Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Cursed |
Level / Exp | 38 / 29% |
Size | medium |
Lifes / Deaths | Killed by rattlesnake at level 5 on the 77th Pyre 122nd year of Ascendancy at 09:40 / 78Killed by Emeliwyn the wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 18:03 Killed by Emeliwyn the wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 19:10 Killed by Emeliwyn the wolf at level 9 on the 2nd Mirth 122nd year of Ascendancy at 20:27 Killed by Lisoda the king cobra at level 14 on the 4th Mirth 122nd year of Ascendancy at 23:09 Killed by Lisoda the king cobra at level 14 on the 4th Mirth 122nd year of Ascendancy at 23:21 Killed by Lisoda the king cobra at level 14 on the 5th Mirth 122nd year of Ascendancy at 00:46 Killed by Lisoda the king cobra at level 14 on the 5th Mirth 122nd year of Ascendancy at 02:04 Killed by Lisoda the king cobra at level 14 on the 5th Mirth 122nd year of Ascendancy at 03:29 Killed by Lisoda the king cobra at level 14 on the 5th Mirth 122nd year of Ascendancy at 04:46 Killed by Isukira the dozing black bear at level 15 on the 6th Mirth 122nd year of Ascendancy at 21:15 Killed by cold drake hatchling at level 17 on the 6th Flare 122nd year of Ascendancy at 00:01 Killed by skeleton mage at level 27 on the 7th Flare 122nd year of Ascendancy at 09:44 Killed by Silovea the giant carpenter ant at level 32 on the 7th Flare 122nd year of Ascendancy at 15:21 Killed by worm that walks at level 32 on the 7th Flare 122nd year of Ascendancy at 23:12 Killed by worm that walks at level 32 on the 7th Flare 122nd year of Ascendancy at 23:53 Killed by worm that walks at level 32 on the 8th Flare 122nd year of Ascendancy at 00:20 Killed by Elemina the hornet swarm at level 32 on the 8th Flare 122nd year of Ascendancy at 04:49 Killed by Elemina the hornet swarm at level 32 on the 8th Flare 122nd year of Ascendancy at 07:06 Killed by Geta the white wolf at level 32 on the 8th Flare 122nd year of Ascendancy at 10:16 Killed by Geta the white wolf at level 32 on the 8th Flare 122nd year of Ascendancy at 11:37 Killed by Geta the white wolf at level 32 on the 8th Flare 122nd year of Ascendancy at 13:35 Killed by Isalle the brown bear at level 32 on the 8th Flare 122nd year of Ascendancy at 19:37 Killed by Isalle the brown bear at level 32 on the 8th Flare 122nd year of Ascendancy at 21:20 Killed by Isalle the brown bear at level 32 on the 8th Flare 122nd year of Ascendancy at 22:12 Killed by Isalle the brown bear at level 32 on the 9th Flare 122nd year of Ascendancy at 00:04 Killed by elven cultist at level 32 on the 9th Flare 122nd year of Ascendancy at 19:44 Killed by mean looking elven guard at level 32 on the 9th Flare 122nd year of Ascendancy at 21:10 Killed by elven mage at level 33 on the 9th Flare 122nd year of Ascendancy at 22:36 Killed by elven cultist at level 33 on the 10th Flare 122nd year of Ascendancy at 00:13 Killed by elven corruptor at level 33 on the 10th Flare 122nd year of Ascendancy at 02:17 Killed by elven corruptor at level 33 on the 10th Flare 122nd year of Ascendancy at 02:38 Killed by elven corruptor at level 34 on the 10th Flare 122nd year of Ascendancy at 03:48 Killed by elven corruptor at level 34 on the 10th Flare 122nd year of Ascendancy at 05:30 Killed by Belima the elven mage at level 34 on the 10th Flare 122nd year of Ascendancy at 07:43 Killed by elven corruptor at level 34 on the 10th Flare 122nd year of Ascendancy at 07:58 Killed by Belima the elven mage at level 34 on the 10th Flare 122nd year of Ascendancy at 09:03 Killed by Belima the elven mage at level 34 on the 10th Flare 122nd year of Ascendancy at 11:21 Killed by minotaur at level 34 on the 1st Dusk 122nd year of Ascendancy at 12:59 Killed by bandit at level 34 on the 1st Dusk 122nd year of Ascendancy at 14:32 Killed by Layunn the giant green ant at level 35 on the 1st Dusk 122nd year of Ascendancy at 22:20 Killed by Layunn the giant green ant at level 35 on the 2nd Dusk 122nd year of Ascendancy at 01:14 Killed by Layunn the giant green ant at level 35 on the 2nd Dusk 122nd year of Ascendancy at 02:34 Killed by Layunn the giant green ant at level 35 on the 2nd Dusk 122nd year of Ascendancy at 03:57 Killed by Betomibeth the sandworm at level 36 on the 2nd Dusk 122nd year of Ascendancy at 06:47 Killed by maulotaur at level 36 on the 2nd Dusk 122nd year of Ascendancy at 08:49 Killed by Betomibeth the sandworm at level 36 on the 2nd Dusk 122nd year of Ascendancy at 10:21 Killed by Isalle the brown bear at level 36 on the 4th Dusk 122nd year of Ascendancy at 08:13 Killed by Isalle the brown bear at level 36 on the 4th Dusk 122nd year of Ascendancy at 09:38 Killed by luminous horror at level 36 on the 4th Dusk 122nd year of Ascendancy at 19:38 Killed by Aerodhemira the brown bear at level 36 on the 4th Dusk 122nd year of Ascendancy at 21:28 Killed by Aerodhemira the brown bear at level 36 on the 5th Dusk 122nd year of Ascendancy at 00:10 Killed by Bethavea the midge swarm at level 37 on the 5th Dusk 122nd year of Ascendancy at 06:24 Killed by Bethavea the midge swarm at level 37 on the 5th Dusk 122nd year of Ascendancy at 07:56 Killed by Bethavea the midge swarm at level 37 on the 5th Dusk 122nd year of Ascendancy at 09:12 Killed by Glorovea the shadow claw at level 38 on the 10th Dusk 122nd year of Ascendancy at 14:31 Killed by Forgery of Haze (Glorovea the shadow claw) at level 38 on the 10th Dusk 122nd year of Ascendancy at 16:06 Killed by Glorovea the shadow claw at level 38 on the 10th Dusk 122nd year of Ascendancy at 17:43 Killed by Glorovea the shadow claw at level 38 on the 10th Dusk 122nd year of Ascendancy at 19:30 Killed by Glorovea the shadow claw at level 38 on the 10th Dusk 122nd year of Ascendancy at 20:32 Killed by Glorovea the shadow claw at level 38 on the 10th Dusk 122nd year of Ascendancy at 22:21 Killed by Glorovea the shadow claw at level 38 on the 10th Dusk 122nd year of Ascendancy at 23:52 Killed by Glorovea the shadow claw at level 38 on the 11st Dusk 122nd year of Ascendancy at 02:23 Killed by Glorovea the shadow claw at level 38 on the 11st Dusk 122nd year of Ascendancy at 04:12 Killed by skeleton warrior at level 38 on the 11st Dusk 122nd year of Ascendancy at 05:41 Killed by Glorovea the shadow claw at level 38 on the 11st Dusk 122nd year of Ascendancy at 07:14 Killed by Glorovea the shadow claw at level 38 on the 11st Dusk 122nd year of Ascendancy at 09:09 Killed by Glorovea the shadow claw at level 38 on the 11st Dusk 122nd year of Ascendancy at 11:36 Killed by Glorovea the shadow claw at level 38 on the 11st Dusk 122nd year of Ascendancy at 13:03 Killed by skeleton master archer at level 38 on the 11st Dusk 122nd year of Ascendancy at 15:52 Killed by Glorovea the shadow claw at level 38 on the 11st Dusk 122nd year of Ascendancy at 18:55 Killed by skeleton mage at level 38 on the 11st Dusk 122nd year of Ascendancy at 21:14 Killed by Glorovea the shadow claw at level 38 on the 12nd Dusk 122nd year of Ascendancy at 08:37 Killed by Glorovea the shadow claw at level 38 on the 12nd Dusk 122nd year of Ascendancy at 10:14 Killed by Glorovea the shadow claw at level 38 on the 12nd Dusk 122nd year of Ascendancy at 14:13 Killed by Forgery of Haze (Glorovea the shadow claw) at level 38 on the 12nd Dusk 122nd year of Ascendancy at 15:48 Killed by armoured skeleton warrior at level 38 on the 12nd Dusk 122nd year of Ascendancy at 16:54 Killed by Yrasi at level 38 on the 12nd Dusk 122nd year of Ascendancy at 16:59 |
Primary Stats
Strength | 61 (base 43) |
Dexterity | 30 (base 24) |
Constitution | 66 (base 32) |
Magic | 31 (base 27) |
Willpower | 54 (base 38) |
Cunning | 34 (base 19) |
Resources
Life | 1163/1163 |
Hate | 100/100 |
Healing Factor | 1.5430366856123 |
Regeneration | 0.38575917140307 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 6 |
See Stealth | 5 |
See Invisible | 21 |
Offense: Mainhand
Damage | 51 |
Accuracy | 47 |
Crit Chance | 14% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 30.5 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 37.2 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | +8% |
Defense: Base
Armour (hardiness) | 42.92 (89.030927835052%) |
Defense | 22.7 |
Ranged Defense | 24.2 |
Fatigue | 21 |
Physical Save | 35.3125 |
Spell Save | 24.9625 |
Mental Save | 25.4875 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Disarm Resistance | 32% |
Pinning Resistance | 25% |
Knockback Resistance | 51% |
Confusion Resistance | 28% |
Fear Resistance | 28% |
Stun Resistance | 28% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 378 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 107 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Cursed / Fears | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.0)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -2 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 8%. Strength and Willpower are increased by 4. Poisons and diseases have a 14% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target is hunting creatures of type / sub-type: undead / skeleton with 0% effectiveness. Kills: 0 / 0 kills, Damage: +0% / +0%, Attack: +0 / +0, Stun: -- / 0.0%, Outmaneuver: 0.0% / 0.0% Predator |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -2 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by rimebark. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by black bear. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by hornet swarm. Escort: repented thief (level 2 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | pair of hardened leather boots of massiveness (Shrouds) (0 def, 3 armour) pair of hardened leather boots of massiveness (Shrouds) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +8 Con Changes damage: +7% physical Size category: +1 Curse of Shrouds It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes stats: +3 Wil Changes resistances: +6% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Prismrot the dwarven-steel helm (Corpses) (7 def, 4 armour) Prismrot the dwarven-steel helm (Corpses) (7 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +5 (+2 eff.) Armour: +4 Defense: +7 (+3 eff.) Fatigue: +4% Effects when hit in melee: * 13% chance to gain 10% of a turn Changes stats: +4 Str / +7 Cun / +4 Con Changes resistances: +15% light / +6% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning Stamina when hit: +1.50 Equilibrium when hit: +1.40 Light radius: +3 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | copper ring of sensing copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +21% Infravision radius: +3 See stealth: +5 See invisible: +7 Rings can have magical properties. |
Around waist | Brenodradur (Misfortune) Brenodradur (Misfortune)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +4 Wil / +4 Mag Physical save: +6 (+3 eff.) Maximum stamina: +10.00 Spell crit. chance: +4% Mindpower: +3 (+2 eff.) Healing mod.: +30% Curse of Misfortune A belt that goes around your waist. |
In main hand | The River's Fury (Shrouds) (125% power, 8 apr) The River's Fury (Shrouds) (125% power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). Curse of Shrouds It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.06 cold damage and 9.80 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
On hands | Burnsorrow the dwarven-steel gauntlets (Misfortune) (0 def, 13 armour) Burnsorrow the dwarven-steel gauntlets (Misfortune) (0 def, 13 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +13 Armour Hardiness: +8% Damage (Melee): 9 acid / 7 nature Damage when hit (Melee): 12 temporal Changes stats: +3 Str / +4 Wil / +12 Con Changes resistances: +14% acid / +7% physical / +6% fire / +8% nature / +3% temporal Changes damage: +6% acid / +6% nature Talent mastery: +0.20 Technique / Grappling Disarm immunity: +32% Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Thalore-Wood Cuirass (Shrouds) (4 def, 12 armour) Thalore-Wood Cuirass (Shrouds) (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Curse of Shrouds Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | linen cloak of Iron Throne (Misfortune) (1 def, 0 armour) linen cloak of Iron Throne (Misfortune) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Serpentzephyr,' copper amulet 'Serpentzephyr,'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +21% temporal Changes resistances penetration: +5% temporal Changes damage: +6% nature Blindness immunity: +14% Pinning immunity: +25% Knockback immunity: +23% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. invisibility rune of the duelist (power 14 for 12 turns)invisibility rune of the duelist (power 14 for 12 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Umbral Razor (Corpses) (129% power, 10 apr) Umbral Razor (Corpses) (129% power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 Curse of Corpses It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 87.36 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Kinetic Focus (Corpses) (88% power, 18 apr, physical damage) Kinetic Focus (Corpses) (88% power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Power: 89% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Curse of Corpses Kinetic energies are focussed in the core of this mindstar. |
Serpent's Glare (Corpses) (91% power, 15 apr, nature damage) Serpent's Glare (Corpses) (91% power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Curse of Corpses It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 234.82 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of burglary (Shrouds)hardened leather belt of burglary (Shrouds) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Cun / +7 Lck Trap disarming bonus: +12 Stealth bonus: +10 Infravision radius: +5 Curse of Shrouds A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of Angolwen (Misfortune) (0 def, 0 armour)shimmering woollen robe of Angolwen (Misfortune) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Wil / +4 Mag Changes damage: +14% arcane Silence immunity: +30% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +37.00 Spellpower: +10 (+5 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spellhunt Remnants (Corpses) (1 def, 2 armour) Spellhunt Remnants (Corpses) (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+2 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% Curse of Corpses It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 311/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Yrasi the Halfling Cursed level 38
12nd Dusk 122nd year of Ascendancy at 16:59 see stats
By Yrasi the Halfling Cursed level 10
2nd Mirth 122nd year of Ascendancy at 23:53 see stats
By Yrasi the Halfling Cursed level 20
6th Flare 122nd year of Ascendancy at 05:40 see stats
By Yrasi the Halfling Cursed level 30
7th Flare 122nd year of Ascendancy at 12:08 see stats
Log
Ghast hits Yrasi for 38 physical damage.
Yrasi hits Ghast for 14 temporal, 13 fire, 3 nature (30 total damage).
Skeleton mage overcomes the gloom
Skeleton mage casts Manathrust.
Skeleton mage's spell attains critical power!
Your hatred grows even as your life fades! (+4 hate)
Skeleton mage hits Yrasi for 125 arcane damage.
Your hatred grows even as your life fades! (+4 hate)
Yrasi begins rampaging!
Yrasi hits Armoured skeleton warrior for 14 temporal, 13 fire, 5 nature (31 total damage).
Armoured skeleton warrior hits Yrasi for 110 physical damage.
Yrasi the level 38 halfling cursed was tortured to death by an armoured skeleton warrior on level 5 of Tranquil Meadow.
Yrasi deactivates Gloom.
You feel your rampage slowing down. (-1 duration)
Yrasi deactivates Cleave.
You feel your rampage slowing down. (-1 duration)
Yrasi deactivates Stalk.
You feel your rampage slowing down. (-1 duration)
Yrasi stops burning.
Yrasi is no longer rampaging.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Armoured skeleton warrior killed Yrasi!
Saving done.
Ran for 2 turns (stop reason: interesting character).
An elite foe has fallen to your hate! (+8 hate)
New Achievement: Fool of a Took! (Exploration mode) (Uniques)!
Saving game...