Alchemist in madness the level 2 Cornac Adventurer by KillerCZ25

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceCornac
ClassAdventurer
Level / Exp2 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic14 (base 14)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life160/160
Mana116/116
Psi99/99
Soul12/12
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Animus1.00
1/5
0/5
0/5
0/5
Spell / Master of flesh1.00
1/5
0/5
0/5
0/5
Spell / Nightfall1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5
Spell / Golemancy1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

OwO (servant of Alchemist in madness) has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Select OwO (servant of Alchemist in madness) in the party list and press G to use them.
Welcome to level 2 [Alchemist in madness].
Alchemist in madness has 5 stat point(s), 2 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.

OwO (servant of Alchemist in madness) hits Blue jelly for 52 physical damage.
OwO (servant of Alchemist in madness) killed Blue jelly!

Your summoned ghoul disappears.

Ran for 4 turns (stop reason: hostile spotted to the west (poison ivy)).


Your summoned ghoul disappears.

Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...

You don't see how to get there...

Ran for 3 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


You don't see how to get there...

You don't see how to get there...

You don't see how to get there...


You don't see how to get there...


You don't see how to get there...