Inmortuish the Necromance the level 12 Doomelf Necromancer by byasha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDoomelf
ClassNecromancer
Level / Exp12 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity13 (base 10)
Constitution12 (base 10)
Magic50 (base 37)
Willpower26 (base 20)
Cunning22 (base 18)

Resources

Life127/127
Mana247/247
Soul9/9
Healing Factor1.0191526171258
Regeneration1.2739407714072

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage18
Accuracy7
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower41
Crit Chance14%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+12%
Fire+11%
Darkness+13%
Arcane+3%
Cold+11%
All0%

Offense: Damage Penetration

Fire+15%
Lightning+15%

Defense: Base

Armour (hardiness)7 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save7
Spell Save23
Mental Save31

Defense: Resistances

Darkness+ 10%( 70%)
Mind+ 13%( 70%)
Fire+ 32%( 70%)
Cold+ 37%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
1/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
5/5
1/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Inmortuish the Necromance the Doomelf Necromancer level 11
1st Flare 122nd year of Ascendancy at 19:22
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Inmortuish the Necromance the Doomelf Necromancer level 5
77th Pyre 122nd year of Ascendancy at 17:25
see stats
Level 10 Got a character to level 10.
By Inmortuish the Necromance the Doomelf Necromancer level 10
8th Mirth 122nd year of Ascendancy at 02:04
see stats
That was close Killed your target while having only 1 life left.
By Inmortuish the Necromance the Doomelf Necromancer level 1
74th Pyre 122nd year of Ascendancy at 12:00
see stats
The Arena Unlocked Arena mode.
By Inmortuish the Necromance the Doomelf Necromancer level 11
7th Flare 122nd year of Ascendancy at 05:59
see stats

Log

Resting starts...
Talent Spikes of Decrepitude is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Inmortuish the Necromance activates
Spikes of Decrepitude.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (14/14, 16-19 power, 1 apr).
You gain 1.10 gold from the transmogrification of
iron pickaxe of endurance (dig speed 36 turns).
You gain 0.88 gold from the transmogrification of
shielding linen wizard hat (1 def, 0 armour).
You gain 0.63 gold from the transmogrification of
cleansing rough leather cap (0 def, 1 armour).
You gain 23.59 gold from the transmogrification of
pair of rough leather boots 'Dourreek' (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 6.13 gold from the transmogrification of
Shaderace (0 def, 1 armour).
You gain 2.79 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.