Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 4 / 11% |
| Size | small |
| Lifes / Deaths | Killed by mean looking elven guard at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:37 0 / 3Killed by giant spider at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:26 Killed by human guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 03:16 |
Primary Stats
| Strength | 12 (base 11) |
| Dexterity | 21 (base 18) |
| Constitution | 7 (base 8) |
| Magic | 8 (base 10) |
| Willpower | 19 (base 19) |
| Cunning | 13 (base 10) |
Resources
| Life | -10/221 |
| Fury | 65/66 |
| Stamina | 90/92 |
| Equilibrium | 19 |
| Healing Factor | 0.97457627118644 |
| Regeneration | 1.8516949152542 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +95.238095238095% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11.25 (30%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 0 |
| Physical Save | 6 |
| Spell Save | 9 |
| Mental Save | 11 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Mantis | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Wing Pod | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Bloodletting Beast | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cold-Blooded | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.20 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.00 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| 0/10 |
Effects
| talent | Macabre End |
| talent | Strong-Arm |
| detrimental effect | Reduces global action speed by 5%. Slow |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | These weapons won't last forever... Impermanenceiron [63/74] iron [59/74] |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Right hook | iron longsword (12-16.8 power, 3 apr) [durability 63/74]Requires: - Talent Engraft 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Durability: 63/74 Sharp, long, and deadly. |
| Left hook | iron dagger (10.5-13.65 power, 8 apr) [durability 59/74]Requires: - Talent Engraft 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour: +5 Durability: 59/74 Sharp, short and deadly. |
Inventory
balanced iron dagger of erosion (9-11.7 power, 5 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +7 temporal When wielded/worn: Accuracy: +4 (+4 eff.) Defense: +5 (+5 eff.) Disarm immunity: +18% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.iron greatsword of paradox (17-27.2 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +7% temporal Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.iron longsword of erosion (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +5 nature / +6 temporal Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.elm wand of clairvoyance [power 9] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 32 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Overkilling from Rix hits Elven archer for [8 demoralized] damage.
Mean looking elven guard hits Rix for 21 physical, 6 light (27 total damage).
Human guard hits Rix for 17 physical damage.
Rix's Flamespit hits White worm mass for [1 OVERKILL], 1 fire (1 total damage).
The white worm mass falls over-- Dead.
The white worm mass is slain: 77% merciless.
The yellow ooze cares not for the macabre end.
The elven archer witnesses the macabre end and trembles!
The ink squid witnesses the macabre end and trembles!
The giant white rat witnesses the macabre end and trembles!
The mean looking elven guard witnesses the macabre end and trembles!
The human guard witnesses the macabre end and trembles!
The black ooze cares not for the macabre end.
The white worm mass witnesses the macabre end and trembles!
The ink squid witnesses the macabre end and trembles!
The yaech mindslayer witnesses the macabre end and trembles!
Overkilling from Rix hits Giant white rat for [100 demoralized] damage.
Overkilling from Rix hits Ink squid for [2 demoralized] damage.
Overkilling from Rix hits Human guard for [1 demoralized] damage.
Overkilling from Rix hits Ink squid for [3 demoralized] damage.
Overkilling from Rix hits Mean looking elven guard for [1 demoralized] damage.
Overkilling from Rix hits White worm mass for [8 demoralized] damage.
Overkilling from Rix hits Yaech mindslayer for [1 demoralized] damage.
Overkilling from Rix hits Elven archer for [2 demoralized] damage.
Kinetic Aura hits Rix for 3 physical damage.
Charged Aura hits Rix for 3 lightning damage.
Ink squid projects ink!
Rix loses sight!
Saving game...










