NGT-Marksman the level 16 Orc Marksman by seewen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceOrc
ClassMarksman
Level / Exp16 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 26)
Dexterity53 (base 42)
Constitution11 (base 10)
Magic9 (base 10)
Willpower13 (base 10)
Cunning22 (base 19)

Resources

Life392/392
Stamina162/162
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight12
Lite5
Infravision4
See Invisible8

Offense: Mainhand

Damage63
Accuracy55
Crit Chance13%
APR7
Speed0.80

Offense: Spell

Spellpower4.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower17
Crit Chance6%
Speed1

Offense: Damage Penetration

All+7%

Defense: Base

Armour (hardiness)14 (30%)
Defense27
Ranged Defense27
Fatigue9
Physical Save27
Spell Save15
Mental Save25

Defense: Resistances

All+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
2/5
1/5
Technique / Archery training1.30
1/5
1/5
1/5
1/5
Technique / Archery prowess1.30
2/5
1/5
1/5
2/5
Technique / Marksmanship1.30
3/5
2/5
1/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Race / Orc1.00
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
2/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
active
done
active
done
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By NGT-Marksman the Orc Marksman level 7
20th Retaking 124th year of Ascendancy at 00:42
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By NGT-Marksman the Orc Marksman level 13
31st Retaking 124th year of Ascendancy at 23:51
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By NGT-Marksman the Orc Marksman level 10
23rd Retaking 124th year of Ascendancy at 01:24
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By NGT-Marksman the Orc Marksman level 16
41st Retaking 124th year of Ascendancy at 22:42
see stats

Log


NGT-Marksman is moving less freely.

Talent Called Shots is ready to use.

Talent Infusion: Regeneration is ready to use.

Troll pirate psionically attacks NGT-Marksman with his steel dagger!
NGT-Marksman resists the mind attack!

Troll pirate misses NGT-Marksman.
Troll pirate activates his
shadowy dagger!
Troll pirate hits NGT-Marksman for 22 mind damage.
NGT-Marksman hits Troll pirate for 5 light damage.
Troll pirate's Invoke Darkness hits
NGT-Marksman for 45 darkness damage.
NGT-Marksman the level 16 orc marksman was swallowed by the void to death by a troll pirate on level 4 of Dominion Port.
You have 3 life(s) left.
NGT-Marksman deactivates Trained Reactions.

NGT-Marksman deactivates Intuitive Shots.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Troll pirate's Invoke Darkness killed NGT-Marksman!
Saving done.

Resting starts...

Talent Trained Reactions is ready to use.
Talent Intuitive Shots is ready to use.
Talent Infusion: Movement is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


NGT-Marksman roars triumphantly.

Saving game...