Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Cursed |
Level / Exp | 65 / 43% |
Size | small |
Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 06:11 / 73Killed by Emelrarina the large brown snake at level 15 on the 8th Mirth 122nd year of Ascendancy at 18:27 Killed by Aerikira the ghoul at level 16 on the 4th Flare 122nd year of Ascendancy at 14:40 Killed by Kubek the dwarf at level 17 on the 8th Flare 122nd year of Ascendancy at 10:00 Killed by Kubek the dwarf at level 17 on the 8th Flare 122nd year of Ascendancy at 11:09 Killed by elven tempest at level 18 on the 9th Dusk 122nd year of Ascendancy at 00:31 Killed by Xanybrerin the elven tempest at level 18 on the 9th Dusk 122nd year of Ascendancy at 02:33 Killed by skeleton warrior at level 24 on the 23rd Dusk 122nd year of Ascendancy at 04:59 Killed by Xana the brown bear at level 32 on the 24th Dusk 122nd year of Ascendancy at 15:47 Killed by Glemitha the anaconda at level 33 on the 24th Dusk 122nd year of Ascendancy at 17:17 Killed by minotaur at level 34 on the 41st Dusk 122nd year of Ascendancy at 20:22 Killed by minotaur at level 34 on the 42nd Dusk 122nd year of Ascendancy at 00:07 Killed by thief at level 35 on the 42nd Dusk 122nd year of Ascendancy at 02:41 Killed by bandit at level 35 on the 42nd Dusk 122nd year of Ascendancy at 04:07 Killed by bandit at level 35 on the 42nd Dusk 122nd year of Ascendancy at 05:24 Killed by bandit at level 35 on the 42nd Dusk 122nd year of Ascendancy at 06:46 Killed by rogue at level 36 on the 42nd Dusk 122nd year of Ascendancy at 07:27 Killed by skeleton warrior at level 37 on the 42nd Dusk 122nd year of Ascendancy at 12:28 Killed by large white snake at level 37 on the 42nd Dusk 122nd year of Ascendancy at 14:12 Killed by thief at level 37 on the 48th Dusk 122nd year of Ascendancy at 01:05 Killed by Nerabeth the thief at level 38 on the 48th Dusk 122nd year of Ascendancy at 02:54 Killed by Nerabeth the thief at level 38 on the 48th Dusk 122nd year of Ascendancy at 10:55 Killed by Nerabeth the thief at level 38 on the 48th Dusk 122nd year of Ascendancy at 12:05 Killed by Akkol the dwarf at level 39 on the 60th Dusk 122nd year of Ascendancy at 12:19 Killed by Glemitha the anaconda at level 39 on the 63rd Dusk 122nd year of Ascendancy at 15:43 Killed by Glemitha the anaconda at level 39 on the 63rd Dusk 122nd year of Ascendancy at 17:15 Killed by Glemitha the anaconda at level 39 on the 63rd Dusk 122nd year of Ascendancy at 18:38 Killed by enthralled slave at level 40 on the 68th Dusk 122nd year of Ascendancy at 10:21 Killed by enthralled slave at level 40 on the 68th Dusk 122nd year of Ascendancy at 10:53 Killed by enthralled slave at level 40 on the 68th Dusk 122nd year of Ascendancy at 11:14 Killed by enthralled slave at level 43 on the 69th Dusk 122nd year of Ascendancy at 14:23 Killed by slaver at level 43 on the 69th Dusk 122nd year of Ascendancy at 15:19 Killed by enthralled slave at level 43 on the 69th Dusk 122nd year of Ascendancy at 15:37 Killed by Isymina the corrupted war dog at level 43 on the 17th Haze 122nd year of Ascendancy at 05:13 Killed by Kyless at level 43 on the 20th Haze 122nd year of Ascendancy at 05:34 Killed by Urgni the dúathedlen at level 44 on the 22nd Haze 122nd year of Ascendancy at 04:54 Killed by Urgni the dúathedlen at level 44 on the 22nd Haze 122nd year of Ascendancy at 05:42 Killed by brittle clear ooze at level 44 on the 22nd Haze 122nd year of Ascendancy at 06:49 Killed by brittle clear ooze at level 44 on the 22nd Haze 122nd year of Ascendancy at 07:53 Killed by Urgni the dúathedlen at level 44 on the 22nd Haze 122nd year of Ascendancy at 09:55 Killed by Urgni the dúathedlen at level 44 on the 22nd Haze 122nd year of Ascendancy at 10:50 Killed by ritch flamespitter at level 54 on the 24th Haze 122nd year of Ascendancy at 12:33 Killed by Elimina the orc blood mage at level 54 on the 24th Haze 122nd year of Ascendancy at 13:59 Killed by Elimina the orc blood mage at level 54 on the 24th Haze 122nd year of Ascendancy at 15:01 Killed by war hound at level 54 on the 24th Haze 122nd year of Ascendancy at 16:03 Killed by war hound at level 54 on the 24th Haze 122nd year of Ascendancy at 17:30 Killed by minotaur at level 54 on the 24th Haze 122nd year of Ascendancy at 20:03 Killed by ritch flamespitter at level 54 on the 24th Haze 122nd year of Ascendancy at 21:13 Killed by ritch flamespitter at level 54 on the 24th Haze 122nd year of Ascendancy at 22:45 Killed by ritch flamespitter at level 54 on the 25th Haze 122nd year of Ascendancy at 00:49 Killed by fire drake at level 54 on the 25th Haze 122nd year of Ascendancy at 02:51 Killed by war hound at level 54 on the 25th Haze 122nd year of Ascendancy at 04:08 Killed by treant at level 55 on the 28th Haze 122nd year of Ascendancy at 19:04 Killed by Arthra the human at level 55 on the 28th Haze 122nd year of Ascendancy at 19:57 Killed by Arthra the human at level 55 on the 28th Haze 122nd year of Ascendancy at 20:46 Killed by Shetlad the thalore at level 55 on the 28th Haze 122nd year of Ascendancy at 21:50 Killed by mucus ooze at level 55 on the 28th Haze 122nd year of Ascendancy at 22:54 Killed by Arthra the human at level 55 on the 29th Haze 122nd year of Ascendancy at 00:14 Killed by Shetlad the thalore at level 55 on the 29th Haze 122nd year of Ascendancy at 01:37 Killed by armoured skeleton warrior at level 55 on the 32nd Haze 122nd year of Ascendancy at 23:10 Killed by rogue at level 56 on the 36th Haze 122nd year of Ascendancy at 06:19 Killed by great wolf at level 56 on the 36th Haze 122nd year of Ascendancy at 07:18 Killed by Lisimira the king cobra at level 56 on the 36th Haze 122nd year of Ascendancy at 08:30 Killed by Lisimira the king cobra at level 57 on the 36th Haze 122nd year of Ascendancy at 09:39 Killed by venom drake hatchling at level 57 on the 36th Haze 122nd year of Ascendancy at 10:40 Killed by Lisimira the king cobra at level 57 on the 36th Haze 122nd year of Ascendancy at 11:44 Killed by Lisimira the king cobra at level 57 on the 36th Haze 122nd year of Ascendancy at 12:06 Killed by Lisimira the king cobra at level 57 on the 36th Haze 122nd year of Ascendancy at 13:20 Killed by Lisimira the king cobra at level 57 on the 36th Haze 122nd year of Ascendancy at 13:41 Killed by Lisimira the king cobra at level 57 on the 36th Haze 122nd year of Ascendancy at 14:52 Killed by Lisimira the king cobra at level 57 on the 36th Haze 122nd year of Ascendancy at 16:14 Killed by Melhemlaa the quasit at level 64 on the 37th Haze 122nd year of Ascendancy at 03:50 Killed by Melhemlaa the quasit at level 65 on the 37th Haze 122nd year of Ascendancy at 05:41 |
Primary Stats
Strength | 82 (base 66) |
Dexterity | 52 (base 38) |
Constitution | 60 (base 52) |
Magic | 50 (base 31) |
Willpower | 76 (base 47) |
Cunning | 50 (base 25) |
Resources
Life | 118/2046 |
Hate | 71/100 |
Healing Factor | 1.1585058443946 |
Regeneration | 54.275998809887 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Invisible | 4 |
Offense: Mainhand
Damage | 180 |
Accuracy | 48 |
Crit Chance | 54% |
APR | 58 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40.333333333333 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 67.3 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
All | -23% |
Defense: Base
Armour (hardiness) | 6 (30%) |
Defense | 36.0625 |
Ranged Defense | 36.5625 |
Fatigue | 4 |
Physical Save | 46.9 |
Spell Save | 46.366666666667 |
Mental Save | 58.033333333333 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 62% |
Fear Resistance | 50% |
Instadeath Resistance | 100% |
Poison Resistance | 30% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 7 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Gloom | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Cursed / Rampage | 1.00 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 3/5 |
Cursed / Slaughter | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
Cursed / Fears | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Predator | 1.00 |
| 3/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
talent | Gloom |
talent | Cleave |
talent | Stalk |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 6. Militant Mind |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
detrimental effect | The gloom reduces damage the target inflicts by 36%. Gloom Weakness |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
detrimental effect | Being stalked by Melhemlaa the quasit. Stalker bonus level 2: +46 attack, +33% melee damage, +1.00 hate/turn prey was hit. Stalked |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 3.0)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +8% damage against the undead. Power 2+: -1 Luck, +3 Strength, +3 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is hunting creatures of type / sub-type: demon / major with 0% effectiveness. Kills: 0 / 0 kills, Damage: +0% / +0%, Attack: +0 / +0, Stun: -- / 0.0%, Outmaneuver: 0.0% / 0.0% Predator |
beneficial effect | Stalking Melhemlaa the quasit. Bonus level 1: +19 attack, +11% melee damage, +0.50 hate/turn prey was hit. Stalking 1364/7137 +1 |
beneficial effect | The target is mimicking a previous victim. (+2 Strength, +1 Dexterity, +0 Magic, +0 Willpower, +0 Cunning, +0 Constitution) Mimic |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 13%. Strength and Willpower are increased by 6. Poisons and diseases have a 18% chance of being neutralized each turn. Cursed Form |
beneficial effect | A flow of life spins around the target, regenerating 46.00 life per turn. Regeneration |
beneficial effect | The target is surrounded by a magical shield, absorbing 325/325 damage nil before it crumbles. Damage Shield |
beneficial effect | The target has 50% chance to evade melee attacks and gains 10 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the repented thief from death by Glemitha the anaconda. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the temporal explorer from death by dreaming brown bear. Escort: temporal explorer (level 1 of Heart of the Gloom) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of wight ectoplasm. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Beteyanor the pair of iron boots (Corpses) (11 def, 3 armour) Beteyanor the pair of iron boots (Corpses) (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 (+5 eff.) Fatigue: +2% Changes resistances: +5% arcane / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +12% arcane Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.50 Maximum stamina: +14.00 Curse of Corpses It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 23 defense for 13 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 23 power out of 25/25) : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 75.70 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 75.70 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | Layona (Corpses) (3 def, 0 armour) Layona (Corpses) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Defense: +3 (+2 eff.) Damage when hit (Melee): 8 physical Changes stats: +8 Mag / +5 Wil / +7 Cun Changes resistances: +16% mind Changes damage: +12% mind Critical mult.: +12.00% Physical save: +13 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +34 (+9 eff.) Mana each turn: +0.27 Equilibrium when hit: +0.08 Maximum psi: +29.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Mindpower: +16 (+4 eff.) Mental crit. chance: +3% Curse of Corpses A pointy cloth hat, very wizardly... |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | savior's copper ring of frost (+22%) savior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Girdle of the Calm Waters (Corpses) Girdle of the Calm Waters (Corpses)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% Curse of Corpses A belt rumoured to have been worn by the Conclave healers. |
In main hand | Ameyon the Cystvice (Nightmares) (176% power, 22 apr) Ameyon the Cystvice (Nightmares) (176% power, 22 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 176% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +22 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 41% chance to daze * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +70% Damage (Melee): +24 lightning Burst (radius 1) on hit: +4 nature / +4 arcane Burst (radius 2) on crit: +8 nature / +4 arcane When wielded/worn: Armour penetration: +36 Physical crit. chance: +35.0% Effects on melee hit: * Slows global speed by 43% Changes stats: +6 Str / +6 Dex / +6 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances: +5% arcane Changes resistances penetration: +19% lightning Critical mult.: +47.00% Curse of Nightmares Massive two-handed battleaxes. |
On hands | Flamewrought (Shrouds) (0 def, 2 armour) Flamewrought (Shrouds) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Curse of Shrouds It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 64.84 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | Eel-skin armour (Misfortune) (10 def, 1 armour) Eel-skin armour (Misfortune) (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Misfortune It can be used to activate talent Call Lightning (costing 17 power out of 50/50) : Effective talent level: 2.0 Power cost: 17 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 53.86 to 161.57 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | Daimelar the linen cloak (Nightmares) (1 def, 0 armour) Daimelar the linen cloak (Nightmares) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Defense: +1 (+0 eff.) Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +2 Dex / +2 Cun / +1 Con Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Maximum encumbrance: +10 Life regen: +0.60 Maximum stamina: +10.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | mindweaver's gold amulet mindweaver's gold amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Wil Mental save: +7 (+2 eff.) Confusion immunity: +12% Mindpower: +6 (+2 eff.) Amulets can have magical properties. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe 'Eclipsereign' (Nightmares) (142% power, 2 apr)dwarven-steel battleaxe 'Eclipsereign' (Nightmares) (142% power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 4.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 142% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 125% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +4 arcane Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +30 (+10 eff.) Damage when hit (Melee): 4 mind Changes stats: +12 Dex Changes resistances: +3% mind / +3% darkness Changes resistances penetration: +20% mind / +5% arcane / +5% darkness Changes damage: +3% arcane Curse of Nightmares * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent Massive two-handed battleaxes. |
dragonbone greatclub 'Camasin' (Nightmares) (175% power, 4 apr) dragonbone greatclub 'Camasin' (Nightmares) (175% power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 5 It must be held with both hands. Power: 176% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +13 Cun / +1 Str Changes resistances: +8% blight Changes resistances penetration: +10% mind Changes damage: +8% nature / +3% mind Critical mult.: +58.00% Disease immunity: +30% Mental crit. chance: +1% Infravision radius: +3 Healing mod.: +31% Heals friendly targets nearby when you use a nature summon: +60 Curse of Nightmares Massive two-handed clubs. |
Bill's Tree Trunk (Madness) (136% power, 7 apr) Bill's Tree Trunk (Madness) (136% power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Madness It can be used to activate talent Shattering Blow (costing 18 power out of 20/20) : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Anogagrim the Dawngash (Shrouds) (125% power, 3 apr) Anogagrim the Dawngash (Shrouds) (125% power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Power: 125% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16% chance to daze Damage (Melee): +24 light Burst (radius 1) on hit: +4 light Burst (radius 2) on crit: +11 fire When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 9 nature Changes stats: +2 Str / +2 Dex / +3 Mag / +2 Wil / +2 Cun / +6 Con Changes resistances: +6% darkness Changes resistances penetration: +9% lightning / +8% physical / +15% light / +9% fire Changes damage: +18% light Disarm immunity: +18% Global speed: +3% Curse of Shrouds Sharp, long, and deadly. |
Isuthra the Galevalor (Corpses) (100% power, 2 apr) Isuthra the Galevalor (Corpses) (100% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Power: 100% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +2 Physical crit. chance: +5.5% Attack speed: 100% On weapon hit: * 20% chance to disease * Random elemental explosion Damage (Melee): +12 lightning Burst (radius 2) on crit: +8 blight When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 8 lightning Changes resistances: +3% blight Changes resistances penetration: +9% acid / +6% physical / +9% cold / +9% lightning / +7% fire Changes damage: +12% lightning / +6% physical Curse of Corpses Sharp, long, and deadly. |
pulsing mindstar 'Hurehell' (Nightmares) (105% power, 32 apr, nature damage) pulsing mindstar 'Hurehell' (Nightmares) (105% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Power: 106% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +13.5% Attack speed: 100% On weapon hit: * Slows global speed by 15% * 57% chance to corrode armour Damage (Melee): +16 acid When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +21% acid / +9% physical / +5% arcane Changes resistances penetration: +5% arcane / +8% physical Changes damage: +17% acid / +8% physical Talent masteries: +0.20 Psionic / Voracity +0.10 Cursed / Dark sustenance Equilibrium when hit: +4.20 Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Curse of Nightmares It can be used to inflict 119.62 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 18 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hurokan the voratun rapier (Misfortune) (161% power, 6 apr) Hurokan the voratun rapier (Misfortune) (161% power, 6 apr)Requires: - Strength 38 - Dexterity 38 Powered by arcane forces Crafted by a master 2.50 Encumbrance. [Unique] Type: weapon / rapier ; tier 5 Power: 162% Range: 1.3x Uses stats: 40% Dex, 40% Cun, 40% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +22.0% Attack speed: 111% Burst (radius 1) on hit: +33 arcane When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +8 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Changes stats: +5 Cun / +7 Dex Critical mult.: +11.00% Reduces incoming crit damage: 15.00% Cut immunity: +5% Silence immunity: +46% Mana each turn: +0.33 Only die when reaching: -60.00 life Combat speed: +14% When carried: Stealth bonus: -50 Taunts Nearby Enemies: Every turn each enemy within 5 spaces has a 25% chance of being taunted. (Both range and chance stack.) Curse of Misfortune A light sword. |
Frozen Light (Corpses) (94% power, 10 apr) Frozen Light (Corpses) (94% power, 10 apr)Requires: - Magic 12 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: weapon / spear ; tier 1 Power: 95% Range: 1.4x Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Accuracy bonus: +1.0% blind chance / acc Armour Penetration: +10 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 50% light / 50% temporal Thrust Range: 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +15% light / +15% temporal Spellpower: +6 (+2 eff.) Curse of Corpses This appears to be a long beam of light, frozen in time. It is rapidly expanding and contracting, as if trying to escape. |
Velygana the Plaguewish (Misfortune) (144% power, 8 apr) Velygana the Plaguewish (Misfortune) (144% power, 8 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 4 Power: 144% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% On weapon hit: * Slows global speed by 41% * Random elemental explosion On weapon crit: * cripple the target Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +13 light / +15 lightning Damage conversion: 37% light / 42% lightning Thrust Range: 2 When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +13 Physical crit. chance: +23.0% Defense: +13 (+6 eff.) Changes stats: +6 Str Changes resistances penetration: +32% lightning / +17% light / +15% cold / +14% fire / +20% mind / +13% acid Changes damage: +17% lightning / +12% physical / +17% light / +3% mind Critical mult.: +23.00% Mental save: +6 (+2 eff.) Disarm immunity: +36% Stamina when hit: +2.10 Hate when firing a critical mind attack: +2.00 Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +30 Curse of Misfortune A spear. |
This item will automatically be transmogrified when you leave the level. cruel yew vilestaff of illumination (Madness) (120% power, 4 apr, acid element)cruel yew vilestaff of illumination (Madness) (120% power, 4 apr, acid element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Defense: +6 (+3 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +4 Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 58.64 light damage. Staves designed for wielders of magic, by the greats of the art. |
Zulemathad the silk robe (Shrouds) (6 def, 5 armour) Zulemathad the silk robe (Shrouds) (6 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes stats: +6 Cun / +8 Mag Changes resistances: +17% blight / +17% mind Changes resistances penetration: +12% temporal / +13% physical Changes damage: +17% temporal / +17% light / +15% darkness / +11% mind / +17% physical Critical mult.: +10.00% Physical save: +27 (+9 eff.) Mental save: +9 (+3 eff.) Life regen: +4.60 Mana each turn: +0.34 Psi when hit: +0.04 Maximum life: +85.00 Maximum mana: +88.00 Spellpower: +35 (+12 eff.) Spell crit. chance: +22% Mental crit. chance: +3% Healing mod.: +25% Reduces paradox anomalies(equivalent to willpower): +12 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of power (Corpses) (2 def, 0 armour)cashmere robe of power (Corpses) (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes damage: +14% all Spellpower: +16 (+5 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shadowrupture the pair of voratun boots (Nightmares) (6 def, 5 armour) Shadowrupture the pair of voratun boots (Nightmares) (6 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +5 Defense: +6 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +4% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness Changes stats: +8 Str / +7 Con Changes resistances: +11% lightning / +11% temporal / +9% fire Changes resistances penetration: +25% darkness / +15% physical Changes damage: +9% darkness Life regen: +3.60 Healing mod.: +24% Curse of Nightmares It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (Corpses) (0 def, 0 armour) Sludgegrip (Corpses) (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Curse of Corpses These gloves are coated with a thick, green liquid. |
Helm of the Dwarven Emperors (Madness) (0 def, 6 armour) Helm of the Dwarven Emperors (Madness) (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 Curse of Madness It can be used to activate talent Sun Flare (costing 27 power out of 30/30) : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 23.95 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Breath of Eyal (Nightmares) (10 def, 10 armour) Breath of Eyal (Nightmares) (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +0% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+7 eff.) Mindpower: +10 (+2 eff.) Curse of Nightmares This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
iron plate armour 'Chamirain' (Madness) (3 def, 12 armour) iron plate armour 'Chamirain' (Madness) (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+2 eff.) Fatigue: +15% Effects on melee hit: * 30% chance to disease Changes stats: +5 Str Changes resistances: +6% physical / +11% darkness / +3% temporal Changes resistances penetration: +5% blight / +10% temporal Changes damage: +9% blight Physical save: +6 (+2 eff.) Maximum life: +24.00 Light radius: +1 Curse of Madness It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Xanayatira (19/46, 142% power, 10 apr)Xanayatira (19/46, 142% power, 10 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Power: 143% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 46 On weapon hit: * 40% chance to gain 10% of a turn * 25% chance to put talents on cooldown Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 temporal When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
107 alchemist agate 107 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Beyleg the Lavasun Beyleg the LavasunPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 20 blight / 26 fire Changes resistances: +12% fire Changes damage: +6% fire Physical save: +11 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +11 (+3 eff.) Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Maximum mana: +60.00 Spellpower: +2 (+1 eff.) Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' BookInfused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jacbry the Halfling Cursed level 17
3rd Dusk 122nd year of Ascendancy at 10:05 see stats
By Jacbry the Halfling Cursed level 10
4th Mirth 122nd year of Ascendancy at 01:59 see stats
By Jacbry the Halfling Cursed level 20
22nd Dusk 122nd year of Ascendancy at 23:31 see stats
By Jacbry the Halfling Cursed level 30
23rd Dusk 122nd year of Ascendancy at 23:07 see stats
By Jacbry the Halfling Cursed level 40
68th Dusk 122nd year of Ascendancy at 09:54 see stats
By Jacbry the Halfling Cursed level 50
23rd Haze 122nd year of Ascendancy at 13:08 see stats
By Jacbry the Halfling Cursed level 44
22nd Haze 122nd year of Ascendancy at 06:38 see stats
By Jacbry the Halfling Cursed level 17
7th Flare 122nd year of Ascendancy at 01:57 see stats
By Jacbry the Halfling Cursed level 55
25th Haze 122nd year of Ascendancy at 20:51 see stats
Log
Today is the 67th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 68th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 69th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 70th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 71st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 72nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 73rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 74th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 75th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 76th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 77th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 78th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 79th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 80th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Something is no longer being stalked by Jacbry.
Jacbry deactivates Cleave.
Jacbry deactivates Stalk.
Jacbry is no longer evading attacks.
Jacbry stops regenerating health quickly.
Jacbry deactivates Gloom.
The shield around Jacbry crumbles.
Jacbry is no longer weakened.