













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Items Vault 1.5.0Donators/Buyers bonus! VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates -manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist -added talent tree spell/animous -added talent tree cursed/fear -shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood) -adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger -tweaked other things v a2.6: -fixed onTakeHit superload (thanks to StarKeep) v a2.5: -re-ajusted "sadism" talents cost v a2.4: -fixed exangation dialogue box resolve v a2.3: -preUseTalent and postUseTalent should work well now! v a2.2: -fix of misstyping (preUseTalent) v a2.1: -fixed talents requirement and order for "sadism" talent tree. v a2.0: -talent tree "sadism" unleached !!! v a0.3: -prevented summons to be added to corpse pool (need to be tested) v a0.2: -spellcheck v a0.1: -the backbone are stuffed implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 50 / 801% |
Size | small |
Lifes / Deaths | Killed by mountain troll thunderer at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:25 / 165Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:27 Killed by void horror at level 7 on the 6th Mirth 122nd year of Ascendancy at 11:38 Killed by void shard at level 7 on the 6th Mirth 122nd year of Ascendancy at 12:06 Killed by black mamba at level 7 on the 6th Mirth 122nd year of Ascendancy at 14:58 Killed by Yvodhemina the cutpurse at level 7 on the 7th Mirth 122nd year of Ascendancy at 03:52 Killed by Yvodhemina the cutpurse at level 7 on the 7th Mirth 122nd year of Ascendancy at 04:53 Killed by Xeromira the rogue at level 7 on the 8th Mirth 122nd year of Ascendancy at 11:06 Killed by Areomi the halfling at level 8 on the 1st Summertide 122nd year of Ascendancy at 07:25 Killed by war hound at level 8 on the 1st Summertide 122nd year of Ascendancy at 07:55 Killed by Latfuon the thalore at level 8 on the 1st Flare 122nd year of Ascendancy at 13:06 Killed by snow giant at level 9 on the 12nd Dusk 122nd year of Ascendancy at 07:06 Killed by Glorerianor the minotaur at level 9 on the 13rd Dusk 122nd year of Ascendancy at 13:19 Killed by snow giant at level 9 on the 14th Dusk 122nd year of Ascendancy at 07:41 Killed by Layyra the bee swarm at level 10 on the 15th Dusk 122nd year of Ascendancy at 11:25 Killed by snow giant thunderer at level 10 on the 15th Dusk 122nd year of Ascendancy at 20:17 Killed by greater teluvorta at level 10 on the 17th Dusk 122nd year of Ascendancy at 10:15 Killed by shadow at level 10 on the 17th Dusk 122nd year of Ascendancy at 20:51 Killed by telugoroth at level 10 on the 18th Dusk 122nd year of Ascendancy at 02:19 Killed by ultimate telugoroth at level 10 on the 18th Dusk 122nd year of Ascendancy at 03:17 Killed by greater teluvorta at level 10 on the 18th Dusk 122nd year of Ascendancy at 11:41 Killed by Ben Cruthdar, the Abomination at level 10 on the 19th Dusk 122nd year of Ascendancy at 00:19 Killed by Ben Cruthdar, the Abomination at level 10 on the 19th Dusk 122nd year of Ascendancy at 01:09 Killed by dredge at level 11 on the 19th Dusk 122nd year of Ascendancy at 09:43 Killed by Rantha the Abomination at level 11 on the 19th Dusk 122nd year of Ascendancy at 16:40 Killed by Guldann the void horror at level 11 on the 20th Dusk 122nd year of Ascendancy at 03:05 Killed by Guldann the void horror at level 11 on the 20th Dusk 122nd year of Ascendancy at 04:39 Killed by Guldann the void horror at level 11 on the 20th Dusk 122nd year of Ascendancy at 05:56 Killed by Guldann the void horror at level 11 on the 20th Dusk 122nd year of Ascendancy at 07:41 Killed by Poralrada the temporal stalker at level 11 on the 20th Dusk 122nd year of Ascendancy at 13:55 Killed by Poralrada the temporal stalker at level 11 on the 20th Dusk 122nd year of Ascendancy at 14:20 Killed by Poralrada the temporal stalker at level 11 on the 20th Dusk 122nd year of Ascendancy at 15:00 Killed by Poralrada the temporal stalker at level 11 on the 20th Dusk 122nd year of Ascendancy at 15:36 Killed by Poralrada the temporal stalker at level 11 on the 20th Dusk 122nd year of Ascendancy at 16:39 Killed by Poralrada the temporal stalker at level 11 on the 20th Dusk 122nd year of Ascendancy at 17:25 Killed by will o' the wisp at level 11 on the 20th Dusk 122nd year of Ascendancy at 18:00 Killed by skeleton mage at level 11 on the 20th Dusk 122nd year of Ascendancy at 18:35 Killed by will o' the wisp at level 11 on the 20th Dusk 122nd year of Ascendancy at 19:18 Killed by Chronolith Twin at level 12 on the 21st Dusk 122nd year of Ascendancy at 03:12 Killed by Chronolith Twin at level 12 on the 21st Dusk 122nd year of Ascendancy at 03:47 Killed by Rantha the Worm at level 12 on the 22nd Dusk 122nd year of Ascendancy at 02:17 Killed by Rantha the Worm at level 12 on the 22nd Dusk 122nd year of Ascendancy at 04:01 Killed by Rantha the Worm at level 12 on the 22nd Dusk 122nd year of Ascendancy at 04:48 Killed by dredgling at level 12 on the 22nd Dusk 122nd year of Ascendancy at 05:30 Killed by Rantha the Worm at level 12 on the 22nd Dusk 122nd year of Ascendancy at 06:33 Killed by poisoned deep water at level 14 on the 32nd Dusk 122nd year of Ascendancy at 06:51 Killed by Kruk at level 15 on the 36th Dusk 122nd year of Ascendancy at 04:19 Killed by Weirdling Beast at level 15 on the 38th Dusk 122nd year of Ascendancy at 05:15 Killed by Weirdling Beast at level 15 on the 38th Dusk 122nd year of Ascendancy at 06:54 Killed by gwelgoroth at level 15 on the 40th Dusk 122nd year of Ascendancy at 07:26 Killed by Drelre the Invoker at level 19 on the 33rd Haze 122nd year of Ascendancy at 17:44 Killed by Kelad, the One Who Stole Poosh at level 19 on the 37th Haze 122nd year of Ascendancy at 06:14 Killed by Grand Corruptor at level 20 on the 8th Decay 122nd year of Ascendancy at 19:40 Killed by dreadmaster at level 21 on the 4th Allure 123rd year of Ascendancy at 03:18 Killed by dreadmaster at level 21 on the 4th Allure 123rd year of Ascendancy at 06:23 Killed by Borfast the Broken at level 21 on the 4th Allure 123rd year of Ascendancy at 09:01 Killed by Borfast the Broken at level 21 on the 4th Allure 123rd year of Ascendancy at 12:25 Killed by Borfast the Broken at level 21 on the 4th Allure 123rd year of Ascendancy at 16:40 Killed by skeleton magus at level 21 on the 5th Allure 123rd year of Ascendancy at 03:07 Killed by lesser vampire at level 21 on the 6th Allure 123rd year of Ascendancy at 00:54 Killed by skeleton archer at level 21 on the 6th Allure 123rd year of Ascendancy at 02:28 Killed by snow giant boulder thrower at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 11:01 Killed by skeleton warrior at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 13:20 Killed by skeleton warrior at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 15:38 Killed by Aletta Soultorn at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 17:50 Killed by skeleton archer at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 02:29 Killed by Polywyn the ghast at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 12:56 Killed by vampire lord at level 24 on the 4th Regrowth 123rd year of Ascendancy at 14:26 Killed by orc necromancer at level 24 on the 6th Regrowth 123rd year of Ascendancy at 20:01 Killed by forest wight at level 24 on the 6th Regrowth 123rd year of Ascendancy at 21:33 Killed by ungolmor at level 24 on the 6th Regrowth 123rd year of Ascendancy at 23:31 Killed by elder vampire at level 26 on the 11st Regrowth 123rd year of Ascendancy at 07:34 Killed by poison gas trap at level 28 on the 80th Regrowth 123rd year of Ascendancy at 17:29 Killed by Shasshhiy'Kaish at level 31 on the 32nd Dusk 123rd year of Ascendancy at 23:07 Killed by orc pyromancer at level 31 on the 33rd Dusk 123rd year of Ascendancy at 04:06 Killed by poison ooze at level 32 on the 44th Dusk 123rd year of Ascendancy at 23:34 Killed by spinning beam trap at level 34 on the 77th Dusk 123rd year of Ascendancy at 00:37 Killed by orc grand master assassin at level 34 on the 77th Dusk 123rd year of Ascendancy at 20:55 Killed by orc necromancer at level 34 on the 78th Dusk 123rd year of Ascendancy at 06:05 Killed by orc cryomancer at level 34 on the 78th Dusk 123rd year of Ascendancy at 07:43 Killed by orc high cryomancer at level 34 on the 78th Dusk 123rd year of Ascendancy at 09:34 Killed by orc high pyromancer at level 34 on the 78th Dusk 123rd year of Ascendancy at 11:21 Killed by orc high cryomancer at level 34 on the 78th Dusk 123rd year of Ascendancy at 13:29 Killed by overpowered greater multi-hued wyrm at level 34 on the 79th Dusk 123rd year of Ascendancy at 12:28 Killed by overpowered greater multi-hued wyrm at level 34 on the 79th Dusk 123rd year of Ascendancy at 15:31 Killed by overpowered greater multi-hued wyrm at level 34 on the 79th Dusk 123rd year of Ascendancy at 17:02 Killed by overpowered greater multi-hued wyrm at level 34 on the 79th Dusk 123rd year of Ascendancy at 18:49 Killed by overpowered greater multi-hued wyrm at level 34 on the 79th Dusk 123rd year of Ascendancy at 20:22 Killed by overpowered greater multi-hued wyrm at level 34 on the 79th Dusk 123rd year of Ascendancy at 21:53 Killed by overpowered greater multi-hued wyrm at level 35 on the 79th Dusk 123rd year of Ascendancy at 23:23 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Time of Equilibrium 123rd year of Ascendancy at 00:55 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Time of Equilibrium 123rd year of Ascendancy at 02:33 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:01 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Time of Equilibrium 123rd year of Ascendancy at 05:33 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Time of Equilibrium 123rd year of Ascendancy at 07:00 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Time of Equilibrium 123rd year of Ascendancy at 08:33 Killed by overpowered greater multi-hued wyrm at level 35 on the 1st Time of Equilibrium 123rd year of Ascendancy at 09:59 Killed by overpowered greater multi-hued wyrm at level 36 on the 1st Time of Equilibrium 123rd year of Ascendancy at 11:47 Killed by Arogama the orc high pyromancer at level 36 on the 1st Time of Equilibrium 123rd year of Ascendancy at 22:42 Killed by orc high pyromancer at level 36 on the 1st Haze 123rd year of Ascendancy at 14:03 Killed by orc high pyromancer at level 36 on the 1st Haze 123rd year of Ascendancy at 16:03 Killed by orc high pyromancer at level 36 on the 1st Haze 123rd year of Ascendancy at 18:01 Killed by orc pyromancer at level 37 on the 6th Haze 123rd year of Ascendancy at 19:09 Killed by orc pyromancer at level 37 on the 7th Haze 123rd year of Ascendancy at 15:46 Killed by orc high pyromancer at level 38 on the 11st Haze 123rd year of Ascendancy at 03:39 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 11st Haze 123rd year of Ascendancy at 05:55 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 11st Haze 123rd year of Ascendancy at 07:28 Killed by orc cryomancer at level 38 on the 13rd Haze 123rd year of Ascendancy at 02:37 Killed by bloated horror at level 39 on the 15th Haze 123rd year of Ascendancy at 16:00 Killed by orc high pyromancer at level 39 on the 39th Haze 123rd year of Ascendancy at 04:28 Killed by orc necromancer at level 39 on the 45th Haze 123rd year of Ascendancy at 21:35 Killed by orc necromancer at level 39 on the 45th Haze 123rd year of Ascendancy at 23:06 Killed by orc blood mage at level 39 on the 46th Haze 123rd year of Ascendancy at 00:42 Killed by Kruk at level 39 on the 54th Haze 123rd year of Ascendancy at 07:21 Killed by orc necromancer at level 39 on the 64th Haze 123rd year of Ascendancy at 14:36 Killed by Glacial Legion at level 40 on the 66th Haze 123rd year of Ascendancy at 02:01 Killed by Glacial Legion at level 40 on the 66th Haze 123rd year of Ascendancy at 04:02 Killed by orc necromancer at level 40 on the 66th Haze 123rd year of Ascendancy at 07:46 Killed by orc blood mage at level 40 on the 66th Haze 123rd year of Ascendancy at 11:05 Killed by Glacial Legion at level 40 on the 66th Haze 123rd year of Ascendancy at 13:39 Killed by Kruk at level 40 on the 66th Haze 123rd year of Ascendancy at 15:21 Killed by runed bone giant at level 40 on the 66th Haze 123rd year of Ascendancy at 18:15 Killed by orc necromancer at level 40 on the 66th Haze 123rd year of Ascendancy at 20:28 Killed by Zubydhedamina the orc necromancer at level 40 on the 67th Haze 123rd year of Ascendancy at 15:14 Killed by lava floor at level 41 on the 72nd Haze 123rd year of Ascendancy at 01:02 Killed by multi-hued drake at level 41 on the 75th Haze 123rd year of Ascendancy at 15:53 Killed by multi-hued drake at level 42 on the 77th Haze 123rd year of Ascendancy at 13:13 Killed by dragonsfire trap at level 42 on the 78th Haze 123rd year of Ascendancy at 04:28 Killed by Kruk's Inner Demon at level 42 on the 78th Haze 123rd year of Ascendancy at 06:01 Killed by Gorbat, Supreme Wyrmic of the Pride at level 42 on the 80th Haze 123rd year of Ascendancy at 04:08 Killed by lava floor at level 43 on the 80th Haze 123rd year of Ascendancy at 23:40 Killed by lava floor at level 43 on the 1st Decay 123rd year of Ascendancy at 01:31 Killed by Kruk's Inner Demon at level 43 on the 1st Decay 123rd year of Ascendancy at 03:29 Killed by dragonsfire trap at level 43 on the 1st Decay 123rd year of Ascendancy at 04:58 Killed by orc blood mage at level 43 on the 8th Decay 123rd year of Ascendancy at 03:19 Killed by Xerebrerin the orc berserker at level 43 on the 5th Regrowth 124th year of Ascendancy at 23:58 Killed by Kruk at level 45 on the 51st Regrowth 124th year of Ascendancy at 15:58 Killed by orc high pyromancer at level 46 on the 78th Regrowth 124th year of Ascendancy at 07:45 Killed by Voruta the wolf at level 46 on the 14th Pyre 124th year of Ascendancy at 21:55 Killed by The Shade of Telos at level 46 on the 15th Pyre 124th year of Ascendancy at 07:17 Killed by skeleton mage at level 47 on the 21st Pyre 124th year of Ascendancy at 16:16 Killed by Polussra the orc master wyrmic at level 47 on the 29th Pyre 124th year of Ascendancy at 20:57 Killed by Harhebli the Crusher at level 47 on the 5th Mirth 124th year of Ascendancy at 12:23 Killed by shadow at level 47 on the 5th Mirth 124th year of Ascendancy at 21:29 Killed by shadow at level 47 on the 5th Mirth 124th year of Ascendancy at 23:21 Killed by naga tide huntress at level 48 on the 7th Mirth 124th year of Ascendancy at 03:20 Killed by orc pyromancer at level 48 on the 1st Summertide 124th year of Ascendancy at 00:56 Killed by master vampire at level 48 on the 2nd Summertide 124th year of Ascendancy at 11:57 Killed by Nereda the orc mage-hunter at level 49 on the 4th Flare 124th year of Ascendancy at 02:53 Killed by skeleton mage at level 49 on the 5th Flare 124th year of Ascendancy at 14:57 Killed by Quzut the Bringer of Doom at level 49 on the 5th Flare 124th year of Ascendancy at 18:38 Killed by orc cryomancer at level 49 on the 6th Flare 124th year of Ascendancy at 00:46 Killed by Kruk at level 49 on the 6th Flare 124th year of Ascendancy at 07:06 Killed by Glorovea the runed bone giant at level 49 on the 6th Flare 124th year of Ascendancy at 14:10 Killed by Nerita the runed bone giant at level 49 on the 8th Flare 124th year of Ascendancy at 21:12 Killed by orc cryomancer at level 50 on the 9th Flare 124th year of Ascendancy at 08:05 Killed by Lisydhenor the orc berserker at level 50 on the 10th Flare 124th year of Ascendancy at 01:09 Killed by Kruk at level 50 on the 10th Flare 124th year of Ascendancy at 03:00 Killed by Emylaith the orc grand summoner at level 50 on the 10th Flare 124th year of Ascendancy at 08:10 Killed by Elandar at level 50 on the 10th Flare 124th year of Ascendancy at 18:54 Killed by Elandar at level 50 on the 10th Flare 124th year of Ascendancy at 20:18 Killed by fire imp at level 50 on the 10th Flare 124th year of Ascendancy at 21:56 Killed by Elandar at level 50 on the 10th Flare 124th year of Ascendancy at 23:34 Killed by Elandar at level 50 on the 1st Dusk 124th year of Ascendancy at 02:37 Killed by Kruk at level 50 on the 1st Dusk 124th year of Ascendancy at 08:50 |
Primary Stats
Strength | 46 (base 35) |
Dexterity | 101 (base 60) |
Constitution | 36 (base 22) |
Magic | 50 (base 31) |
Willpower | 37 (base 15) |
Cunning | 118 (base 60) |
Resources
Life | 1095/1283 |
Mana | 409/409 |
Stamina | 67/274 |
Paradox | 320 |
Healing Factor | 1.1893203883495 |
Regeneration | 8.1955496953179 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -993 |
Infravision | 6 |
See Stealth | 86.812626341017 |
See Invisible | 100.81262634102 |
Stealth | 43.914452600752 |
Offense: Mainhand
Damage | 132 |
Accuracy | 74 |
Crit Chance | 132% |
APR | 41 |
Speed | 1.00 |
Offense: Offhand
Damage | 94 |
Accuracy | 74 |
Crit Chance | 139% |
APR | 43 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Nature | +41% |
Acid | +19% |
Darkness | +45% |
Cold | +44% |
Mind | +31% |
Lightning | +25% |
Fire | +37% |
All | +11% |
Offense: Damage Penetration
Physical | +24% |
All | +14% |
Defense: Base
Armour (hardiness) | 28 (77.811550151976%) |
Defense | 77 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 62 |
Mental Save | 73 |
Defense: Resistances
Acid | + 24%( 70%) |
Physical | + 19%( 70%) |
Cold | + 24%( 70%) |
All | + 11%( 70%) |
Darkness | + 20%( 70%) |
Light | + 24%( 70%) |
Temporal | + 19%( 70%) |
Mind | + 38%( 70%) |
Lightning | + 24%( 70%) |
Fire | + 62%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 475 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 315 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.51 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.51 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cunning / Poisons | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Chronomancy | 0.90 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Insidious Poison |
talent | Chant of Fortress |
talent | Stealth |
talent | Premonition |
talent | Lacerating Strikes |
talent | Crippling Poison |
beneficial effect | The target's luck and cunning combine to grant it 67% higher critical chance and 67 saves. Halflings's Luck |
beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 22. Militant Mind |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 6.6 and stamina regeneration by 1.2. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 46% chance to deflect up to 28 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
beneficial effect | Has 3 throwing knives prepared: 3 KnivesRange: 7 Net Damage: 164 - 229 Accuracy: 91 (knife) APR: 42 Crit Chance: +140% Crit mult: 187% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | The target has 50% chance to evade melee and ranged attacks and gains 51 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Islathra the stone troll. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1027. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed ritch stinger. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This object's appearance was changed to Frost Treads. |
Light source | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 8 arcane Changes stats: +5 Mag Changes resistances: +15% light / +6% fire Changes resistances penetration: +14% all Changes damage: +14% darkness Damage affinity(heal): +5% darkness Mental save: +14 (+3 eff.) Maximum vim: +40.00 Light radius: +6 Infravision radius: +4 See stealth: +19 See invisible: +18 Damage Shield penetration: +40% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 185.05 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +2 Changes stats: +4 Dex Changes damage: +6% lightning When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +3 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 40% chance to daze at end of turn Damage (Melee): +20 nature Burst (radius 2) on crit: +8 lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 209.88 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 19 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 4 temporal Changes stats: +6 Cun / +3 Mag Changes resistances: +36% fire / +20% mind / +9% temporal Changes damage: +20% mind / +18% fire Reduces incoming crit damage: 15.00% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Light radius: +2 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, putting all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.21 Technique / Assassination +0.21 Technique / Throwing knives Amulets can have magical properties. |
In main hand | ![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | ![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 65% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.6 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 46.36 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+3 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 52.97 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Shockquick Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+4 eff.) Effects on melee hit: * 33% chance to daze at end of turn Damage when hit (Melee): 16 lightning Changes resistances penetration: +28% lightning / +28% blight Changes damage: +9% blight Spellpower: +15 (+5 eff.) Mindpower: +10 (+3 eff.) Rings can have magical properties. |
![]() voratun ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +1.20 Maximum life: +88.00 Healing mod.: +26% Rings can have magical properties. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 0% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
![]() caustic voratun greatmaul of persecution (70-105 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour by 30% Damage against: +42% Unnatural When wielded/worn: Changes stats: +7 Wil Changes resistances penetration: +20% acid Life regen: +3.00 Massive two-handed mauls. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() caustic dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 27% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +20% acid / +27% physical Changes damage: +23% physical Life regen: +2.00 Longbows are used to shoot arrows at your foes. |
![]() quick voratun mace of shearing (47-65.8 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Changes stats: +4 Dex Changes resistances penetration: +13% physical Changes damage: +12% physical Blunt and deadly. |
![]() Cracklesever the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 45% chance to daze at end of turn Burst (radius 1) on hit: +18 lightning / +6 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Changes resistances penetration: +10% lightning / +21% physical / +10% acid Changes damage: +9% lightning / +21% physical Slings are used to hurl stones or metal shots at your foes. |
![]() dragonbone starstaff of channeling (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.31 Spellpower: +30 (+10 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 (+3 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4, costing 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
![]() Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Damage (Melee): +30 bleed Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+3 eff.) Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 103.66 physical damage, and inflicting bleeding for another 51.83 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
![]() drakeskin leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Mag / +5 Wil Spell crit. chance: +5% A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 0.9 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 3 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() elven-silk cloak of sorcery (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +5 Wil Spell crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +2 (+0 eff.) Changes resistances: +16% darkness Changes resistances penetration: +12% darkness Changes damage: +12% darkness Critical mult.: +19.00% Stealth bonus: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
![]() dreamer's elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +16% acid / +17% physical / +30% darkness / +16% cold / +29% mind / +18% fire Changes damage: +14% acid / +12% physical / +15% fire / +15% cold Talent cooldown: Refit Golem (-4 turns) Physical save: +19 (+5 eff.) Spell save: +17 (+5 eff.) Mental save: +40 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() psion's elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +20% blight Changes resistances penetration: +16% mind Changes damage: +15% mind Life regen: +4.40 Psi each turn: +1.00 Maximum life: +71.00 Maximum psi: +29.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +4% Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() invigorating pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Stamina each turn: +0.80 Maximum life: +52.00 Movement speed: +30% A pair of boots made of leather. |
![]() pair of voratun boots of phasing (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() heroic voratun gauntlets of the juggernaut (0 def, 8 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +5 Con Physical save: +18 (+4 eff.) Spell save: +5 (+2 eff.) Mental save: +14 (+3 eff.) Disarm immunity: +41% Maximum life: +75.00 When used to modify unarmed attacks: Base power: 35.0 - 49.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). Damage (Melee): +18 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() naturalist's voratun gauntlets of archery (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Armour: +3 Damage (Melee): 12 nature Changes stats: +9 Cun / +7 Dex Changes resistances: +10% nature Changes damage: +10% nature When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +24 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Burst (radius 2) on crit: +11 nature It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() catburglar's voratun helm of blood magic (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Dex / +7 Mag / +5 Wil Changes resistances: +24% darkness Changes damage: +16% blight / +18% arcane Spell crit. chance: +4% Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() dragonslayer's drakeskin leather cap of the depths (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +11% acid / +12% fire / +15% lightning / +20% cold Allows you to breathe in: water A cap made of leather. |
![]() drakeskin leather cap 'Purelord' (0 def, 5 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 nature / 6 physical Changes stats: +3 Str / +7 Wil / +2 Cun Changes resistances: +10% blight / +6% mind Changes resistances penetration: +10% nature Mental save: +8 (+2 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 174.7 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() spiked drakeskin leather armour of the deep (5 def, 12 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Changes resistances: +15% acid / +10% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+5 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+4 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
![]() enlightening voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Changes stats: +8 Str / +5 Wil / +8 Cun Changes resistances: +19% darkness / +10% physical Mental save: +24 (+6 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 44 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
![]() voratun plate armour of implacability (9 def, 26 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Defense: +9 (+2 eff.) Fatigue: +18% Physical save: +12 (+3 eff.) A suit of armour made of metal plates. |
![]() Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+5 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() coruscating voratun shield of lightning resistance (+30%) (12 def, 3 armour, 198 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 29 fire Changes stats: +4 Str Changes resistances: +30% lightning / +19% fire Talent granted: +5 Block Handheld deflection devices. |
![]() Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
![]() hateful quiver of dragonbone arrows of daylight (20/20, 54.5-76.3 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 Damage (Ranged): +42 darkness / +20 light Damage against: +26% Living / +45% Undead Arrows are used with bows to pierce your foes to death. |
7 black pearl 7 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 hematite 5 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
6 nuummite 6 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
14 obsidian 14 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Chargetrail (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Str Changes resistances: +6% temporal Changes resistances penetration: +28% blight Spell save: +15 (+4 eff.) Mana each turn: +0.12 Mana when firing critical spell: +5.00 Maximum life: +33.00 Maximum stamina: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +4% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+6 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+6 eff.) Changes damage: +10% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+4 eff.) Changes damage: +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 malachite 9 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+3 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+3 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+5 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+5 eff.) Changes damage: +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 verdite 8 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+2 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 carnelian 10 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
12 enormous geode 12 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
6 geode 6 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
7 large geode 7 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
10 small geode 10 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 tiny geode 4 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 kunzite 10 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 sugilite 9 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 tanzanite 15 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 166.50 temporal and 217.50 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 tiger's eye 6 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Kruk the Halfling Rogue level 28
79th Regrowth 123rd year of Ascendancy at 21:05 see stats
By Kruk the Halfling Rogue level 38
11st Haze 123rd year of Ascendancy at 13:09 see stats
By Kruk the Halfling Rogue level 34
73rd Dusk 123rd year of Ascendancy at 01:28 see stats
By Kruk the Halfling Rogue level 34
79th Dusk 123rd year of Ascendancy at 12:27 see stats
By Kruk the Halfling Rogue level 47
21st Pyre 124th year of Ascendancy at 20:46 see stats
By Kruk the Halfling Rogue level 33
68th Dusk 123rd year of Ascendancy at 13:50 see stats
By Kruk the Halfling Rogue level 19
34th Haze 122nd year of Ascendancy at 01:17 see stats
By Kruk the Halfling Rogue level 39
54th Haze 123rd year of Ascendancy at 08:49 see stats
By Kruk the Halfling Rogue level 20
78th Haze 122nd year of Ascendancy at 04:43 see stats
By Kruk the Halfling Rogue level 38
11st Haze 123rd year of Ascendancy at 21:36 see stats
By Kruk the Halfling Rogue level 30
18th Dusk 123rd year of Ascendancy at 23:51 see stats
By Kruk the Halfling Rogue level 19
37th Haze 122nd year of Ascendancy at 07:45 see stats
By Kruk the Halfling Rogue level 43
4th Regrowth 124th year of Ascendancy at 21:09 see stats
By Kruk the Halfling Rogue level 17
6th Haze 122nd year of Ascendancy at 20:17 see stats
By Kruk the Halfling Rogue level 27
67th Regrowth 123rd year of Ascendancy at 01:43 see stats
By Kruk the Halfling Rogue level 47
6th Mirth 124th year of Ascendancy at 01:24 see stats
By Kruk the Halfling Rogue level 15
36th Dusk 122nd year of Ascendancy at 04:19 see stats
By Kruk the Halfling Rogue level 47
74th Pyre 124th year of Ascendancy at 01:06 see stats
By Kruk the Halfling Rogue level 15
38th Dusk 122nd year of Ascendancy at 11:44 see stats
By Kruk the Halfling Rogue level 36
1st Time of Equilibrium 123rd year of Ascendancy at 13:26 see stats
By Kruk the Halfling Rogue level 37
4th Haze 123rd year of Ascendancy at 04:45 see stats
By Kruk the Halfling Rogue level 10
15th Dusk 122nd year of Ascendancy at 08:27 see stats
By Kruk the Halfling Rogue level 20
61st Haze 122nd year of Ascendancy at 01:42 see stats
By Kruk the Halfling Rogue level 30
71st Pyre 123rd year of Ascendancy at 21:00 see stats
By Kruk the Halfling Rogue level 40
64th Haze 123rd year of Ascendancy at 21:16 see stats
By Kruk the Halfling Rogue level 50
8th Flare 124th year of Ascendancy at 22:45 see stats
By Kruk the Halfling Rogue level 46
77th Regrowth 124th year of Ascendancy at 05:45 see stats
By Kruk the Halfling Rogue level 32
44th Dusk 123rd year of Ascendancy at 23:27 see stats
By Kruk the Halfling Rogue level 44
6th Regrowth 124th year of Ascendancy at 23:57 see stats
By Kruk the Halfling Rogue level 19
21st Haze 122nd year of Ascendancy at 03:54 see stats
By Kruk the Halfling Rogue level 27
21st Regrowth 123rd year of Ascendancy at 22:09 see stats
By Kruk the Halfling Rogue level 50
1st Dusk 124th year of Ascendancy at 08:50 see stats
By Kruk the Halfling Rogue level 30
14th Dusk 123rd year of Ascendancy at 02:03 see stats
By Kruk the Halfling Rogue level 49
5th Flare 124th year of Ascendancy at 20:13 see stats
By Kruk the Halfling Rogue level 27
19th Regrowth 123rd year of Ascendancy at 10:04 see stats
By Kruk the Halfling Rogue level 32
64th Dusk 123rd year of Ascendancy at 10:53 see stats
By Kruk the Halfling Rogue level 50
1st Dusk 124th year of Ascendancy at 08:49 see stats
By Kruk the Halfling Rogue level 17
62nd Dusk 122nd year of Ascendancy at 09:51 see stats
By Kruk the Halfling Rogue level 44
6th Regrowth 124th year of Ascendancy at 20:46 see stats
By Kruk the Halfling Rogue level 15
44th Dusk 122nd year of Ascendancy at 01:00 see stats
By Kruk the Halfling Rogue level 14
33rd Dusk 122nd year of Ascendancy at 01:17 see stats
By Kruk the Halfling Rogue level 45
55th Regrowth 124th year of Ascendancy at 12:43 see stats
By Kruk the Halfling Rogue level 37
7th Haze 123rd year of Ascendancy at 15:39 see stats
By Kruk the Halfling Rogue level 24
3rd Regrowth 123rd year of Ascendancy at 09:03 see stats
By Kruk the Halfling Rogue level 25
10th Regrowth 123rd year of Ascendancy at 08:02 see stats
Log
Poison bursts out of Elandar's corpse!
Kruk slips into shadow.
Kruk leeches life from Elandar!
Kruk hits Elandar for 108 physical, 18 nature, 8 lightning, 9 fire, 8 acid, 2 physical, 9 cold, 7 lightning, 120 darkness, 216 physical, 8 lightning, 9 fire, 8 acid, 2 physical, 9 cold, 9 nature, 391 physical, 28 cold, 8 lightning, 9 fire, 8 acid, 2 physical, 9 cold, 781 physical (1789 total damage).
Kruk hits Multi-hued drake hatchling for 8 lightning damage.
Kruk hits Something for 10 lightning damage.
Elandar hits Kruk for 3 healing, 3 healing, 3 healing, 3 healing (0 total damage) [12 healing].
Kruk tries to evade attacks.
Kruk resists the punch!
Kruk killed Elandar!
Elandar's Strike hits Kruk for 196 physical damage.
Kruk's attacks are less focused.
Talent Stealth is ready to use.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Kruk deactivates Insidious Poison.
Kruk deactivates Apply Poison.
Kruk deactivates Lacerating Strikes.
Kruk deactivates Crippling Poison.
Kruk deactivates Chant of Fortress.
Kruk's awareness returns to normal.
Kruk deactivates Quickdraw.
Kruk deactivates Stealth.
Kruk is no longer evading attacks.
Kruk deactivates Premonition.