Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 190 / 33% |
| Size | big |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 24 on the 74th Pyre 122nd year of Ascendancy at 12:33 7 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 179 (base 165) |
| Magic | 216 (base 193) |
| Willpower | 133 (base 121) |
| Cunning | 150 (base 129) |
Resources
| Mana | 1416/1428 |
| Negative | 666/666 |
| Life | 6607/6621 |
| Positive | 588/617 |
| Souls | 20/20 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 10 |
| See Stealth | 50.151089068346 |
| See Invisible | 110.64255121803 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 12 |
| Crit Chance | 85% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 88 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 11 |
| Ranged Defense | 20 |
| Fatigue | 1 |
| Physical Save | 59 |
| Spell Save | 69 |
| Mental Save | 63 |
Defense: Resistances
| All | + 40%( 85%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 8% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 26% |
| Disarm Resistance | 10% |
| Bleed Resistance | 100% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1180 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 6/5 |
| 16/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 19/5 |
| 1/5 |
| 18/5 |
| 19/5 |
| Celestial / Star fury | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Ice | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 19/5 |
| Spell / Shades | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 19/5 |
| Spell / Necrotic minions | 1.50 |
| 19/5 |
| 18/5 |
| 1/5 |
| 15/5 |
| Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 19/5 |
| Spell / Necrosis | 1.30 |
| 19/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 9/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 0.90 |
| 9/5 |
| 13/5 |
| 7/5 |
| 0/5 |
| Race / Shalore | 1.20 |
| 1/5 |
| 19/5 |
| 1/5 |
| 19/5 |
| Technique / Combat training | 1.00 |
| 18/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 19/5 |
| 1/5 |
| 16/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 10/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Frostdusk |
| talent | Vampiric Gift |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Premonition |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 4%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.0)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +12% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 39% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 7% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Reduces nature damage received by 57%. Premonition Shield |
Quests
You successfully escorted the lost anorithil to the recall portal on level 4 of Infinite Dungeon. Escort: lost anorithil (level 4 of Infinite Dungeon)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 5 of Infinite Dungeon) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (Shrouds) (dig speed 36 turns) iron pickaxe (Shrouds) (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
| On feet | dreamer's pair of rough leather boots of void walking (Misfortune) (0 def, 1 armour) dreamer's pair of rough leather boots of void walking (Misfortune) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +14% darkness / +14% temporal Changes resistances penetration: +11% darkness / +12% temporal Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% Curse of Misfortune A pair of boots made of leather. |
| Around neck | stabilizing copper amulet of murder (Corpses) stabilizing copper amulet of murder (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +5 Physical crit. chance: +4.0% Changes resistances: +14% temporal Critical mult.: +12.00% Pinning immunity: +24% Knockback immunity: +25% Curse of Corpses Amulets can have magical properties. |
| Main armor | linen robe (Misfortune) (0 def, 0 armour) linen robe (Misfortune) (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | watchleader's brass lantern (Nightmares) watchleader's brass lantern (Nightmares)Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +26% Confusion immunity: +12% Light radius: +6 See stealth: +9 See invisible: +9 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 16 cooldown : Effective talent level: 5.0 Power cost: 16 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 66 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | monstrous rough leather belt of recklessness (Madness) monstrous rough leather belt of recklessness (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+5 eff.) Changes stats: +4 Str / +4 Con Critical mult.: +7.00% Physical save: +7 (+2 eff.) Size category: +1 Curse of Madness A belt that goes around your waist. |
| In main hand | dragonbone starstaff 'Shinespike' (Corpses) (30-36 power, 6 apr, darkness element) dragonbone starstaff 'Shinespike' (Corpses) (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +4 light When wielded/worn: Defense: +6 (+6 eff.) Ranged Defense: +6 (+3 eff.) Damage when hit (Melee): 8 acid / 4 light Changes stats: +10 Mag / +9 Cun / +7 Con Changes resistances: +3% blight / +2% physical / +9% mind Changes damage: +3% arcane / +3% light / +30% darkness Talent granted: +1 Command Staff Critical mult.: +30.00% Physical save: +35 (+9 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Disarm immunity: +10% Vim when firing critical spell: +8.00 Spellpower on spell critical (stacks up to 3 times): +12 Only die when reaching: -60.00 life Maximum vim: +50.00 Maximum neg.energy: +49.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +13% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 52%; cure magical)wild infusion of the wizard (resist 52%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 52% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (185 fire damage)heat beam rune (185 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 185.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Epoch's Curve (Corpses)Epoch's Curve (Corpses) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Curse of Corpses Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
This item will automatically be transmogrified when you leave the level. arcing iron longsword of crippling (Corpses) (12-16.8 power, 2 apr)arcing iron longsword of crippling (Corpses) (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +8 lightning When wielded/worn: Physical crit. chance: +7.0% Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental iron longsword (Nightmares) (10.5-14.7 power, 2 apr)elemental iron longsword (Nightmares) (10.5-14.7 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +9% acid / +9% fire / +9% lightning / +9% cold Curse of Nightmares Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. bloodlich's dragonbone vilestaff of breaching (Corpses) (30-36 power, 6 apr, blight element)bloodlich's dragonbone vilestaff of breaching (Corpses) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Cun / +9 Con Changes resistances penetration: +15% blight Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +30.00% Vim when firing critical spell: +8.00 Maximum vim: +32.00 Maximum neg.energy: +50.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's yew starstaff of fate (Madness) (20-24 power, 4 apr, darkness element)void walker's yew starstaff of fate (Madness) (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +11% darkness / +10% temporal Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +11 (+3 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+3 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +9% Defense after a teleport: +17 Resist all after a teleport: +17% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +18 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hateful steel waraxe of evisceration (Misfortune) (12.5-17.5 power, 3 apr)hateful steel waraxe of evisceration (Misfortune) (12.5-17.5 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +11 darkness Damage against: +11% Living When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+4 eff.) Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's iron waraxe of nature (Shrouds) (11-15.4 power, 2 apr)warbringer's iron waraxe of nature (Shrouds) (11-15.4 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +3 Con Changes resistances: +4% all Changes resistances penetration: +7% nature / +7% physical Disarm immunity: +15% Curse of Shrouds One-handed war axes. |
This item will automatically be transmogrified when you leave the level. linen cloak of the voidstalker (Misfortune) (1 def, 0 armour)linen cloak of the voidstalker (Misfortune) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +14% darkness / +14% temporal Defense after a teleport: +14 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% Curse of Misfortune It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 4 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled linen cloak of mindcraft (Corpses) (1 def, 0 armour)spellcowled linen cloak of mindcraft (Corpses) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +5 Wil / +3 Cun Spell save: +7 (+2 eff.) Maximum mana: +47.00 Mental crit. chance: +5% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe (Madness) (3 def, 0 armour)stargazer's silk robe (Madness) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +5 Cun Changes damage: +16% light / +14% darkness Spellpower: +9 (+2 eff.) Spell crit. chance: +9% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe of alchemy (Nightmares) (3 def, 0 armour)stargazer's silk robe of alchemy (Nightmares) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +5 Cun Changes resistances: +14% acid / +18% physical / +18% fire / +18% cold Changes damage: +13% acid / +13% physical / +17% light / +13% fire / +9% darkness / +13% cold Talent cooldown: Refit Golem (-6 turns) Spellpower: +9 (+2 eff.) Spell crit. chance: +9% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. brawler's rough leather gloves of the starseeker (Nightmares) (0 def, 1 armour)brawler's rough leather gloves of the starseeker (Nightmares) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +2 Mag / +5 Cun Changes resistances: +6% light / +6% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Infravision radius: +2 Curse of Nightmares It can be used to activate talent Starfall, placing all other charms into a 8 cooldown : Effective talent level: 1.1 Power cost: 8 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 161.16 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. augmenting linen wizard hat of earthrunes (Madness) (1 def, 2 armour)augmenting linen wizard hat of earthrunes (Madness) (1 def, 2 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Con Changes damage: +5% acid / +6% lightning / +6% cold / +6% arcane / +6% fire Curse of Madness It can be used to activate talent Stone Wall, placing all other charms into a 32 cooldown : Effective talent level: 1.0 Power cost: 32 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 136.69 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. augmenting linen wizard hat of the Brotherhood (Madness) (1 def, 0 armour)augmenting linen wizard hat of the Brotherhood (Madness) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +3 Con Changes damage: +6% acid / +6% lightning / +6% cold / +14% arcane / +5% fire Activating this item is instant. Curse of Madness It can be used to activate talent Arcane Eye, placing all other charms into a 4 cooldown : Effective talent level: 6.0 Power cost: 4 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 28 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Molten Skin (Nightmares) (15 def, 12 armour)Molten Skin (Nightmares) (15 def, 12 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+12 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% Curse of Nightmares It can be used to activate talent Blastwave (costing 5 power out of 16/16) : Effective talent level: 4.0 Power cost: 5 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 180.28 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour of the wind (Shrouds) (11 def, 4 armour)searing cured leather armour of the wind (Shrouds) (11 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Armour: +4 Defense: +11 (+10 eff.) Fatigue: +7% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +18% acid / +17% fire Stamina each turn: +0.90 Chance to avoid any damage: +8% Activating this item is instant. Curse of Shrouds It can be used to activate talent Second Wind, placing all other charms into a 14 cooldown : Effective talent level: 5.0 Power cost: 14 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of iron shots of amnesia (Misfortune) (47/47, 19.5-23.4 power, 5 apr)sentry's pouch of iron shots of amnesia (Misfortune) (47/47, 19.5-23.4 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +4.0% Capacity: 47 Turns elapse between self-loadings: 4 On weapon hit: * 25% chance to put talents on cooldown Curse of Misfortune Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. overpowered steel torque of thermal psionic shield (Misfortune) [power 95] (12 cooldown)overpowered steel torque of thermal psionic shield (Misfortune) [power 95] (12 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 Curse of Misfortune It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 95 for 7 turns, putting all charms on cooldown for 12 turns. Torques are made by powerful psionics to store psionic powers. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Tsh the Shalore Necromancer level 10
74th Pyre 122nd year of Ascendancy at 11:01 see stats
Level 20
Got a character to level 20.By Tsh the Shalore Necromancer level 20
74th Pyre 122nd year of Ascendancy at 11:08 see stats
Level 30
Got a character to level 30.By Tsh the Lich Necromancer level 30
74th Pyre 122nd year of Ascendancy at 12:40 see stats
Level 40
Got a character to level 40.By Tsh the Lich Necromancer level 40
74th Pyre 122nd year of Ascendancy at 16:08 see stats
Level 50
Got a character to level 50.By Tsh the Lich Necromancer level 50
75th Pyre 122nd year of Ascendancy at 00:53 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Tsh the Shalore Necromancer level 24
74th Pyre 122nd year of Ascendancy at 12:33 see stats
Size is everything
Did over 1500 damage in one attack.By Tsh the Lich Necromancer level 169
9th Mirth 122nd year of Ascendancy at 15:14 see stats
Size matters
Did over 600 damage in one attack.By Tsh the Lich Necromancer level 99
1st Mirth 122nd year of Ascendancy at 14:36 see stats
That was close
Killed your target while having only 1 life left.By Tsh the Lich Necromancer level 183
3rd Summertide 122nd year of Ascendancy at 21:25 see stats
Log
Tsh activates Secrets of the Eternals.
Tsh deactivates Keen Senses.
Tsh activates Keen Senses.
Tsh deactivates Frostdusk.
Tsh activates Frostdusk.
Tsh deactivates Vampiric Gift.
Tsh activates Vampiric Gift.
Tsh deactivates Necrotic Aura.
Tsh activates Necrotic Aura.
Tsh deactivates Will o' the Wisp.
Tsh activates Will o' the Wisp.
Tsh deactivates Premonition.
Tsh activates Premonition.
Dread deactivates Blur Sight.
Tsh deactivates Necrotic Aura.
Tsh deactivates Premonition.
Tsh deactivates Blurred Mortality.
Tsh is no longer surging arcane power.
Tsh deactivates Frostdusk.
Tsh deactivates Will o' the Wisp.
Tsh deactivates Animus Hoarder.
The protective shield of Tsh disappears.
Tsh deactivates Keen Senses.
Tsh deactivates Vampiric Gift.
Tsh deactivates Secrets of the Eternals.
Runed bone giant deactivates Bone Shield.
Runed bone giant deactivates Arcane Power.
Runed bone giant deactivates Inner Power.
Master vampire deactivates Blur Sight.
Master vampire deactivates Phantasmal Shield.
