










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 33 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by gigantic gravity worm at level 21 on the 36th Dusk 122nd year of Ascendancy at 13:10 2 / 5Killed by Bandit Leader Xeradath at level 23 on the 50th Dusk 122nd year of Ascendancy at 03:24 Killed by Grand Corruptor at level 31 on the 41st Haze 122nd year of Ascendancy at 13:21 Killed by dread at level 33 on the 80th Haze 122nd year of Ascendancy at 21:29 Killed by Drarco at level 33 on the 80th Haze 122nd year of Ascendancy at 21:32 |
| Antimagic | Follower |
Primary Stats
| Strength | 18 (base 11) |
| Dexterity | 15 (base 10) |
| Constitution | 29 (base 14) |
| Magic | 11 (base 10) |
| Willpower | 80 (base 60) |
| Cunning | 72 (base 60) |
Resources
| Life | 487/487 |
| Equilibrium | 0 |
| Psi | 450/450 |
| Healing Factor | 1.8024687383468 |
| Regeneration | 22.080242044748 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 56.100507968842 |
| See Invisible | 56.100507968842 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 46 |
| Crit Chance | 22% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 46 |
| Crit Chance | 26% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +12% |
| Physical | +18% |
| Arcane | +9% |
| Mind | +35% |
| All | +6% |
Offense: Damage Penetration
| Lightning | +5% |
| Mind | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 30 (30%) |
| Defense | 22 |
| Ranged Defense | 24 |
| Fatigue | 8 |
| Physical Save | 36.93 |
| Spell Save | 45.01 |
| Mental Save | 44 |
Defense: Resistances
| Acid | 0%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Physical | + 2%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 23%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | 0%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Stun Resistance | 49% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Solipsism | 1.58 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Dream Forge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by elder vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by hornet swarm. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by Ce'Nekira the snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Gloryldann the skeleton master archer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by The Fragmented Essence of Harkor'Zun. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 435. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed vial of elder vampire blood. * You've found the needed honey tree root. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betheta the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +10% temporal ----- def ----- Armour +3 Fatigue +2% Resists +12% darkness +12% cold Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+3 eff.) Die.at -40.00 life Max.HP +40.00 HP.reg +4.00 Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Sunmaster the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% mind ----- def ----- Resists +6% light Phys.save +6 (+2 eff.) Heal.mod +10% ---------- misc Equi/ret +0.04 Hate/m.crit +1.00 Max.psi +10.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Betema the hardened leather cap (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +2 Dex +4 Con dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +15% mind +12% physical Acc +5 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 40 ----- def ----- Armour +7 Fatigue +3% Die.at -60.00 life A cap made of leather. |
| On hands | heroic hardened leather gloves (0 def, 6 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +6 Mind.save +8 (+3 eff.) Max.HP +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ivyra the Skywinnow [power 110] (11 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +4% Res.pen +5% lightning ----- def ----- Resists +3% mind Die.at -40.00 life Def/telep +10 Res/telep +10% Dur/telep +10% Sting an enemy dealing 117 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Aronn0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +14% mind +6% acid Melee Ret 2 temporal ----- def ----- Armour +2 Resists +14% mind +6% nature Crit.chn- 15.00% Die.at -80.00 life Blind- +20% Rings make your fingers look great! |
| On fingers | Starpain0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Wil dps ---------- Crit.mult +10.00% Phys.pwr +9 (+3 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +31 (+8 eff.) Dmg.mod +6% all On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% light Rings make your fingers look great! |
| Around neck | Bloomwolf the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +1 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +2 Mov.spd +10% On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Fatigue -5% Resists +12% lightning HP.reg +3.00 Stun/Frz- +24% ---------- misc Stam/turn +0.60 Mana/turn +0.08 Masteries +0.28 Psionic/Solipsism Amulets make your neck look great! |
| In main hand | Huyon the vined mindstar (88% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +12 (+3 eff.) Dmg.mod +3% arcane ----- def ----- Resists +5% arcane Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Velissra the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +23% Summoned ----- def ----- Armour +2 Defense +11 (+5 eff.) Resists +2% physical D.Red.from +17% Summoned Stealth +7 Die.at -40.00 life Max.HP +34.00 A belt that goes around your waist. |
| In off hand | Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 29 out of 33/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 47 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Cyrerana the cashmere cloak (2 def, 4 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +6% lightning +6% temporal +6% mind Phys.save +9 (+3 eff.) Max.HP +64.00 HP.reg +2.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nature's Blessing (8 def, 6 armour)9.0 T2 light armor Reqs Str 20 [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+4 eff.) Rng.Def +4 (+2 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +38 (+7 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
steel ring 'Forestdeath'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +3.0% Dmg.mod +6% physical Melee Ret 2 nature ----- def ----- Armour +12 Defense +20 (+10 eff.) Resists +4% physical Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +4 Con dps ---------- Phys.pwr +7 (+3 eff.) Rings make your fingers look great! |
Isserand the steel mail armour (2 def, 13 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Nature/Master While equipped: dps ---------- S.pwr/crit +4 Res.pen +10% arcane +15% acid ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +6% Resists +7% acid +7% cold +5% physical Phys.save +20 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Tundrapyre the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +2% Mind.pwr +10 (+2 eff.) Res.pen +5% arcane ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold ---------- misc Max.hate +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
247 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Cun dps ---------- Acc +5 (+3 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Drarco the Cornac Solipsist level 25
51st Dusk 122nd year of Ascendancy at 13:35 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Drarco the Cornac Solipsist level 18
25th Dusk 122nd year of Ascendancy at 00:22 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Drarco the Cornac Solipsist level 25
59th Dusk 122nd year of Ascendancy at 21:48 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Drarco the Cornac Solipsist level 32
74th Haze 122nd year of Ascendancy at 00:26 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Drarco the Cornac Solipsist level 27
1st Haze 122nd year of Ascendancy at 03:32 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Drarco the Cornac Solipsist level 24
50th Dusk 122nd year of Ascendancy at 16:55 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Drarco the Cornac Solipsist level 30
27th Haze 122nd year of Ascendancy at 14:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Drarco the Cornac Solipsist level 30
11st Haze 122nd year of Ascendancy at 10:28 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Drarco the Cornac Solipsist level 25
51st Dusk 122nd year of Ascendancy at 12:53 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Drarco the Cornac Solipsist level 10
78th Pyre 122nd year of Ascendancy at 23:36 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Drarco the Cornac Solipsist level 20
31st Dusk 122nd year of Ascendancy at 21:57 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Drarco the Cornac Solipsist level 30
2nd Haze 122nd year of Ascendancy at 22:43 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Drarco the Cornac Solipsist level 25
79th Dusk 122nd year of Ascendancy at 14:06 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Drarco the Cornac Solipsist level 20
35th Dusk 122nd year of Ascendancy at 11:39 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Drarco the Cornac Solipsist level 23
49th Dusk 122nd year of Ascendancy at 23:23 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Drarco the Cornac Solipsist level 7
75th Pyre 122nd year of Ascendancy at 15:57 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Drarco the Cornac Solipsist level 25
51st Dusk 122nd year of Ascendancy at 13:35 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Drarco the Cornac Solipsist level 24
50th Dusk 122nd year of Ascendancy at 07:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Drarco the Cornac Solipsist level 16
6th Dusk 122nd year of Ascendancy at 09:25 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Drarco the Cornac Solipsist level 33
80th Haze 122nd year of Ascendancy at 21:32 see stats
Log
Something hits Drarco for (27 blocked), 29 to psi, 115 physical (144 total damage).
Drarco misses Something.
Drarco misses Something.
Drarco converts some damage to Psi!
Something hits Drarco for (27 blocked), 7 to psi, 8 physical (14 total damage).
Searing Sight hits Drarco for (9 blocked), 0 light (0 total damage).
Something hits Drarco for (12 antimagic), 0 blight (0 total damage).
Drarco higher mental functions have been imparied.
Drarco converts some damage to Psi!
Something hits Drarco for (27 blocked), 20 to psi, 22 physical, (4 antimagic), 0 acid, (4 antimagic), 0 fire, (24 blocked), 0 light (42 total damage).
Something hits Drarco for 44 to psi, 50 mind (94 total damage).
Something hits Drarco for (23 blocked), 0 physical (0 total damage).
Drarco converts some damage to Psi!
Something hits Drarco for (27 blocked), 5 to psi, 6 physical (11 total damage).
Drarco the level 33 cornac solipsist was splattered to death by a dread on level 2 of Dreadfell.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Drarco!
Saving game...
Talent Infusion: Healing is ready to use.
Talent Mind Sear is ready to use.
Talent Vitality is ready to use.
Drarco receives 8 healing (12 psi heal).
Talent Resonance Field is ready to use.
Drarco receives 7 healing (11 psi heal).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!







































































































