Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Deathknight |
Level / Exp | 4 / 84% |
Size | medium |
Lifes / Deaths | Killed by sabertooth tiger at level 3 on the 75th Pyre 122nd year of Ascendancy at 08:16 / 9Killed by degenerated skeleton warrior at level 4 on the 76th Pyre 122nd year of Ascendancy at 10:09 Killed by tiger at level 4 on the 76th Pyre 122nd year of Ascendancy at 10:45 Killed by fire drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 11:46 Killed by tiger at level 4 on the 76th Pyre 122nd year of Ascendancy at 13:05 Killed by fire drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 14:28 Killed by fire drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 15:30 Killed by fire drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 16:32 Killed by fire drake hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 17:56 |
Primary Stats
Strength | 19 (base 17) |
Dexterity | 12 (base 11) |
Constitution | 13 (base 13) |
Magic | 19 (base 18) |
Willpower | 12 (base 11) |
Cunning | 11 (base 11) |
Resources
Life | 21/205 |
Mana | 111/111 |
Souls | 10/10 |
Healing Factor | 1 |
Regeneration | 12.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 25 |
Accuracy | 17 |
Crit Chance | 3% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24.9 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12.8 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 9.62 (59.10447761194%) |
Defense | 2.7 |
Ranged Defense | 2.7 |
Fatigue | 13 |
Physical Save | 17.7 |
Spell Save | 17.35 |
Mental Save | 14.55 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Soul | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dread | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Desecration | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrotic might | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Undeath | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Soulforge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Reaping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Spirit Feed |
talent | Necrotic Aura |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The mana surge engulfs the target, regenerating 6.32 mana per turn. Surging mana |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | scholar's pair of rough leather boots (0 def, 1 armour) scholar's pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +3 (+2 eff.) A pair of boots made of leather. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | iron greatsword of phasing (117% power, 8 apr) iron greatsword of phasing (117% power, 8 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 117% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +17% Massive two-handed swords. |
Inventory
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+11 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Agarton the Higher Deathknight level 4
76th Pyre 122nd year of Ascendancy at 10:06 see stats
Log
Fire drake hatchling hits Agarton for 25 physical damage.
Fire drake hatchling hits Agarton for 25 physical damage.
Fire drake hatchling hits Agarton for 26 physical damage.
Fire drake hatchling hits Something for 2 fire damage.
Something hits Fire drake hatchling for 18 physical damage.
Yaech mindslayer misses Ghoul warrior.
Ghoul warrior hits Fire drake hatchling for 18 physical damage.
Fire drake hatchling hits Ghoul warrior for 2 fire damage.
PAI_STATE_FIGHT
Agarton misses Fire drake hatchling.
Fire drake hatchling hits Agarton for 25 physical damage.
Fire drake hatchling hits Agarton for 24 physical damage.
Kinetic Aura hits Ghoul warrior for 3 physical damage.
Charged Aura hits Ghoul warrior for 3 lightning damage.
Fire drake hatchling hits Agarton for 25 physical damage.
Rogue uses Infusion: Wild.
Rogue lessens the pain.
Yaech mindslayer hits Ghoul warrior for 25 physical damage.
Yaech mindslayer killed Ghoul warrior!
Fire drake hatchling hits Agarton for 25 physical damage.
Fire drake hatchling hits Agarton for 23 physical damage.
Fire drake hatchling hits Agarton for 26 physical damage.
Giant white mouse is weakened by the necrotic aura.
AI cancelled for low health
Agarton deactivates Spirit Feed.
Agarton stops surging mana.
Agarton deactivates Necrotic Aura.
Agarton stops regenerating health quickly.