Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 32 / 72% |
Size | medium |
Lifes / Deaths | Killed by Xanilaith the umbral horror at level 28 on the 3rd Steel 123rd year of Ascendancy at 08:52 / 2Killed by Nerina the corrupted plasmic disruptor at level 32 on the 16th Gold 123rd year of Ascendancy at 00:57 |
Primary Stats
Strength | 50 (base 39) |
Dexterity | 14 (base 10) |
Constitution | 31 (base 10) |
Magic | 83 (base 60) |
Willpower | 56 (base 39) |
Cunning | 10 (base 10) |
Resources
Life | -47/1128 |
Mana | 190/331 |
Equilibrium | 45 |
Healing Factor | 1.1567164179104 |
Regeneration | 15.326492537313 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +76.923076923077% |
Vision
Sight | 10 |
Lite | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 112 |
Accuracy | 56 |
Crit Chance | 19% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | 52 |
Accuracy | 56 |
Crit Chance | 18% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | -39% |
Light | -35% |
Darkness | -27% |
Arcane | -27% |
Mind | -36% |
All | -45% |
Offense: Damage Penetration
Lightning | +5% |
Temporal | +14% |
Blight | +35% |
Arcane | +20% |
Acid | +5% |
Darkness | +17% |
Defense: Base
Armour (hardiness) | 66.952354759471 (80%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 32 |
Physical Save | 26 |
Spell Save | 30 |
Mental Save | 46 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 42%( 70%) |
Cold | + 25%( 70%) |
All | + 18%( 70%) |
Lightning | + 60%( 70%) |
Light | + 29%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 35%( 70%) |
Darkness | + 49%( 70%) |
Fire | + 53%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Stun Resistance | 98% |
Confusion Resistance | 100% |
Silence Resistance | 36% |
Instadeath Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 767% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 265 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 368 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Spell / Stone alchemy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Shards |
talent | Premonition |
talent | Eldritch Infusion |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target's spellpower has been increased by 10. Spellsurge |
beneficial effect | Reduces nature damage received by 19%. Premonition Shield |
detrimental effect | Reduces all damage done by 45% and increase all detrimental effects durations by 6 turns on application. Covered in Gastric Fluids |
beneficial effect | Empowered by the sight of black blood, granting 5% all resistances. Spikeskin |
detrimental effect | Reduces global action speed by 30%. Slow |
beneficial effect | All damages except physical reduced by 45 as long as hungering mouth is alive. Horrific Fortress |
detrimental effect | The target is off balance and is 7% more likely to be crit by the target that set it up. In addition all its saves are reduced by 7. Set Up |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Zubera the honey tree. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest) | done |
You failed to protect the repented thief from death by Dulooh. Escort: repented thief (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed sandworm tooth. * You've found the needed pouch of faeros ash. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour) undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +15% darkness / +20% temporal Changes resistances penetration: +17% darkness / +14% temporal Silence immunity: +36% Confusion immunity: +34% Stun/Freeze immunity: +49% Defense after a teleport: +14 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pair of boots made of leather. |
Quiver | 208 alchemist agate 208 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | preserving dwarven lantern of health preserving dwarven lantern of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight Life regen: +9.00 Maximum life: +49.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Mag / +10 Wil / +10 Con Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +60% Confusion immunity: +60% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
On hands | Radholach (0 def, 2 armour) Radholach (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +9.0% Armour: +2 Fatigue: +3% Changes stats: +2 Mag Changes damage: +9% arcane Critical mult.: +27.00% Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +40.00 Spell crit. chance: +9% Mental crit. chance: +9% When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Velitha [power 180] (15 cooldown) Velitha [power 180] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +15 (+5 eff.) Stamina each turn: +3.00 It can be used to project a gust of wind in a cone knocking enemies back 8 spaces and dealing 99 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring of perseverance titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Stun/Freeze immunity: +22% Life regen: +2.00 Rings can have magical properties. |
On fingers | steel ring 'Duathelminister' steel ring 'Duathelminister'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid Changes damage: +18% darkness Mental save: +15 (+5 eff.) Stun/Freeze immunity: +27% Life regen: +2.00 Equilibrium when hit: +0.16 Mental crit. chance: +4% Rings can have magical properties. |
Around neck | gold amulet 'Xaneraba' gold amulet 'Xaneraba'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +15 Damage when hit (Melee): 10 acid Changes resistances penetration: +5% acid / +20% arcane / +25% blight Changes damage: +9% arcane Critical mult.: +12.00% Amulets can have magical properties. |
In main hand | flaming voratun shield of lightning resistance (+23%) (0 def, 10 armour, 66-79.2 power, 185.5 block) flaming voratun shield of lightning resistance (+23%) (0 def, 10 armour, 66-79.2 power, 185.5 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.0 - 79.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +186 Damage (radius 1) on hit: +12 fire When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 8 fire Damage when hit (Melee): 20 fire Changes resistances: +23% lightning Talent granted: +1 Block Handheld deflection devices. |
Around waist | Lightningkin LightningkinPowered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 21 Changes stats: +8 Wil / +9 Mag Changes resistances: +10% acid / +8% lightning / +9% cold / +9% mind / +9% fire Changes resistances penetration: +5% lightning Changes damage: +9% mind Mental save: +12 (+4 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +5% A belt that goes around your waist. |
In off hand | Yvythra (0 def, 8 armour, 54.5-65.4 power, 142 block) Yvythra (0 def, 8 armour, 54.5-65.4 power, 142 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +142 On weapon hit: * 20% chance to reduce armor by 36% * reduce the cooldown of your ward talent by 1 Damage (Melee): +14 fire Damage (radius 2) on crit: +12 acid When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 2 mind / 5 fire Changes stats: +3 Str Changes resistances: +14% fire / +14% light / +13% darkness Maximum wards: +5 lightning / +5 temporal / +6 darkness / +5 fire / +4 nature / +6 blight / +5 cold / +5 arcane / +5 light Changes damage: +6% acid Talents granted: +1 Block +1 Ward Handheld deflection devices. |
Cloak | Mardigafast (12 def, 0 armour) Mardigafast (12 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 (+5 eff.) Defense: +12 (+6 eff.) Fatigue: -7% Damage when hit (Melee): 2 blight Changes resistances: +12% mind Changes resistances penetration: +10% blight Physical save: +7 (+3 eff.) Maximum life: +103.00 Maximum stamina: +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 11.84 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 154; cd 14) healing infusion of the psychic (heal 154; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -518; dur 6; cd 25) heroism infusion of the psychic (die at -518; dur 6; cd 25)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -518 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1058 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 250; 14 cd) regeneration infusion of the psychic (heal 250; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 20%; magical, mental; dur 3; cd 15) wild infusion of the sneak (res 20%; magical, mental; dur 3; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 18%; mental; dur 2; cd 11) wild infusion of the sneak (res 18%; mental; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level. shatter afflictions rune (absorb 90; cd 19)shatter afflictions rune (absorb 90; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eilinoseba EilinosebaCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +5 Con Changes resistances: +5% arcane Changes damage: +12% blight Reduces incoming crit damage: 15.00% Physical save: +12 (+6 eff.) Poison immunity: +20% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Healing mod.: +20% Amulets can have magical properties. |
Hellswolf HellswolfCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 6 fire Changes stats: +3 Cun / +1 Wil Changes resistances: +3% darkness / +3% fire Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +11 (+3 eff.) Amulets can have magical properties. |
Maluhad MaluhadInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +7 Con Changes resistances: +14% lightning Changes resistances penetration: +10% mind Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +22% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +5.00 See invisible: +12 Amulets can have magical properties. |
Oozeblur OozeblurInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +3 Con Changes resistances: +12% temporal / +6% nature / +6% darkness Changes damage: +3% nature / +3% darkness Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +11 (+3 eff.) Pinning immunity: +21% Knockback immunity: +25% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet of dexterity (+3) restful copper amulet of dexterity (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex Life regen: +2.00 Amulets can have magical properties. |
wanderer's copper amulet wanderer's copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex / +4 Cun / +3 Con Life regen: +2.00 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Duvamaldil the Shockknight Duvamaldil the ShockknightCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 21 * 10% chance to reduce armor by 36% Damage when hit (Melee): 4 mind Changes resistances: +9% lightning Changes resistances penetration: +10% mind Changes damage: +3% lightning Stun/Freeze immunity: +21% Life regen: +2.00 Rings can have magical properties. |
Hanarain the Voidpierce Hanarain the VoidpierceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +30 (+8 eff.) Physical power: +15 (+5 eff.) Armour: +8 Changes stats: +2 Dex / +3 Con Changes resistances: +12% darkness Spell save: +12 (+6 eff.) Maximum stamina: +22.00 Rings can have magical properties. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Tundratreason the voratun ring Tundratreason the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Damage when hit (Melee): 8 cold Changes stats: +8 Con Changes resistances: +40% lightning / +9% cold / +9% darkness Changes damage: +20% lightning Maximum stamina: +30.00 Rings can have magical properties. |
Venomwinnow the copper ring Venomwinnow the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +1 Str / +1 Mag / +6 Wil / +9 Cun Changes damage: +9% nature Mindpower: +6 (+3 eff.) Rings can have magical properties. |
copper ring of darkness (+20%) copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings can have magical properties. |
copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +23% Life regen: +2.00 Rings can have magical properties. |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +6 Str / +5 Con Rings can have magical properties. |
savage's copper ring savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +11 (+6 eff.) Maximum stamina: +12.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. titan's voratun ring of tenacitytitan's voratun ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Con Physical save: +20 (+10 eff.) Disarm immunity: +42% Pinning immunity: +26% Knockback immunity: +40% Maximum life: +40.00 Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Blizzardpanic (78.5-117.75 power, 4 apr)Blizzardpanic (78.5-117.75 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 78.5 - 117.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +20 cold When wielded/worn: Changes resistances: +21% fire Changes resistances penetration: +15% fire Changes damage: +9% fire / +30% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Glawe the Boltblur (55-82.5 power, 4 apr)Glawe the Boltblur (55-82.5 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +104 fire / +20 arcane / +20 mind When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances: +5% arcane Changes resistances penetration: +25% lightning / +35% fire Changes damage: +12% lightning Global speed: +15% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. truestriking voratun battleaxe of the mystic (58.5-87.75 power, 4 apr)truestriking voratun battleaxe of the mystic (58.5-87.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+7 eff.) Armour penetration: +20 Changes stats: +7 Wil / +10 Mag Changes resistances penetration: +14% physical Spellpower: +16 (+5 eff.) Massive two-handed battleaxes. |
Neradhena NeradhenaRequires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Changes stats: +11 Wil / +9 Con Critical mult.: +5.00% Maximum life: +38.00 Maximum hate: +2.00 Mindpower: +30 (+13 eff.) Mental crit. chance: +5% Longbows are used to shoot arrows at your foes. |
Huradil (15.5-21.7 power, 3 apr) Huradil (15.5-21.7 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage Damage (Melee): +12 acid / +8 blight When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 10% chance to reduce armor by 36% * 20% chance to reduce strength, dexterity, and constitution by 26 Changes stats: +1 Dex / +2 Con Sharp, long, and deadly. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 30.30 arcane and 30.30 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+8 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (46-64.4 power, 4 apr) Punae's Blade (46-64.4 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+19 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
plaguebringer's dwarven-steel longsword of enduring (21.5-30.1 power, 4 apr) plaguebringer's dwarven-steel longsword of enduring (21.5-30.1 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +10 blight When wielded/worn: Changes stats: +5 Wil / +7 Con Disease immunity: +16% Maximum life: +24.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel longsword of rage (22-30.8 power, 4 apr)plaguebringer's dwarven-steel longsword of rage (22-30.8 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +13 blight When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +6 Str Changes damage: +10% physical Disease immunity: +18% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite mace of persecution (37-51.8 power, 5 apr)blazebringer's stralite mace of persecution (37-51.8 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +39 fire Damage against: +21% Unnatural When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +14% fire Global speed: +7% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Murkjam the dragonbone vilestaff (30-36 power, 6 apr, physical element)Murkjam the dragonbone vilestaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes stats: +4 Wil / +5 Mag Changes resistances: +3% blight Changes resistances penetration: +15% physical Changes damage: +12% blight / +30% physical / +6% darkness Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum mana: +97.00 Spellpower: +24 (+8 eff.) Spell crit. chance: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.20 Spell / Advanced necrotic minions Spellpower: +40 (+12 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element)shimmering dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +8 (+4 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +1 Command Staff +3 Ward Mana each turn: +0.34 Maximum mana: +68.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. short dragonbone starstaff of power (30-36 power, 6 apr, temporal element)short dragonbone starstaff of power (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.3% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +26 (+8 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood starstaff of invocation (25-30 power, 5 apr, temporal element)void walker's elven-wood starstaff of invocation (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% darkness / +11% temporal Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +21 (+7 eff.) Spell crit. chance: +4% Defense after a teleport: +12 Resist all after a teleport: +16% New effects duration reduction after a teleport: +13% It can be used to conjure elemental energy in a radius 8 cone, dealing 25.16 to 30.19 temporal damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
Earyrakan (32-44.8 power, 5 apr) Earyrakan (32-44.8 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +13 Physical crit. chance: +11.0% Defense: +10 (+5 eff.) Damage when hit (Melee): 6 physical Changes stats: +8 Str / +10 Dex / +11 Mag / +10 Wil / +10 Cun / +6 Con Changes resistances penetration: +12% physical Critical mult.: +10.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming voratun waraxe of paradox (40.5-56.7 power, 6 apr)flaming voratun waraxe of paradox (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +11 temporal Damage (radius 1) on hit: +13 fire When wielded/worn: Changes resistances: +15% temporal One-handed war axes. |
Layonn LayonnPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% nature Physical save: +12 (+6 eff.) Mental save: +6 (+2 eff.) Poison immunity: +10% Spellpower: +4 (+1 eff.) A belt that goes around your waist. |
Wretchwitch WretchwitchInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 6 nature Changes stats: +3 Dex / +7 Con Changes damage: +12% nature Reduces incoming crit damage: 10.00% Mental save: +6 (+2 eff.) Mindpower: +4 (+2 eff.) See invisible: +9 A belt that goes around your waist. |
Zubotta the Hellsraider Zubotta the HellsraiderCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +42 (+20 eff.) Changes stats: +3 Str Changes resistances penetration: +10% arcane Changes damage: +12% fire Stealth bonus: +10 Physical save: +18 (+9 eff.) A belt that goes around your waist. |
Shiverbraid (27 def, 0 armour) Shiverbraid (27 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +27 (+13 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +12% mind / +1% physical Changes damage: +6% cold Physical save: +10 (+5 eff.) Mental save: +3 (+1 eff.) Poison immunity: +20% Life regen: +4.00 Maximum life: +81.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping elven-silk cloak of implacability (11 def, 0 armour)enveloping elven-silk cloak of implacability (11 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+5 eff.) Physical save: +21 (+10 eff.) Mental save: +15 (+5 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
This item will automatically be transmogrified when you leave the level. focusing Robe of the Worm of blight (+12%) (0 def, 0 armour)focusing Robe of the Worm of blight (+12%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Wil / +5 Mag Changes resistances: +12% blight / +7% all Changes damage: +12% blight Mana each turn: +0.15 Psi each turn: +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of Angolwen (0 def, 0 armour)mindwoven elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Wil / +6 Mag Changes resistances: +15% all Mental save: +22 (+7 eff.) Silence immunity: +31% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +10 (+3 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Betaba (0 def, 5 armour)Betaba (0 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +18 (+6 eff.) Armour: +5 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Wil Changes resistances: +15% mind / +4% physical Disease immunity: +20% Confusion immunity: +20% Maximum life: +60.00 Spellpower: +16 (+5 eff.) Mindpower: +27 (+12 eff.) A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xuna the Splendourpanic (7 def, 7 armour) Xuna the Splendourpanic (7 def, 7 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +7 (+3 eff.) Damage when hit (Melee): 2 light Changes stats: +6 Dex / +4 Wil / +4 Con Changes resistances: +20% acid / +10% lightning / +10% cold / +15% nature / +11% fire Changes resistances penetration: +7% physical Maximum life: +20.00 Mindpower: +5 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Zubewen the pair of hardened leather boots (15 def, 3 armour) Zubewen the pair of hardened leather boots (15 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+7 eff.) Fatigue: -8% Effects on melee hit: * 20% chance to reduce armor by 36% Changes stats: +6 Str / +3 Mag / +4 Wil / +5 Con Changes resistances: +6% cold Changes damage: +6% physical Maximum encumbrance: +38 Physical save: +7 (+3 eff.) Size category: +1 It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
wanderer's pair of voratun boots of phasing (0 def, 5 armour) wanderer's pair of voratun boots of phasing (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +2 Mag / +3 Wil / +3 Cun / +3 Con Physical save: +14 (+7 eff.) Mental save: +10 (+3 eff.) It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nerurewyn the hardened leather gloves (0 def, 6 armour) Nerurewyn the hardened leather gloves (0 def, 6 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Armour: +6 Damage (Melee): 4 arcane / 7 mind Changes stats: +4 Dex / +5 Mag / +3 Wil / +4 Cun Changes resistances: +3% light / +2% physical / +5% arcane / +6% mind Changes damage: +6% arcane / +5% mind Spellpower: +7 (+2 eff.) When used to modify unarmed attacks: Base power: 16.5 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +8 Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 3). When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +6 arcane Damage (radius 2) on crit: +10 mind It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xudhewyn (0 def, 2 armour) Xudhewyn (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 darkness / 4 arcane Changes stats: +5 Wil / +4 Mag Changes resistances: +6% temporal / +8% darkness / +4% arcane Changes damage: +6% darkness / +6% arcane Life regen: +1.00 Stamina each turn: +0.80 Maximum stamina: +15.00 Spellpower: +7 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 3). When this weapon hits: Nightmare (10% chance level 3). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 7% chance to reduce damage dealt by 17% Damage (Melee): +6 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Zubissra the Eclipsebane (0 def, 2 armour) Zubissra the Eclipsebane (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +20 (+6 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 nature Changes stats: +1 Str Changes resistances: +8% nature Changes resistances penetration: +15% nature / +5% physical Changes damage: +6% physical / +3% nature / +9% darkness When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 3). Damage (radius 2) on crit: +8 nature Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Loamnight' (0 def, 6 armour) dwarven-steel gauntlets 'Loamnight' (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Damage when hit (Melee): 8 nature Changes resistances penetration: +10% arcane Changes damage: +6% nature Mental save: +7 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +50.00 Maximum mana: +40.00 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Blackwend the rough leather cap (0 def, 1 armour) Blackwend the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold Changes resistances penetration: +15% darkness Changes damage: +3% blight Allows you to breathe in: water Mana when firing critical spell: +2.00 Maximum mana: +40.00 Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
linen wizard hat 'Duvokor' (1 def, 0 armour) linen wizard hat 'Duvokor' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +30 (+8 eff.) Armour penetration: +1 Physical crit. chance: +2.0% Physical power: +20 (+7 eff.) Defense: +1 (+0 eff.) Changes stats: +1 Con Changes resistances: +16% cold Changes damage: +11% cold A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. impenetrable steel mail armour of Eyal (2 def, 15 armour)impenetrable steel mail armour of Eyal (2 def, 15 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +15 Defense: +2 (+1 eff.) Fatigue: +12% Life regen: +3.00 Maximum life: +36.00 Healing mod.: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of delving (5 def, 10 armour)rejuvenating voratun mail armour of delving (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +10 Str Changes resistances: +14% darkness / +10% physical Life regen: +5.80 Stamina each turn: +1.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
steel mail armour 'Galofang' (2 def, 11 armour) steel mail armour 'Galofang' (2 def, 11 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +7% Changes stats: +7 Str / +1 Dex Changes resistances: +12% arcane Changes damage: +3% mind Physical save: +7 (+3 eff.) Spell save: +22 (+11 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of natural resilience (20 def, 8 armour)cleansing drakeskin leather armour of natural resilience (20 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+10 eff.) Fatigue: +8% Changes resistances: +30% nature / +30% blight Reduced damage from: +6% Unnatural A suit of armour made of leather. |
Nerena (0 def, 11 armour) Nerena (0 def, 11 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Fatigue: +22% Damage when hit (Melee): 2 acid / 2 blight Changes stats: +1 Str / +1 Dex / +1 Mag / +5 Wil / +5 Cun / +1 Con Changes resistances: +12% acid / +7% cold / +6% mind Changes resistances penetration: +15% blight Allows you to breathe in: water Mental save: +25 (+8 eff.) A suit of armour made of metal plates. |
radiant dwarven-steel plate armour of the dragon (0 def, 11 armour) radiant dwarven-steel plate armour of the dragon (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +3 Wil Changes resistances: +7% acid / +6% physical / +20% darkness / +13% blight / +7% fire / +7% cold / +8% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +24% Knockback immunity: +23% Light radius: +1 A suit of armour made of metal plates. |
Islyrin (0 def, 18 armour, 25-30 power, 200 block) Islyrin (0 def, 18 armour, 25-30 power, 200 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 25.0 - 30.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +200 Damage Shield penetration (this weapon only): +30% Damage (Melee): +12 light / +12 darkness When wielded/worn: Armour: +18 Fatigue: +8% Changes stats: +3 Mag / +4 Cun / +7 Con Changes resistances: +13% light / +12% darkness Changes damage: +13% light / +13% darkness Talent granted: +1 Block Physical save: +13 (+6 eff.) Spellpower: +25 (+8 eff.) Handheld deflection devices. |
wrathful stralite shield (0 def, 8 armour, 47-56.4 power, 144 block) wrathful stralite shield (0 def, 8 armour, 47-56.4 power, 144 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 47.0 - 56.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +144 Damage (radius 2) on crit: +20 light / +24 fire When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Deals 133 light and fire damage to each enemy blocked Changes resistances: +5% light / +9% fire Talent granted: +1 Block Handheld deflection devices. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
47 alchemist spinel 47 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adymira AdymiraInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 2 mind Changes stats: +5 Con Blindness immunity: +10% Disarm immunity: +10% Maximum life: +45.00 Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 133% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. extending dragonbone totem of healing [power 530] (15 cooldown)extending dragonbone totem of healing [power 530] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 530 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 ametrine 14 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dulooh the Drem Stone Warden level 30
25th Steel 123rd year of Ascendancy at 01:21 see stats
By Dulooh the Drem Stone Warden level 16
13rd Wealth 122nd year of Ascendancy at 21:32 see stats
By Dulooh the Drem Stone Warden level 30
25th Steel 123rd year of Ascendancy at 09:10 see stats
By Dulooh the Drem Stone Warden level 31
26th Steel 123rd year of Ascendancy at 06:53 see stats
By Dulooh the Drem Stone Warden level 21
25th Loss 122nd year of Ascendancy at 19:06 see stats
By Dulooh the Drem Stone Warden level 32
41st Steel 123rd year of Ascendancy at 01:32 see stats
By Dulooh the Drem Stone Warden level 10
5th Profit 122nd year of Ascendancy at 20:55 see stats
By Dulooh the Drem Stone Warden level 20
20th Loss 122nd year of Ascendancy at 00:37 see stats
By Dulooh the Drem Stone Warden level 30
23rd Steel 123rd year of Ascendancy at 19:58 see stats
By Dulooh the Drem Stone Warden level 17
32nd Dearth 122nd year of Ascendancy at 21:47 see stats
By Dulooh the Drem Stone Warden level 27
30th Iron 123rd year of Ascendancy at 08:22 see stats
By Dulooh the Drem Stone Warden level 23
1st Shortage 122nd year of Ascendancy at 22:51 see stats
By Dulooh the Drem Stone Warden level 9
2nd Profit 122nd year of Ascendancy at 00:09 see stats
By Dulooh the Drem Stone Warden level 29
19th Steel 123rd year of Ascendancy at 13:52 see stats
By Dulooh the Drem Stone Warden level 5
23rd Voratun 122nd year of Ascendancy at 12:48 see stats
By Dulooh the Drem Stone Warden level 21
22nd Loss 122nd year of Ascendancy at 18:06 see stats
By Dulooh the Drem Stone Warden level 16
22nd Profit 122nd year of Ascendancy at 19:31 see stats
By Dulooh the Drem Stone Warden level 28
3rd Steel 123rd year of Ascendancy at 08:52 see stats
Log
Dulooh casts Stone Wall.
Dulooh's spell attains critical power!
Dulooh is surging arcane power.
Dulooh feels pain again.
The gastric wave is upon you!
Nerina the corrupted plasmic disruptor stops bleeding black blood.
Nerina the corrupted plasmic disruptor is free from the stone vine.
Dulooh uses From Below It Devours.
Hungering mouth uses Call of Amakthel.
Nerina the corrupted plasmic disruptor is pulled in!
Dulooh is bolstered at the sight of the horror!
Nerina the corrupted plasmic disruptor rushes out!
Nerina the corrupted plasmic disruptor performs a melee critical strike against Dulooh!
Nerina the corrupted plasmic disruptor starts to bleed black blood.
Dulooh counter attacks Nerina the corrupted plasmic disruptor with his shield shards!
Dulooh misses Nerina the corrupted plasmic disruptor.
Dulooh has been set up!
Nerina the corrupted plasmic disruptor performs a melee critical strike against Dulooh!
Nerina the corrupted plasmic disruptor throws Dulooh to the ground!
Nerina the corrupted plasmic disruptor hits Dulooh for 164 physical, 10 physical, 200 physical, 10 physical (383 total damage).
Melee retaliation hits Nerina the corrupted plasmic disruptor for (4 flat reduction), 0 fire, (3 flat reduction), 0 acid, (6 flat reduction), 0 arcane, (1 flat reduction), 0 blight, (0 flat reduction), 0 mind, (4 flat reduction), 0 fire, (3 flat reduction), 0 acid, (6 flat reduction), 0 arcane, (1 flat reduction), 0 blight, (0 flat reduction), 0 mind (0 total damage).
Dulooh hits Nerina the corrupted plasmic disruptor for (7 flat reduction), 0 nature, (1 flat reduction), 0 fire, (8 flat reduction), 0 arcane, (2 flat reduction), 0 fire (0 total damage).
Black Blood Bleeding from Dulooh hits Nerina the corrupted plasmic disruptor for (8 flat reduction), 0 darkness (0 total damage).
Nerina the corrupted plasmic disruptor is seized by a stone vine.
Hungering mouth uses Call of Amakthel.
Nerina the corrupted plasmic disruptor throws two quick punches.
Nerina the corrupted plasmic disruptor performs a melee critical strike against Dulooh!
Saving game...