.00 Rings can have magical properties. |
painweaver's voratun ring of life painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Changes damage: +8% all Life regen: +2.00 Maximum life: +100.00 Spellpower: +20 (+3 eff.) Mindpower: +19 (+3 eff.) Healing mod.: +30% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. voratun greatsword of shearing (60-96 power, 4 apr)voratun greatsword of shearing (60-96 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +21 Changes resistances penetration: +20% physical Changes damage: +19% physical Massive two-handed swords. |
Motodan MotodanRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +35 nature / +35 fire Burst (radius 1) on hit: +2 acid When wielded/worn: Changes stats: +3 Dex / +7 Con Changes resistances: +30% acid / +6% light / +6% blight / +6% lightning / +10% all Changes resistances penetration: +15% nature / +15% fire Changes damage: +18% physical Talent mastery: +0.20 Wild-gift / Fungus Spell save: +15 (+2 eff.) Life regen: +0.40 Infravision radius: +2 Global speed: +6% It can be used to regenerate 218 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of torment (42-58.8 power, 6 apr)thunderous voratun longsword of torment (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 34% chance to daze * 20% chance to torment the target When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +3 Cun / +4 Con Changes resistances penetration: +15% lightning / +15% mind / +15% darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of flames (16.5-18.15 power, 40 apr, nature damage)horrifying living mindstar of flames (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 80% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 fire / 10 mind / 10 darkness Changes resistances: +20% fire Changes resistances penetration: +15% fire Changes damage: +20% fire / +10% mind / +9% darkness Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dimwake the drakeskin leather sling Dimwake the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 167% Firing range: +10 On weapon hit: * 80% chance to inflict damage reduction Travel speed: +400% Burst (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +13 (+2 eff.) Changes resistances: +2% physical Changes resistances penetration: +15% darkness / +10% acid Changes damage: +12% darkness / +12% mind Talent cooldown: Steady Shot (-1 turn) Spell save: +3 (+0 eff.) Disease immunity: +10% Disarm immunity: +15% Teleport immunity: +10% Slings are used to hurl stones or metal shots at your foes. |
Fogviper (manasurge rune) (30-36 power, 6 apr, light element) Fogviper (manasurge rune) (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces Enchantment: Runes 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +4 blight / +8 mind Burst (radius 2) on crit: +4 darkness / +8 mind When wielded/worn: Defense: +25 (+5 eff.) Damage (Melee): 12 % chance of confusion Changes stats: +16 Mag / +5 Wil / +9 Cun / +8 Con Changes damage: +30% light / +9% darkness Talent granted: +1 Command Staff Critical mult.: +30.00% Vim when firing critical spell: +8.00 Maximum mana: +110.00 Maximum vim: +34.00 Maximum neg.energy: +44.00 Spellpower: +47 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +50% It can be used to activate rune, costing 21 power out of 21/21. Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) (teleportation rune) Telos's Staff (Bottom Half) (teleportation rune)Requires: - Magic 35 Powered by arcane forces Enchantment: Runes 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight / +20% darkness / +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spellpower: +13 (+2 eff.) Spell crit. chance: +8% It can be used to activate rune, costing 19 power out of 19/19. The bottom part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, acid element)cruel dragonbone vilestaff of illumination (30-36 power, 6 apr, acid element) Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +15.0% Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to blind Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 268.96 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff of war (41-49.2 power, 5 apr, temporal element)elven-wood starstaff of war (41-49.2 power, 5 apr, temporal element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 41.0 - 49.2 Uses stats: 80% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 physical When wielded/worn: Accuracy: +17 (+2 eff.) Physical crit. chance: +13.0% Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Emblem of Evasion Emblem of EvasionPowered by arcane forces Crafted by a master Enchantment: Light Armour 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Defense: +12 (+2 eff.) Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Spell save: +6 (+1 eff.) Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 42% chance to completely evade them and granting you 84 defense for 19 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Morningswift the elven-silk robe (5 def, 12 armour) Morningswift the elven-silk robe (5 def, 12 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +12 Defense: +5 (+1 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +8 Str / +7 Mag / +8 Wil / +10 Con Changes resistances: +15% lightning / +59% cold / +6% light / +15% acid Changes damage: +20% lightning / +15% physical / +20% nature / +40% cold Poison immunity: +50% Disease immunity: +50% Confusion immunity: +15% Pinning immunity: +10% Knockback immunity: +10% Teleport immunity: +10% Maximum life: +30.00 Maximum stamina: +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rainspire (19 def, 0 armour) Rainspire (19 def, 0 armour)Powered by arcane forces Infused by psionic forces Enchantment: Light Armour 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +19 (+4 eff.) Damage when hit (Melee): 34 nature Changes stats: +6 Cun Changes resistances: +3% fire / +15% nature / +6% light Changes resistances penetration: +20% mind / +10% arcane Changes damage: +20% darkness / +6% nature / +23% light / +20% mind / +20% all Spell save: +7 (+1 eff.) Psi each turn: +1.00 Maximum psi: +33.00 Spellpower: +29 (+4 eff.) Spell crit. chance: +9% Mindpower: +6 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of life (0 def, 0 armour)verdant linen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Con Changes resistances: +8% blight Changes damage: +8% nature Poison immunity: +26% Disease immunity: +26% Life regen: +2.40 Maximum life: +50.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Everstride (5 def, 5 armour) Everstride (5 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Changes stats: +8 Str / +8 Con Talent masteries: +0.20 Technique / Field control +0.20 Technique / Combat techniques +0.20 Technique / Combat veteran Stamina each turn: +1.00 Maximum life: +50.00 Maximum stamina: +50.00 Maximum air capacity: +50.00 The sturdiest boots you have ever seen. Wearing them makes you feel tireless. Perfect for a hiking trip all over Eyal. |
pair of voratun boots 'Woeransom' (0 def, 5 armour) pair of voratun boots 'Woeransom' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 30% chance to blind * 45% chance to corrode armour Damage when hit (Melee): 4 darkness Changes stats: +10 Mag / +6 Wil / +9 Con Changes resistances: +9% acid Changes resistances penetration: +10% darkness / +10% physical Changes damage: +3% acid / +6% darkness / +12% light Spell save: +8 (+1 eff.) Lowers spell cool-downs by: 10% Mindpower: +7 (+1 eff.) Movement speed: +20% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets 'Xeragana' (0 def, 3 armour)voratun gauntlets 'Xeragana' (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +4 Physical power: +6 (+1 eff.) Armour: +3 Damage when hit (Melee): 12 physical Changes stats: +6 Dex Changes resistances: +9% lightning / +3% physical / +6% light Changes resistances penetration: +5% mind Critical mult.: +12.00% Maximum encumbrance: +30 Spell save: +6 (+1 eff.) Healing mod.: +10% When used to modify unarmed attacks: Base power: 30.5 - 42.7 Uses stats: 30% Wil, 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +20.0% Attack speed: 125% On weapon hit: * 60% chance to corrode armour Damage Shield penetration (this weapon only): +20% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Lighttorrent (0 def, 5 armour)Lighttorrent (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 mind / 8 darkness Changes stats: +10 Con Changes resistances: +6% mind / +12% light / +6% darkness Changes resistances penetration: +15% light / +20% acid Changes damage: +12% acid / +15% light / +9% mind A cap made of leather. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
drakeskin leather cap 'Skyshaper' (4 def, 5 armour) drakeskin leather cap 'Skyshaper' (4 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +24 (+3 eff.) Armour: +5 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +5% Effects on melee hit: * 45% chance to daze Changes stats: +19 Str / +14 Wil / +6 Con Changes resistances: +15% acid / +30% physical Changes resistances penetration: +10% nature / +25% lightning Changes damage: +6% blight Critical mult.: +15.00% Physical save: +53 (+9 eff.) Spell save: +20 (+3 eff.) Mental save: +15 (+3 eff.) Poison immunity: +10% Cut immunity: +10% Pinning immunity: +10% Knockback immunity: +10% Spellpower on spell critical (stacks up to 3 times): +6 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of the deep (9 def, 31 armour)hardened voratun plate armour of the deep (9 def, 31 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Defense: +9 (+2 eff.) Fatigue: +26% Changes resistances: +22% acid / +13% physical / +26% cold / +13% lightning / +13% fire Allows you to breathe in: water A suit of armour made of metal plates. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Satyrwake (22/22, 55-77 power, 18 apr) Satyrwake (22/22, 55-77 power, 18 apr)Requires: - Dexterity 48 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon hit: * Slows global speed by 60% * 40% chance to gain 10% of a turn Damage (Ranged): +4 nature / +33 cold Burst (radius 1) on hit: +4 nature / +20 temporal Burst (radius 2) on crit: +4 nature / +15 cold Arrows are used with bows to pierce your foes to death. |
Vorath (21/21, 78.5-109.9 power, 32 apr) Vorath (21/21, 78.5-109.9 power, 32 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 78.5 - 109.9 Uses stats: 30% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +32 Physical crit. chance: +14.0% Capacity: 21 On weapon hit: * 60% chance to gain 10% of a turn * 40% chance to cause random gloom * 40% chance to disease * 20% chance to curse the target Travel speed: +400% Damage (Ranged): +16 temporal / +38 darkness / +18 blight Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +8 blight Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elven-wood arrows of amnesia (52/52, 49.5-69.3 power, 24 apr)sentry's quiver of elven-wood arrows of amnesia (52/52, 49.5-69.3 power, 24 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.5 - 69.3 Uses stats: 30% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +2.5% Capacity: 52 Turns elapse between self-loadings: 2 On weapon hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
1150 alchemist agate 1150 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
33 sapphire 33 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lightningrupture (dig speed 11 turns) Lightningrupture (dig speed 11 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical crit. chance: +27.0% Damage when hit (Melee): 12 acid Changes stats: +23 Str / +20 Wil / +6 Cun Changes resistances: +9% blight / +24% acid Changes resistances penetration: +40% blight / +10% temporal Changes damage: +12% blight / +12% temporal / +6% lightning Mental crit. chance: +30% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Radhylesin (dig speed 20 turns) Radhylesin (dig speed 20 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +13 Str / +8 Wil Changes resistances: +6% acid / +6% cold / +6% temporal Maximum encumbrance: +20 Mental save: +6 (+1 eff.) Disarm immunity: +10% Confusion immunity: +20% Stun/Freeze immunity: +25% Knockback immunity: +40% Mental crit. chance: +14% Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tempestpall the voratun pickaxe (dig speed 14 turns) Tempestpall the voratun pickaxe (dig speed 14 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +7 Str / +4 Con Changes resistances: +6% lightning Changes resistances penetration: +10% mind / +10% acid Changes damage: +9% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +15 (+3 eff.) Spell save: +13 (+2 eff.) Mental save: +15 (+3 eff.) Hate when firing a critical mind attack: +4.00 Maximum life: +83.00 Mental crit. chance: +4% Light radius: +4 Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
33 jade 33 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
34 turquoise 34 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 6, doing 87.82 cold damage and 116.02 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 7 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
41 bloodstone 41 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 fire opal 29 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
28 ruby 28 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Brightpulverizer' (22/22, 54-64.8 power, 6 apr) pouch of voratun shots 'Brightpulverizer' (22/22, 54-64.8 power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 30% Wil, 50% Cun, 70% Dex Damage type: Acid Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 22 On weapon hit: * 60% chance to corrode armour * Slows global speed by 40% * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Ranged): +20 darkness / +12 arcane / +32 blight / +48 fire / +20 mind Burst (radius 2) on crit: +8 nature / +20 acid Shots are used with slings to pummel your foes to death. |
Infernominister the dragonbone wand of clairvoyance [power 28] (10 cooldown) Infernominister the dragonbone wand of clairvoyance [power 28] (10 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +1 Dex / +1 Mag Changes resistances: +12% blight Grants telepathy: All Talent cooldown: Void Blast (+6 turn) Talent granted: +5 Void Blast Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Maximum psi: +10.00 Mindpower: +2 (+0 eff.) Light radius: +2 Infravision radius: +2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 28), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 25 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Velinne the Moldstone [power 18] (6 cooldown) Velinne the Moldstone [power 18] (6 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +6% acid / +21% blight / +3% nature / +3% mind Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes damage: +3% arcane Talent cooldown: Void Blast (+12 turn) Talents granted: +1 Ward +8 Void Blast Silence immunity: +15% Pinning immunity: +10% Stun/Freeze immunity: +15% Teleport immunity: +15% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 18), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
41 diamond 41 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
49 moonstone 49 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
43 pearl 43 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
36 amber 36 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Liang the Shalore Adventurer level 30
6th Regrowth 123rd year of Ascendancy at 02:11 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Liang the Shalore Adventurer level 45
53rd Pyre 123rd year of Ascendancy at 02:46 see stats
Against all odds
Killed Ukruk in the ambush.By Liang the Shalore Adventurer level 26
57th Haze 122nd year of Ascendancy at 22:22 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Liang the Shalore Adventurer level 30
2nd Decay 122nd year of Ascendancy at 04:12 see stats
Arachnophobia
Destroyed the spydric menace.By Liang the Shalore Adventurer level 33
16th Regrowth 123rd year of Ascendancy at 22:00 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Liang the Shalore Adventurer level 43
50th Pyre 123rd year of Ascendancy at 18:01 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Liang the Shalore Adventurer level 39
33rd Pyre 123rd year of Ascendancy at 11:38 see stats
Brave new world
Went to the Far East and took part in the war.By Liang the Shalore Adventurer level 32
14th Regrowth 123rd year of Ascendancy at 15:36 see stats
Bringer of Doom
Killed a Bringer of Doom.By Liang the Shalore Adventurer level 59
6th Dusk 123rd year of Ascendancy at 18:59 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Liang the Shalore Adventurer level 19
34th Haze 122nd year of Ascendancy at 19:53 see stats
Clone War
Destroyed your own Shade.By Liang the Shalore Adventurer level 36
50th Regrowth 123rd year of Ascendancy at 07:27 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Liang the Shalore Adventurer level 8
2nd Flare 122nd year of Ascendancy at 12:38 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Liang the Shalore Adventurer level 68
20th Dusk 123rd year of Ascendancy at 17:41 see stats
Destroyer of the creation
Killed Slasul.By Liang the Shalore Adventurer level 35
37th Regrowth 123rd year of Ascendancy at 19:25 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Liang the Shalore Adventurer level 32
11st Regrowth 123rd year of Ascendancy at 20:42 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Liang the Shalore Adventurer level 67
18th Dusk 123rd year of Ascendancy at 23:45 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Liang the Shalore Adventurer level 66
16th Dusk 123rd year of Ascendancy at 17:34 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Liang the Shalore Adventurer level 50
2nd Mirth 123rd year of Ascendancy at 14:28 see stats
Exterminator
Killed 1000 creatures.By Liang the Shalore Adventurer level 16
46th Dusk 122nd year of Ascendancy at 12:44 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Liang the Shalore Adventurer level 37
4th Pyre 123rd year of Ascendancy at 01:53 see stats
Fear me not!
Survived the Fearscape!By Liang the Shalore Adventurer level 28
65th Haze 122nd year of Ascendancy at 14:33 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Liang the Shalore Adventurer level 47
75th Pyre 123rd year of Ascendancy at 00:19 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Liang the Shalore Adventurer level 34
36th Regrowth 123rd year of Ascendancy at 12:47 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Liang the Shalore Adventurer level 46
63rd Pyre 123rd year of Ascendancy at 21:31 see stats
Guiding Hand
Saved all escorted adventurers.By Liang the Shalore Adventurer level 31
9th Regrowth 123rd year of Ascendancy at 13:15 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Liang the Shalore Adventurer level 16
39th Dusk 122nd year of Ascendancy at 13:38 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Liang the Shalore Adventurer level 44
50th Pyre 123rd year of Ascendancy at 19:57 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Liang the Shalore Adventurer level 68
20th Dusk 123rd year of Ascendancy at 17:06 see stats
Infinite x150
Got to level 150 of the infinite dungeon.By Liang the Shalore Adventurer level 103
68th Dusk 123rd year of Ascendancy at 16:02 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Liang the Shalore Adventurer level 55
10th Flare 123rd year of Ascendancy at 04:13 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Liang the Shalore Adventurer level 61
10th Dusk 123rd year of Ascendancy at 13:17 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Liang the Shalore Adventurer level 76
30th Dusk 123rd year of Ascendancy at 11:36 see stats
Level 10
Got a character to level 10.By Liang the Shalore Adventurer level 10
3rd Dusk 122nd year of Ascendancy at 10:46 see stats
Level 20
Got a character to level 20.By Liang the Shalore Adventurer level 20
40th Haze 122nd year of Ascendancy at 22:37 see stats
Level 30
Got a character to level 30.By Liang the Shalore Adventurer level 30
1st Decay 122nd year of Ascendancy at 09:59 see stats
Level 40
Got a character to level 40.By Liang the Shalore Adventurer level 40
38th Pyre 123rd year of Ascendancy at 05:56 see stats
Level 50
Got a character to level 50.By Liang the Shalore Adventurer level 50
2nd Mirth 123rd year of Ascendancy at 13:57 see stats
Orcrist
Killed the leaders of the Orc Pride.By Liang the Shalore Adventurer level 46
74th Pyre 123rd year of Ascendancy at 03:46 see stats
Pest Control
Killed 1000 reproducing vermin.By Liang the Shalore Adventurer level 86
43rd Dusk 123rd year of Ascendancy at 06:38 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Liang the Shalore Adventurer level 42
48th Pyre 123rd year of Ascendancy at 16:53 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Liang the Shalore Adventurer level 16
46th Dusk 122nd year of Ascendancy at 15:43 see stats
Size is everything
Did over 1500 damage in one attack.By Liang the Shalore Adventurer level 55
10th Flare 123rd year of Ascendancy at 14:07 see stats
Size matters
Did over 600 damage in one attack.By Liang the Shalore Adventurer level 36
61st Regrowth 123rd year of Ascendancy at 08:35 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Liang the Shalore Adventurer level 32
11st Regrowth 123rd year of Ascendancy at 22:06 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Liang the Shalore Adventurer level 50
2nd Mirth 123rd year of Ascendancy at 14:28 see stats
The Arena
Unlocked Arena mode.By Liang the Shalore Adventurer level 8
7th Mirth 122nd year of Ascendancy at 19:50 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Liang the Shalore Adventurer level 47
74th Pyre 123rd year of Ascendancy at 08:54 see stats
The Sun Still Shines
Aeryn survived the last battle.By Liang the Shalore Adventurer level 50
2nd Mirth 123rd year of Ascendancy at 14:28 see stats
The bigger the better!
Did over 3000 damage in one attack.By Liang the Shalore Adventurer level 95
56th Dusk 123rd year of Ascendancy at 10:34 see stats
The secret city
Discovered the truth about mages.By Liang the Shalore Adventurer level 11
15th Dusk 122nd year of Ascendancy at 01:17 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Liang the Shalore Adventurer level 19
39th Haze 122nd year of Ascendancy at 01:24 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Liang the Shalore Adventurer level 36
59th Regrowth 123rd year of Ascendancy at 23:04 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Liang the Shalore Adventurer level 30
1st Decay 122nd year of Ascendancy at 22:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Liang the Shalore Adventurer level 20
41st Haze 122nd year of Ascendancy at 13:59 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Liang the Shalore Adventurer level 25
57th Haze 122nd year of Ascendancy at 11:27 see stats
Log
Liang receives 1031 healing from Infusion: Healing.
Liang casts Healing Light.
Liang's spell attains critical power!
Liang is surging arcane power.
Liang receives 1464 healing.
Liang uses Realign.
Liang's mind surges with critical power!
Liang is cured!
Liang receives 1929 healing.
Talent Striking Stance is ready to use.
Liang activates Striking Stance.
Ran for 4 turns (stop reason: hostile spotted to the northwest (dream seed)).
Liang deactivates Arcane Feed.
Liang deactivates Chant of Fortitude.
Liang deactivates Shadow Feed.
Liang deactivates Crystalline Focus.
Liang deactivates Premonition.
Liang deactivates Beyond the Flesh.
Liang deactivates Vampiric Gift.
Liang deactivates Augmentation.
The shield around Liang crumbles.
Liang deactivates Shielding.
Liang deactivates Arcane Shield.
Liang deactivates Striking Stance.
Liang is no longer surging arcane power.
Liang deactivates Essence of Speed.
Liang deactivates Keen Senses.
